mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2024-12-22 17:47:35 +08:00
Cleanup and refactor GameObjectControls
Split into proper classes, cleanup ugly code
This commit is contained in:
parent
b35d6f5787
commit
bd86f09313
@ -18,11 +18,11 @@ namespace UnityExplorer.Inspectors
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{
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public class GameObjectInspector : InspectorBase
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{
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public GameObject GOTarget => Target as GameObject;
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public new GameObject Target => base.Target as GameObject;
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public GameObject Content;
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public GameObjectControls GOControls;
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public GameObjectControls Controls;
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public TransformTree TransformTree;
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private ScrollPool<TransformCell> transformScroll;
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@ -38,10 +38,10 @@ namespace UnityExplorer.Inspectors
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{
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base.OnBorrowedFromPool(target);
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Target = target as GameObject;
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base.Target = target as GameObject;
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GOControls.UpdateGameObjectInfo(true, true);
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GOControls.UpdateTransformControlValues(true);
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Controls.UpdateGameObjectInfo(true, true);
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Controls.TransformControl.UpdateTransformControlValues(true);
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RuntimeHelper.StartCoroutine(InitCoroutine());
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}
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@ -76,9 +76,9 @@ namespace UnityExplorer.Inspectors
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public void OnTransformCellClicked(GameObject newTarget)
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{
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this.Target = newTarget;
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GOControls.UpdateGameObjectInfo(true, true);
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GOControls.UpdateTransformControlValues(true);
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base.Target = newTarget;
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Controls.UpdateGameObjectInfo(true, true);
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Controls.TransformControl.UpdateTransformControlValues(true);
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TransformTree.RefreshData(true, false, true, false);
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UpdateComponents();
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}
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@ -90,21 +90,21 @@ namespace UnityExplorer.Inspectors
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if (!this.IsActive)
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return;
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if (Target.IsNullOrDestroyed(false))
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if (base.Target.IsNullOrDestroyed(false))
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{
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InspectorManager.ReleaseInspector(this);
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return;
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}
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GOControls.UpdateVectorSlider();
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GOControls.UpdateTransformControlValues(false);
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Controls.UpdateVectorSlider();
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Controls.TransformControl.UpdateTransformControlValues(false);
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// Slow update
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if (timeOfLastUpdate.OccuredEarlierThan(1))
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{
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timeOfLastUpdate = Time.realtimeSinceStartup;
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GOControls.UpdateGameObjectInfo(false, false);
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Controls.UpdateGameObjectInfo(false, false);
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TransformTree.RefreshData(true, false, false, false);
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UpdateComponents();
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@ -115,12 +115,12 @@ namespace UnityExplorer.Inspectors
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private IEnumerable<GameObject> GetTransformEntries()
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{
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if (!GOTarget)
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if (!Target)
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return Enumerable.Empty<GameObject>();
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cachedChildren.Clear();
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for (int i = 0; i < GOTarget.transform.childCount; i++)
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cachedChildren.Add(GOTarget.transform.GetChild(i).gameObject);
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for (int i = 0; i < Target.transform.childCount; i++)
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cachedChildren.Add(Target.transform.GetChild(i).gameObject);
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return cachedChildren;
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}
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@ -130,11 +130,11 @@ namespace UnityExplorer.Inspectors
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private readonly List<bool> behaviourEnabledStates = new();
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// ComponentList.GetRootEntriesMethod
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private List<Component> GetComponentEntries() => GOTarget ? componentEntries : Enumerable.Empty<Component>().ToList();
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private List<Component> GetComponentEntries() => Target ? componentEntries : Enumerable.Empty<Component>().ToList();
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public void UpdateComponents()
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{
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if (!GOTarget)
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if (!Target)
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{
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componentEntries.Clear();
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compInstanceIDs.Clear();
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@ -146,8 +146,8 @@ namespace UnityExplorer.Inspectors
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}
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// Check if we actually need to refresh the component cells or not.
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IEnumerable<Component> comps = GOTarget.GetComponents<Component>();
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IEnumerable<Behaviour> behaviours = GOTarget.GetComponents<Behaviour>();
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IEnumerable<Component> comps = Target.GetComponents<Component>();
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IEnumerable<Behaviour> behaviours = Target.GetComponents<Behaviour>();
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bool needRefresh = false;
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@ -231,7 +231,7 @@ namespace UnityExplorer.Inspectors
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private void OnAddChildClicked(string input)
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{
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GameObject newObject = new(input);
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newObject.transform.parent = GOTarget.transform;
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newObject.transform.parent = Target.transform;
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TransformTree.RefreshData(true, false, true, false);
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}
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@ -242,7 +242,7 @@ namespace UnityExplorer.Inspectors
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{
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try
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{
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RuntimeHelper.AddComponent<Component>(GOTarget, type);
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RuntimeHelper.AddComponent<Component>(Target, type);
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UpdateComponents();
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}
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catch (Exception ex)
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@ -270,7 +270,7 @@ namespace UnityExplorer.Inspectors
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(Content, spacing: 3, padTop: 2, padBottom: 2, padLeft: 2, padRight: 2);
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// Construct GO Controls
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GOControls = new GameObjectControls(this);
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Controls = new GameObjectControls(this);
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ConstructLists();
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@ -1,696 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI;
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using UnityExplorer.UI.Panels;
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using UniverseLib;
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using UniverseLib.Input;
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using UniverseLib.UI;
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using UniverseLib.UI.Models;
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using UniverseLib.Utility;
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namespace UnityExplorer.Inspectors
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{
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public class GameObjectControls
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{
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public GameObjectInspector Parent;
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private GameObject GOTarget => Parent.GOTarget;
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// Top info
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private ButtonRef ViewParentButton;
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private InputFieldRef PathInput;
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private InputFieldRef NameInput;
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private Toggle ActiveSelfToggle;
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private Text ActiveSelfText;
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private Toggle IsStaticToggle;
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private InputFieldRef SceneInput;
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private InputFieldRef InstanceIDInput;
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private InputFieldRef TagInput;
