Removed TextMeshPro dependency, using only vanilla UI now. Also fixes for games which dont ship with Default UI Shader.

This commit is contained in:
sinaioutlander 2020-11-10 20:18:14 +11:00
parent 6766a8cf4c
commit f87b06989d
23 changed files with 337 additions and 598 deletions

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resources/explorerui.bundle Normal file

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@ -129,47 +129,52 @@ namespace UnityExplorer.Console
private static void UpdatePosition()
{
var editor = ConsolePage.Instance.m_codeEditor;
if (editor.InputField.text.Length < 1)
try
{
return;
}
var editor = ConsolePage.Instance.m_codeEditor;
int caretPos = editor.InputField.caretPosition;
while (caretPos >= editor.inputText.textInfo.characterInfo.Length)
{
caretPos--;
}
var textGen = editor.inputText.cachedTextGenerator;
if (caretPos == m_lastCaretPos)
{
return;
}
//if (textGen.characters.Count < 1)
// return;
m_lastCaretPos = caretPos;
int caretPos = editor.InputField.caretPosition;
if (caretPos >= 0 && caretPos < editor.inputText.textInfo.characterInfo.Length)
{
var pos = editor.inputText.textInfo.characterInfo[caretPos].bottomLeft;
if (caretPos >= 1)
caretPos--;
pos = editor.InputField.transform.TransformPoint(pos);
if (caretPos < 0 || caretPos == m_lastCaretPos)
return;
// fix position when scrolled down
var scrollSize = editor.InputField.verticalScrollbar.size;
var scrollValue = editor.InputField.verticalScrollbar.value;
m_lastCaretPos = caretPos;
scrollSize += (1 - scrollSize) * (1 - scrollValue);
var pos = textGen.characters[caretPos].cursorPos;
if (!Mathf.Approximately(scrollSize, 1))
{
var height = editor.InputField.textViewport.rect.height;
// todo this calculation isnt the right one to use. It's wrong if we hide the Debug Console.
pos.y += (1 / scrollSize * height) - height;
}
var posOffset = MainMenu.Instance.MainPanel.transform.position;
pos = (Vector2)posOffset + pos + new Vector2(25, 35);
//// fix position when scrolled down
//var scrollSize = editor.InputField.verticalScrollbar.size;
//var scrollValue = editor.InputField.verticalScrollbar.value;
//scrollSize += (1 - scrollSize) * (1 - scrollValue);
//if (!Mathf.Approximately(scrollSize, 1))
//{
// var height = editor.InputField.textViewport.rect.height;
// pos.y += (1 / scrollSize * height) - height;
//}
m_mainObj.transform.position = new Vector3(pos.x, pos.y - 3, 0);
}
catch //(Exception e)
{
//ExplorerCore.Log(e.ToString());
}
}
private static readonly char[] splitChars = new[] { '{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?' };
@ -307,7 +312,7 @@ namespace UnityExplorer.Console
var hiddenChild = UIFactory.CreateUIObject("HiddenText", buttonObj);
hiddenChild.SetActive(false);
var hiddenText = hiddenChild.AddComponent<Text>();
var hiddenText = hiddenChild.AddGraphic<Text>();
m_hiddenSuggestionTexts.Add(hiddenText);
#if CPP

