mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-06 01:23:31 +08:00
Added 'temp height cache' to ScrollPool for when filtering, fix some issues
This commit is contained in:
parent
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@ -7,6 +7,7 @@ using UnityExplorer.Core.Config;
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using UnityExplorer.Core.Input;
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using UnityExplorer.Core.Runtime;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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namespace UnityExplorer
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{
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@ -34,28 +34,6 @@ namespace UnityExplorer.UI.Panels
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ConfigManager.GameObjectInspectorData.Value = this.ToSaveData();
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}
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public override void OnFinishResize(RectTransform panel)
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{
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base.OnFinishResize(panel);
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RuntimeProvider.Instance.StartCoroutine(DelayedRefresh(panel));
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}
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private float previousRectHeight;
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private IEnumerator DelayedRefresh(RectTransform obj)
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{
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yield return null;
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if (obj.rect.height != previousRectHeight)
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{
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// height changed, hard refresh required.
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previousRectHeight = obj.rect.height;
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//scrollPool.ReloadData();
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}
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scrollPool.RefreshCells(true);
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}
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public override void SetDefaultPosAndAnchors()
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{
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mainPanelRect.localPosition = Vector2.zero;
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@ -68,6 +46,8 @@ namespace UnityExplorer.UI.Panels
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mainPanelRect.anchoredPosition = new Vector2(-150, 0);
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}
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internal static DynamicListTest listInstance;
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private ScrollPool scrollPool;
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public override void ConstructPanelContent()
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@ -83,32 +63,33 @@ namespace UnityExplorer.UI.Panels
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//scrollPool.Viewport.GetComponent<Mask>().enabled = false;
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//scrollPool.Content.gameObject.AddComponent<Image>().color = new Color(1f, 0f, 1f, 0.3f);
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var test = new DynamicListTest(scrollPool, this);
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test.Init();
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listInstance = new DynamicListTest(scrollPool, this);
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listInstance.Init();
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//var prototype = DynamicCell.CreatePrototypeCell(scrollContent);
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//scrollPool.PrototypeCell = prototype.GetComponent<RectTransform>();
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dummyContentHolder = new GameObject("DummyHolder");
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dummyContentHolder.SetActive(false);
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contentHolder = new GameObject("DummyHolder");
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contentHolder.SetActive(false);
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contentHolder.transform.SetParent(this.content.transform, false);
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GameObject.DontDestroyOnLoad(dummyContentHolder);
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GameObject.DontDestroyOnLoad(contentHolder);
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ExplorerCore.Log("Creating dummy objects");
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 10; i++)
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{
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dummyContents.Add(CreateDummyContent());
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}
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ExplorerCore.Log("Done");
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previousRectHeight = mainPanelRect.rect.height;
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//previousRectHeight = mainPanelRect.rect.height;
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}
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internal GameObject dummyContentHolder;
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internal GameObject contentHolder;
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internal readonly List<GameObject> dummyContents = new List<GameObject>();
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private GameObject CreateDummyContent()
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{
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var obj = UIFactory.CreateVerticalGroup(dummyContentHolder, "Content", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
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var obj = UIFactory.CreateVerticalGroup(contentHolder, "Content", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
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obj.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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var horiGroup = UIFactory.CreateHorizontalGroup(obj, "topGroup", true, true, true, true);
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@ -157,29 +138,76 @@ namespace UnityExplorer.UI.Panels
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public class DynamicListTest : IPoolDataSource
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{
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internal ScrollPool Scroller;
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internal ScrollPool ScrollPool;
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internal InspectorTest Inspector;
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public DynamicListTest(ScrollPool scroller, InspectorTest inspector)
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{
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Scroller = scroller;
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ScrollPool = scroller;
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Inspector = inspector;
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}
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public int ItemCount => Inspector.dummyContents.Count;
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public int ItemCount => filtering ? filteredIndices.Count : Inspector.dummyContents.Count;
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private bool filtering;
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private readonly List<int> filteredIndices = new List<int>();
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public int GetRealIndexOfTempIndex(int index)
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{
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if (index < 0 || index >= filteredIndices.Count)
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return -1;
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return filteredIndices[index];
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}
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public void ToggleFilter()
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{
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if (filtering)
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{
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DisableFilter();
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ScrollPool.DisableTempCache();
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}
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else