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private Dropdown LayerDropdown;
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private Dropdown FlagsDropdown;
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// transform controls
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private TransformControl PositionControl;
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private TransformControl LocalPositionControl;
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private TransformControl RotationControl;
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private TransformControl ScaleControl;
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private VectorSlider currentSlidingVectorControl;
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private float currentVectorValue;
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public GameObjectControls(GameObjectInspector parent)
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{
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this.Parent = parent;
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ConstructTopInfo();
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ConstructTransformControls();
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}
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private void OnCopyClicked()
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{
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ClipboardPanel.Copy(this.GOTarget);
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}
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#region GO Controls
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private string lastGoName;
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private string lastPath;
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private bool lastParentState;
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private int lastSceneHandle;
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private string lastTag;
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private int lastLayer;
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private int lastFlags;
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public void UpdateGameObjectInfo(bool firstUpdate, bool force)
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{
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if (firstUpdate)
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{
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InstanceIDInput.Text = GOTarget.GetInstanceID().ToString();
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}
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if (force || (!NameInput.Component.isFocused && GOTarget.name != lastGoName))
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{
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lastGoName = GOTarget.name;
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Parent.Tab.TabText.text = $"[G] {GOTarget.name}";
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NameInput.Text = GOTarget.name;
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}
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if (force || !PathInput.Component.isFocused)
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{
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string path = GOTarget.transform.GetTransformPath();
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if (path != lastPath)
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{
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lastPath = path;
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PathInput.Text = path;
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}
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}
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if (force || GOTarget.transform.parent != lastParentState)
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{
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lastParentState = GOTarget.transform.parent;
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ViewParentButton.Component.interactable = lastParentState;
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if (lastParentState)
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{
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ViewParentButton.ButtonText.color = Color.white;
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ViewParentButton.ButtonText.text = "◄ View Parent";
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}
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else
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{
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ViewParentButton.ButtonText.color = Color.grey;
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ViewParentButton.ButtonText.text = "No parent";
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}
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}
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if (force || GOTarget.activeSelf != ActiveSelfToggle.isOn)
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{
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ActiveSelfToggle.Set(GOTarget.activeSelf, false);
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ActiveSelfText.color = ActiveSelfToggle.isOn ? Color.green : Color.red;
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}
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if (force || GOTarget.isStatic != IsStaticToggle.isOn)
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{
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IsStaticToggle.Set(GOTarget.isStatic, false);
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}
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if (force || GOTarget.scene.handle != lastSceneHandle)
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{
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lastSceneHandle = GOTarget.scene.handle;
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SceneInput.Text = GOTarget.scene.IsValid() ? GOTarget.scene.name : "None (Asset/Resource)";
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}
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if (force || (!TagInput.Component.isFocused && GOTarget.tag != lastTag))
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{
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lastTag = GOTarget.tag;
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TagInput.Text = lastTag;
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}
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if (force || (GOTarget.layer != lastLayer))
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{
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lastLayer = GOTarget.layer;
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LayerDropdown.value = GOTarget.layer;
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}
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if (force || ((int)GOTarget.hideFlags != lastFlags))
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{
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lastFlags = (int)GOTarget.hideFlags;
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FlagsDropdown.captionText.text = GOTarget.hideFlags.ToString();
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}
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}
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private void OnViewParentClicked()
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{
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if (this.GOTarget && this.GOTarget.transform.parent)
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{
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Parent.OnTransformCellClicked(this.GOTarget.transform.parent.gameObject);
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}
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}
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private void OnPathEndEdit(string input)
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{
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lastPath = input;
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if (string.IsNullOrEmpty(input))
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{
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DoSetParent(null);
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}
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else
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{
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Transform parentToSet = null;
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if (input.EndsWith("/"))
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input = input.Remove(input.Length - 1);
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// try the easy way
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if (GameObject.Find(input) is GameObject found)
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{
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parentToSet = found.transform;
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}
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else
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{
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// look for inactive objects
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string name = input.Split('/').Last();
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UnityEngine.Object[] allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
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List<GameObject> shortList = new();
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foreach (UnityEngine.Object obj in allObjects)
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if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
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foreach (GameObject go in shortList)
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{
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string path = go.transform.GetTransformPath(true);
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if (path.EndsWith("/"))
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path = path.Remove(path.Length - 1);
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if (path == input)
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{
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parentToSet = go.transform;
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break;
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}
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}
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}
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if (parentToSet)
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DoSetParent(parentToSet);
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else
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{
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ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!");
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UpdateGameObjectInfo(false, true);
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}
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}
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}
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private void DoSetParent(Transform transform)
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{
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ExplorerCore.Log($"Setting target's transform parent to: {(transform == null ? "null" : $"'{transform.name}'")}");
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if (GOTarget.GetComponent<RectTransform>())
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GOTarget.transform.SetParent(transform, false);
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else