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@ -3,7 +3,6 @@ using System.Linq;
using System.Text;
using UnityExplorer.Input;
using UnityExplorer.Console.Lexer;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
@ -23,29 +22,20 @@ namespace UnityExplorer.Console
{
private readonly InputLexer inputLexer = new InputLexer();
public TMP_InputField InputField { get; internal set; }
public InputField InputField { get; internal set; }
public TextMeshProUGUI inputText;
private TextMeshProUGUI inputHighlightText;
private TextMeshProUGUI lineText;
public Text inputText;
private Text inputHighlightText;
private Image background;
private Image lineNumberBackground;
private Image scrollbar;
//private readonly RectTransform inputTextTransform;
//private readonly RectTransform lineHighlightTransform;
//private bool lineHighlightLocked;
//private Image lineHighlight;
public int LineCount { get; private set; }
public int CurrentLine { get; private set; }
public int CurrentColumn { get; private set; }
public int CurrentIndent { get; private set; }
private static readonly StringBuilder highlightedBuilder = new StringBuilder(4096);
private static readonly StringBuilder lineBuilder = new StringBuilder();
private static readonly KeyCode[] lineChangeKeys =
private static readonly KeyCode[] onFocusKeys =
{
KeyCode.Return, KeyCode.Backspace, KeyCode.UpArrow,
KeyCode.DownArrow, KeyCode.LeftArrow, KeyCode.RightArrow
@ -69,7 +59,7 @@ namespace UnityExplorer.Console
inputHighlightText.text = string.Empty;
}
inputText.ForceMeshUpdate(false);
//inputText.ForceMeshUpdate(false);
}
}
@ -98,14 +88,6 @@ The following helper methods are available:
{
ConstructUI();
if (!AllReferencesAssigned())
{
throw new Exception("References are missing!");
}
//inputTextTransform = inputText.GetComponent<RectTransform>();
//lineHighlightTransform = lineHighlight.GetComponent<RectTransform>();
ApplyTheme();
inputLexer.UseMatchers(CSharpLexer.DelimiterSymbols, CSharpLexer.Matchers);
@ -113,7 +95,7 @@ The following helper methods are available:
#if CPP
InputField.onValueChanged.AddListener(new Action<string>((string s) => { OnInputChanged(); }));
#else
this.InputField.onValueChanged.AddListener((string s) => { OnInputChanged(); });
this.InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
#endif
}
@ -125,12 +107,12 @@ The following helper methods are available:
AutoIndentCaret();
}
if (EventSystem.current?.currentSelectedGameObject?.name == "InputField (TMP)")
if (EventSystem.current?.currentSelectedGameObject?.name == "InputField")
{
bool focusKeyPressed = false;
// Check for any focus key pressed
foreach (KeyCode key in lineChangeKeys)
foreach (KeyCode key in onFocusKeys)
{
if (InputManager.GetKeyDown(key))
{
@ -139,20 +121,18 @@ The following helper methods are available:
}
}
// Update line highlight
if (focusKeyPressed || InputManager.GetMouseButton(0))
{
//UpdateHighlight();
ConsolePage.Instance.OnInputChanged();
}
}
}
public void OnInputChanged(bool forceUpdate = false)
public void OnInputChanged(string newInput, bool forceUpdate = false)
{
string newText = InputField.text;
string newText = newInput;
UpdateIndent();
UpdateIndent(newInput);
if (!forceUpdate && string.IsNullOrEmpty(newText))
{
@ -163,153 +143,40 @@ The following helper methods are available:
inputHighlightText.text = SyntaxHighlightContent(newText);
}
UpdateLineNumbers();
//UpdateHighlight();
ConsolePage.Instance.OnInputChanged();
}
//public void SetLineHighlight(int lineNumber, bool lockLineHighlight)
//{
// if (lineNumber < 1 || lineNumber > LineCount)
// {
// return;
// }
// lineHighlightTransform.anchoredPosition = new Vector2(5,
// (inputText.textInfo.lineInfo[inputText.textInfo.characterInfo[0].lineNumber].lineHeight *
// //-(lineNumber - 1)) - 4f +
// -(lineNumber - 1)) +
// inputTextTransform.anchoredPosition.y);
// lineHighlightLocked = lockLineHighlight;
//}
private void UpdateLineNumbers()
{
int currentLineCount = inputText.textInfo.lineCount;
int currentLineNumber = 1;
if (currentLineCount != LineCount)
{
try
{
lineBuilder.Length = 0;
for (int i = 1; i < currentLineCount + 2; i++)
{
if (i - 1 > 0 && i - 1 < currentLineCount - 1)
{
int characterStart = inputText.textInfo.lineInfo[i - 1].firstCharacterIndex;
int characterCount = inputText.textInfo.lineInfo[i - 1].characterCount;
if (characterStart >= 0 && characterStart < inputText.text.Length &&
characterCount != 0 && !inputText.text.Substring(characterStart, characterCount).Contains("\n"))
{
lineBuilder.Append("\n");
continue;
}
}
lineBuilder.Append(currentLineNumber);
lineBuilder.Append('\n');
currentLineNumber++;
if (i - 1 == 0 && i - 1 < currentLineCount - 1)
{
int characterStart = inputText.textInfo.lineInfo[i - 1].firstCharacterIndex;
int characterCount = inputText.textInfo.lineInfo[i - 1].characterCount;
if (characterStart >= 0 && characterStart < inputText.text.Length &&
characterCount != 0 && !inputText.text.Substring(characterStart, characterCount).Contains("\n"))
{
lineBuilder.Append("\n");
continue;
}
}
}
lineText.text = lineBuilder.ToString();
LineCount = currentLineCount;
}
catch { }
}
}
private void UpdateIndent()
private void UpdateIndent(string newText)
{
int caret = InputField.caretPosition;
if (caret < 0 || caret >= inputText.textInfo.characterInfo.Length)
int len = newText.Length;
if (caret < 0 || caret >= len)
{
while (caret >= 0 && caret >= inputText.textInfo.characterInfo.Length)
{
while (caret >= 0 && caret >= len)
caret--;
}
if (caret < 0 || caret >= inputText.textInfo.characterInfo.Length)
{
if (caret < 0)
return;
}
}
CurrentLine = inputText.textInfo.characterInfo[caret].lineNumber;
int charCount = 0;
for (int i = 0; i < CurrentLine; i++)
{
charCount += inputText.textInfo.lineInfo[i].characterCount;
}
CurrentColumn = caret - charCount;
CurrentIndent = 0;
for (int i = 0; i < caret && i < InputField.text.Length; i++)
for (int i = 0; i < caret && i < newText.Length; i++)
{
char character = InputField.text[i];
char character = newText[i];
if (character == CSharpLexer.indentIncreaseCharacter)
{
CurrentIndent++;
}
if (character == CSharpLexer.indentDecreaseCharacter)
{
CurrentIndent--;
}
}
if (CurrentIndent < 0)
{
CurrentIndent = 0;
}
}
//private void UpdateHighlight()
//{
// if (lineHighlightLocked)
// {
// return;
// }
// try
// {
// int caret = InputField.caretPosition - 1;
// float lineHeight = inputText.textInfo.lineInfo[inputText.textInfo.characterInfo[0].lineNumber].lineHeight;
// int lineNumber = inputText.textInfo.characterInfo[caret].lineNumber;
// float offset = lineNumber + inputTextTransform.anchoredPosition.y;
// lineHighlightTransform.anchoredPosition = new Vector2(5, -(offset * lineHeight));
// }
// catch //(Exception e)
// {
// //ExplorerCore.LogWarning("Exception on Update Line Highlight: " + e);
// }
//}
private const string CLOSE_COLOR_TAG = "</color>";
private string SyntaxHighlightContent(string inputText)
@ -325,7 +192,7 @@ The following helper methods are available:
highlightedBuilder.Append(inputText[i]);
}
highlightedBuilder.Append(match.htmlColor);
highlightedBuilder.Append($"{match.htmlColor}");
for (int i = match.startIndex; i < match.endIndex; i++)
{
@ -388,20 +255,21 @@ The following helper methods are available:
// insert the actual auto indent now
InputField.text = InputField.text.Insert(caretPos, indent);
InputField.stringPosition = caretPos + indent.Length;
//InputField.stringPosition = caretPos + indent.Length;
InputField.caretPosition = caretPos + indent.Length;
}
}
// Update line column and indent positions
UpdateIndent();
UpdateIndent(InputField.text);
inputText.text = InputField.text;
inputText.SetText(InputField.text, true);
//inputText.SetText(InputField.text, true);
inputText.Rebuild(CanvasUpdate.Prelayout);
InputField.ForceLabelUpdate();
InputField.Rebuild(CanvasUpdate.Prelayout);
OnInputChanged(true);
OnInputChanged(inputText.text, true);
}
private string GetAutoIndentTab(int amount)
@ -418,12 +286,7 @@ The following helper methods are available:
// ============== Theme ============== //
private static Color caretColor = new Color32(255, 255, 255, 255);
private static Color textColor = new Color32(255, 255, 255, 255);
private static Color backgroundColor = new Color32(37, 37, 37, 255);
//private static Color lineHighlightColor = new Color32(50, 50, 50, 255);
private static Color lineNumberBackgroundColor = new Color32(25, 25, 25, 255);
private static Color lineNumberTextColor = new Color32(180, 180, 180, 255);
private static Color scrollbarColor = new Color32(45, 50, 50, 255);
private void ApplyTheme()
@ -434,34 +297,13 @@ The following helper methods are available:
highlightTextRect.offsetMin = Vector2.zero;
highlightTextRect.offsetMax = Vector2.zero;
InputField.caretColor = caretColor;
inputText.color = textColor;
inputHighlightText.color = textColor;
InputField.caretColor = Color.white;
inputText.color = new Color(1, 1, 1, 0.51f);
inputHighlightText.color = Color.white;
background.color = backgroundColor;
//lineHighlight.color = lineHighlightColor;
lineNumberBackground.color = lineNumberBackgroundColor;
lineText.color = lineNumberTextColor;
scrollbar.color = scrollbarColor;
}
private bool AllReferencesAssigned()
{
if (!InputField ||
!inputText ||
!inputHighlightText ||
!lineText ||
!background ||
//!lineHighlight ||
!lineNumberBackground ||
!scrollbar)
{
// One or more references are not assigned
return false;
}
return true;
}
// ========== UI CONSTRUCTION =========== //
public void ConstructUI()
@ -589,81 +431,38 @@ The following helper methods are available:
mainBgRect.offsetMin = Vector2.zero;
mainBgRect.offsetMax = Vector2.zero;
var mainBgImage = mainBg.AddComponent<Image>();
var mainBgImage = mainBg.AddGraphic<Image>();
//var lineHighlight = UIFactory.CreateUIObject("LineHighlight", consoleBase);
var inputObj = UIFactory.CreateInputField(consoleBase, 14, 0);
//var lineHighlightRect = lineHighlight.GetComponent<RectTransform>();
//lineHighlightRect.pivot = new Vector2(0.5f, 1);
//lineHighlightRect.anchorMin = new Vector2(0, 1);
//lineHighlightRect.anchorMax = new Vector2(1, 1);
//lineHighlightRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 21);
//var lineHighlightImage = lineHighlight.GetComponent<Image>();
//if (!lineHighlightImage)
//{
// lineHighlightImage = lineHighlight.AddComponent<Image>();
//}
var linesBg = UIFactory.CreateUIObject("LinesBackground", consoleBase);
var linesBgRect = linesBg.GetComponent<RectTransform>();
linesBgRect.anchorMin = Vector2.zero;
linesBgRect.anchorMax = new Vector2(0, 1);
linesBgRect.offsetMin = new Vector2(-17.5f, 0);
linesBgRect.offsetMax = new Vector2(17.5f, 0);
linesBgRect.sizeDelta = new Vector2(65, 0);
var linesBgImage = linesBg.AddComponent<Image>();
var inputObj = UIFactory.CreateTMPInput(consoleBase);
var inputField = inputObj.GetComponent<TMP_InputField>();
inputField.richText = false;
inputField.restoreOriginalTextOnEscape = false;
var inputField = inputObj.GetComponent<InputField>();
//inputField.richText = false;
//inputField.restoreOriginalTextOnEscape = false;
var inputRect = inputObj.GetComponent<RectTransform>();
inputRect.pivot = new Vector2(0.5f, 0.5f);
inputRect.pivot = new Vector2(0, 1);
inputRect.anchorMin = Vector2.zero;
inputRect.anchorMax = new Vector2(0.92f, 1);
inputRect.anchorMax = Vector2.one;
inputRect.offsetMin = new Vector2(20, 0);
inputRect.offsetMax = new Vector2(14, 0);
inputRect.anchoredPosition = new Vector2(40, 0);
var textAreaObj = inputObj.transform.Find("TextArea");
var textAreaRect = textAreaObj.GetComponent<RectTransform>();
textAreaRect.pivot = new Vector2(0.5f, 0.5f);
textAreaRect.anchorMin = Vector2.zero;
textAreaRect.anchorMax = Vector2.one;
var mainTextObj = inputField.textComponent.gameObject;
var mainTextObj = textAreaObj.transform.Find("Text");
var mainTextRect = mainTextObj.GetComponent<RectTransform>();
mainTextRect.pivot = new Vector2(0.5f, 0.5f);
mainTextRect.anchorMin = Vector2.zero;
mainTextRect.anchorMax = Vector2.one;
mainTextRect.offsetMin = Vector2.zero;
mainTextRect.offsetMax = Vector2.zero;
var mainTextInput = mainTextObj.GetComponent<Text>();
var mainTextInput = mainTextObj.GetComponent<TextMeshProUGUI>();
//mainTextInput.fontSize = 18;
var placeHolderText = textAreaObj.transform.Find("Placeholder").GetComponent<TextMeshProUGUI>();
placeHolderText.text = CodeEditor.STARTUP_TEXT;
var linesTextObj = UIFactory.CreateUIObject("LinesText", mainTextObj.gameObject);
var linesTextRect = linesTextObj.GetComponent<RectTransform>();
var linesTextInput = linesTextObj.AddComponent<TextMeshProUGUI>();
linesTextInput.fontSize = 18;
var placeHolderText = inputField.placeholder.GetComponent<Text>();
placeHolderText.text = STARTUP_TEXT;
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
highlightTextRect.pivot = new Vector2(0, 1);
highlightTextRect.anchorMin = Vector2.zero;
highlightTextRect.anchorMax = Vector2.one;
highlightTextRect.offsetMin = Vector2.zero;
highlightTextRect.offsetMax = Vector2.zero;
highlightTextRect.offsetMin = new Vector2(20, 0);
highlightTextRect.offsetMax = new Vector2(14, 0);
var highlightTextInput = highlightTextObj.AddComponent<TextMeshProUGUI>();
//highlightTextInput.fontSize = 18;
var highlightTextInput = highlightTextObj.AddGraphic<Text>();
highlightTextInput.supportRichText = true;
var scroll = UIFactory.CreateScrollbar(consoleBase);
@ -681,19 +480,7 @@ The following helper methods are available:
var scrollImage = scroll.GetComponent<Image>();
var tmpInput = inputObj.GetComponent<TMP_InputField>();
tmpInput.scrollSensitivity = 15;
tmpInput.verticalScrollbar = scroller;
// set lines text anchors here after UI is fleshed out
linesTextRect.pivot = Vector2.zero;
linesTextRect.anchorMin = new Vector2(0, 0);
linesTextRect.anchorMax = new Vector2(1, 1);
linesTextRect.offsetMin = Vector2.zero;
linesTextRect.offsetMax = Vector2.zero;
linesTextRect.anchoredPosition = new Vector2(-40, 0);
tmpInput.GetComponentInChildren<RectMask2D>().enabled = false;
inputField.GetComponentInChildren<RectMask2D>().enabled = false;
inputObj.GetComponent<Image>().enabled = false;
#endregion
@ -723,66 +510,18 @@ The following helper methods are available:
#endif
void CompileCallback()
{
if (!string.IsNullOrEmpty(tmpInput.text))
if (!string.IsNullOrEmpty(inputField.text))
{
ConsolePage.Instance.Evaluate(tmpInput.text.Trim());
ConsolePage.Instance.Evaluate(inputField.text.Trim());
}
}
#endregion
#region FONT
mainTextInput.supportRichText = false;
TMP_FontAsset fontToUse = UIManager.ConsoleFont;
if (fontToUse == null)
{
#if CPP
UnityEngine.Object[] fonts = ResourcesUnstrip.FindObjectsOfTypeAll(Il2CppType.Of<TMP_FontAsset>());
foreach (UnityEngine.Object font in fonts)
{
TMP_FontAsset fontCast = font.Il2CppCast(typeof(TMP_FontAsset)) as TMP_FontAsset;
if (fontCast.name.Contains("LiberationSans"))
{
fontToUse = fontCast;
break;
}
}
#else
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
foreach (var font in fonts)
{
if (font.name.Contains("LiberationSans"))
{
fontToUse = font;
break;
}
}
#endif
}
if (fontToUse != null)
{
UnityEngine.TextCore.FaceInfo faceInfo = fontToUse.faceInfo;
fontToUse.tabSize = 10;
faceInfo.tabWidth = 10;
#if CPP
fontToUse.faceInfo = faceInfo;
#else
typeof(TMP_FontAsset)
.GetField("m_FaceInfo", BindingFlags.NonPublic | BindingFlags.Instance)
.SetValue(fontToUse, faceInfo);
#endif
tmpInput.fontAsset = fontToUse;
mainTextInput.font = fontToUse;
mainTextInput.fontSize = 18;
highlightTextInput.font = fontToUse;
highlightTextInput.fontSize = 18;
}
#endregion
mainTextInput.font = UIManager.ConsoleFont;
highlightTextInput.font = UIManager.ConsoleFont;
// assign references
@ -790,10 +529,7 @@ The following helper methods are available:
this.inputText = mainTextInput;
this.inputHighlightText = highlightTextInput;
this.lineText = linesTextInput;
this.background = mainBgImage;
//this.lineHighlight = lineHighlightImage;
this.lineNumberBackground = linesBgImage;
this.scrollbar = scrollImage;
}
}