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{
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EnableRandomFilter();
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ScrollPool.EnableTempCache();
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}
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ExplorerCore.Log("Filter toggled, new count: " + ItemCount);
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ScrollPool.Rebuild();
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}
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public void EnableRandomFilter()
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{
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filteredIndices.Clear();
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filtering = true;
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int counter = UnityEngine.Random.Range(0, Inspector.dummyContents.Count);
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while (filteredIndices.Count < counter)
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{
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var i = UnityEngine.Random.Range(0, Inspector.dummyContents.Count);
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if (!filteredIndices.Contains(i))
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filteredIndices.Add(i);
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}
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filteredIndices.Sort();
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}
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public void DisableFilter()
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{
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filtering = false;
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}
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public void OnDisableCell(CellViewHolder cell, int dataIndex)
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{
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if (cell.UIRoot.transform.Find("Content") is Transform existing)
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existing.transform.SetParent(Inspector.dummyContentHolder.transform, false);
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existing.transform.SetParent(Inspector.contentHolder.transform, false);
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}
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public void Init()
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{
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var prototype = CellViewHolder.CreatePrototypeCell(Scroller.UIRoot);
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var prototype = CellViewHolder.CreatePrototypeCell(ScrollPool.UIRoot);
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Scroller.DataSource = this;
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Scroller.Initialize(this, prototype);
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ScrollPool.DataSource = this;
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ScrollPool.Initialize(this, prototype);
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}
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public ICell CreateCell(RectTransform cellTransform) => new CellViewHolder(cellTransform.gameObject);
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@ -202,6 +230,9 @@ namespace UnityExplorer.UI.Panels
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return;
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}
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if (filtering)
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index = GetRealIndexOfTempIndex(index);
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var content = Inspector.dummyContents[index];
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if (content.transform.parent.ReferenceEqual(root.transform))
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@ -215,7 +246,7 @@ namespace UnityExplorer.UI.Panels
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private void DisableContent(GameObject cellRoot)
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{
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if (cellRoot.transform.Find("Content") is Transform existing)
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existing.transform.SetParent(Inspector.dummyContentHolder.transform, false);
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existing.transform.SetParent(Inspector.contentHolder.transform, false);
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}
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}
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}
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@ -125,7 +125,7 @@ namespace UnityExplorer.UI.Panels
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private void OnFilterInput(string input)
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{
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Tree.CurrentFilter = input;
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Tree.RefreshData(true);
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Tree.RefreshData(true, true);
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}
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//private float highestRectHeight;
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@ -220,14 +220,17 @@ namespace UnityExplorer.UI.Panels
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// Transform Tree
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var infiniteScroll = UIFactory.CreateScrollPool(content, "TransformTree", out GameObject scrollObj,
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var scrollPool = UIFactory.CreateScrollPool(content, "TransformTree", out GameObject scrollObj,
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out GameObject scrollContent, new Color(0.15f, 0.15f, 0.15f));
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UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
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Tree = new TransformTree(infiniteScroll) { GetRootEntriesMethod = GetRootEntries };
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Tree = new TransformTree(scrollPool) { GetRootEntriesMethod = GetRootEntries };
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Tree.Init();
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//scrollPool.Viewport.GetComponent<Mask>().enabled = false;
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//UIRoot.GetComponent<Mask>().enabled = false;
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// Scene Loader
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ConstructSceneLoader();
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@ -22,7 +22,7 @@ namespace UnityExplorer.UI
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// panels
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public static SceneExplorer SceneExplorer { get; private set; }
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public static InspectorTest GOInspector { get; private set; }
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public static InspectorTest Inspector { get; private set; }
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// bundle assets
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internal static Font ConsoleFont { get; private set; }
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@ -54,8 +54,8 @@ namespace UnityExplorer.UI
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SceneExplorer = new SceneExplorer();
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SceneExplorer.ConstructUI(CanvasRoot);
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GOInspector = new InspectorTest();
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GOInspector.ConstructUI(CanvasRoot);
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Inspector = new InspectorTest();
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Inspector.ConstructUI(CanvasRoot);
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//MainMenu.Create();
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//InspectUnderMouse.ConstructUI();
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@ -11,6 +11,8 @@ namespace UnityExplorer.UI.Widgets
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{
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public class ButtonListSource<T> : IPoolDataSource
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{
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public int GetRealIndexOfTempIndex(int index) => throw new NotImplementedException("TODO");
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internal ScrollPool Scroller;
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public int ItemCount => currentEntries.Count;
