mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-04 00:23:31 +08:00
DebugConsole save log on quit, some work on CacheObjects, fix missing-material issue on games without default UI Shader
This commit is contained in:
parent
668c8f7c3f
commit
dc449d4a1e
@ -20,6 +20,7 @@ namespace UnityExplorer.Config
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public int Default_Page_Limit = 25;
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public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
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public bool Log_Unity_Debug = false;
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public bool Save_Logs_To_Disk = true;
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public static event Action OnConfigChanged;
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@ -8,6 +8,7 @@ using HarmonyLib;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityExplorer.UI.Modules;
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#if CPP
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using UnhollowerRuntimeLib;
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using BepInEx.IL2CPP;
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@ -46,6 +47,10 @@ namespace UnityExplorer
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ExplorerCore.Update();
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}
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internal void OnApplicationQuit()
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{
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DebugConsole.OnQuit();
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}
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}
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#endif
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@ -108,7 +113,11 @@ namespace UnityExplorer
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lastSceneName = scene.name;
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DoSceneChange(scene, scene);
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}
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}
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internal void OnApplicationQuit()
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{
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DebugConsole.OnQuit();
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}
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}
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}
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@ -41,7 +41,7 @@ namespace UnityExplorer
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}
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public static bool m_showMenu;
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private static bool m_doneUIInit;
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private static bool s_doneUIInit;
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private static float m_timeSinceStartup;
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public ExplorerCore()
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@ -92,25 +92,20 @@ namespace UnityExplorer
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public static void Update()
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{
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if (!m_doneUIInit)
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if (!s_doneUIInit)
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CheckUIInit();
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if (MouseInspector.Enabled)
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{
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MouseInspector.UpdateInspect();
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}
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else
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{
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if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
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ShowMenu = !ShowMenu;
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if (ShowMenu)
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{
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//ForceUnlockCursor.Update();
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if (ShowMenu && s_doneUIInit)
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UIManager.Update();
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}
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}
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}
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private static void CheckUIInit()
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{
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@ -118,7 +113,7 @@ namespace UnityExplorer
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if (m_timeSinceStartup > 0.1f)
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{
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m_doneUIInit = true;
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s_doneUIInit = true;
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try
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{
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UIManager.Init();
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@ -203,5 +198,16 @@ namespace UnityExplorer
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ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
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#endif
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}
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public static string RemoveInvalidFilenameChars(string s)
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{
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var invalid = System.IO.Path.GetInvalidFileNameChars();
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foreach (var c in invalid)
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{
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s = s.Replace(c.ToString(), "");
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}
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return s;
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}
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}
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}
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@ -1,5 +1,6 @@
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#if ML
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using MelonLoader;
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using UnityExplorer.UI.Modules;
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namespace UnityExplorer
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{
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@ -24,6 +25,11 @@ namespace UnityExplorer
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ExplorerCore.Update();
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}
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public override void OnApplicationQuit()
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{
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DebugConsole.OnQuit();
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}
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//public override void OnGUI()
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//{
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// ExplorerCore.OnGUI();
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@ -167,7 +167,7 @@ namespace UnityExplorer.Inspectors
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titleLayout.minHeight = 30;
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titleLayout.flexibleHeight = 0;
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titleLayout.minWidth = 90;
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titleLayout.flexibleWidth = 0;
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titleLayout.flexibleWidth = 20000;
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ConstructToolbar(topRowObj);
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@ -222,84 +222,84 @@ namespace UnityExplorer.Inspectors
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invisGroup.padding.right = 2;
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invisGroup.spacing = 10;
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// time scale group
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// // time scale group
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var timeGroupObj = UIFactory.CreateHorizontalGroup(invisObj, new Color(1, 1, 1, 0));
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var timeGroup = timeGroupObj.GetComponent<HorizontalLayoutGroup>();
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timeGroup.childForceExpandWidth = false;
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timeGroup.childControlWidth = true;