View File

@ -8,7 +8,7 @@ namespace UnityExplorer.Console.Lexer
{
public abstract Color HighlightColor { get; }
public string HexColor => htmlColor ?? (htmlColor = "<#" + HighlightColor.ToHex() + ">");
public string HexColor => htmlColor ?? (htmlColor = "<color=#" + HighlightColor.ToHex() + ">");
private string htmlColor = null;
public virtual IEnumerable<char> StartChars { get { yield break; } }

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@ -4,7 +4,7 @@ using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.Unstrip;
using TMPro;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Inspectors.GameObjects;
@ -36,10 +36,10 @@ namespace UnityExplorer.Inspectors
}
private static string m_lastName;
public static TMP_InputField m_nameInput;
public static InputField m_nameInput;
private static string m_lastPath;
public static TMP_InputField m_pathInput;
public static InputField m_pathInput;
private static RectTransform m_pathInputRect;
private static GameObject m_pathGroupObj;
private static Text m_hiddenPathText;
@ -271,7 +271,7 @@ namespace UnityExplorer.Inspectors
m_hiddenPathText = pathHiddenTextObj.GetComponent<Text>();
m_hiddenPathText.color = Color.clear;
m_hiddenPathText.fontSize = 14;
m_hiddenPathText.lineSpacing = 1.5f;
//m_hiddenPathText.lineSpacing = 1.5f;
m_hiddenPathText.raycastTarget = false;
var hiddenFitter = pathHiddenTextObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
@ -286,10 +286,10 @@ namespace UnityExplorer.Inspectors
hiddenGroup.childForceExpandHeight = true;
hiddenGroup.childControlHeight = true;
var pathInputObj = UIFactory.CreateTMPInput(pathHiddenTextObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var pathInputObj = UIFactory.CreateInputField(pathHiddenTextObj);
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
m_pathInput = pathInputObj.GetComponent<TMP_InputField>();
m_pathInput = pathInputObj.GetComponent<InputField>();
m_pathInput.text = TargetGO.transform.GetTransformPath();
m_pathInput.readOnly = true;
var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
@ -301,7 +301,7 @@ namespace UnityExplorer.Inspectors
textRect.offsetMin = new Vector2(3, 3);
textRect.offsetMax = new Vector2(3, 3);
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
m_pathInput.textComponent.lineSpacing = 1.5f;
//m_pathInput.textComponent.lineSpacing = 1.5f;
m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
@ -321,8 +321,8 @@ namespace UnityExplorer.Inspectors
nameLayout.minHeight = 25;
nameLayout.flexibleHeight = 0;
var nameTextObj = UIFactory.CreateTMPLabel(nameRowObj, TextAlignmentOptions.Midline);
var nameTextText = nameTextObj.GetComponent<TextMeshProUGUI>();
var nameTextObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
var nameTextText = nameTextObj.GetComponent<Text>();
nameTextText.text = "Name:";
nameTextText.fontSize = 14;
nameTextText.color = Color.grey;
@ -332,12 +332,12 @@ namespace UnityExplorer.Inspectors
nameTextLayout.minWidth = 55;
nameTextLayout.flexibleWidth = 0;
var nameInputObj = UIFactory.CreateTMPInput(nameRowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var nameInputObj = UIFactory.CreateInputField(nameRowObj);
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
m_nameInput = nameInputObj.GetComponent<TMP_InputField>();
m_nameInput = nameInputObj.GetComponent<InputField>();
m_nameInput.text = TargetGO.name;
m_nameInput.lineType = TMP_InputField.LineType.SingleLine;
m_nameInput.lineType = InputField.LineType.SingleLine;
var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
var applyNameBtn = applyNameBtnObj.GetComponent<Button>();