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GOTarget.transform.parent = transform;
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UpdateGameObjectInfo(false, false);
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UpdateTransformControlValues(false);
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}
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private void OnNameEndEdit(string value)
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{
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GOTarget.name = value;
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UpdateGameObjectInfo(false, true);
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}
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private void OnActiveSelfToggled(bool value)
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{
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GOTarget.SetActive(value);
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UpdateGameObjectInfo(false, true);
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}
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private void OnTagEndEdit(string value)
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{
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try
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{
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GOTarget.tag = value;
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UpdateGameObjectInfo(false, true);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception setting tag! {ex.ReflectionExToString()}");
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}
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}
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private void OnExploreButtonClicked()
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{
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ObjectExplorerPanel panel = UIManager.GetPanel<UI.Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
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panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform);
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}
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private void OnLayerDropdownChanged(int value)
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{
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GOTarget.layer = value;
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UpdateGameObjectInfo(false, true);
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}
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private void OnFlagsDropdownChanged(int value)
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{
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try
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{
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HideFlags enumVal = hideFlagsValues[FlagsDropdown.options[value].text];
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GOTarget.hideFlags = enumVal;
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UpdateGameObjectInfo(false, true);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception setting hideFlags: {ex}");
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}
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}
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private void OnDestroyClicked()
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{
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GameObject.Destroy(this.GOTarget);
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InspectorManager.ReleaseInspector(Parent);
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}
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private void OnInstantiateClicked()
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{
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GameObject clone = GameObject.Instantiate(this.GOTarget);
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InspectorManager.Inspect(clone);
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}
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#endregion
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#region Transform Controls
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private enum TransformType { Position, LocalPosition, Rotation, Scale }
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private class TransformControl
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{
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public TransformType Type;
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public InputFieldRef Input;
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public TransformControl(TransformType type, InputFieldRef input)
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{
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this.Type = type;
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this.Input = input;
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}
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}
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private class VectorSlider
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{
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public int axis;
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public Slider slider;
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public TransformControl parentControl;
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public VectorSlider(int axis, Slider slider, TransformControl parentControl)
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{
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this.axis = axis;
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this.slider = slider;
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this.parentControl = parentControl;
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}
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}
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private Vector3 lastPosValue;
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private Vector3 lastLocalValue;
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private Quaternion lastRotValue;
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private Vector3 lastScaleValue;
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public void UpdateTransformControlValues(bool force)
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{
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Transform transform = GOTarget.transform;
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if (force || (!PositionControl.Input.Component.isFocused && lastPosValue != transform.position))
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{
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PositionControl.Input.Text = ParseUtility.ToStringForInput(transform.position, typeof(Vector3));
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lastPosValue = transform.position;
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}
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if (force || (!LocalPositionControl.Input.Component.isFocused && lastLocalValue != transform.localPosition))
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{
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LocalPositionControl.Input.Text = ParseUtility.ToStringForInput(transform.localPosition, typeof(Vector3));
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lastLocalValue = transform.localPosition;
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}
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if (force || (!RotationControl.Input.Component.isFocused && lastRotValue != transform.localRotation))
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{
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RotationControl.Input.Text = ParseUtility.ToStringForInput(transform.localRotation, typeof(Quaternion));
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lastRotValue = transform.localRotation;
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}
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if (force || (!ScaleControl.Input.Component.isFocused && lastScaleValue != transform.localScale))
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{
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ScaleControl.Input.Text = ParseUtility.ToStringForInput(transform.localScale, typeof(Vector3));
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lastScaleValue = transform.localScale;
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}
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}
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private void OnTransformInputEndEdit(TransformType type, string input)
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{
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switch (type)
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{
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case TransformType.Position:
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{
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if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
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GOTarget.transform.position = (Vector3)boxed;
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}
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break;
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case TransformType.LocalPosition:
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{
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if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
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GOTarget.transform.localPosition = (Vector3)boxed;
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}
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break;
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case TransformType.Rotation:
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{
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if (ParseUtility.TryParse(input, typeof(Quaternion), out object boxed, out _))
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GOTarget.transform.localRotation = (Quaternion)boxed;
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}
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break;
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case TransformType.Scale:
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{
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if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
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GOTarget.transform.localScale = (Vector3)boxed;
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}
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break;
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}
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UpdateTransformControlValues(true);
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}
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private void OnVectorSliderChanged(VectorSlider slider, float value)
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{
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if (value == 0f)
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{
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currentSlidingVectorControl = null;
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}
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else
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{
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currentSlidingVectorControl = slider;
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currentVectorValue = value;
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}
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}
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public void UpdateVectorSlider()
