Merge bepinex/melonloader unhollowed libs

This commit is contained in:
Sinai 2021-03-26 06:04:44 +11:00
parent c658d393f5
commit e85a3e0f1e
19 changed files with 327 additions and 364 deletions

View File

@ -1,369 +1,332 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<!--<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>-->
<AppDesignerFolder>Properties</AppDesignerFolder>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>
</DefineConstants>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
<DefineConstants>MONO,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.Mono</AssemblyName>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
<DefineConstants>CPP,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE6_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx6.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE6.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_BIE5_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx5.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE5</DefineConstants>
<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
<DefineConstants>MONO,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>true</IsStandalone>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
<DefineConstants>CPP,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>true</IsStandalone>
</PropertyGroup>
<ItemGroup>
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<!-- MCS ref -->
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
<ItemGroup Condition="'$(IsCpp)'=='false'">
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
<Reference Include="MelonLoader">
<HintPath>..\lib\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 5 Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE5_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 6 Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE6_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Unity">
<HintPath>..\lib\BepInEx.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Standalone refs -->
<ItemGroup Condition="'$(IsStandalone)'=='true'">
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
<Reference Include="MelonLoader">
<HintPath>..\lib\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>..\lib\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\lib\melonloader-il2cpp\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\lib\melonloader-il2cpp\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\lib\melonloader-il2cpp\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP">
<HintPath>..\lib\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>..\lib\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\lib\bepinex-il2cpp\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\lib\bepinex-il2cpp\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\lib\bepinex-il2cpp\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Core\CSharp\DummyBehaviour.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppCoroutine.cs" />
<Compile Include="Loader\ExplorerBepIn6Plugin.cs" />
<Compile Include="Loader\ExplorerStandalone.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppReflection.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppTextureUtil.cs" />
<Compile Include="Core\Runtime\Mono\MonoReflection.cs" />
<Compile Include="Core\Runtime\Mono\MonoTextureUtil.cs" />
<Compile Include="Core\Runtime\ReflectionProvider.cs" />
<Compile Include="Core\Runtime\TextureUtilProvider.cs" />
<Compile Include="Core\Inspectors\InspectUnderMouse.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheField.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CachePaired.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheMember.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheMethod.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheProperty.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheObjectBase.cs" />
<Compile Include="Core\Config\ExplorerConfig.cs" />
<Compile Include="ExplorerCore.cs" />
<Compile Include="Loader\ExplorerBepIn5Plugin.cs" />
<Compile Include="Loader\ExplorerMelonMod.cs" />
<Compile Include="Core\ReflectionUtility.cs" />
<Compile Include="Core\Unity\UnityHelper.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\ChildList.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\ComponentList.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\GameObjectControls.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveBool.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveDictionary.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveEnum.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveEnumerable.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveFlags.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveNumber.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveString.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveUnityStruct.cs" />
<Compile Include="Loader\IExplorerLoader.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppProvider.cs" />
<Compile Include="Core\Runtime\RuntimeProvider.cs" />
<Compile Include="Core\Runtime\Mono\MonoProvider.cs" />
<Compile Include="Core\Search\ChildFilter.cs" />
<Compile Include="Core\Search\SceneFilter.cs" />
<Compile Include="Core\Search\SearchContext.cs" />
<Compile Include="Core\Search\SearchProvider.cs" />