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timeGroup.childForceExpandHeight = false;
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timeGroup.childControlHeight = true;
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timeGroup.padding.top = 2;
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timeGroup.padding.left = 5;
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timeGroup.padding.right = 2;
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timeGroup.padding.bottom = 2;
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timeGroup.spacing = 5;
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timeGroup.childAlignment = TextAnchor.MiddleCenter;
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var timeGroupLayout = timeGroupObj.AddComponent<LayoutElement>();
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timeGroupLayout.minWidth = 100;
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timeGroupLayout.flexibleWidth = 300;
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timeGroupLayout.minHeight = 25;
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timeGroupLayout.flexibleHeight = 0;
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// var timeGroupObj = UIFactory.CreateHorizontalGroup(invisObj, new Color(1, 1, 1, 0));
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// var timeGroup = timeGroupObj.GetComponent<HorizontalLayoutGroup>();
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// timeGroup.childForceExpandWidth = false;
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// timeGroup.childControlWidth = true;
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// timeGroup.childForceExpandHeight = false;
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// timeGroup.childControlHeight = true;
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// timeGroup.padding.top = 2;
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// timeGroup.padding.left = 5;
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// timeGroup.padding.right = 2;
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// timeGroup.padding.bottom = 2;
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// timeGroup.spacing = 5;
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// timeGroup.childAlignment = TextAnchor.MiddleCenter;
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// var timeGroupLayout = timeGroupObj.AddComponent<LayoutElement>();
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// timeGroupLayout.minWidth = 100;
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// timeGroupLayout.flexibleWidth = 300;
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// timeGroupLayout.minHeight = 25;
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// timeGroupLayout.flexibleHeight = 0;
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// time scale title
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// // time scale title
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var timeTitleObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
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var timeTitle = timeTitleObj.GetComponent<Text>();
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timeTitle.text = "Time Scale:";
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timeTitle.color = new Color(21f / 255f, 192f / 255f, 235f / 255f);
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var titleLayout = timeTitleObj.AddComponent<LayoutElement>();
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titleLayout.minHeight = 25;
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titleLayout.minWidth = 80;
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titleLayout.flexibleHeight = 0;
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timeTitle.horizontalOverflow = HorizontalWrapMode.Overflow;
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// var timeTitleObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
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// var timeTitle = timeTitleObj.GetComponent<Text>();
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// timeTitle.text = "Time Scale:";
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// timeTitle.color = new Color(21f / 255f, 192f / 255f, 235f / 255f);
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// var titleLayout = timeTitleObj.AddComponent<LayoutElement>();
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// titleLayout.minHeight = 25;
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// titleLayout.minWidth = 80;
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// titleLayout.flexibleHeight = 0;
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// timeTitle.horizontalOverflow = HorizontalWrapMode.Overflow;
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// actual active time label
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// // actual active time label
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var timeLabelObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
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var timeLabelLayout = timeLabelObj.AddComponent<LayoutElement>();
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timeLabelLayout.minWidth = 40;
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timeLabelLayout.minHeight = 25;
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timeLabelLayout.flexibleHeight = 0;
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// var timeLabelObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
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// var timeLabelLayout = timeLabelObj.AddComponent<LayoutElement>();
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// timeLabelLayout.minWidth = 40;
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// timeLabelLayout.minHeight = 25;
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// timeLabelLayout.flexibleHeight = 0;
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// todo make static and update
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var s_timeText = timeLabelObj.GetComponent<Text>();
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s_timeText.text = Time.timeScale.ToString("F1");
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// // todo make static and update
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// var s_timeText = timeLabelObj.GetComponent<Text>();
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// s_timeText.text = Time.timeScale.ToString("F1");
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// time scale input
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// // time scale input
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var timeInputObj = UIFactory.CreateInputField(timeGroupObj);
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var timeInput = timeInputObj.GetComponent<InputField>();
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timeInput.characterValidation = InputField.CharacterValidation.Decimal;
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var timeInputLayout = timeInputObj.AddComponent<LayoutElement>();
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timeInputLayout.minWidth = 90;
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timeInputLayout.flexibleWidth = 0;
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timeInputLayout.minHeight = 25;
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timeInputLayout.flexibleHeight = 0;
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// var timeInputObj = UIFactory.CreateInputField(timeGroupObj);
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// var timeInput = timeInputObj.GetComponent<InputField>();
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// timeInput.characterValidation = InputField.CharacterValidation.Decimal;
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// var timeInputLayout = timeInputObj.AddComponent<LayoutElement>();
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// timeInputLayout.minWidth = 90;
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// timeInputLayout.flexibleWidth = 0;
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// timeInputLayout.minHeight = 25;
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// timeInputLayout.flexibleHeight = 0;
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// time scale apply button
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// // time scale apply button
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var applyBtnObj = UIFactory.CreateButton(timeGroupObj);
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var applyBtn = applyBtnObj.GetComponent<Button>();
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#if MONO
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applyBtn.onClick.AddListener(SetTimeScale);
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#else