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{
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if (currentSlidingVectorControl == null)
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return;
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if (!InputManager.GetMouseButton(0))
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{
|
||||
currentSlidingVectorControl.slider.value = 0f;
|
||||
currentSlidingVectorControl = null;
|
||||
currentVectorValue = 0f;
|
||||
return;
|
||||
}
|
||||
|
||||
Transform transform = GOTarget.transform;
|
||||
|
||||
Vector3 vector = Vector2.zero;
|
||||
switch (currentSlidingVectorControl.parentControl.Type)
|
||||
{
|
||||
case TransformType.Position:
|
||||
vector = transform.position; break;
|
||||
case TransformType.LocalPosition:
|
||||
vector = transform.localPosition; break;
|
||||
case TransformType.Rotation:
|
||||
vector = transform.eulerAngles; break;
|
||||
case TransformType.Scale:
|
||||
vector = transform.localScale; break;
|
||||
}
|
||||
|
||||
// apply vector value change
|
||||
switch (currentSlidingVectorControl.axis)
|
||||
{
|
||||
case 0:
|
||||
vector.x += currentVectorValue; break;
|
||||
case 1:
|
||||
vector.y += currentVectorValue; break;
|
||||
case 2:
|
||||
vector.z += currentVectorValue; break;
|
||||
}
|
||||
|
||||
// set vector back to transform
|
||||
switch (currentSlidingVectorControl.parentControl.Type)
|
||||
{
|
||||
case TransformType.Position:
|
||||
transform.position = vector; break;
|
||||
case TransformType.LocalPosition:
|
||||
transform.localPosition = vector; break;
|
||||
case TransformType.Rotation:
|
||||
transform.eulerAngles = vector; break;
|
||||
case TransformType.Scale:
|
||||
transform.localScale = vector; break;
|
||||
}
|
||||
|
||||
UpdateTransformControlValues(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region GO Controls UI Construction
|
||||
|
||||
private void ConstructTopInfo()
|
||||
{
|
||||
GameObject topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
|
||||
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
|
||||
topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// first row (parent, path)
|
||||
|
||||
GameObject firstRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(firstRow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
ViewParentButton = UIFactory.CreateButton(firstRow, "ViewParentButton", "◄ View Parent", new Color(0.2f, 0.2f, 0.2f));
|
||||
ViewParentButton.ButtonText.fontSize = 13;
|
||||
UIFactory.SetLayoutElement(ViewParentButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
ViewParentButton.OnClick += OnViewParentClicked;
|
||||
|
||||
this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "...");
|
||||
PathInput.Component.textComponent.color = Color.grey;
|
||||
PathInput.Component.textComponent.fontSize = 14;
|
||||
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
|
||||
|
||||
ButtonRef copyButton = UIFactory.CreateButton(firstRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
copyButton.ButtonText.color = Color.yellow;
|
||||
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
copyButton.OnClick += OnCopyClicked;
|
||||
|
||||
//var pathApplyBtn = UIFactory.CreateButton(firstRow, "PathButton", "Set Parent Path", new Color(0.2f, 0.2f, 0.2f));
|
||||
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
|
||||
|
||||
PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
|
||||
|
||||
// Title and update row
|
||||
|
||||
GameObject titleRow = UIFactory.CreateUIObject("TitleRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleRow, false, false, true, true, 5);
|
||||
|
||||
Text titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), false),
|
||||
TextAnchor.MiddleLeft, fontSize: 17);
|
||||
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 30, minWidth: 100);
|
||||
|
||||
// name
|
||||
|
||||
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
|
||||
NameInput.Component.textComponent.fontSize = 15;
|
||||
NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
|
||||
|
||||
// second row (toggles, instanceID, tag, buttons)
|
||||
|
||||
GameObject secondRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(secondRow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(secondRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// activeSelf
|
||||
GameObject activeToggleObj = UIFactory.CreateToggle(secondRow, "ActiveSelf", out ActiveSelfToggle, out ActiveSelfText);
|
||||
UIFactory.SetLayoutElement(activeToggleObj, minHeight: 25, minWidth: 100);
|
||||
ActiveSelfText.text = "ActiveSelf";
|
||||
ActiveSelfToggle.onValueChanged.AddListener(OnActiveSelfToggled);
|
||||
|
||||
// isStatic
|
||||
GameObject isStaticObj = UIFactory.CreateToggle(secondRow, "IsStatic", out IsStaticToggle, out Text staticText);
|
||||
UIFactory.SetLayoutElement(isStaticObj, minHeight: 25, minWidth: 80);
|
||||
staticText.text = "IsStatic";
|
||||
staticText.color = Color.grey;
|
||||
IsStaticToggle.interactable = false;
|
||||
|
||||
// InstanceID
|
||||
Text instanceIdLabel = UIFactory.CreateLabel(secondRow, "InstanceIDLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(instanceIdLabel.gameObject, minHeight: 25, minWidth: 90);
|
||||
|
||||
InstanceIDInput = UIFactory.CreateInputField(secondRow, "InstanceIDInput", "error");
|
||||
UIFactory.SetLayoutElement(InstanceIDInput.Component.gameObject, minHeight: 25, minWidth: 110);
|
||||
InstanceIDInput.Component.textComponent.color = Color.grey;
|
||||
InstanceIDInput.Component.readOnly = true;
|
||||
|
||||
//Tag
|
||||
Text tagLabel = UIFactory.CreateLabel(secondRow, "TagLabel", "Tag:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(tagLabel.gameObject, minHeight: 25, minWidth: 40);
|
||||
|
||||
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
|
||||
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
TagInput.Component.textComponent.color = Color.white;
|
||||
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
|
||||
|
||||
// Instantiate
|
||||
ButtonRef instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(instantiateBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
instantiateBtn.OnClick += OnInstantiateClicked;
|
||||
|
||||
// Destroy
|
||||
ButtonRef destroyBtn = UIFactory.CreateButton(secondRow, "DestroyBtn", "Destroy", new Color(0.3f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(destroyBtn.Component.gameObject, minHeight: 25, minWidth: 80);
|
||||
destroyBtn.OnClick += OnDestroyClicked;
|
||||
|
||||
// third row (scene, layer, flags)
|
||||
|
||||
GameObject thirdrow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// Inspect in Explorer button
|
||||
ButtonRef explorerBtn = UIFactory.CreateButton(thirdrow, "ExploreBtn", "Show in Explorer", new Color(0.15f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(explorerBtn.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
explorerBtn.ButtonText.fontSize = 12;
|
||||
explorerBtn.OnClick += OnExploreButtonClicked;
|
||||
|
||||
// Scene
|
||||
Text sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
SceneInput = UIFactory.CreateInputField(thirdrow, "SceneInput", "untitled");
|
||||
UIFactory.SetLayoutElement(SceneInput.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
|
||||
SceneInput.Component.readOnly = true;
|
||||
SceneInput.Component.textComponent.color = new Color(0.7f, 0.7f, 0.7f);
|
||||
|
||||
// Layer
|
||||
Text layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
GameObject layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
|
||||
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
if (layerToNames == null)
|
||||
GetLayerNames();
|
||||
foreach (string name in layerToNames)
|
||||
LayerDropdown.options.Add(new Dropdown.OptionData(name));
|
||||
LayerDropdown.value = 0;
|
||||
LayerDropdown.RefreshShownValue();
|
||||
|
||||
// Flags
|
||||
Text flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
GameObject flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
|
||||
if (hideFlagsValues == null)
|
||||
GetHideFlagNames();
|
||||
foreach (string name in hideFlagsValues.Keys)
|
||||
FlagsDropdown.options.Add(new Dropdown.OptionData(name));
|
||||
FlagsDropdown.value = 0;
|
||||
FlagsDropdown.RefreshShownValue();
|
||||
}
|
||||
|
||||
private static List<string> layerToNames;
|
||||
|
||||
private static void GetLayerNames()
|
||||
{
|
||||
layerToNames = new List<string>();
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
string name = RuntimeHelper.LayerToName(i);
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = i.ToString();
|
||||
layerToNames.Add(name);
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, HideFlags> hideFlagsValues;
|
||||
|
||||
private static void GetHideFlagNames()
|
||||
{
|
||||
hideFlagsValues = new Dictionary<string, HideFlags>();
|
||||
|
||||
Array names = Enum.GetValues(typeof(HideFlags));
|
||||
foreach (HideFlags value in names)
|
||||
{
|
||||
hideFlagsValues.Add(value.ToString(), value);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Transform Controls UI Construction
|
||||
|
||||
private void ConstructTransformControls()
|
||||
{
|
||||
GameObject transformGroup = UIFactory.CreateVerticalGroup(Parent.Content, "TransformControls", false, false, true, true, 2,
|
||||
new Vector4(2, 2, 0, 0), new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(transformGroup, minHeight: 100, flexibleWidth: 9999);
|
||||
//transformGroup.SetActive(false);
|
||||
//var groupRect = transformGroup.GetComponent<RectTransform>();
|
||||
//groupRect.anchorMin = new Vector2(0, 1);
|
||||
//groupRect.anchorMax = new Vector2(1, 1);
|
||||
//groupRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 100);
|
||||
|
||||
PositionControl = AddTransformRow(transformGroup, "Position:", TransformType.Position);
|
||||
LocalPositionControl = AddTransformRow(transformGroup, "Local Position:", TransformType.LocalPosition);
|
||||
RotationControl = AddTransformRow(transformGroup, "Rotation:", TransformType.Rotation);
|
||||
ScaleControl = AddTransformRow(transformGroup, "Scale:", TransformType.Scale);
|
||||
}
|
||||
|
||||
private TransformControl AddTransformRow(GameObject transformGroup, string title, TransformType type)
|
||||
{
|
||||
GameObject rowObj = UIFactory.CreateUIObject("Row_" + title, transformGroup);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
Text titleLabel = UIFactory.CreateLabel(rowObj, "PositionLabel", title, TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 25, minWidth: 110);
|
||||
|
||||
InputFieldRef inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
|
||||
inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
|
||||
|
||||
TransformControl control = new(type, inputField);
|
||||
|
||||
AddVectorAxisSlider(rowObj, "X", 0, control);
|
||||
AddVectorAxisSlider(rowObj, "Y", 1, control);
|
||||
AddVectorAxisSlider(rowObj, "Z", 2, control);
|
||||
|
||||
return control;
|
||||
}
|
||||
|
||||
private VectorSlider AddVectorAxisSlider(GameObject parent, string title, int axis, TransformControl control)
|
||||
{
|
||||
Text label = UIFactory.CreateLabel(parent, "Label_" + title, title + ":", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 30);
|
||||
|
||||
GameObject sliderObj = UIFactory.CreateSlider(parent, "Slider_" + title, out Slider slider);
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 120, flexibleWidth: 0);
|
||||
slider.m_FillImage.color = Color.clear;
|
||||
|
||||
slider.minValue = -1;
|
||||
slider.maxValue = 1;
|
||||
VectorSlider sliderControl = new(axis, slider, control);
|
||||
|
||||
slider.onValueChanged.AddListener((float val) =>
|
||||
{
|
||||
OnVectorSliderChanged(sliderControl, val);
|
||||
});
|
||||
|
||||
return sliderControl;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
67
src/UI/Widgets/GameObjects/AxisControl.cs
Normal file
67
src/UI/Widgets/GameObjects/AxisControl.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
// Handles the slider and +/- buttons for a specific axis of a transform property.