<Compile Include="UI\Main\Home\InspectorManagerUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\GameObjectInspectorUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\InspectorBaseUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\Reflection\InstanceInspectorUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\MouseInspectorUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\Reflection\ReflectionInspectorUI.cs" />
<Compile Include="UI\Main\Home\SceneExplorerUI.cs" />
<Compile Include="UI\Utility\CursorUnlocker.cs" />
<Compile Include="Core\Input\IHandleInput.cs" />
<Compile Include="Core\Tests\Tests.cs" />
<Compile Include="Core\Input\InputManager.cs" />
<Compile Include="Core\Input\InputSystem.cs" />
<Compile Include="Core\Input\LegacyInput.cs" />
<Compile Include="Core\Input\NoInput.cs" />
<Compile Include="UI\Main\DebugConsole.cs" />
<Compile Include="Core\InspectorManager.cs" />
<Compile Include="Core\Inspectors\Reflection\ReflectionInspector.cs" />
<Compile Include="UI\Main\MainMenu.cs" />
<Compile Include="UI\Main\CSConsole\CSharpConsole.cs" />
<Compile Include="UI\Main\CSConsole\AutoCompleter.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\CommentMatch.cs" />
<Compile Include="UI\Main\CSConsole\CSLexerHighlighter.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\KeywordMatch.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\StringMatch.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\Matcher.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\NumberMatch.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\SymbolMatch.cs" />
<Compile Include="Core\CSharp\Suggestion.cs" />
<Compile Include="Core\CSharp\ScriptEvaluator.cs" />
<Compile Include="Core\CSharp\ScriptInteraction.cs" />
<Compile Include="UI\Main\Home\HomePage.cs" />
<Compile Include="Core\Inspectors\GameObjects\GameObjectInspector.cs" />
<Compile Include="Core\Inspectors\InspectorBase.cs" />
<Compile Include="Core\Inspectors\Reflection\InstanceInspector.cs" />
<Compile Include="Core\Inspectors\Reflection\StaticInspector.cs" />
<Compile Include="UI\Main\BaseMenuPage.cs" />
<Compile Include="UI\Main\Options\OptionsPage.cs" />
<Compile Include="Core\SceneExplorer.cs" />
<Compile Include="UI\Main\Search\SearchPage.cs" />
<Compile Include="UI\Main\PanelDragger.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveValue.cs" />
<Compile Include="UI\Reusable\InputFieldScroller.cs" />
<Compile Include="UI\Reusable\SliderScrollbar.cs" />
<Compile Include="UI\Reusable\PageHandler.cs" />
<Compile Include="UI\Utility\SignatureHighlighter.cs" />
<Compile Include="UI\UIManager.cs" />
<Compile Include="Core\Runtime\Il2Cpp\AssetBundle.cs" />
<Compile Include="Core\Unity\ColorHelper.cs" />
<Compile Include="Core\Runtime\Il2Cpp\ICallManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\UIFactory.cs" />
<EmbeddedResource Include="Resources\*" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<!--<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>-->
<AppDesignerFolder>Properties</AppDesignerFolder>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>
</DefineConstants>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>UnityExplorer</RootNamespace>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
</Target>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
<DefineConstants>MONO,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.Mono</AssemblyName>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
<DefineConstants>CPP,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE6_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx6.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE6.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_BIE5_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.BepInEx5.Mono\</OutputPath>
<DefineConstants>MONO,BIE,BIE5</DefineConstants>
<AssemblyName>UnityExplorer.BIE5.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
<DefineConstants>MONO,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>true</IsStandalone>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
<DefineConstants>CPP,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<IsStandalone>true</IsStandalone>
</PropertyGroup>
<ItemGroup>
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<!-- MCS ref -->
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
<ItemGroup Condition="'$(IsCpp)'=='false'">
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
<Reference Include="MelonLoader">
<HintPath>..\lib\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 5 Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE5_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 6 Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)|$(Configuration)'=='false|false|Release_BIE6_Mono'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Unity">
<HintPath>..\lib\BepInEx.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Standalone refs -->
<ItemGroup Condition="'$(IsStandalone)'=='true'">
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
<Reference Include="MelonLoader">
<HintPath>..\lib\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP">
<HintPath>..\lib\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Unhollowed Il2Cpp refs -->
<ItemGroup Condition="'$(IsCpp)'=='true'">
<Reference Include="UnhollowerBaseLib">
<HintPath>..\lib\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\lib\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\lib\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\lib\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\lib\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\lib\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\lib\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\lib\unhollowed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\lib\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Core\CSharp\DummyBehaviour.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppCoroutine.cs" />
