Cleanup and refactor GameObjectControls

Split into proper classes, cleanup ugly code
This commit is contained in:
Sinai 2022-04-30 20:32:31 +10:00
parent b35d6f5787
commit bd86f09313
10 changed files with 822 additions and 720 deletions

View File

@ -18,11 +18,11 @@ namespace UnityExplorer.Inspectors
{
public class GameObjectInspector : InspectorBase
{
public GameObject GOTarget => Target as GameObject;
public new GameObject Target => base.Target as GameObject;
public GameObject Content;
public GameObjectControls GOControls;
public GameObjectControls Controls;
public TransformTree TransformTree;
private ScrollPool<TransformCell> transformScroll;
@ -38,10 +38,10 @@ namespace UnityExplorer.Inspectors
{
base.OnBorrowedFromPool(target);
Target = target as GameObject;
base.Target = target as GameObject;
GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true);
Controls.UpdateGameObjectInfo(true, true);
Controls.TransformControl.UpdateTransformControlValues(true);
RuntimeHelper.StartCoroutine(InitCoroutine());
}
@ -76,9 +76,9 @@ namespace UnityExplorer.Inspectors
public void OnTransformCellClicked(GameObject newTarget)
{
this.Target = newTarget;
GOControls.UpdateGameObjectInfo(true, true);
GOControls.UpdateTransformControlValues(true);
base.Target = newTarget;
Controls.UpdateGameObjectInfo(true, true);
Controls.TransformControl.UpdateTransformControlValues(true);
TransformTree.RefreshData(true, false, true, false);
UpdateComponents();
}
@ -90,21 +90,21 @@ namespace UnityExplorer.Inspectors
if (!this.IsActive)
return;
if (Target.IsNullOrDestroyed(false))
if (base.Target.IsNullOrDestroyed(false))
{
InspectorManager.ReleaseInspector(this);
return;
}
GOControls.UpdateVectorSlider();
GOControls.UpdateTransformControlValues(false);
Controls.UpdateVectorSlider();
Controls.TransformControl.UpdateTransformControlValues(false);
// Slow update
if (timeOfLastUpdate.OccuredEarlierThan(1))
{
timeOfLastUpdate = Time.realtimeSinceStartup;
GOControls.UpdateGameObjectInfo(false, false);
Controls.UpdateGameObjectInfo(false, false);
TransformTree.RefreshData(true, false, false, false);
UpdateComponents();
@ -115,12 +115,12 @@ namespace UnityExplorer.Inspectors
private IEnumerable<GameObject> GetTransformEntries()
{
if (!GOTarget)
if (!Target)
return Enumerable.Empty<GameObject>();
cachedChildren.Clear();
for (int i = 0; i < GOTarget.transform.childCount; i++)
cachedChildren.Add(GOTarget.transform.GetChild(i).gameObject);
for (int i = 0; i < Target.transform.childCount; i++)
cachedChildren.Add(Target.transform.GetChild(i).gameObject);
return cachedChildren;
}
@ -130,11 +130,11 @@ namespace UnityExplorer.Inspectors
private readonly List<bool> behaviourEnabledStates = new();
// ComponentList.GetRootEntriesMethod
private List<Component> GetComponentEntries() => GOTarget ? componentEntries : Enumerable.Empty<Component>().ToList();
private List<Component> GetComponentEntries() => Target ? componentEntries : Enumerable.Empty<Component>().ToList();
public void UpdateComponents()
{
if (!GOTarget)
if (!Target)
{
componentEntries.Clear();
compInstanceIDs.Clear();
@ -146,8 +146,8 @@ namespace UnityExplorer.Inspectors
}
// Check if we actually need to refresh the component cells or not.
IEnumerable<Component> comps = GOTarget.GetComponents<Component>();
IEnumerable<Behaviour> behaviours = GOTarget.GetComponents<Behaviour>();
IEnumerable<Component> comps = Target.GetComponents<Component>();
IEnumerable<Behaviour> behaviours = Target.GetComponents<Behaviour>();
bool needRefresh = false;
@ -231,7 +231,7 @@ namespace UnityExplorer.Inspectors
private void OnAddChildClicked(string input)
{
GameObject newObject = new(input);
newObject.transform.parent = GOTarget.transform;
newObject.transform.parent = Target.transform;
TransformTree.RefreshData(true, false, true, false);
}
@ -242,7 +242,7 @@ namespace UnityExplorer.Inspectors
{
try
{
RuntimeHelper.AddComponent<Component>(GOTarget, type);
RuntimeHelper.AddComponent<Component>(Target, type);
UpdateComponents();
}
catch (Exception ex)
@ -270,7 +270,7 @@ namespace UnityExplorer.Inspectors
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(Content, spacing: 3, padTop: 2, padBottom: 2, padLeft: 2, padRight: 2);
// Construct GO Controls
GOControls = new GameObjectControls(this);
Controls = new GameObjectControls(this);
ConstructLists();

