Fix min resize

This commit is contained in:
Sinai 2021-04-16 23:59:41 +10:00
parent 6cd7029ffc
commit c8f3a7f430

View File

@ -34,7 +34,7 @@ namespace UnityExplorer.UI.Utility
public GameObject m_resizeCursorObj;
internal readonly Vector2 minResize = new Vector2(400, 400);
internal readonly Vector2 minResize = new Vector2(200, 50);
private bool WasResizing { get; set; }
private ResizeTypes m_currentResizeType = ResizeTypes.NONE;
@ -332,21 +332,21 @@ namespace UnityExplorer.UI.Utility
else if (m_currentResizeType.HasFlag(ResizeTypes.Bottom))
anchorMin.y -= diffY;
var prevMin = Panel.anchorMin;
var prevMax = Panel.anchorMax;
Panel.anchorMin = new Vector2(anchorMin.x, anchorMin.y);
Panel.anchorMax = new Vector2(anchorMax.x, anchorMax.y);
var newWidth = (anchorMax.x - anchorMin.x) * Screen.width;
var newHeight = (anchorMax.y - anchorMin.y) * Screen.height;
if (newWidth >= minResize.x)
if (Panel.rect.width < minResize.x)
{
Panel.anchorMin = new Vector2(anchorMin.x, Panel.anchorMin.y);
Panel.anchorMax = new Vector2(anchorMax.x, Panel.anchorMax.y);
Panel.anchorMin = new Vector2(prevMin.x, Panel.anchorMin.y);
Panel.anchorMax = new Vector2(prevMax.x, Panel.anchorMax.y);
}
if (newHeight >= minResize.y)
if (Panel.rect.height < minResize.y)
{
Panel.anchorMin = new Vector2(Panel.anchorMin.x, anchorMin.y);
Panel.anchorMax = new Vector2(Panel.anchorMax.x, anchorMax.y);
Panel.anchorMin = new Vector2(Panel.anchorMin.x, prevMin.y);
Panel.anchorMax = new Vector2(Panel.anchorMax.x, prevMax.y);
}
}