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Include runtime context in "initialized" log.
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@ -46,6 +46,7 @@ namespace UnityExplorer
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ConfigManager.Init(Loader.ConfigHandler);
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UERuntimeHelper.Init();
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ExplorerBehaviour.Setup();
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UnityCrashPrevention.Init();
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UniverseLib.Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new()
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{
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@ -68,7 +69,7 @@ namespace UnityExplorer
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UIManager.InitUI();
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Log($"{NAME} {VERSION} initialized.");
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Log($"{NAME} {VERSION} initialized for {UniverseLib.Universe.Context}.");
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//InspectorManager.Inspect(typeof(Tests.TestClass));
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}
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