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applyBtn.onClick.AddListener(new Action(SetTimeScale));
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#endif
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var applyText = applyBtnObj.GetComponentInChildren<Text>();
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applyText.text = "Apply";
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applyText.fontSize = 14;
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var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
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applyLayout.minWidth = 50;
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applyLayout.minHeight = 25;
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applyLayout.flexibleHeight = 0;
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// var applyBtnObj = UIFactory.CreateButton(timeGroupObj);
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// var applyBtn = applyBtnObj.GetComponent<Button>();
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//#if MONO
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// applyBtn.onClick.AddListener(SetTimeScale);
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//#else
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// applyBtn.onClick.AddListener(new Action(SetTimeScale));
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//#endif
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// var applyText = applyBtnObj.GetComponentInChildren<Text>();
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// applyText.text = "Apply";
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// applyText.fontSize = 14;
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// var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
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// applyLayout.minWidth = 50;
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// applyLayout.minHeight = 25;
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// applyLayout.flexibleHeight = 0;
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void SetTimeScale()
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{
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var scale = float.Parse(timeInput.text);
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Time.timeScale = scale;
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s_timeText.text = Time.timeScale.ToString("F1");
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}
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// void SetTimeScale()
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// {
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// var scale = float.Parse(timeInput.text);
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// Time.timeScale = scale;
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// s_timeText.text = Time.timeScale.ToString("F1");
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// }
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// inspect under mouse button
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@ -21,8 +21,11 @@ namespace UnityExplorer.Inspectors.Reflection
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public virtual bool IsStatic { get; private set; }
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public override bool HasParameters => m_arguments != null && m_arguments.Length > 0;
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public override bool IsMember => true;
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public override bool HasParameters => ParamCount > 0;
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public virtual int ParamCount => m_arguments.Length;
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public override bool HasEvaluated => m_evaluated;
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public string RichTextName => m_richTextName ?? GetRichTextName();
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@ -47,12 +50,8 @@ namespace UnityExplorer.Inspectors.Reflection
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public override void UpdateValue()
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{
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if (HasParameters && !m_isEvaluating)
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if (!HasParameters || m_isEvaluating)
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{
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// need to enter args first
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return;
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}
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try
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{
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#if CPP
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@ -60,7 +59,6 @@ namespace UnityExplorer.Inspectors.Reflection
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throw new Exception("Type not supported with Reflection");
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#endif
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UpdateReflection();
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#if CPP
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if (IValue.Value != null)
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IValue.Value = IValue.Value.Il2CppCast(ReflectionHelpers.GetActualType(IValue.Value));
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@ -70,6 +68,7 @@ namespace UnityExplorer.Inspectors.Reflection
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{
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ReflectionException = ReflectionHelpers.ExceptionToString(e, true);
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}
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}
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base.UpdateValue();
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}
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@ -227,7 +226,7 @@ namespace UnityExplorer.Inspectors.Reflection
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internal RectTransform m_topRowRect;
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internal LayoutElement m_leftLayout;
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internal LayoutElement m_rightLayout;
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//internal GameObject m_subGroup;
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internal GameObject m_subContent;
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internal override void ConstructUI()
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{
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@ -272,7 +271,7 @@ namespace UnityExplorer.Inspectors.Reflection
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leftRect.offsetMax = Vector2.zero;
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leftRect.sizeDelta = Vector2.zero;
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m_leftLayout = labelObj.AddComponent<LayoutElement>();
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m_leftLayout.preferredWidth = 225;
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m_leftLayout.preferredWidth = 125;
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m_leftLayout.minHeight = 25;
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m_leftLayout.flexibleHeight = 100;
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var labelFitter = labelObj.AddComponent<ContentSizeFitter>();
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@ -284,50 +283,78 @@ namespace UnityExplorer.Inspectors.Reflection
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// right group
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m_rightGroup = UIFactory.CreateHorizontalGroup(topGroupObj, new Color(1, 1, 1, 0));
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m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, new Color(1, 1, 1, 0));
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m_rightLayout = m_rightGroup.AddComponent<LayoutElement>();
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m_rightLayout.minHeight = 25;
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m_rightLayout.flexibleHeight = 480;
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m_rightLayout.minWidth = 300;
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m_rightLayout.minWidth = 125;
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m_rightLayout.flexibleWidth = 5000;
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var rightGroup = m_rightGroup.GetComponent<HorizontalLayoutGroup>();
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rightGroup.childForceExpandHeight = false;
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rightGroup.childForceExpandWidth = true;
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var rightGroup = m_rightGroup.GetComponent<VerticalLayoutGroup>();
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rightGroup.childForceExpandHeight = true;