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@ -4,7 +4,7 @@ using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using TMPro;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;

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@ -5,7 +5,7 @@ using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip;
using TMPro;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using TMPro;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
@ -20,7 +20,7 @@ namespace UnityExplorer.Inspectors.GameObjects
Instance = this;
}
private static TMP_InputField s_setParentInput;
private static InputField s_setParentInput;
private static ControlEditor s_positionControl;
private static ControlEditor s_localPosControl;
@ -31,9 +31,9 @@ namespace UnityExplorer.Inspectors.GameObjects
internal struct ControlEditor
{
public TMP_InputField fullValue;
public InputField fullValue;
public Slider[] sliders;
public TMP_InputField[] inputs;
public InputField[] inputs;
public Text[] values;
}
@ -185,7 +185,7 @@ namespace UnityExplorer.Inspectors.GameObjects
// get relevant input for controltype + value
TMP_InputField[] inputs = null;
InputField[] inputs = null;
switch (controlType)
{
case ControlType.position:
@ -197,7 +197,7 @@ namespace UnityExplorer.Inspectors.GameObjects
case ControlType.localScale:
inputs = s_scaleControl.inputs; break;
}
TMP_InputField input = inputs[(int)vectorValue];
InputField input = inputs[(int)vectorValue];
float val = float.Parse(input.text);
@ -357,9 +357,9 @@ namespace UnityExplorer.Inspectors.GameObjects
setParentLabelLayout.minHeight = 25;
setParentLabelLayout.flexibleWidth = 0;
var setParentInputObj = UIFactory.CreateTMPInput(setParentGroupObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
s_setParentInput = setParentInputObj.GetComponent<TMP_InputField>();
var placeholderInput = setParentInputObj.transform.Find("TextArea/Placeholder").GetComponent<TextMeshProUGUI>();
var setParentInputObj = UIFactory.CreateInputField(setParentGroupObj);
s_setParentInput = setParentInputObj.GetComponent<InputField>();
var placeholderInput = s_setParentInput.placeholder.GetComponent<Text>();
placeholderInput.text = "Enter a GameObject name or path...";
var setParentInputLayout = setParentInputObj.AddComponent<LayoutElement>();
setParentInputLayout.minHeight = 25;
@ -421,11 +421,11 @@ namespace UnityExplorer.Inspectors.GameObjects
// readonly value input
var valueInputObj = UIFactory.CreateTMPInput(topBarObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var valueInput = valueInputObj.GetComponent<TMP_InputField>();
var valueInputObj = UIFactory.CreateInputField(topBarObj);
var valueInput = valueInputObj.GetComponent<InputField>();
valueInput.readOnly = true;
valueInput.richText = true;
valueInput.isRichTextEditingAllowed = true;
//valueInput.richText = true;
//valueInput.isRichTextEditingAllowed = true;
var valueInputLayout = valueInputObj.AddComponent<LayoutElement>();
valueInputLayout.minHeight = 25;
valueInputLayout.flexibleHeight = 0;
@ -435,7 +435,7 @@ namespace UnityExplorer.Inspectors.GameObjects
editor.fullValue = valueInput;
editor.sliders = new Slider[3];
editor.inputs = new TMP_InputField[3];
editor.inputs = new InputField[3];
editor.values = new Text[3];
var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
@ -540,9 +540,9 @@ namespace UnityExplorer.Inspectors.GameObjects
inputHolderGroup.childForceExpandWidth = false;
inputHolderGroup.childControlWidth = true;
var inputObj = UIFactory.CreateTMPInput(inputHolder, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var input = inputObj.GetComponent<TMP_InputField>();
input.characterValidation = TMP_InputField.CharacterValidation.Decimal;
var inputObj = UIFactory.CreateInputField(inputHolder);
var input = inputObj.GetComponent<InputField>();
input.characterValidation = InputField.CharacterValidation.Decimal;
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;

View File

@ -7,7 +7,7 @@ using UnityExplorer.UI.PageModel;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using TMPro;
//using TMPro;
using UnityExplorer.Inspectors.Reflection;
namespace UnityExplorer.Inspectors
@ -277,9 +277,9 @@ namespace UnityExplorer.Inspectors
// time scale input
var timeInputObj = UIFactory.CreateTMPInput(timeGroupObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var timeInput = timeInputObj.GetComponent<TMP_InputField>();
timeInput.characterValidation = TMP_InputField.CharacterValidation.Decimal;
var timeInputObj = UIFactory.CreateInputField(timeGroupObj);
var timeInput = timeInputObj.GetComponent<InputField>();
timeInput.characterValidation = InputField.CharacterValidation.Decimal;
var timeInputLayout = timeInputObj.AddComponent<LayoutElement>();
timeInputLayout.minWidth = 90;
timeInputLayout.flexibleWidth = 0;

View File

@ -54,12 +54,22 @@ namespace UnityExplorer.Inspectors.Reflection
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
if (pType.IsByRef && !pType.IsPrimitive && pType != typeof(string))
{
pType = pType.GetElementType();
if (pType.IsArray || pType.Name.Contains("Array"))
return false;
try
{
pType = pType.GetElementType();
}
catch
{
return false;
}
}
if (pType.IsPrimitive || pType == typeof(string))
if (pType != null && (pType.IsPrimitive || pType == typeof(string)))
{
continue;
}

View File

@ -172,7 +172,7 @@ namespace UnityExplorer.Inspectors.Reflection
}
else if (MemInfo is PropertyInfo pi)
{
if (pi.GetAccessors()[0].IsStatic)
if (pi.GetAccessors(true)[0].IsStatic)
{
isStatic = true;
memberColor = SyntaxColors.Prop_Static;

View File

@ -9,7 +9,7 @@ using UnityExplorer.UI.Shared;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine.UI;
using TMPro;
//using TMPro;
namespace UnityExplorer.Inspectors
{
@ -23,9 +23,9 @@ namespace UnityExplorer.Inspectors
// all cached members of the target
internal CacheMember[] m_allMembers;
// filtered members based on current filters
internal CacheMember[] m_membersFiltered;
//internal CacheMember[] m_membersFiltered;
// actual shortlist of displayed members
internal CacheMember[] m_membersShortlist;
//internal CacheMember[] m_membersShortlist;
// UI members
@ -36,16 +36,20 @@ namespace UnityExplorer.Inspectors
set => m_content = value;
}
internal PageHandler m_pageHandler;
//internal PageHandler m_pageHandler;
// Blacklists
private static readonly HashSet<string> s_typeAndMemberBlacklist = new HashSet<string>
{
// these cause a crash
"Type.DeclaringMethod",
"Rigidbody2D.Cast",
"Collider2D.Cast",
"Collider2D.Raycast",
};
private static readonly HashSet<string> s_methodStartsWithBlacklist = new HashSet<string>
{
// these are redundant
"get_",
"set_",
};
@ -136,7 +140,8 @@ namespace UnityExplorer.Inspectors
// check blacklisted members
var sig = $"{member.DeclaringType.Name}.{member.Name}";
if (s_typeAndMemberBlacklist.Any(it => it == sig))
if (s_typeAndMemberBlacklist.Any(it => sig.Contains(it)))
continue;
if (s_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
@ -144,7 +149,14 @@ namespace UnityExplorer.Inspectors
if (mi != null)
{
AppendParams(mi.GetParameters());
try
{
AppendParams(mi.GetParameters());
}
catch (Exception e)
{
ExplorerCore.Log(e);
}
}
else if (pi != null)
{
@ -194,7 +206,7 @@ namespace UnityExplorer.Inspectors
m_allMembers = list.ToArray();
ExplorerCore.Log("Cached " + m_allMembers.Length + " members");
// ExplorerCore.Log("Cached " + m_allMembers.Length + " members");
}
#region UI CONSTRUCTION
@ -243,8 +255,8 @@ namespace UnityExplorer.Inspectors
typeLabelTextLayout.flexibleWidth = 0;
typeLabelTextLayout.minHeight = 25;
var typeLabelInputObj = UIFactory.CreateTMPInput(typeRowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var typeLabelInput = typeLabelInputObj.GetComponent<TMP_InputField>();
var typeLabelInputObj = UIFactory.CreateInputField(typeRowObj);
var typeLabelInput = typeLabelInputObj.GetComponent<InputField>();
typeLabelInput.readOnly = true;
var typeLabelLayout = typeLabelInputObj.AddComponent<LayoutElement>();
typeLabelLayout.minWidth = 150;