|
||||
|
||||
public class AxisControl
|
||||
{
|
||||
public readonly Vector3Control parent;
|
||||
|
||||
public readonly int axis;
|
||||
public readonly Slider slider;
|
||||
|
||||
public AxisControl(int axis, Slider slider, Vector3Control parentControl)
|
||||
{
|
||||
this.parent = parentControl;
|
||||
this.axis = axis;
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
void OnVectorSliderChanged(float value)
|
||||
{
|
||||
parent.Owner.CurrentSlidingAxisControl = value == 0f ? null : this;
|
||||
}
|
||||
|
||||
void OnVectorMinusClicked()
|
||||
{
|
||||
parent.Owner.AxisControlOperation(-this.parent.Increment, this.parent, this.axis);
|
||||
}
|
||||
|
||||
void OnVectorPlusClicked()
|
||||
{
|
||||
parent.Owner.AxisControlOperation(this.parent.Increment, this.parent, this.axis);
|
||||
}
|
||||
|
||||
public static AxisControl Create(GameObject parent, string title, int axis, Vector3Control owner)
|
||||
{
|
||||
Text label = UIFactory.CreateLabel(parent, $"Label_{title}", $"{title}:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 30);
|
||||
|
||||
GameObject sliderObj = UIFactory.CreateSlider(parent, $"Slider_{title}", out Slider slider);
|
||||
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 75, flexibleWidth: 0);
|
||||
slider.m_FillImage.color = Color.clear;
|
||||
|
||||
slider.minValue = -0.1f;
|
||||
slider.maxValue = 0.1f;
|
||||
|
||||
AxisControl sliderControl = new(axis, slider, owner);
|
||||
|
||||
slider.onValueChanged.AddListener(sliderControl.OnVectorSliderChanged);
|
||||
|
||||
ButtonRef minusButton = UIFactory.CreateButton(parent, "MinusIncrementButton", "-");
|
||||
UIFactory.SetLayoutElement(minusButton.GameObject, minWidth: 20, flexibleWidth: 0, minHeight: 25);
|
||||
minusButton.OnClick += sliderControl.OnVectorMinusClicked;
|
||||
|
||||
ButtonRef plusButton = UIFactory.CreateButton(parent, "PlusIncrementButton", "+");
|
||||
UIFactory.SetLayoutElement(plusButton.GameObject, minWidth: 20, flexibleWidth: 0, minHeight: 25);
|
||||
plusButton.OnClick += sliderControl.OnVectorPlusClicked;
|
||||
|
||||
return sliderControl;
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@ using UniverseLib.UI.Models;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class ComponentCell : ButtonCell
|
||||
{
|
@ -1,12 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI.Widgets.ButtonList;
|
||||
using UniverseLib.UI.Widgets.ScrollView;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class ComponentList : ButtonListHandler<Component, ComponentCell>
|
||||
{
|
35
src/UI/Widgets/GameObjects/GameObjectControls.cs
Normal file
35
src/UI/Widgets/GameObjects/GameObjectControls.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
// The base wrapper to hold a reference to the parent Inspector and the GameObjectInfo and TransformControls widgets.
|
||||
|
||||
public class GameObjectControls
|
||||
{
|
||||
public GameObjectInspector Parent { get; }
|
||||
public GameObject Target => Parent.Target;
|
||||
|
||||
public GameObjectInfoPanel GameObjectInfo { get; }
|
||||
|
||||
public TransformControls TransformControl { get; }
|
||||
|
||||
public GameObjectControls(GameObjectInspector parent)
|
||||
{
|
||||
this.Parent = parent;
|
||||
|
||||
this.GameObjectInfo = new(this);
|
||||
this.TransformControl = new(this);
|
||||
}
|
||||
|
||||
public void UpdateGameObjectInfo(bool firstUpdate, bool force)
|
||||
{
|
||||
GameObjectInfo.UpdateGameObjectInfo(firstUpdate, force);
|
||||
}
|
||||
|
||||
public void UpdateVectorSlider()
|
||||
{
|
||||
TransformControl.UpdateVectorSlider();
|
||||
}
|
||||
}
|
||||
}
|
450
src/UI/Widgets/GameObjects/GameObjectInfoPanel.cs
Normal file
450
src/UI/Widgets/GameObjects/GameObjectInfoPanel.cs
Normal file
@ -0,0 +1,450 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Panels;
|
||||
using UniverseLib;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public class GameObjectInfoPanel
|
||||
{
|
||||
public GameObjectControls Owner { get; }
|
||||
GameObject Target => Owner.Target;
|
||||
|
||||
string lastGoName;
|
||||
string lastPath;
|
||||
bool lastParentState;
|
||||
int lastSceneHandle;
|
||||
string lastTag;
|
||||
int lastLayer;
|
||||
int lastFlags;
|
||||
|
||||
ButtonRef ViewParentButton;
|
||||
InputFieldRef PathInput;
|
||||
|
||||
InputFieldRef NameInput;
|
||||
Toggle ActiveSelfToggle;
|
||||
Text ActiveSelfText;
|
||||
Toggle IsStaticToggle;
|
||||
|
||||
InputFieldRef SceneInput;
|
||||
InputFieldRef InstanceIDInput;
|
||||
InputFieldRef TagInput;
|
||||
|
||||
Dropdown LayerDropdown;
|
||||
Dropdown FlagsDropdown;
|
||||
|
||||
public GameObjectInfoPanel(GameObjectControls owner)
|
||||
{
|
||||
this.Owner = owner;
|
||||
Create();
|
||||
}
|
||||
|
||||
public void UpdateGameObjectInfo(bool firstUpdate, bool force)
|
||||
{
|
||||
if (firstUpdate)
|
||||
{
|
||||
InstanceIDInput.Text = Target.GetInstanceID().ToString();
|
||||
}
|
||||
|
||||
if (force || (!NameInput.Component.isFocused && Target.name != lastGoName))
|
||||
{
|
||||
lastGoName = Target.name;
|
||||
Owner.Parent.Tab.TabText.text = $"[G] {Target.name}";
|
||||
NameInput.Text = Target.name;
|
||||
}
|
||||
|
||||
if (force || !PathInput.Component.isFocused)
|
||||
{
|
||||
string path = Target.transform.GetTransformPath();
|
||||
if (path != lastPath)
|
||||
{
|
||||
lastPath = path;
|
||||
PathInput.Text = path;
|
||||
}
|
||||
}
|
||||
|
||||
if (force || Target.transform.parent != lastParentState)
|
||||
{
|
||||
lastParentState = Target.transform.parent;
|
||||
ViewParentButton.Component.interactable = lastParentState;
|
||||
if (lastParentState)
|
||||
{
|
||||
ViewParentButton.ButtonText.color = Color.white;
|
||||
ViewParentButton.ButtonText.text = "◄ View Parent";
|
||||
}
|
||||
else
|
||||
{
|
||||
ViewParentButton.ButtonText.color = Color.grey;
|
||||
ViewParentButton.ButtonText.text = "No parent";
|
||||
}
|
||||
}
|
||||
|
||||
if (force || Target.activeSelf != ActiveSelfToggle.isOn)
|
||||
{
|
||||
ActiveSelfToggle.Set(Target.activeSelf, false);
|
||||
ActiveSelfText.color = ActiveSelfToggle.isOn ? Color.green : Color.red;
|
||||
}
|
||||
|
||||
if (force || Target.isStatic != IsStaticToggle.isOn)
|
||||
{
|
||||
IsStaticToggle.Set(Target.isStatic, false);
|
||||
}
|
||||
|
||||
if (force || Target.scene.handle != lastSceneHandle)
|
||||
{
|
||||
lastSceneHandle = Target.scene.handle;
|
||||
SceneInput.Text = Target.scene.IsValid() ? Target.scene.name : "None (Asset/Resource)";
|
||||
}
|
||||
|
||||
if (force || (!TagInput.Component.isFocused && Target.tag != lastTag))
|
||||
{
|
||||
lastTag = Target.tag;
|
||||
TagInput.Text = lastTag;