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rightGroup.childForceExpandWidth = false;
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rightGroup.childControlHeight = true;
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rightGroup.childControlWidth = true;
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rightGroup.spacing = 4;
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// todo check for HasParameters, etc
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if (!HasParameters && IsMember)
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// evaluate button
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if (this is CacheMethod || HasParameters)
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{
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//var refreshBtnObj = UIFactory.CreateButton(topRowObj, new Color(0.3f, 0.3f, 0.3f));
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//var btnLayout = refreshBtnObj.AddComponent<LayoutElement>();
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//btnLayout.minWidth = 30;
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//btnLayout.minHeight = 20;
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//btnLayout.flexibleWidth = 0;
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//var refreshTxt = refreshBtnObj.GetComponentInChildren<Text>();
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//refreshTxt.text = "⟳";
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//refreshTxt.fontSize = 16;
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//var refreshBtn = refreshBtnObj.GetComponent<Button>();
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//refreshBtn.onClick.AddListener(() => { ExplorerCore.Log("todo Update!"); });
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var color = HasParameters ? new Color(0.4f, 0.4f, 0.4f) : new Color(0.3f, 0.6f, 0.3f);
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var evalButtonObj = UIFactory.CreateButton(m_rightGroup, color);
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var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
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evalLayout.minWidth = 100;
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evalLayout.minHeight = 22;
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evalLayout.flexibleWidth = 0;
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var evalText = evalButtonObj.GetComponentInChildren<Text>();
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evalText.text = HasParameters
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? $"Evaluate ({ParamCount})"
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: "Evaluate";
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var evalButton = evalButtonObj.GetComponent<Button>();
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var colors = evalButton.colors;
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colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
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evalButton.colors = colors;
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#if CPP
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evalButton.onClick.AddListener(new Action(OnMainEvaluateButton));
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#else
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evalButton.onClick.AddListener(OnMainEvaluateButton);
|
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#endif
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|
||||
void OnMainEvaluateButton()
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{
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if (HasParameters)
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{
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// todo show parameter input
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ExplorerCore.Log("TODO params");
|
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}
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else
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{
|
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// method with no parameters
|
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(this as CacheMethod).Evaluate();
|
||||
}
|
||||
}
|
||||
}
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||||
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IValue.ConstructUI(m_rightGroup);
|
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// subcontent
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// todo subcontent
|
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// todo check if IValue actually has subcontent
|
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|
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//m_subContent = UIFactory.CreateHorizontalGroup(m_parentContent, new Color(1, 1, 1, 0));
|
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//var subGroup = m_subContent.GetComponent<HorizontalLayoutGroup>();
|
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//subGroup.childForceExpandWidth = true;
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//subGroup.childControlWidth = true;
|
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//var subLayout = m_subContent.AddComponent<LayoutElement>();
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//subLayout.minHeight = 25;
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//subLayout.flexibleHeight = 500;
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||||
//subLayout.minWidth = 125;
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//subLayout.flexibleWidth = 9000;
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m_subContent = UIFactory.CreateHorizontalGroup(m_parentContent, new Color(1, 1, 1, 0));
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var subGroup = m_subContent.GetComponent<HorizontalLayoutGroup>();
|
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subGroup.childForceExpandWidth = true;
|
||||
subGroup.childControlWidth = true;
|
||||
var subLayout = m_subContent.AddComponent<LayoutElement>();
|
||||
subLayout.minHeight = 50;
|
||||
subLayout.flexibleHeight = 500;
|
||||
subLayout.minWidth = 125;
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||||
subLayout.flexibleWidth = 9000;
|
||||
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//m_subContent.SetActive(false);
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m_subContent.SetActive(false);
|
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|
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// Construct InteractiveValue UI
|
||||
|
||||
IValue.ConstructUI(m_rightGroup, m_subContent);
|
||||
}
|
||||
|
||||
#endregion
|
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|
@ -10,12 +10,14 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class CacheMethod : CacheMember
|
||||
{
|
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private CacheObjectBase m_cachedReturnValue;
|
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//private CacheObjectBase m_cachedReturnValue;
|
||||
|
||||
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
|
||||
|
||||
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
|
||||
|
||||
public override int ParamCount => base.ParamCount + m_genericArgInput.Length;
|
||||
|
||||
public Type[] GenericArgs { get; private set; }
|
||||
public Type[][] GenericConstraints { get; private set; }
|
||||
|
||||
@ -38,7 +40,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
public override void UpdateValue()
|
||||
{
|
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// CacheMethod cannot UpdateValue directly. Need to Evaluate.
|
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base.UpdateValue();
|
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}
|
||||
|
||||
public override void UpdateReflection()
|
||||
@ -74,17 +76,20 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
ReflectionException = ReflectionHelpers.ExceptionToString(e);
|
||||
}
|
||||
|
||||
if (ret != null)
|
||||
{
|
||||
//m_cachedReturnValue = CacheFactory.GetTypeAndCacheObject(ret);
|
||||
IValue.Value = ret;
|
||||
IValue.UpdateValue();
|
||||
|
||||
//m_cachedReturnValue = CacheFactory.GetCacheObject(ret);
|
||||
m_cachedReturnValue.UpdateValue();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_cachedReturnValue = null;
|
||||
}
|
||||
//if (ret != null)
|
||||
//{
|
||||
// //m_cachedReturnValue = CacheFactory.GetTypeAndCacheObject(ret);
|
||||
// //m_cachedReturnValue = CacheFactory.GetCacheObject(ret);
|
||||
// // m_cachedReturnValue.UpdateValue();
|
||||
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// m_cachedReturnValue = null;
|
||||
//}
|
||||
}
|
||||
|
||||
private MethodInfo MakeGenericMethodFromInput()
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
@ -9,17 +10,16 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
public InstanceInspector(object target) : base(target)
|
||||
{
|
||||
// needed?