View File

@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using UnityExplorer.Unstrip;
using TMPro;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
@ -19,7 +19,7 @@ namespace UnityExplorer.UI.PageModel
internal static readonly List<string> s_preInitMessages = new List<string>();
private TMP_InputField m_textInput;
private InputField m_textInput;
public DebugConsole(GameObject parent)
{
@ -98,7 +98,7 @@ namespace UnityExplorer.UI.PageModel
logAreaLayout.preferredHeight = 190;
logAreaLayout.flexibleHeight = 0;
var inputObj = UIFactory.CreateTMPInput(logAreaObj);
var inputObj = UIFactory.CreateInputField(logAreaObj, 14, 0, 1);
var mainInputGroup = inputObj.GetComponent<VerticalLayoutGroup>();
mainInputGroup.padding.left = 8;
@ -125,23 +125,24 @@ namespace UnityExplorer.UI.PageModel
scrollColors.normalColor = new Color(0.5f, 0.5f, 0.5f, 1.0f);
scroller.colors = scrollColors;
var tmpInput = inputObj.GetComponent<TMP_InputField>();
tmpInput.scrollSensitivity = 15;
tmpInput.verticalScrollbar = scroller;
var tmpInput = inputObj.GetComponent<InputField>();
//tmpInput.scrollSensitivity = 15;
//tmpInput.verticalScrollbar = scroller;
tmpInput.readOnly = true;
if (UIManager.ConsoleFont != null)
{
tmpInput.textComponent.font = UIManager.ConsoleFont;
#if MONO
(tmpInput.placeholder as TextMeshProUGUI).font = UIManager.ConsoleFont;
(tmpInput.placeholder as Text).font = UIManager.ConsoleFont;
#else
tmpInput.placeholder.TryCast<TextMeshProUGUI>().font = UIManager.ConsoleFont;
tmpInput.placeholder.TryCast<Text>().font = UIManager.ConsoleFont;
#endif
}
tmpInput.readOnly = true;
m_textInput = inputObj.GetComponent<TMP_InputField>();
m_textInput = inputObj.GetComponent<InputField>();
#endregion

View File

@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
@ -14,10 +14,10 @@ namespace UnityExplorer.UI.PageModel
{
public override string Name => "Options";
private TMP_InputField m_keycodeInput;
private InputField m_keycodeInput;
private Toggle m_unlockMouseToggle;
private TMP_InputField m_pageLimitInput;
private TMP_InputField m_defaultOutputInput;
private InputField m_pageLimitInput;
private InputField m_defaultOutputInput;
public override void Init()
{
@ -138,12 +138,12 @@ namespace UnityExplorer.UI.PageModel
labelLayout.minWidth = 150;
labelLayout.minHeight = 25;
var keycodeInputObj = UIFactory.CreateTMPInput(rowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var keycodeInputObj = UIFactory.CreateInputField(rowObj);
m_keycodeInput = keycodeInputObj.GetComponent<TMP_InputField>();
m_keycodeInput = keycodeInputObj.GetComponent<InputField>();
m_keycodeInput.text = ModConfig.Instance.Main_Menu_Toggle.ToString();
m_keycodeInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = "KeyCode, eg. F7";
m_keycodeInput.placeholder.gameObject.GetComponent<Text>().text = "KeyCode, eg. F7";
}
internal void ConstructMouseUnlockOpt(GameObject parent)
@ -197,12 +197,12 @@ namespace UnityExplorer.UI.PageModel
labelLayout.minWidth = 150;
labelLayout.minHeight = 25;
var inputObj = UIFactory.CreateTMPInput(rowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var inputObj = UIFactory.CreateInputField(rowObj);
m_pageLimitInput = inputObj.GetComponent<TMP_InputField>();
m_pageLimitInput = inputObj.GetComponent<InputField>();
m_pageLimitInput.text = ModConfig.Instance.Default_Page_Limit.ToString();
m_pageLimitInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = "Integer, eg. 20";
m_pageLimitInput.placeholder.gameObject.GetComponent<Text>().text = "Integer, eg. 20";
}
internal void ConstructOutputPathOpt(GameObject parent)
@ -228,12 +228,12 @@ namespace UnityExplorer.UI.PageModel
labelLayout.minWidth = 150;
labelLayout.minHeight = 25;
var inputObj = UIFactory.CreateTMPInput(rowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
var inputObj = UIFactory.CreateInputField(rowObj);
m_defaultOutputInput = inputObj.GetComponent<TMP_InputField>();
m_defaultOutputInput = inputObj.GetComponent<InputField>();
m_defaultOutputInput.text = ModConfig.Instance.Default_Output_Path.ToString();
m_defaultOutputInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = @"Directory, eg. Mods\UnityExplorer";
m_defaultOutputInput.placeholder.gameObject.GetComponent<Text>().text = @"Directory, eg. Mods\UnityExplorer";
}
#endregion

View File

@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
//using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
@ -51,9 +51,9 @@ namespace UnityExplorer.UI.PageModel
private Text m_resultCountText;
internal SearchContext m_context;
private TMP_InputField m_customTypeInput;
private InputField m_customTypeInput;
private TMP_InputField m_nameInput;
private InputField m_nameInput;
private Button m_selectedContextButton;
private readonly Dictionary<SearchContext, Button> m_contextButtons = new Dictionary<SearchContext, Button>();
@ -94,11 +94,15 @@ namespace UnityExplorer.UI.PageModel
public override void Update()
{
// todo update scene filter options
if (HaveScenesChanged())
{
RefreshSceneDropdown();
}
if (m_customTypeInput.isFocused && m_context != SearchContext.Custom)
{
OnContextButtonClicked(SearchContext.Custom);
}
}
// Updating result list content
@ -480,20 +484,20 @@ namespace UnityExplorer.UI.PageModel
// custom type input
var customTypeObj = UIFactory.CreateTMPInput(contextRowObj, 13, 0, (int)TextAlignmentOptions.MidlineLeft);
var customTypeObj = UIFactory.CreateInputField(contextRowObj);
var customTypeLayout = customTypeObj.AddComponent<LayoutElement>();
customTypeLayout.minWidth = 250;
customTypeLayout.flexibleWidth = 2000;
customTypeLayout.minHeight = 25;
customTypeLayout.flexibleHeight = 0;
m_customTypeInput = customTypeObj.GetComponent<TMP_InputField>();
m_customTypeInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = "eg. UnityEngine.Texture2D, etc...";
m_customTypeInput.onFocusSelectAll = true;
#if MONO
m_customTypeInput.onSelect.AddListener((string val) => { OnContextButtonClicked(SearchContext.Custom); });
#else
m_customTypeInput.onSelect.AddListener(new Action<string>((string val) => { OnContextButtonClicked(SearchContext.Custom); }));
#endif
m_customTypeInput = customTypeObj.GetComponent<InputField>();
m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
//m_customTypeInput.onFocusSelectAll = true;
//#if MONO
// m_customTypeInput.onSelect.AddListener((string val) => { OnContextButtonClicked(SearchContext.Custom); });
//#else
// m_customTypeInput.onSelect.AddListener(new Action<string>((string val) => { OnContextButtonClicked(SearchContext.Custom); }));
//#endif
// search input
@ -515,8 +519,8 @@ namespace UnityExplorer.UI.PageModel
nameLabelLayout.minWidth = 125;
nameLabelLayout.minHeight = 25;
var nameInputObj = UIFactory.CreateTMPInput(nameRowObj, 14, 0, (int)TextAlignmentOptions.MidlineLeft);
m_nameInput = nameInputObj.GetComponent<TMP_InputField>();
var nameInputObj = UIFactory.CreateInputField(nameRowObj);
m_nameInput = nameInputObj.GetComponent<InputField>();
//m_nameInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = "";
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
nameInputLayout.minWidth = 150;