View File

@ -1,696 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.Input;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors
{
public class GameObjectControls
{
public GameObjectInspector Parent;
private GameObject GOTarget => Parent.GOTarget;
// Top info
private ButtonRef ViewParentButton;
private InputFieldRef PathInput;
private InputFieldRef NameInput;
private Toggle ActiveSelfToggle;
private Text ActiveSelfText;
private Toggle IsStaticToggle;
private InputFieldRef SceneInput;
private InputFieldRef InstanceIDInput;
private InputFieldRef TagInput;
private Dropdown LayerDropdown;
private Dropdown FlagsDropdown;
// transform controls
private TransformControl PositionControl;
private TransformControl LocalPositionControl;
private TransformControl RotationControl;
private TransformControl ScaleControl;
private VectorSlider currentSlidingVectorControl;
private float currentVectorValue;
public GameObjectControls(GameObjectInspector parent)
{
this.Parent = parent;
ConstructTopInfo();
ConstructTransformControls();
}
private void OnCopyClicked()
{
ClipboardPanel.Copy(this.GOTarget);
}
#region GO Controls
private string lastGoName;
private string lastPath;
private bool lastParentState;
private int lastSceneHandle;
private string lastTag;
private int lastLayer;
private int lastFlags;
public void UpdateGameObjectInfo(bool firstUpdate, bool force)
{
if (firstUpdate)
{
InstanceIDInput.Text = GOTarget.GetInstanceID().ToString();
}
if (force || (!NameInput.Component.isFocused && GOTarget.name != lastGoName))
{
lastGoName = GOTarget.name;
Parent.Tab.TabText.text = $"[G] {GOTarget.name}";
NameInput.Text = GOTarget.name;
}
if (force || !PathInput.Component.isFocused)
{
string path = GOTarget.transform.GetTransformPath();
if (path != lastPath)
{
lastPath = path;
PathInput.Text = path;
}
}
if (force || GOTarget.transform.parent != lastParentState)
{
lastParentState = GOTarget.transform.parent;
ViewParentButton.Component.interactable = lastParentState;
if (lastParentState)
{
ViewParentButton.ButtonText.color = Color.white;
ViewParentButton.ButtonText.text = "◄ View Parent";
}
else
{
ViewParentButton.ButtonText.color = Color.grey;
ViewParentButton.ButtonText.text = "No parent";
}
}
if (force || GOTarget.activeSelf != ActiveSelfToggle.isOn)
{
ActiveSelfToggle.Set(GOTarget.activeSelf, false);
ActiveSelfText.color = ActiveSelfToggle.isOn ? Color.green : Color.red;
}
if (force || GOTarget.isStatic != IsStaticToggle.isOn)
{
IsStaticToggle.Set(GOTarget.isStatic, false);
}
if (force || GOTarget.scene.handle != lastSceneHandle)
{
lastSceneHandle = GOTarget.scene.handle;
SceneInput.Text = GOTarget.scene.IsValid() ? GOTarget.scene.name : "None (Asset/Resource)";
}
if (force || (!TagInput.Component.isFocused && GOTarget.tag != lastTag))
{
lastTag = GOTarget.tag;
TagInput.Text = lastTag;
}
if (force || (GOTarget.layer != lastLayer))
{
lastLayer = GOTarget.layer;
LayerDropdown.value = GOTarget.layer;
}
if (force || ((int)GOTarget.hideFlags != lastFlags))
{
lastFlags = (int)GOTarget.hideFlags;
FlagsDropdown.captionText.text = GOTarget.hideFlags.ToString();