|
||||
}
|
||||
|
||||
if (force || (Target.layer != lastLayer))
|
||||
{
|
||||
lastLayer = Target.layer;
|
||||
LayerDropdown.value = Target.layer;
|
||||
}
|
||||
|
||||
if (force || ((int)Target.hideFlags != lastFlags))
|
||||
{
|
||||
lastFlags = (int)Target.hideFlags;
|
||||
FlagsDropdown.captionText.text = Target.hideFlags.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
void DoSetParent(Transform transform)
|
||||
{
|
||||
ExplorerCore.Log($"Setting target's transform parent to: {(transform == null ? "null" : $"'{transform.name}'")}");
|
||||
|
||||
if (Target.GetComponent<RectTransform>())
|
||||
Target.transform.SetParent(transform, false);
|
||||
else
|
||||
Target.transform.parent = transform;
|
||||
|
||||
UpdateGameObjectInfo(false, false);
|
||||
|
||||
Owner.TransformControl.UpdateTransformControlValues(false);
|
||||
}
|
||||
|
||||
|
||||
#region UI event listeners
|
||||
|
||||
void OnViewParentClicked()
|
||||
{
|
||||
if (this.Target && this.Target.transform.parent)
|
||||
{
|
||||
Owner.Parent.OnTransformCellClicked(this.Target.transform.parent.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void OnPathEndEdit(string input)
|
||||
{
|
||||
lastPath = input;
|
||||
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
DoSetParent(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
Transform parentToSet = null;
|
||||
|
||||
if (input.EndsWith("/"))
|
||||
input = input.Remove(input.Length - 1);
|
||||
|
||||
// try the easy way
|
||||
if (GameObject.Find(input) is GameObject found)
|
||||
{
|
||||
parentToSet = found.transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
// look for inactive objects
|
||||
string name = input.Split('/').Last();
|
||||
UnityEngine.Object[] allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
|
||||
List<GameObject> shortList = new();
|
||||
foreach (UnityEngine.Object obj in allObjects)
|
||||
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
|
||||
foreach (GameObject go in shortList)
|
||||
{
|
||||
string path = go.transform.GetTransformPath(true);
|
||||
if (path.EndsWith("/"))
|
||||
path = path.Remove(path.Length - 1);
|
||||
if (path == input)
|
||||
{
|
||||
parentToSet = go.transform;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (parentToSet)
|
||||
DoSetParent(parentToSet);
|
||||
else
|
||||
{
|
||||
ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!");
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OnNameEndEdit(string value)
|
||||
{
|
||||
Target.name = value;
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
|
||||
void OnCopyClicked()
|
||||
{
|
||||
ClipboardPanel.Copy(this.Target);
|
||||
}
|
||||
|
||||
void OnActiveSelfToggled(bool value)
|
||||
{
|
||||
Target.SetActive(value);
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
|
||||
void OnTagEndEdit(string value)
|
||||
{
|
||||
try
|
||||
{
|
||||
Target.tag = value;
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting tag! {ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
void OnExploreButtonClicked()
|
||||
{
|
||||
ObjectExplorerPanel panel = UIManager.GetPanel<ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
|
||||
panel.SceneExplorer.JumpToTransform(this.Owner.Parent.Target.transform);
|
||||
}
|
||||
|
||||
void OnLayerDropdownChanged(int value)
|
||||
{
|
||||
Target.layer = value;
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
|
||||
void OnFlagsDropdownChanged(int value)
|
||||
{
|
||||
try
|
||||
{
|
||||
HideFlags enumVal = hideFlagsValues[FlagsDropdown.options[value].text];
|
||||
Target.hideFlags = enumVal;
|
||||
|
||||
UpdateGameObjectInfo(false, true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting hideFlags: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroyClicked()
|
||||
{
|
||||
GameObject.Destroy(this.Target);
|
||||
InspectorManager.ReleaseInspector(Owner.Parent);
|
||||
}
|
||||
|
||||
void OnInstantiateClicked()
|
||||
{
|
||||
GameObject clone = GameObject.Instantiate(this.Target);
|
||||
InspectorManager.Inspect(clone);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region UI Construction
|
||||
|
||||
public void Create()
|
||||
{
|
||||
GameObject topInfoHolder = UIFactory.CreateVerticalGroup(Owner.Parent.Content, "TopInfoHolder", false, false, true, true, 3,
|
||||
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
|
||||
topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// first row (parent, path)
|
||||
|
||||
GameObject firstRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(firstRow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
ViewParentButton = UIFactory.CreateButton(firstRow, "ViewParentButton", "◄ View Parent", new Color(0.2f, 0.2f, 0.2f));
|
||||
ViewParentButton.ButtonText.fontSize = 13;
|
||||
UIFactory.SetLayoutElement(ViewParentButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
ViewParentButton.OnClick += OnViewParentClicked;
|
||||
|
||||
this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "...");
|
||||
PathInput.Component.textComponent.color = Color.grey;
|
||||
PathInput.Component.textComponent.fontSize = 14;
|
||||
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
|
||||
|
||||
ButtonRef copyButton = UIFactory.CreateButton(firstRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
|
||||
copyButton.ButtonText.color = Color.yellow;
|
||||
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
copyButton.OnClick += OnCopyClicked;
|
||||
|
||||
PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
|
||||
|
||||
// Title and update row
|
||||
|
||||
GameObject titleRow = UIFactory.CreateUIObject("TitleRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleRow, false, false, true, true, 5);
|
||||
|
||||
Text titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), false),
|
||||
TextAnchor.MiddleLeft, fontSize: 17);
|
||||
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 30, minWidth: 100);
|
||||
|
||||
// name
|
||||
|
||||
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
|
||||
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
|
||||
NameInput.Component.textComponent.fontSize = 15;
|
||||
NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
|
||||
|
||||
// second row (toggles, instanceID, tag, buttons)
|
||||
|
||||
GameObject secondRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(secondRow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(secondRow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// activeSelf
|
||||
GameObject activeToggleObj = UIFactory.CreateToggle(secondRow, "ActiveSelf", out ActiveSelfToggle, out ActiveSelfText);
|
||||