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
public void ConstructInstanceHelpers(GameObject parent)
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (m_pendingDestroy || InspectorManager.Instance.m_activeInspector != this)
|
||||
{
|
||||
return;
|
||||
// todo
|
||||
}
|
||||
|
||||
public void ConstructInstanceFilters(GameObject parent)
|
||||
{
|
||||
// todo
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
public object Value { get; set; }
|
||||
public Type ValueType;
|
||||
|
||||
// might not need
|
||||
public virtual bool HasSubContent => false;
|
||||
|
||||
public string RichTextValue => m_richValue ?? GetRichTextValue();
|
||||
internal string m_richValue;
|
||||
internal string m_richValueType;
|
||||
@ -69,7 +72,6 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
return m_toStringMethod;
|
||||
}
|
||||
|
||||
|
||||
public string GetRichTextValue()
|
||||
{
|
||||
if (Value != null)
|
||||
@ -77,14 +79,15 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
m_richValueType = UISyntaxHighlight.GetHighlight(ValueType, true);
|
||||
|
||||
if (OwnerCacheObject is CacheMember cm && !cm.HasEvaluated)
|
||||
return $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
|
||||
|
||||
if (Value == null) return $"<color=grey>null</color> ({m_richValueType})";
|
||||
|
||||
string label;
|
||||
|
||||
if (ValueType == typeof(TextAsset))
|
||||
if (ValueType == typeof(TextAsset) && Value is TextAsset textAsset)
|
||||
{
|
||||
var textAsset = Value as TextAsset;
|
||||
|
||||
label = textAsset.text;
|
||||
|
||||
if (label.Length > 10)
|
||||
@ -128,8 +131,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
internal GameObject m_UIContent;
|
||||
internal Text m_text;
|
||||
internal GameObject m_subContentParent;
|
||||
|
||||
public void ConstructUI(GameObject parent)
|
||||
public virtual void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
m_UIContent = UIFactory.CreateLabel(parent, TextAnchor.MiddleLeft);
|
||||
var mainLayout = m_UIContent.AddComponent<LayoutElement>();
|
||||
@ -138,8 +142,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
mainLayout.minHeight = 25;
|
||||
m_text = m_UIContent.GetComponent<Text>();
|
||||
|
||||
GetRichTextValue();
|
||||
m_text.text = $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
|
||||
m_subContentParent = subGroup;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -8,19 +8,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
public StaticInspector(Type type) : base(type)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (m_pendingDestroy || InspectorManager.Instance.m_activeInspector != this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// todo
|
||||
// needed?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -158,7 +158,7 @@ namespace UnityExplorer.Inspectors
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
public void RefreshDisplay(bool fast = false)
|
||||
public void RefreshDisplay()
|
||||
{
|
||||
// temp because not doing filtering yet
|
||||
m_membersFiltered = m_allMembers;
|
||||
@ -166,8 +166,6 @@ namespace UnityExplorer.Inspectors
|
||||
var members = m_membersFiltered;
|
||||
m_pageHandler.ListCount = members.Length;
|
||||
|
||||
if (!fast)
|
||||
{
|
||||
// disable current members
|
||||
for (int i = 0; i < m_displayedMembers.Length; i++)
|
||||
{
|
||||
@ -177,7 +175,6 @@ namespace UnityExplorer.Inspectors
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (members.Length < 1)
|
||||
return;
|
||||
@ -188,7 +185,6 @@ namespace UnityExplorer.Inspectors
|
||||
break;
|
||||
|
||||
CacheMember member = members[itemIndex];
|
||||
|
||||
m_displayedMembers[itemIndex - m_pageHandler.StartIndex] = member;
|
||||