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@ -11,18 +11,27 @@ namespace UnityExplorer.UI.Widgets
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public float height, startPosition;
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public int normalizedSpread;
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public static implicit operator float(DataViewInfo ch) => ch.height;
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public static implicit operator float(DataViewInfo it) => it.height;
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}
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public class DataHeightManager
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public class DataHeightCache
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{
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private ScrollPool ScrollPool { get; }
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private DataHeightCache sisterCache { get; }
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public DataHeightManager(ScrollPool scrollPool)
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public DataHeightCache(ScrollPool scrollPool)
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{
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ScrollPool = scrollPool;
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}
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public DataHeightCache(ScrollPool scrollPool, DataHeightCache sisterCache) : this(scrollPool)
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{
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this.sisterCache = sisterCache;
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ExplorerCore.Log("Creating backup height cache, this count: " + scrollPool.DataSource.ItemCount);
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AddRange(sisterCache.Take(scrollPool.DataSource.ItemCount));
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}
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private readonly List<DataViewInfo> heightCache = new List<DataViewInfo>();
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public int Count => heightCache.Count;
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@ -62,6 +71,17 @@ namespace UnityExplorer.UI.Widgets
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totalHeight += value;
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}
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public void AddRange(IEnumerable<DataViewInfo> collection)
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{
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foreach (var entry in collection)
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Add(entry);
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}
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public IEnumerable<DataViewInfo> Take(int count)
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{
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return heightCache.Take(count);
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}
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public void RemoveLast()
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{
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if (!heightCache.Any())
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@ -70,13 +90,6 @@ namespace UnityExplorer.UI.Widgets
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var val = heightCache[heightCache.Count - 1];
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totalHeight -= val;
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heightCache.RemoveAt(heightCache.Count - 1);
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}
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public void Clear()
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{
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heightCache.Clear();
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totalHeight = 0f;
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}
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private void AppendDataSpread(int dataIdx, int spread)
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@ -88,10 +101,17 @@ namespace UnityExplorer.UI.Widgets
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}
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}
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public void SetIndex(int dataIndex, float value)
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public void SetIndex(int dataIndex, float value, bool ignoreDataCount = false)
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{
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if (dataIndex >= ScrollPool.DataSource.ItemCount)
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return;
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if (!ignoreDataCount)
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{
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if (dataIndex >= ScrollPool.DataSource.ItemCount)
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{
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while (heightCache.Count > dataIndex)
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RemoveLast();
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return;
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}
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}
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if (dataIndex >= heightCache.Count)
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{
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@ -183,10 +203,20 @@ namespace UnityExplorer.UI.Widgets
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rangeToDataIndexCache.RemoveAt(rangeStart);
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}
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}
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// if sister cache is set, then update it too.
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if (sisterCache != null)
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{
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var realIdx = ScrollPool.DataSource.GetRealIndexOfTempIndex(dataIndex);
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if (realIdx >= 0)
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sisterCache.SetIndex(realIdx, value, true);
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}
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}
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public int GetDataIndexAtPosition(float desiredHeight)
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=> GetDataIndexAtPosition(desiredHeight, out _);
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{
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return GetDataIndexAtPosition(desiredHeight, out _);
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}
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public int GetDataIndexAtPosition(float desiredHeight, out DataViewInfo cache)
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{
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@ -13,6 +13,8 @@ namespace UnityExplorer.UI.Widgets
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void SetCell(ICell cell, int index);
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void DisableCell(ICell cell, int index);
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int GetRealIndexOfTempIndex(int tempIndex);
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ICell CreateCell(RectTransform cellTransform);
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}
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}
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@ -49,11 +49,12 @@ namespace UnityExplorer.UI.Widgets
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/// The first and last pooled indices relative to the DataSource's list
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/// </summary>
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private int bottomDataIndex;
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private int TopDataIndex => bottomDataIndex - CellPool.Count + 1;
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private int TopDataIndex => Math.Max(0, bottomDataIndex - CellPool.Count + 1);
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private readonly List<ICell> CellPool = new List<ICell>();
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private DataHeightManager HeightCache;
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internal DataHeightCache HeightCache;
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internal DataHeightCache tempHeightCache;