UIFactory.SetLayoutElement(activeToggleObj, minHeight: 25, minWidth: 100);
|
||||
ActiveSelfText.text = "ActiveSelf";
|
||||
ActiveSelfToggle.onValueChanged.AddListener(OnActiveSelfToggled);
|
||||
|
||||
// isStatic
|
||||
GameObject isStaticObj = UIFactory.CreateToggle(secondRow, "IsStatic", out IsStaticToggle, out Text staticText);
|
||||
UIFactory.SetLayoutElement(isStaticObj, minHeight: 25, minWidth: 80);
|
||||
staticText.text = "IsStatic";
|
||||
staticText.color = Color.grey;
|
||||
IsStaticToggle.interactable = false;
|
||||
|
||||
// InstanceID
|
||||
Text instanceIdLabel = UIFactory.CreateLabel(secondRow, "InstanceIDLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(instanceIdLabel.gameObject, minHeight: 25, minWidth: 90);
|
||||
|
||||
InstanceIDInput = UIFactory.CreateInputField(secondRow, "InstanceIDInput", "error");
|
||||
UIFactory.SetLayoutElement(InstanceIDInput.Component.gameObject, minHeight: 25, minWidth: 110);
|
||||
InstanceIDInput.Component.textComponent.color = Color.grey;
|
||||
InstanceIDInput.Component.readOnly = true;
|
||||
|
||||
//Tag
|
||||
Text tagLabel = UIFactory.CreateLabel(secondRow, "TagLabel", "Tag:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(tagLabel.gameObject, minHeight: 25, minWidth: 40);
|
||||
|
||||
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
|
||||
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
TagInput.Component.textComponent.color = Color.white;
|
||||
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
|
||||
|
||||
// Instantiate
|
||||
ButtonRef instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(instantiateBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
instantiateBtn.OnClick += OnInstantiateClicked;
|
||||
|
||||
// Destroy
|
||||
ButtonRef destroyBtn = UIFactory.CreateButton(secondRow, "DestroyBtn", "Destroy", new Color(0.3f, 0.2f, 0.2f));
|
||||
UIFactory.SetLayoutElement(destroyBtn.Component.gameObject, minHeight: 25, minWidth: 80);
|
||||
destroyBtn.OnClick += OnDestroyClicked;
|
||||
|
||||
// third row (scene, layer, flags)
|
||||
|
||||
GameObject thirdrow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
// Inspect in Explorer button
|
||||
ButtonRef explorerBtn = UIFactory.CreateButton(thirdrow, "ExploreBtn", "Show in Explorer", new Color(0.15f, 0.15f, 0.15f));
|
||||
UIFactory.SetLayoutElement(explorerBtn.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
explorerBtn.ButtonText.fontSize = 12;
|
||||
explorerBtn.OnClick += OnExploreButtonClicked;
|
||||
|
||||
// Scene
|
||||
Text sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
SceneInput = UIFactory.CreateInputField(thirdrow, "SceneInput", "untitled");
|
||||
UIFactory.SetLayoutElement(SceneInput.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
|
||||
SceneInput.Component.readOnly = true;
|
||||
SceneInput.Component.textComponent.color = new Color(0.7f, 0.7f, 0.7f);
|
||||
|
||||
// Layer
|
||||
Text layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
GameObject layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
|
||||
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
|
||||
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
if (layerToNames == null)
|
||||
GetLayerNames();
|
||||
foreach (string name in layerToNames)
|
||||
LayerDropdown.options.Add(new Dropdown.OptionData(name));
|
||||
LayerDropdown.value = 0;
|
||||
LayerDropdown.RefreshShownValue();
|
||||
|
||||
// Flags
|
||||
Text flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
GameObject flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
|
||||
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
|
||||
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
|
||||
if (hideFlagsValues == null)
|
||||
GetHideFlagNames();
|
||||
foreach (string name in hideFlagsValues.Keys)
|
||||
FlagsDropdown.options.Add(new Dropdown.OptionData(name));
|
||||
FlagsDropdown.value = 0;
|
||||
FlagsDropdown.RefreshShownValue();
|
||||
}
|
||||
|
||||
private static List<string> layerToNames;
|
||||
|
||||
private static void GetLayerNames()
|
||||
{
|
||||
layerToNames = new List<string>();
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
string name = RuntimeHelper.LayerToName(i);
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = i.ToString();
|
||||
layerToNames.Add(name);
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, HideFlags> hideFlagsValues;
|
||||
|
||||
private static void GetHideFlagNames()
|
||||
{
|
||||
hideFlagsValues = new Dictionary<string, HideFlags>();
|
||||
|
||||
Array names = Enum.GetValues(typeof(HideFlags));
|
||||
foreach (HideFlags value in names)
|
||||
{
|
||||
hideFlagsValues.Add(value.ToString(), value);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
111
src/UI/Widgets/GameObjects/TransformControls.cs
Normal file
111
src/UI/Widgets/GameObjects/TransformControls.cs
Normal file
@ -0,0 +1,111 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.Input;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
// Handles axis change operations and holds references to the Vector3Controls for each transform property
|
||||
|
||||
public class TransformControls
|
||||
{
|
||||
public GameObjectControls Owner { get; }
|
||||
GameObject Target => Owner.Target;
|
||||
|
||||
public AxisControl CurrentSlidingAxisControl { get; set; }
|
||||
|
||||
Vector3Control PositionControl;
|
||||
Vector3Control LocalPositionControl;
|
||||
Vector3Control RotationControl;
|
||||
Vector3Control ScaleControl;
|
||||
|
||||
public TransformControls(GameObjectControls owner)
|
||||
{
|
||||
this.Owner = owner;
|
||||
Create();
|
||||
}
|
||||
|
||||
public void UpdateTransformControlValues(bool force)
|
||||
{
|
||||
PositionControl.Update(force);
|
||||
LocalPositionControl.Update(force);
|
||||
RotationControl.Update(force);
|
||||
ScaleControl.Update(force);
|
||||
}
|
||||
|
||||
public void UpdateVectorSlider()
|
||||
{
|
||||
AxisControl control = CurrentSlidingAxisControl;
|
||||
|
||||
if (control == null)
|
||||
return;
|
||||
|
||||
if (!InputManager.GetMouseButton(0))
|
||||
{
|
||||
control.slider.value = 0f;
|
||||
control = null;
|
||||
return;
|
||||
}
|
||||
|
||||
AxisControlOperation(control.slider.value, control.parent, control.axis);
|
||||
}
|
||||
|
||||
public void AxisControlOperation(float value, Vector3Control parent, int axis)
|
||||
{
|
||||
Transform transform = Target.transform;
|
||||
|
||||
Vector3 vector = parent.Type switch
|
||||
{
|
||||
TransformType.Position => transform.position,
|
||||
TransformType.LocalPosition => transform.localPosition,
|
||||
TransformType.Rotation => transform.localEulerAngles,
|
||||