member.Enable();
|
||||
}
|
||||
@ -211,7 +207,7 @@ namespace UnityExplorer.Inspectors
|
||||
labelWidth = width;
|
||||
}
|
||||
|
||||
float valueWidth = m_scrollContentRect.rect.width - labelWidth - 10;
|
||||
float valueWidth = m_scrollContentRect.rect.width - labelWidth - 20;
|
||||
|
||||
foreach (var cache in m_displayedMembers)
|
||||
{
|
||||
@ -382,6 +378,7 @@ namespace UnityExplorer.Inspectors
|
||||
var typeLabel = UIFactory.CreateLabel(typeRowObj, TextAnchor.MiddleLeft);
|
||||
var typeLabelText = typeLabel.GetComponent<Text>();
|
||||
typeLabelText.text = "Type:";
|
||||
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
|
||||
typeLabelTextLayout.minWidth = 60;
|
||||
typeLabelTextLayout.flexibleWidth = 0;
|
||||
@ -395,15 +392,40 @@ namespace UnityExplorer.Inspectors
|
||||
typeLabelLayout.flexibleWidth = 5000;
|
||||
|
||||
typeLabelInput.text = UISyntaxHighlight.GetHighlight(m_targetType, true);
|
||||
|
||||
// Helper tools
|
||||
|
||||
if (this is InstanceInspector ii)
|
||||
{
|
||||
ii.ConstructInstanceHelpers(Content);
|
||||
}
|
||||
}
|
||||
|
||||
internal void ConstructFilterArea()
|
||||
{
|
||||
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
|
||||
filterLayout.minHeight = 25;
|
||||
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||
filterGroup.childForceExpandWidth = true;
|
||||
filterGroup.childForceExpandHeight = false;
|
||||
filterGroup.childControlWidth = true;
|
||||
filterGroup.childControlHeight = true;
|
||||
|
||||
// name filter
|
||||
|
||||
|
||||
// todo instance inspector has extra filters
|
||||
|
||||
// todo instance inspector "helper tools"
|
||||
// membertype filter
|
||||
|
||||
|
||||
|
||||
// Instance filters
|
||||
|
||||
if (this is InstanceInspector ii)
|
||||
{
|
||||
ii.ConstructInstanceFilters(filterAreaObj);
|
||||
}
|
||||
}
|
||||
|
||||
internal void ConstructMemberList()
|
||||
|
@ -34,7 +34,7 @@ namespace UnityExplorer.Tests
|
||||
}
|
||||
private static bool m_setOnlyProperty;
|
||||
|
||||
public Texture2D TestTexture = UIManager.MakeSolidTexture(Color.white, 200, 200);
|
||||
public Texture2D TestTexture;
|
||||
public static Sprite TestSprite;
|
||||
|
||||
public static int StaticProperty => 5;
|
||||
@ -48,12 +48,13 @@ namespace UnityExplorer.Tests
|
||||
public TestClass()
|
||||
{
|
||||
#if CPP
|
||||
TestTexture = UIManager.MakeSolidTexture(Color.white, 200, 200);
|
||||
TestTexture.name = "TestTexture";
|
||||
|
||||
//var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
|
||||
//var v2 = Vector2.zero;
|
||||
//var v4 = Vector4.zero;
|
||||
//TestSprite = Sprite.CreateSprite_Injected(TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
|
||||
var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
|
||||
var v2 = Vector2.zero;
|
||||
var v4 = Vector4.zero;
|
||||
TestSprite = Sprite.CreateSprite_Injected(TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
|
||||
|
||||
GameObject.DontDestroyOnLoad(TestTexture);
|
||||
GameObject.DontDestroyOnLoad(TestSprite);
|
||||
|
@ -6,6 +6,8 @@ using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityExplorer.UI.Modules
|
||||
{
|
||||
@ -14,10 +16,14 @@ namespace UnityExplorer.UI.Modules
|
||||
public static DebugConsole Instance { get; private set; }
|
||||
|
||||
public static bool LogUnity { get; set; } = ModConfig.Instance.Log_Unity_Debug;
|
||||
public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
|
||||
|
||||
internal static bool m_savedToDiskChecked;
|
||||
|
||||
public static readonly List<string> AllMessages = new List<string>();
|
||||
public static readonly List<Text> MessageHolders = new List<Text>();
|
||||
|
||||
// logs that occured before the actual UI was ready.