View File

@ -336,20 +336,22 @@ namespace UnityExplorer.UI
{
try
{
string path = ExplorerCore.EXPLORER_FOLDER + @"\cursor.png";
byte[] data = File.ReadAllBytes(path);
//string path = ExplorerCore.EXPLORER_FOLDER + @"\cursor.png";
//byte[] data = File.ReadAllBytes(path);
Texture2D tex = new Texture2D(32, 32);
tex.LoadImage(data, false);
UnityEngine.Object.DontDestroyOnLoad(tex);
//Texture2D tex = new Texture2D(32, 32);
//tex.LoadImage(data, false);
//UnityEngine.Object.DontDestroyOnLoad(tex);
Sprite sprite = UIManager.CreateSprite(tex, new Rect(0, 0, 32, 32));
UnityEngine.Object.DontDestroyOnLoad(sprite);
//Sprite sprite = UIManager.CreateSprite(tex, new Rect(0, 0, 32, 32));
//UnityEngine.Object.DontDestroyOnLoad(sprite);
var sprite = UIManager.ResizeCursor;
m_resizeCursorImage = new GameObject("ResizeCursorImage");
m_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
Image image = m_resizeCursorImage.AddComponent<Image>();
Image image = m_resizeCursorImage.AddGraphic<Image>();
image.sprite = sprite;
RectTransform rect = image.transform.GetComponent<RectTransform>();
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);

View File

@ -35,6 +35,17 @@ public class SliderScrollbar
this.m_slider.Set(1f, false);
}
internal bool CheckDestroyed()
{
if (!m_slider || !m_scrollbar)
{
Instances.Remove(this);
return true;
}
return false;
}
internal void Update()
{
this.RefreshVisibility();
@ -42,11 +53,8 @@ public class SliderScrollbar
internal void RefreshVisibility()
{
if (!m_slider || !m_scrollbar)
{
Instances.Remove(this);
if (!m_slider.gameObject.activeInHierarchy)
return;
}
bool shouldShow = !Mathf.Approximately(this.m_scrollbar.size, 1);
var obj = this.m_slider.handleRect.gameObject;
@ -85,7 +93,7 @@ public class SliderScrollbar
GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
Image bgImage = bgObj.AddComponent<Image>();
Image bgImage = bgObj.AddGraphic<Image>();
bgImage.type = Image.Type.Sliced;
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
@ -101,7 +109,7 @@ public class SliderScrollbar
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
Image fillImage = fillObj.AddComponent<Image>();
Image fillImage = fillObj.AddGraphic<Image>();
fillImage.type = Image.Type.Sliced;
fillImage.color = Color.clear;
@ -114,7 +122,7 @@ public class SliderScrollbar
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
Image handleImage = handleObj.AddComponent<Image>();
Image handleImage = handleObj.AddGraphic<Image>();
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
var handleRect = handleObj.GetComponent<RectTransform>();

