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Fix min resize
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@ -34,7 +34,7 @@ namespace UnityExplorer.UI.Utility
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public GameObject m_resizeCursorObj;
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internal readonly Vector2 minResize = new Vector2(400, 400);
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internal readonly Vector2 minResize = new Vector2(200, 50);
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private bool WasResizing { get; set; }
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private ResizeTypes m_currentResizeType = ResizeTypes.NONE;
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@ -332,21 +332,21 @@ namespace UnityExplorer.UI.Utility
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else if (m_currentResizeType.HasFlag(ResizeTypes.Bottom))
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anchorMin.y -= diffY;
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var prevMin = Panel.anchorMin;
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var prevMax = Panel.anchorMax;
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Panel.anchorMin = new Vector2(anchorMin.x, anchorMin.y);
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Panel.anchorMax = new Vector2(anchorMax.x, anchorMax.y);
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var newWidth = (anchorMax.x - anchorMin.x) * Screen.width;
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var newHeight = (anchorMax.y - anchorMin.y) * Screen.height;
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if (newWidth >= minResize.x)
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if (Panel.rect.width < minResize.x)
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{
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Panel.anchorMin = new Vector2(anchorMin.x, Panel.anchorMin.y);
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Panel.anchorMax = new Vector2(anchorMax.x, Panel.anchorMax.y);
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Panel.anchorMin = new Vector2(prevMin.x, Panel.anchorMin.y);
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Panel.anchorMax = new Vector2(prevMax.x, Panel.anchorMax.y);
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}
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if (newHeight >= minResize.y)
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if (Panel.rect.height < minResize.y)
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{
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Panel.anchorMin = new Vector2(Panel.anchorMin.x, anchorMin.y);
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Panel.anchorMax = new Vector2(Panel.anchorMax.x, anchorMax.y);
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Panel.anchorMin = new Vector2(Panel.anchorMin.x, prevMin.y);
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Panel.anchorMax = new Vector2(Panel.anchorMax.x, prevMax.y);
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}
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}
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