|
||||
internal static readonly List<string> s_preInitMessages = new List<string>();
|
||||
|
||||
private InputField m_textInput;
|
||||
@ -26,9 +32,6 @@ namespace UnityExplorer.UI.Modules
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
//AllMessages = new List<string>();
|
||||
//MessageHolders = new List<Text>();
|
||||
|
||||
ConstructUI(parent);
|
||||
|
||||
string preAppend = "";
|
||||
@ -42,6 +45,37 @@ namespace UnityExplorer.UI.Modules
|
||||
m_textInput.text = preAppend;
|
||||
}
|
||||
|
||||
public static void OnQuit()
|
||||
{
|
||||
if (m_savedToDiskChecked)
|
||||
return;
|
||||
|
||||
m_savedToDiskChecked = true;
|
||||
|
||||
if (!SaveToDisk)
|
||||
return;
|
||||
|
||||
var path = ExplorerCore.EXPLORER_FOLDER + @"\Logs";
|
||||
|
||||
if (!Directory.Exists(path))
|
||||
Directory.CreateDirectory(path);
|
||||
|
||||
// delete oldest log
|
||||
var files = Directory.GetFiles(path);
|
||||
if (files.Length >= 10)
|
||||
{
|
||||
var sorted = files.ToList();
|
||||
// sort by datetime.ToString will put the oldest one first
|
||||
sorted.Sort();
|
||||
File.Delete(sorted[0]);
|
||||
}
|
||||
|
||||
var fileName = "UnityExplorer " + DateTime.Now.ToString("u") + ".txt";
|
||||
fileName = ExplorerCore.RemoveInvalidFilenameChars(fileName);
|
||||
|
||||
File.WriteAllText(path + @"\" + fileName, Instance.m_textInput.text);
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
Log(message, null);
|
||||
@ -99,43 +133,6 @@ namespace UnityExplorer.UI.Modules
|
||||
logAreaLayout.preferredHeight = 190;
|
||||
logAreaLayout.flexibleHeight = 0;
|
||||
|
||||
//var inputObj = UIFactory.CreateInputField(logAreaObj, 14, 0, 1);
|
||||
|
||||
//var mainInputGroup = inputObj.GetComponent<VerticalLayoutGroup>();
|
||||
//mainInputGroup.padding.left = 8;
|
||||
//mainInputGroup.padding.right = 8;
|
||||
//mainInputGroup.padding.top = 5;
|
||||
//mainInputGroup.padding.bottom = 5;
|
||||
|
||||
//var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
//inputLayout.preferredWidth = 500;
|
||||
//inputLayout.flexibleWidth = 9999;
|
||||
|
||||
//var inputImage = inputObj.GetComponent<Image>();
|
||||
//inputImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
|
||||
|
||||
//var scroll = UIFactory.CreateScrollbar(logAreaObj);
|
||||
|
||||
//var scrollLayout = scroll.AddComponent<LayoutElement>();
|
||||
//scrollLayout.preferredWidth = 25;
|
||||
//scrollLayout.flexibleWidth = 0;
|
||||
|
||||
//var scroller = scroll.GetComponent<Scrollbar>();
|
||||
//scroller.direction = Scrollbar.Direction.TopToBottom;
|
||||
//var scrollColors = scroller.colors;
|
||||
//scrollColors.normalColor = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
//scroller.colors = scrollColors;
|
||||
|
||||
//var tmpInput = inputObj.GetComponent<InputField>();
|
||||
//tmpInput.readOnly = true;
|
||||
|
||||
//if (UIManager.ConsoleFont)
|
||||
//{
|
||||
// tmpInput.textComponent.font = UIManager.ConsoleFont;
|
||||
//}
|
||||
|
||||
//tmpInput.readOnly = true;
|
||||
|
||||
var inputScrollerObj = UIFactory.CreateSrollInputField(logAreaObj, out InputFieldScroller inputScroll, 14, new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
inputScroll.inputField.textComponent.font = UIManager.ConsoleFont;
|
||||
@ -260,7 +257,7 @@ namespace UnityExplorer.UI.Modules
|
||||
}
|
||||
|
||||
var unityToggleLayout = unityToggleObj.AddComponent<LayoutElement>();
|
||||
unityToggleLayout.minWidth = 200;
|
||||
unityToggleLayout.minWidth = 170;
|
||||
unityToggleLayout.flexibleWidth = 0;
|
||||
|
||||
var unityToggleRect = unityToggleObj.transform.Find("Background").GetComponent<RectTransform>();
|
||||
@ -268,7 +265,35 @@ namespace UnityExplorer.UI.Modules
|
||||
pos.y = -8;
|
||||
unityToggleRect.localPosition = pos;
|
||||
|
||||
#endregion
|
||||
// // Save to disk button
|
||||
|
||||
// var saveToDiskObj = UIFactory.CreateToggle(bottomBarObj, out Toggle diskToggle, out Text diskToggleText);
|
||||
//#if CPP
|
||||
// diskToggle.onValueChanged.AddListener(new Action<bool>(ToggleDisk));
|
||||
//#else
|
||||
// diskToggle.onValueChanged.AddListener(ToggleDisk);
|
||||
//#endif
|
||||
// diskToggle.isOn = SaveToDisk;
|
||||
// diskToggleText.text = "Save logs to 'Mods\\UnityExplorer\\Logs'?";
|
||||
// diskToggleText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
// void ToggleDisk(bool val)
|
||||
// {
|
||||
// SaveToDisk = val;
|
||||
// ModConfig.Instance.Save_Logs_To_Disk = val;
|
||||
// ModConfig.SaveSettings();
|
||||
// }
|
||||
|
||||
// var diskToggleLayout = saveToDiskObj.AddComponent<LayoutElement>();
|