View File

@ -1,5 +1,5 @@
using System;
using TMPro;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
@ -10,7 +10,7 @@ namespace UnityExplorer.UI
internal static Vector2 thickSize = new Vector2(160f, 30f);
internal static Vector2 thinSize = new Vector2(160f, 20f);
internal static Color defaultTextColor = new Color(0.95f, 0.95f, 0.95f, 1f);
internal static Font m_defaultFont;
internal static Font s_defaultFont;
public static GameObject CreateUIObject(string name, GameObject parent, Vector2 size = default)
{
@ -47,16 +47,22 @@ namespace UnityExplorer.UI
}
}
public static T AddGraphic<T>(this GameObject obj) where T : Graphic
{
var ret = obj.AddComponent<T>();
ret.material = UIManager.UIMaterial;
return ret;
}
private static void SetDefaultTextValues(Text lbl)
{
lbl.color = defaultTextColor;
if (!m_defaultFont)
{
m_defaultFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
}
if (!s_defaultFont)
s_defaultFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
lbl.font = m_defaultFont;
if (s_defaultFont)
lbl.font = s_defaultFont;
}
public static void SetDefaultColorTransitionValues(Selectable selectable)
@ -99,7 +105,7 @@ namespace UnityExplorer.UI
rect.anchoredPosition = Vector2.zero;
rect.sizeDelta = Vector2.zero;
Image image = panelObj.AddComponent<Image>();
Image image = panelObj.AddGraphic<Image>();
image.type = Image.Type.Filled;
image.color = new Color(0.05f, 0.05f, 0.05f);
@ -116,7 +122,7 @@ namespace UnityExplorer.UI
content = new GameObject("Content");
content.transform.parent = panelObj.transform;
Image image2 = content.AddComponent<Image>();
Image image2 = content.AddGraphic<Image>();
image2.type = Image.Type.Filled;
image2.color = new Color(0.1f, 0.1f, 0.1f);
@ -143,7 +149,7 @@ namespace UnityExplorer.UI
gridGroup.cellSize = cellSize;
gridGroup.spacing = spacing;
Image image = groupObj.AddComponent<Image>();
Image image = groupObj.AddGraphic<Image>();
if (color != default)
{
image.color = color;
@ -164,7 +170,7 @@ namespace UnityExplorer.UI
horiGroup.childAlignment = TextAnchor.UpperLeft;
horiGroup.childControlWidth = false;
Image image = groupObj.AddComponent<Image>();
Image image = groupObj.AddGraphic<Image>();
if (color != default)
{
image.color = color;
@ -185,7 +191,7 @@ namespace UnityExplorer.UI
horiGroup.childAlignment = TextAnchor.UpperLeft;
horiGroup.childControlWidth = false;
Image image = groupObj.AddComponent<Image>();
Image image = groupObj.AddGraphic<Image>();
if (color != default)
{
image.color = color;
@ -198,23 +204,23 @@ namespace UnityExplorer.UI
return groupObj;
}
public static GameObject CreateTMPLabel(GameObject parent, TextAlignmentOptions alignment)
{
GameObject labelObj = CreateUIObject("Label", parent, thinSize);
//public static GameObject CreateTMPLabel(GameObject parent, TextAlignmentOptions alignment)
//{
// GameObject labelObj = CreateUIObject("Label", parent, thinSize);
TextMeshProUGUI text = labelObj.AddComponent<TextMeshProUGUI>();
// TextMeshProUGUI text = labelObj.AddGraphic<TextMeshProUGUI>();
text.alignment = alignment;
text.richText = true;
// text.alignment = alignment;
// text.richText = true;
return labelObj;
}
// return labelObj;
//}
public static GameObject CreateLabel(GameObject parent, TextAnchor alignment)
{
GameObject labelObj = CreateUIObject("Label", parent, thinSize);
Text text = labelObj.AddComponent<Text>();
Text text = labelObj.AddGraphic<Text>();
SetDefaultTextValues(text);
text.alignment = alignment;
text.supportRichText = true;
@ -230,7 +236,7 @@ namespace UnityExplorer.UI
textObj.AddComponent<RectTransform>();
SetParentAndAlign(textObj, buttonObj);
Image image = buttonObj.AddComponent<Image>();
Image image = buttonObj.AddGraphic<Image>();
image.type = Image.Type.Sliced;
image.color = new Color(1, 1, 1, 0.75f);
@ -244,7 +250,7 @@ namespace UnityExplorer.UI
btn.colors = colors;
}
Text text = textObj.AddComponent<Text>();
Text text = textObj.AddGraphic<Text>();
text.text = "Button";
SetDefaultTextValues(text);
text.alignment = TextAnchor.MiddleCenter;
@ -267,7 +273,7 @@ namespace UnityExplorer.UI
GameObject handleSlideAreaObj = CreateUIObject("Handle Slide Area", sliderObj);
GameObject handleObj = CreateUIObject("Handle", handleSlideAreaObj);
Image bgImage = bgObj.AddComponent<Image>();
Image bgImage = bgObj.AddGraphic<Image>();
bgImage.type = Image.Type.Sliced;
bgImage.color = new Color(0.15f, 0.15f, 0.15f, 1.0f);
@ -282,7 +288,7 @@ namespace UnityExplorer.UI
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
Image fillImage = fillObj.AddComponent<Image>();
Image fillImage = fillObj.AddGraphic<Image>();
fillImage.type = Image.Type.Sliced;
fillImage.color = new Color(0.3f, 0.3f, 0.3f, 1.0f);
@ -293,7 +299,7 @@ namespace UnityExplorer.UI
handleSlideRect.anchorMin = new Vector2(0f, 0f);
handleSlideRect.anchorMax = new Vector2(1f, 1f);
Image handleImage = handleObj.AddComponent<Image>();
Image handleImage = handleObj.AddGraphic<Image>();
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
handleObj.GetComponent<RectTransform>().sizeDelta = new Vector2(20f, 0f);
@ -315,11 +321,11 @@ namespace UnityExplorer.UI
GameObject slideAreaObj = CreateUIObject("Sliding Area", scrollObj);
GameObject handleObj = CreateUIObject("Handle", slideAreaObj);
Image scrollImage = scrollObj.AddComponent<Image>();
Image scrollImage = scrollObj.AddGraphic<Image>();
scrollImage.type = Image.Type.Sliced;
scrollImage.color = new Color(0.1f, 0.1f, 0.1f);
Image handleImage = handleObj.AddComponent<Image>();
Image handleImage = handleObj.AddGraphic<Image>();
handleImage.type = Image.Type.Sliced;
handleImage.color = new Color(0.4f, 0.4f, 0.4f);
@ -364,14 +370,14 @@ namespace UnityExplorer.UI
}
#endif
Image bgImage = bgObj.AddComponent<Image>();
Image bgImage = bgObj.AddGraphic<Image>();
bgImage.type = Image.Type.Sliced;
bgImage.color = new Color(0.1f, 0.1f, 0.1f, 1.0f);
Image checkImage = checkObj.AddComponent<Image>();
Image checkImage = checkObj.AddGraphic<Image>();
checkImage.color = new Color(90f / 255f, 115f / 255f, 90f / 255f, 1.0f);
text = labelObj.AddComponent<Text>();
text = labelObj.AddGraphic<Text>();
text.text = "Toggle";
SetDefaultTextValues(text);
@ -399,24 +405,21 @@ namespace UnityExplorer.UI
return toggleObj;
}
public static GameObject CreateTMPInput(GameObject parent, int fontSize = 16, int overflowMode = 0, int alignment = 257)
public static GameObject CreateInputField(GameObject parent, int fontSize = 14, int alignment = 3, int wrap = 0)
{
GameObject mainObj = CreateUIObject("InputField (TMP)", parent);
GameObject mainObj = CreateUIObject("InputField", parent);
Image mainImage = mainObj.AddComponent<Image>();
Image mainImage = mainObj.AddGraphic<Image>();
mainImage.type = Image.Type.Sliced;
mainImage.color = new Color(38f / 255f, 38f / 255f, 38f / 255f, 1.0f);
TMP_InputField mainInput = mainObj.AddComponent<TMP_InputField>();
InputField mainInput = mainObj.AddComponent<InputField>();
Navigation nav = mainInput.navigation;
nav.mode = Navigation.Mode.None;
mainInput.navigation = nav;
mainInput.richText = true;
mainInput.isRichTextEditingAllowed = true;
mainInput.lineType = TMP_InputField.LineType.MultiLineNewline;
mainInput.lineType = InputField.LineType.MultiLineNewline;
mainInput.interactable = true;
mainInput.transition = Selectable.Transition.ColorTint;
mainInput.onFocusSelectAll = false;
ColorBlock mainColors = mainInput.colors;
mainColors.normalColor = new Color(1, 1, 1, 1);
@ -435,21 +438,21 @@ namespace UnityExplorer.UI
textArea.AddComponent<RectMask2D>();
RectTransform textAreaRect = textArea.GetComponent<RectTransform>();
textAreaRect.anchorMin = new Vector2(0, 0);
textAreaRect.anchorMax = new Vector2(1, 1);
textAreaRect.offsetMin = new Vector2(10, 7);
textAreaRect.offsetMax = new Vector2(10, 6);
textAreaRect.anchorMin = Vector2.zero;
textAreaRect.anchorMax = Vector2.one;
textAreaRect.offsetMin = Vector2.zero;
textAreaRect.offsetMax = Vector2.zero;
mainInput.textViewport = textArea.GetComponent<RectTransform>();
// mainInput.textViewport = textArea.GetComponent<RectTransform>();
GameObject placeHolderObj = CreateUIObject("Placeholder", textArea);
TextMeshProUGUI placeholderText = placeHolderObj.AddComponent<TextMeshProUGUI>();
placeholderText.fontSize = fontSize;
placeholderText.fontSizeMax = fontSize;
Text placeholderText = placeHolderObj.AddGraphic<Text>();
SetDefaultTextValues(placeholderText);
placeholderText.text = "...";
placeholderText.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
placeholderText.overflowMode = (TextOverflowModes)overflowMode;
placeholderText.alignment = (TextAlignmentOptions)alignment;
placeholderText.horizontalOverflow = (HorizontalWrapMode)wrap;
placeholderText.alignment = (TextAnchor)alignment;
placeholderText.fontSize = fontSize;
RectTransform placeHolderRect = placeHolderObj.GetComponent<RectTransform>();
placeHolderRect.anchorMin = Vector2.zero;
@ -464,13 +467,13 @@ namespace UnityExplorer.UI
mainInput.placeholder = placeholderText;
GameObject inputTextObj = CreateUIObject("Text", textArea);
TextMeshProUGUI inputText = inputTextObj.AddComponent<TextMeshProUGUI>();
inputText.fontSize = fontSize;
inputText.fontSizeMax = fontSize;
Text inputText = inputTextObj.AddGraphic<Text>();
SetDefaultTextValues(inputText);
inputText.text = "";
inputText.color = new Color(1f, 1f, 1f, 1f);
inputText.overflowMode = (TextOverflowModes)overflowMode;
inputText.alignment = (TextAlignmentOptions)alignment;
inputText.horizontalOverflow = (HorizontalWrapMode)wrap;
inputText.alignment = (TextAnchor)alignment;
inputText.fontSize = fontSize;
RectTransform inputTextRect = inputTextObj.GetComponent<RectTransform>();
inputTextRect.anchorMin = Vector2.zero;
@ -487,51 +490,6 @@ namespace UnityExplorer.UI
return mainObj;
}
public static GameObject CreateInputField(GameObject parent)
{
GameObject inputObj = CreateUIObject("InputField", parent, thickSize);
GameObject placeholderObj = CreateUIObject("Placeholder", inputObj);
GameObject textObj = CreateUIObject("Text", inputObj);
Image inputImage = inputObj.AddComponent<Image>();
inputImage.type = Image.Type.Sliced;
inputImage.color = new Color(0.1f, 0.1f, 0.1f, 1.0f);
InputField inputField = inputObj.AddComponent<InputField>();
SetDefaultColorTransitionValues(inputField);
Text text = textObj.AddComponent<Text>();
text.text = "";
text.supportRichText = false;
SetDefaultTextValues(text);
Text placeholderText = placeholderObj.AddComponent<Text>();
placeholderText.text = "Enter text...";
placeholderText.fontStyle = FontStyle.Italic;
Color color = text.color;
color.a *= 0.5f;
placeholderText.color = color;
RectTransform textRect = textObj.GetComponent<RectTransform>();
textRect.anchorMin = Vector2.zero;
textRect.anchorMax = Vector2.one;
textRect.sizeDelta = Vector2.zero;
textRect.offsetMin = new Vector2(10f, 6f);
textRect.offsetMax = new Vector2(-10f, -7f);
RectTransform placeholderRect = placeholderObj.GetComponent<RectTransform>();
placeholderRect.anchorMin = Vector2.zero;
placeholderRect.anchorMax = Vector2.one;
placeholderRect.sizeDelta = Vector2.zero;
placeholderRect.offsetMin = new Vector2(10f, 6f);
placeholderRect.offsetMax = new Vector2(-10f, -7f);
inputField.textComponent = text;
inputField.placeholder = placeholderText;
return inputObj;
}
public static GameObject CreateDropdown(GameObject parent, out Dropdown dropdown)
{
GameObject dropdownObj = CreateUIObject("Dropdown", parent, thickSize);
@ -557,11 +515,11 @@ namespace UnityExplorer.UI
scrollRectTransform.pivot = Vector2.one;
scrollRectTransform.sizeDelta = new Vector2(scrollRectTransform.sizeDelta.x, 0f);
Text itemLabelText = itemLabelObj.AddComponent<Text>();
Text itemLabelText = itemLabelObj.AddGraphic<Text>();
SetDefaultTextValues(itemLabelText);
itemLabelText.alignment = TextAnchor.MiddleLeft;
var arrowText = arrowObj.AddComponent<Text>();
var arrowText = arrowObj.AddGraphic<Text>();
SetDefaultTextValues(arrowText);
arrowText.text = "▼";
var arrowRect = arrowObj.GetComponent<RectTransform>();
@ -570,7 +528,7 @@ namespace UnityExplorer.UI
arrowRect.sizeDelta = new Vector2(20f, 20f);
arrowRect.anchoredPosition = new Vector2(-15f, 0f);
Image itemBgImage = itemBgObj.AddComponent<Image>();
Image itemBgImage = itemBgObj.AddGraphic<Image>();
itemBgImage.color = new Color(0.25f, 0.45f, 0.25f, 1.0f);
Toggle itemToggle = itemObj.AddComponent<Toggle>();
@ -586,7 +544,7 @@ namespace UnityExplorer.UI
#else
itemToggle.onValueChanged.AddListener((bool val) => { itemToggle.OnDeselect(null); });
#endif
Image templateImage = templateObj.AddComponent<Image>();
Image templateImage = templateObj.AddGraphic<Image>();
templateImage.type = Image.Type.Sliced;
templateImage.color = new Color(0.15f, 0.15f, 0.15f, 1.0f);
@ -602,14 +560,14 @@ namespace UnityExplorer.UI
viewportObj.AddComponent<Mask>().showMaskGraphic = false;
Image viewportImage = viewportObj.AddComponent<Image>();
Image viewportImage = viewportObj.AddGraphic<Image>();
viewportImage.type = Image.Type.Sliced;
Text labelText = labelObj.AddComponent<Text>();
Text labelText = labelObj.AddGraphic<Text>();
SetDefaultTextValues(labelText);
labelText.alignment = TextAnchor.MiddleLeft;
Image dropdownImage = dropdownObj.AddComponent<Image>();
Image dropdownImage = dropdownObj.AddGraphic<Image>();
dropdownImage.color = new Color(0.2f, 0.2f, 0.2f, 1);
dropdownImage.type = Image.Type.Sliced;
@ -678,7 +636,7 @@ namespace UnityExplorer.UI
mainLayout.flexibleWidth = 5000;
mainLayout.flexibleHeight = 5000;
Image mainImage = mainObj.AddComponent<Image>();
Image mainImage = mainObj.AddGraphic<Image>();
mainImage.type = Image.Type.Filled;
mainImage.color = (color == default) ? new Color(0.3f, 0.3f, 0.3f, 1f) : color;
@ -691,7 +649,7 @@ namespace UnityExplorer.UI
viewportRect.sizeDelta = new Vector2(-15.0f, 0.0f);
viewportRect.offsetMax = new Vector2(-20.0f, 0.0f);
viewportObj.AddComponent<Image>().color = Color.white;
viewportObj.AddGraphic<Image>().color = Color.white;
viewportObj.AddComponent<Mask>().showMaskGraphic = false;
content = CreateUIObject("Content", viewportObj);