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private float TotalDataHeight => HeightCache.TotalHeight + contentLayout.padding.top + contentLayout.padding.bottom;
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@ -64,8 +65,8 @@ namespace UnityExplorer.UI.Widgets
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private int CurrentDataCount => bottomDataIndex + 1;
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private Vector2 _prevAnchoredPos;
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private float _prevViewportHeight; // TODO track viewport height and add if height increased
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private Vector2 prevAnchoredPos;
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private float prevViewportHeight;
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#region Internal set tracking and update
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@ -84,20 +85,54 @@ namespace UnityExplorer.UI.Widgets
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private bool writingLocked;
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private float timeofLastWriteLock;
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private float prevContentHeight;
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public override void Update()
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{
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if (writingLocked && timeofLastWriteLock < Time.time)
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writingLocked = false;
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if (prevContentHeight == 0.0f && Content?.rect.height != 0.0f)
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prevContentHeight = Content.rect.height;
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else if (Content.rect.height != prevContentHeight)
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{
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prevContentHeight = Content.rect.height;
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OnValueChangedListener(Vector2.zero);
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}
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}
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#endregion
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// Initialize
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// Public methods
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public void Rebuild()
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{
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Initialize(DataSource, PrototypeCell);
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RecreateCellPool(true, true, null);
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}
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public void EnableTempCache()
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{
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if (tempHeightCache == null)
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tempHeightCache = HeightCache;
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HeightCache = new DataHeightCache(this, tempHeightCache);
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}
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public void DisableTempCache()
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{
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if (tempHeightCache == null)
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return;
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HeightCache = tempHeightCache;
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tempHeightCache = null;
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}
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public void RefreshCells(bool reloadData)
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{
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RefreshCells(reloadData, true);
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}
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// Initialize
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public void Initialize(IPoolDataSource dataSource, RectTransform prototypeCell)
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{
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if (!prototypeCell)
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@ -106,7 +141,7 @@ namespace UnityExplorer.UI.Widgets
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this.PrototypeCell = prototypeCell;
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PrototypeCell.transform.SetParent(Viewport, false);
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HeightCache = new DataHeightManager(this);
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HeightCache = new DataHeightCache(this);
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DataSource = dataSource;
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this.contentLayout = ScrollRect.content.GetComponent<VerticalLayoutGroup>();
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@ -126,7 +161,7 @@ namespace UnityExplorer.UI.Widgets
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yield return null;
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// set intial bounds
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_prevAnchoredPos = Content.anchoredPosition;
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prevAnchoredPos = Content.anchoredPosition;
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SetRecycleViewBounds(false);
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// create initial cell pool and set cells
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@ -197,24 +232,32 @@ namespace UnityExplorer.UI.Widgets
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RecycleViewBounds = new Vector2(Viewport.MinY() + HalfThreshold, Viewport.MaxY() - HalfThreshold);
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if (checkHeightGrow && _prevViewportHeight < Viewport.rect.height && _prevViewportHeight != 0.0f)
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{
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ret = ExtendCellPool();
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}
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if (checkHeightGrow && prevViewportHeight < Viewport.rect.height && prevViewportHeight != 0.0f)
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ret = RecreateCellPool(false, false, null);
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_prevViewportHeight = Viewport.rect.height;
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prevViewportHeight = Viewport.rect.height;
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return ret;
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}
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private bool ExtendCellPool()
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private bool RecreateCellPool(bool forceRecreate, bool resetDataIndex, bool? setTempCacheEnabledTo)
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{
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if (setTempCacheEnabledTo != null)
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{
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if (setTempCacheEnabledTo == true)
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EnableTempCache();
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else if (setTempCacheEnabledTo == false)
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DisableTempCache();
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}
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bool ret = false;
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CheckDataSourceCountChange(out _);
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var requiredCoverage = Math.Abs(RecycleViewBounds.y - RecycleViewBounds.x);
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var currentCoverage = CellPool.Count * PrototypeHeight;
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int cellsRequired = (int)Math.Ceiling((decimal)(requiredCoverage - currentCoverage) / (decimal)PrototypeHeight);
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if (cellsRequired > 0)
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if (cellsRequired > 0 || forceRecreate)
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{
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ret = true;
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WritingLocked = true;
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@ -233,7 +276,7 @@ namespace UnityExplorer.UI.Widgets
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bottomDataIndex = maxDataIndex;
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||||
// CreateCellPool will destroy existing cells and recreate list.