||||
// diskToggleLayout.minWidth = 340;
|
||||
// diskToggleLayout.flexibleWidth = 0;
|
||||
|
||||
// var saveToDiskRect = saveToDiskObj.transform.Find("Background").GetComponent<RectTransform>();
|
||||
// pos = unityToggleRect.localPosition;
|
||||
// pos.y = -8;
|
||||
// saveToDiskRect.localPosition = pos;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -131,9 +131,9 @@ namespace UnityExplorer.UI
|
||||
|
||||
#region RESIZE
|
||||
|
||||
private const int RESIZE_THICKNESS = 10;
|
||||
private const int RESIZE_THICKNESS = 15;
|
||||
|
||||
private readonly Vector2 minResize = new Vector2(733, 542);
|
||||
private readonly Vector2 minResize = new Vector2(630, 540);
|
||||
|
||||
private bool WasResizing { get; set; }
|
||||
private ResizeTypes m_currentResizeType = ResizeTypes.NONE;
|
||||
@ -339,16 +339,6 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
try
|
||||
{
|
||||
//string path = ExplorerCore.EXPLORER_FOLDER + @"\cursor.png";
|
||||
//byte[] data = File.ReadAllBytes(path);
|
||||
|
||||
//Texture2D tex = new Texture2D(32, 32);
|
||||
//tex.LoadImage(data, false);
|
||||
//UnityEngine.Object.DontDestroyOnLoad(tex);
|
||||
|
||||
//Sprite sprite = UIManager.CreateSprite(tex, new Rect(0, 0, 32, 32));
|
||||
//UnityEngine.Object.DontDestroyOnLoad(sprite);
|
||||
|
||||
var sprite = UIManager.ResizeCursor;
|
||||
|
||||
m_resizeCursorImage = new GameObject("ResizeCursorImage");
|
||||
@ -356,6 +346,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
Image image = m_resizeCursorImage.AddComponent<Image>();
|
||||
image.sprite = sprite;
|
||||
image.material = Graphic.defaultGraphicMaterial;
|
||||
RectTransform rect = image.transform.GetComponent<RectTransform>();
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 32);
|
||||
|
@ -559,7 +559,7 @@ namespace UnityExplorer.UI
|
||||
templateImage.color = new Color(0.15f, 0.15f, 0.15f, 1.0f);
|
||||
|
||||
ScrollRect scrollRect = templateObj.AddComponent<ScrollRect>();
|
||||
scrollRect.scrollSensitivity = 25;
|
||||
scrollRect.scrollSensitivity = 35;
|
||||
scrollRect.content = contentObj.GetComponent<RectTransform>();
|
||||
scrollRect.viewport = viewportObj.GetComponent<RectTransform>();
|
||||
scrollRect.horizontal = false;
|
||||
@ -715,7 +715,7 @@ namespace UnityExplorer.UI
|
||||
scrollRect.vertical = true;
|
||||
scrollRect.verticalScrollbar = hiddenScroll;
|
||||
scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
||||
scrollRect.scrollSensitivity = 25;
|
||||
scrollRect.scrollSensitivity = 35;
|
||||
scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.Permanent;
|
||||
|
||||
|
@ -32,7 +32,11 @@ namespace UnityExplorer.UI
|
||||
var bundle = AssetBundle.LoadFromFile(bundlePath);
|
||||
|
||||
// Fix for games which don't ship with 'UI/Default' shader.
|
||||
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
|
||||
{
|
||||
ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
|
||||
Graphic.defaultGraphicMaterial.shader = bundle.LoadAsset<Shader>("DefaultUI");
|
||||
}
|
||||
|
||||
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
|
||||
|
||||
|
@ -42,7 +42,7 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
|
||||
<!-- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> -->
|
||||
<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
|
||||
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp\</OutputPath>
|
||||
<DefineConstants>CPP,ML</DefineConstants>
|
||||
<IsCpp>true</IsCpp>
|
||||
<IsMelonLoader>true</IsMelonLoader>
|
||||
@ -50,7 +50,7 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\Explorer.MelonLoader.Mono\</OutputPath>
|
||||
<OutputPath>..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
|
||||
<DefineConstants>MONO,ML</DefineConstants>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<IsCpp>false</IsCpp>
|
||||
@ -59,7 +59,7 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
|
||||
<!-- <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> -->
|
||||
<OutputPath>..\Release\Explorer.BepInEx.Il2Cpp\</OutputPath>
|
||||
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
|
||||
<DefineConstants>CPP,BIE</DefineConstants>
|
||||
<IsCpp>true</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
@ -67,7 +67,7 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\Explorer.BepInEx.Mono\</OutputPath>
|
||||
<OutputPath>..\Release\UnityExplorer.BepInEx.Mono\</OutputPath>
|
||||
<DefineConstants>MONO,BIE</DefineConstants>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
|
Loading…
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Reference in New Issue
Block a user