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0. Load the DLL from your mod or inject it.
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0. Load the DLL from your mod or inject it.
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1. Create an instance of Unity Explorer with `new ExplorerCore();`
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1. Create an instance of Unity Explorer with `new ExplorerCore();`
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2. Subscribe to the `ExplorerCore.OnLog__` methods for logging.
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2. You will need to call ExplorerCore.Update() (static method) from your Update method.
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3. Subscribe to the `ExplorerCore.OnLog__` methods for logging.
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## Mod Config
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## Mod Config
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