|
||||
CreateCellPool(false);
|
||||
CreateCellPool(resetDataIndex);
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
|
||||
|
||||
@ -241,6 +284,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
ScrollRect.UpdatePrevData();
|
||||
|
||||
SetScrollBounds();
|
||||
UpdateSliderHandle(true);
|
||||
}
|
||||
|
||||
return ret;
|
||||
@ -272,32 +316,40 @@ namespace UnityExplorer.UI.Widgets
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshCells(bool andReloadFromDataSource = false, bool setSlider = true)
|
||||
private bool CheckDataSourceCountChange(out bool shouldJumpToBottom)
|
||||
{
|
||||
bool ret = false;
|
||||
shouldJumpToBottom = false;
|
||||
|
||||
int count = DataSource.ItemCount;
|
||||
if (bottomDataIndex > count && bottomDataIndex >= CellPool.Count)
|
||||
{
|
||||
bottomDataIndex = Math.Max(count - 1, CellPool.Count - 1);
|
||||
shouldJumpToBottom = true;
|
||||
}
|
||||
|
||||
if (HeightCache.Count < count)
|
||||
{
|
||||
HeightCache.SetIndex(count - 1, PrototypeHeight);
|
||||
return true;
|
||||
}
|
||||
else if (HeightCache.Count > count)
|
||||
{
|
||||
while (HeightCache.Count > count)
|
||||
HeightCache.RemoveLast();
|
||||
return false;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void RefreshCells(bool andReloadFromDataSource, bool setSlider)
|
||||
{
|
||||
if (!CellPool.Any()) return;
|
||||
|
||||
SetRecycleViewBounds(true);
|
||||
|
||||
// jump to bottom if the data count went below our bottom data index
|
||||
bool jumpToBottom = false;
|
||||
|
||||
if (andReloadFromDataSource)
|
||||
{
|
||||
int count = DataSource.ItemCount;
|
||||
if (bottomDataIndex > count)
|
||||
{
|
||||
bottomDataIndex = Math.Max(count - 1, CellPool.Count - 1);
|
||||
jumpToBottom = true;
|
||||
}
|
||||
|
||||
if (HeightCache.Count < count)
|
||||
HeightCache.SetIndex(count - 1, PrototypeHeight);
|
||||
else if (HeightCache.Count > count)
|
||||
{
|
||||
while (HeightCache.Count > count)
|
||||
HeightCache.RemoveLast();
|
||||
}
|
||||
}
|
||||
CheckDataSourceCountChange(out bool jumpToBottom);
|
||||
|
||||
// update date height cache, and set cells if 'andReload'
|
||||
var enumerator = GetPoolEnumerator();
|
||||
@ -339,9 +391,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
DataSource.SetCell(cachedCell, dataIndex);
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(cachedCell.Rect);
|
||||
|
||||
if (dataIndex < DataSource.ItemCount)
|
||||
HeightCache.SetIndex(dataIndex, cachedCell.Rect.rect.height);
|
||||
HeightCache.SetIndex(dataIndex, cachedCell.Rect.rect.height);
|
||||
}
|
||||
|
||||
// Value change processor
|
||||
@ -355,9 +405,9 @@ namespace UnityExplorer.UI.Widgets
|
||||
ScrollRect.StopMovement();
|
||||
|
||||
if (!SetRecycleViewBounds(true))
|
||||
RefreshCells();
|
||||
RefreshCells(false);
|
||||
|
||||
float yChange = (ScrollRect.content.anchoredPosition - _prevAnchoredPos).y;
|
||||
float yChange = (ScrollRect.content.anchoredPosition - prevAnchoredPos).y;
|
||||
float adjust = 0f;
|
||||
|
||||
if (yChange > 0) // Scrolling down
|
||||
@ -377,7 +427,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
ScrollRect.m_PrevPosition += vector;
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
|
||||
_prevAnchoredPos = ScrollRect.content.anchoredPosition;
|
||||
prevAnchoredPos = ScrollRect.content.anchoredPosition;
|
||||
|
||||
SetScrollBounds();
|
||||
|
||||
@ -468,6 +518,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
|
||||
private void UpdateSliderHandle(bool forcePositionValue = true)
|
||||
{
|
||||
CheckDataSourceCountChange(out _);
|
||||
|
||||
var dataHeight = TotalDataHeight;
|
||||
|
||||
// calculate handle size based on viewport / total data height
|
||||
@ -491,7 +543,10 @@ namespace UnityExplorer.UI.Widgets
|
||||
float val = 0f;
|
||||
if (TotalDataHeight > 0f)
|
||||
{
|
||||
var topPos = HeightCache[TopDataIndex].startPosition;
|
||||
float topPos = 0f;