View File

@ -4,7 +4,7 @@ using UnityEngine.UI;
using UnityExplorer.Inspectors;
using UnityExplorer.UI.PageModel;
using System.IO;
using TMPro;
//using TMPro;
using System.Reflection;
using UnityExplorer.Helpers;
#if CPP
@ -19,36 +19,29 @@ namespace UnityExplorer.UI
public static EventSystem EventSys { get; private set; }
public static StandaloneInputModule InputModule { get; private set; }
public static TMP_FontAsset ConsoleFont { get; private set; }
internal static Material UIMaterial { get; private set; }
internal static Sprite ResizeCursor { get; private set; }
internal static Font ConsoleFont { get; private set; }
internal static Font DefaultFont { get; private set; }
public static void Init()
{
var bundlePath = ExplorerCore.EXPLORER_FOLDER + @"\tmp.bundle";
var bundlePath = ExplorerCore.EXPLORER_FOLDER + @"\explorerui.bundle";
if (File.Exists(bundlePath))
{
var bundle = AssetBundle.LoadFromFile(bundlePath);
bundle.LoadAllAssets();
ExplorerCore.Log("Loaded TMP bundle");
UIMaterial = bundle.LoadAsset<Material>("UIMaterial");
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
if (TMP_Settings.instance == null)
{
var settings = bundle.LoadAsset<TMP_Settings>("TMP Settings");
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
DefaultFont = bundle.LoadAsset<Font>("CONSOLA");
#if MONO
typeof(TMP_Settings)
.GetField("s_Instance", ReflectionHelpers.CommonFlags)
.SetValue(null, settings);
#else
TMP_Settings.s_Instance = settings;
#endif
}
ConsoleFont = bundle.LoadAsset<TMP_FontAsset>("CONSOLA SDF");
ExplorerCore.Log("Loaded UI bundle");
}
else if (TMP_Settings.instance == null)
else
{
ExplorerCore.LogWarning(@"This game does not seem to have the TMP Resources package, and the TMP AssetBundle was not found at 'Mods\UnityExplorer\tmp.bundle\'!");
ExplorerCore.LogWarning("Could not find the ExplorerUI Bundle! It should exist at '" + bundlePath + "'");
return;
}
@ -107,12 +100,14 @@ namespace UnityExplorer.UI
PanelDragger.Instance.Update();
}
foreach (var slider in SliderScrollbar.Instances)
for (int i = 0; i < SliderScrollbar.Instances.Count; i++)
{
if (slider.m_slider.gameObject.activeInHierarchy)
{
var slider = SliderScrollbar.Instances[i];
if (slider.CheckDestroyed())
i--;
else
slider.Update();
}
}
}

View File

@ -108,10 +108,14 @@
<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<!-- <Reference Include="Unity.TextMeshPro">
<HintPath>$(MLMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(MLMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference> -->
<Reference Include="UnityEngine">
<HintPath>$(MLMonoManagedFolder)\UnityEngine.dll</HintPath>
<Private>False</Private>
@ -124,10 +128,6 @@
<HintPath>$(MLMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(MLMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(MLMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
@ -159,10 +159,14 @@
<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<!-- <Reference Include="Unity.TextMeshPro">
<HintPath>$(BIEMonoManagedFolder)\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference> -->
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
@ -179,10 +183,6 @@
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
@ -222,10 +222,14 @@
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<!-- <Reference Include="Unity.TextMeshPro">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference> -->
<Reference Include="UnityEngine">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
@ -238,10 +242,6 @@
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
@ -285,10 +285,14 @@
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<!-- <Reference Include="Unity.TextMeshPro">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference> -->
<Reference Include="UnityEngine">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
@ -301,10 +305,6 @@
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
@ -338,9 +338,9 @@
<Compile Include="ExplorerMelonMod.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="Inspectors\GameObject\ChildList.cs" />
<Compile Include="Inspectors\GameObject\ComponentList.cs" />
<Compile Include="Inspectors\GameObject\GameObjectControls.cs" />
<Compile Include="Inspectors\GameObjects\ChildList.cs" />
<Compile Include="Inspectors\GameObjects\ComponentList.cs" />
<Compile Include="Inspectors\GameObjects\GameObjectControls.cs" />
<Compile Include="UI\ForceUnlockCursor.cs" />
<Compile Include="Input\IHandleInput.cs" />
<Compile Include="Tests\Tests.cs" />

View File

@ -39,6 +39,10 @@ namespace UnityExplorer.Unstrip
{
var iCall = ICallHelper.GetICall<d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(""), Il2CppType.Of<UnityEngine.Object>().Pointer);
if (ptr == IntPtr.Zero)
return new UnityEngine.Object[0];
return new Il2CppReferenceArray<UnityEngine.Object>(ptr);
}
@ -50,6 +54,10 @@ namespace UnityExplorer.Unstrip
{
var iCall = ICallHelper.GetICall<d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal");
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(name), Il2CppType.Of<T>().Pointer);
if (ptr == IntPtr.Zero)
return null;
return new UnityEngine.Object(ptr).TryCast<T>();
}
}