<Compile Include="Loader\ExplorerBepIn6Plugin.cs" />
<Compile Include="Loader\ExplorerStandalone.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppReflection.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppTextureUtil.cs" />
<Compile Include="Core\Runtime\Mono\MonoReflection.cs" />
<Compile Include="Core\Runtime\Mono\MonoTextureUtil.cs" />
<Compile Include="Core\Runtime\ReflectionProvider.cs" />
<Compile Include="Core\Runtime\TextureUtilProvider.cs" />
<Compile Include="Core\Inspectors\InspectUnderMouse.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheField.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CachePaired.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheMember.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheMethod.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheProperty.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheObjectBase.cs" />
<Compile Include="Core\Config\ExplorerConfig.cs" />
<Compile Include="ExplorerCore.cs" />
<Compile Include="Loader\ExplorerBepIn5Plugin.cs" />
<Compile Include="Loader\ExplorerMelonMod.cs" />
<Compile Include="Core\ReflectionUtility.cs" />
<Compile Include="Core\Unity\UnityHelper.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\ChildList.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\ComponentList.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\GameObjectControls.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveBool.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveDictionary.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveEnum.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveEnumerable.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveFlags.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveNumber.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveString.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveUnityStruct.cs" />
<Compile Include="Loader\IExplorerLoader.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppProvider.cs" />
<Compile Include="Core\Runtime\RuntimeProvider.cs" />
<Compile Include="Core\Runtime\Mono\MonoProvider.cs" />
<Compile Include="Core\Search\ChildFilter.cs" />
<Compile Include="Core\Search\SceneFilter.cs" />
<Compile Include="Core\Search\SearchContext.cs" />
<Compile Include="Core\Search\SearchProvider.cs" />
<Compile Include="UI\Main\Home\InspectorManagerUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\GameObjectInspectorUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\InspectorBaseUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\Reflection\InstanceInspectorUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\MouseInspectorUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\Reflection\ReflectionInspectorUI.cs" />
<Compile Include="UI\Main\Home\SceneExplorerUI.cs" />
<Compile Include="UI\Utility\CursorUnlocker.cs" />
<Compile Include="Core\Input\IHandleInput.cs" />
<Compile Include="Core\Tests\Tests.cs" />
<Compile Include="Core\Input\InputManager.cs" />
<Compile Include="Core\Input\InputSystem.cs" />
<Compile Include="Core\Input\LegacyInput.cs" />
<Compile Include="Core\Input\NoInput.cs" />
<Compile Include="UI\Main\DebugConsole.cs" />
<Compile Include="Core\InspectorManager.cs" />
<Compile Include="Core\Inspectors\Reflection\ReflectionInspector.cs" />
<Compile Include="UI\Main\MainMenu.cs" />
<Compile Include="UI\Main\CSConsole\CSharpConsole.cs" />
<Compile Include="UI\Main\CSConsole\AutoCompleter.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\CommentMatch.cs" />
<Compile Include="UI\Main\CSConsole\CSLexerHighlighter.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\KeywordMatch.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\StringMatch.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\Matcher.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\NumberMatch.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\SymbolMatch.cs" />
<Compile Include="Core\CSharp\Suggestion.cs" />
<Compile Include="Core\CSharp\ScriptEvaluator.cs" />
<Compile Include="Core\CSharp\ScriptInteraction.cs" />
<Compile Include="UI\Main\Home\HomePage.cs" />
<Compile Include="Core\Inspectors\GameObjects\GameObjectInspector.cs" />
<Compile Include="Core\Inspectors\InspectorBase.cs" />
<Compile Include="Core\Inspectors\Reflection\InstanceInspector.cs" />
<Compile Include="Core\Inspectors\Reflection\StaticInspector.cs" />
<Compile Include="UI\Main\BaseMenuPage.cs" />
<Compile Include="UI\Main\Options\OptionsPage.cs" />
<Compile Include="Core\SceneExplorer.cs" />
<Compile Include="UI\Main\Search\SearchPage.cs" />
<Compile Include="UI\Main\PanelDragger.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveValue.cs" />
<Compile Include="UI\Reusable\InputFieldScroller.cs" />
<Compile Include="UI\Reusable\SliderScrollbar.cs" />
<Compile Include="UI\Reusable\PageHandler.cs" />
<Compile Include="UI\Utility\SignatureHighlighter.cs" />
<Compile Include="UI\UIManager.cs" />
<Compile Include="Core\Runtime\Il2Cpp\AssetBundle.cs" />
<Compile Include="Core\Unity\ColorHelper.cs" />
<Compile Include="Core\Runtime\Il2Cpp\ICallManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\UIFactory.cs" />
<EmbeddedResource Include="Resources\*" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
</Target>
</Project>