TransformType.Scale => transform.localScale,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
|
||||
// apply vector value change
|
||||
switch (axis)
|
||||
{
|
||||
case 0:
|
||||
vector.x += value; break;
|
||||
case 1:
|
||||
vector.y += value; break;
|
||||
case 2:
|
||||
vector.z += value; break;
|
||||
}
|
||||
|
||||
// set vector back to transform
|
||||
switch (parent.Type)
|
||||
{
|
||||
case TransformType.Position:
|
||||
transform.position = vector; break;
|
||||
case TransformType.LocalPosition:
|
||||
transform.localPosition = vector; break;
|
||||
case TransformType.Rotation:
|
||||
transform.localEulerAngles = vector; break;
|
||||
case TransformType.Scale:
|
||||
transform.localScale = vector; break;
|
||||
}
|
||||
|
||||
UpdateTransformControlValues(false);
|
||||
}
|
||||
|
||||
public void Create()
|
||||
{
|
||||
GameObject transformGroup = UIFactory.CreateVerticalGroup(Owner.Parent.Content, "TransformControls", false, false, true, true, 2,
|
||||
new Vector4(2, 2, 0, 0), new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(transformGroup, minHeight: 100, flexibleWidth: 9999);
|
||||
|
||||
PositionControl = Vector3Control.Create(this, transformGroup, "Position:", TransformType.Position);
|
||||
LocalPositionControl = Vector3Control.Create(this, transformGroup, "Local Position:", TransformType.LocalPosition);
|
||||
RotationControl = Vector3Control.Create(this, transformGroup, "Rotation:", TransformType.Rotation);
|
||||
ScaleControl = Vector3Control.Create(this, transformGroup, "Scale:", TransformType.Scale);
|
||||
}
|
||||
}
|
||||
}
|
4
src/UI/Widgets/GameObjects/TransformType.cs
Normal file
4
src/UI/Widgets/GameObjects/TransformType.cs
Normal file
@ -0,0 +1,4 @@
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
public enum TransformType { Position, LocalPosition, Rotation, Scale }
|
||||
}
|
130
src/UI/Widgets/GameObjects/Vector3Control.cs
Normal file
130
src/UI/Widgets/GameObjects/Vector3Control.cs
Normal file
@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UniverseLib.UI;
|
||||
using UniverseLib.UI.Models;
|
||||
using UniverseLib.Utility;
|
||||
|
||||
namespace UnityExplorer.UI.Widgets
|
||||
{
|
||||
// Controls a Vector3 property of a Transform, and holds references to each AxisControl for X/Y/Z.
|
||||
|
||||
public class Vector3Control
|
||||
{
|
||||
public TransformControls Owner { get; }
|
||||
public GameObject Target => Owner.Owner.Target;
|
||||
public Transform Transform => Target.transform;
|
||||
public TransformType Type { get; }
|
||||
|
||||
public InputFieldRef MainInput { get; }
|
||||
|
||||
public AxisControl[] AxisControls { get; } = new AxisControl[3];
|
||||
|
||||
public InputFieldRef IncrementInput { get; set; }
|
||||
public float Increment { get; set; } = 0.1f;
|
||||
|
||||
Vector3 lastValue;
|
||||
|
||||
Vector3 CurrentValue => Type switch
|
||||
{
|
||||
TransformType.Position => Transform.position,
|
||||
TransformType.LocalPosition => Transform.localPosition,
|
||||
TransformType.Rotation => Transform.localEulerAngles,
|
||||
TransformType.Scale => Transform.localScale,
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
|
||||
public Vector3Control(TransformControls owner, TransformType type, InputFieldRef input)
|
||||
{
|
||||
this.Owner = owner;
|
||||
this.Type = type;
|
||||
this.MainInput = input;
|
||||
}
|
||||
|
||||
public void Update(bool force)
|
||||
{
|
||||
Vector3 currValue = CurrentValue;
|
||||
if (force || (!MainInput.Component.isFocused && !lastValue.Equals(currValue)))
|
||||
{
|
||||
MainInput.Text = ParseUtility.ToStringForInput<Vector3>(currValue);
|
||||
lastValue = currValue;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTransformInputEndEdit(TransformType type, string input)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TransformType.Position:
|
||||
{
|
||||
if (ParseUtility.TryParse(input, out Vector3 val, out _))
|
||||
Target.transform.position = val;
|
||||
}
|
||||
break;
|
||||
case TransformType.LocalPosition:
|
||||
{
|
||||
if (ParseUtility.TryParse(input, out Vector3 val, out _))
|
||||
Target.transform.localPosition = val;
|
||||
}
|
||||
break;
|
||||
case TransformType.Rotation:
|
||||
{
|
||||
if (ParseUtility.TryParse(input, out Vector3 val, out _))
|
||||
Target.transform.localEulerAngles = val;
|
||||
}
|
||||
break;
|
||||
case TransformType.Scale:
|
||||
{
|
||||
if (ParseUtility.TryParse(input, out Vector3 val, out _))
|
||||
Target.transform.localScale = val;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Owner.UpdateTransformControlValues(true);
|
||||
}
|
||||
|
||||
void IncrementInput_OnEndEdit(string value)
|
||||
{
|
||||
if (!ParseUtility.TryParse(value, out float increment, out _))
|
||||
IncrementInput.Text = ParseUtility.ToStringForInput<float>(Increment);
|
||||
else
|
||||
{
|
||||
Increment = increment;
|
||||
foreach (AxisControl slider in AxisControls)
|
||||
{
|
||||
slider.slider.minValue = -increment;
|
||||
slider.slider.maxValue = increment;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector3Control Create(TransformControls owner, GameObject transformGroup, string title, TransformType type)
|
||||
{
|
||||
GameObject rowObj = UIFactory.CreateUIObject($"Row_{title}", transformGroup);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 0, 0, 0, 0, default);
|
||||
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 9999);
|
||||
|
||||
Text titleLabel = UIFactory.CreateLabel(rowObj, "PositionLabel", title, TextAnchor.MiddleRight, Color.grey);
|
||||
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 25, minWidth: 110);
|
||||
|
||||
InputFieldRef inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
|
||||
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
|
||||
|
||||
Vector3Control control = new(owner, type, inputField);
|
||||
|
||||
inputField.Component.GetOnEndEdit().AddListener((string value) => { control.OnTransformInputEndEdit(type, value); });
|
||||
|
||||
control.AxisControls[0] = AxisControl.Create(rowObj, "X", 0, control);
|
||||
control.AxisControls[1] = AxisControl.Create(rowObj, "Y", 1, control);
|
||||
control.AxisControls[2] = AxisControl.Create(rowObj, "Z", 2, control);
|
||||
|
||||
control.IncrementInput = UIFactory.CreateInputField(rowObj, "IncrementInput", "...");
|
||||
control.IncrementInput.Text = "0.1";
|
||||
UIFactory.SetLayoutElement(control.IncrementInput.GameObject, minWidth: 30, flexibleWidth: 0, minHeight: 25);
|
||||
control.IncrementInput.Component.GetOnEndEdit().AddListener(control.IncrementInput_OnEndEdit);
|
||||
|
||||
return control;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user