|
||||
if (HeightCache.Count > 0)
|
||||
topPos = HeightCache[TopDataIndex].startPosition;
|
||||
|
||||
var scrollPos = topPos + Content.anchoredPosition.y;
|
||||
|
||||
val = (float)((decimal)scrollPos / (decimal)(TotalDataHeight - Viewport.rect.height));
|
||||
@ -518,35 +573,30 @@ namespace UnityExplorer.UI.Widgets
|
||||
var desiredPosition = val * scrollHeight + NormalizedScrollBounds.x;
|
||||
|
||||
// add offset above it for viewport height
|
||||
var halfheight = Viewport.rect.height * 0.5f;
|
||||
var desiredMinY = desiredPosition - halfheight;
|
||||
var halfView = Viewport.rect.height * 0.5f;
|
||||
var desiredMinY = desiredPosition - halfView;
|
||||
|
||||
// get the data index at the top of the viewport
|
||||
int topViewportIndex = HeightCache.GetDataIndexAtPosition(desiredMinY);
|
||||
topViewportIndex = Math.Max(0, topViewportIndex);
|
||||
topViewportIndex = Math.Min(DataSource.ItemCount - 1, topViewportIndex);
|
||||
|
||||
// get the real top pooled data index to display our content
|
||||
int poolStartIndex = Math.Max(0, topViewportIndex - (int)(ExtraPoolCells * 0.5f));
|
||||
poolStartIndex = Math.Min(DataSource.ItemCount - CellPool.Count, poolStartIndex);
|
||||
|
||||
// for content at the very top, just use the desired position as the anchor pos.
|
||||
if (desiredMinY < RecycleThreshold * 0.5f)
|
||||
{
|
||||
Content.anchoredPosition = new Vector2(0, desiredMinY);
|
||||
}
|
||||
else // else calculate anchor pos
|
||||
{
|
||||
var topStartPos = HeightCache[poolStartIndex].startPosition;
|
||||
|
||||
// how far the actual top cell is from our desired center
|
||||
var diff = desiredMinY - topStartPos;
|
||||
|
||||
Content.anchoredPosition = new Vector2(0, diff);
|
||||
}
|
||||
poolStartIndex = Math.Min(Math.Max(0, DataSource.ItemCount - CellPool.Count), poolStartIndex);
|
||||
|
||||
bottomDataIndex = poolStartIndex + CellPool.Count - 1;
|
||||
RefreshCells(true, false);
|
||||
|
||||
var topStartPos = HeightCache[poolStartIndex].startPosition;
|
||||
|
||||
float desiredAnchor;
|
||||
if (desiredMinY < HalfThreshold)
|
||||
desiredAnchor = desiredMinY;
|
||||
else
|
||||
desiredAnchor = desiredMinY - topStartPos;
|
||||
Content.anchoredPosition = new Vector2(0, desiredAnchor);
|
||||
|
||||
UpdateSliderHandle(true);
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class TransformTree : IPoolDataSource
|
||||
{
|
||||
public int GetRealIndexOfTempIndex(int index) => throw new NotImplementedException("TODO");
|
||||
|
||||
public Func<IEnumerable<GameObject>> GetRootEntriesMethod;
|
||||
|
||||
public bool Filtering => !string.IsNullOrEmpty(currentFilter);
|
||||
@ -93,7 +95,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
: expandedInstanceIDs.Contains(instanceID);
|
||||
}
|
||||
|
||||
public void RefreshData(bool andReload = false)
|
||||
public void RefreshData(bool andReload = false, bool hardReload = false)
|
||||
{
|
||||
displayedObjects.Clear();
|
||||
|
||||
@ -106,7 +108,12 @@ namespace UnityExplorer.UI.Widgets
|
||||
}
|
||||
|
||||
if (andReload)
|
||||
Scroller.RefreshCells(true);
|
||||
{
|
||||
if (!hardReload)
|
||||
Scroller.RefreshCells(true);
|
||||
else
|
||||
Scroller.Rebuild();
|
||||
}
|
||||
}
|
||||
|
||||
private void Traverse(Transform transform, CachedTransform parent = null)
|
||||
|
@ -272,7 +272,7 @@
|
||||
<Compile Include="UI\Utility\PanelDragger.cs" />
|
||||
<Compile Include="UI\Utility\SignatureHighlighter.cs" />
|
||||
<Compile Include="UI\Utility\ToStringUtility.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\DataHeightManager.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\DataHeightCache.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\CellViewHolder.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\ICell.cs" />
|
||||
<Compile Include="UI\Widgets\ScrollPool\IPoolDataSource.cs" />
|
||||
|
Loading…
x
Reference in New Issue
Block a user