}
}
private void OnViewParentClicked()
{
if (this.GOTarget && this.GOTarget.transform.parent)
{
Parent.OnTransformCellClicked(this.GOTarget.transform.parent.gameObject);
}
}
private void OnPathEndEdit(string input)
{
lastPath = input;
if (string.IsNullOrEmpty(input))
{
DoSetParent(null);
}
else
{
Transform parentToSet = null;
if (input.EndsWith("/"))
input = input.Remove(input.Length - 1);
// try the easy way
if (GameObject.Find(input) is GameObject found)
{
parentToSet = found.transform;
}
else
{
// look for inactive objects
string name = input.Split('/').Last();
UnityEngine.Object[] allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
List<GameObject> shortList = new();
foreach (UnityEngine.Object obj in allObjects)
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
foreach (GameObject go in shortList)
{
string path = go.transform.GetTransformPath(true);
if (path.EndsWith("/"))
path = path.Remove(path.Length - 1);
if (path == input)
{
parentToSet = go.transform;
break;
}
}
}
if (parentToSet)
DoSetParent(parentToSet);
else
{
ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!");
UpdateGameObjectInfo(false, true);
}
}
}
private void DoSetParent(Transform transform)
{
ExplorerCore.Log($"Setting target's transform parent to: {(transform == null ? "null" : $"'{transform.name}'")}");
if (GOTarget.GetComponent<RectTransform>())
GOTarget.transform.SetParent(transform, false);
else
GOTarget.transform.parent = transform;
UpdateGameObjectInfo(false, false);
UpdateTransformControlValues(false);
}
private void OnNameEndEdit(string value)
{
GOTarget.name = value;
UpdateGameObjectInfo(false, true);
}
private void OnActiveSelfToggled(bool value)
{
GOTarget.SetActive(value);
UpdateGameObjectInfo(false, true);
}
private void OnTagEndEdit(string value)
{
try
{
GOTarget.tag = value;
UpdateGameObjectInfo(false, true);
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting tag! {ex.ReflectionExToString()}");
}
}
private void OnExploreButtonClicked()
{
ObjectExplorerPanel panel = UIManager.GetPanel<UI.Panels.ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
panel.SceneExplorer.JumpToTransform(this.Parent.GOTarget.transform);
}
private void OnLayerDropdownChanged(int value)
{
GOTarget.layer = value;
UpdateGameObjectInfo(false, true);
}
private void OnFlagsDropdownChanged(int value)
{
try
{
HideFlags enumVal = hideFlagsValues[FlagsDropdown.options[value].text];
GOTarget.hideFlags = enumVal;
UpdateGameObjectInfo(false, true);
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting hideFlags: {ex}");
}
}
private void OnDestroyClicked()
{
GameObject.Destroy(this.GOTarget);
InspectorManager.ReleaseInspector(Parent);
}
private void OnInstantiateClicked()
{
GameObject clone = GameObject.Instantiate(this.GOTarget);
InspectorManager.Inspect(clone);
}
#endregion
#region Transform Controls
private enum TransformType { Position, LocalPosition, Rotation, Scale }
private class TransformControl
{
public TransformType Type;
public InputFieldRef Input;
public TransformControl(TransformType type, InputFieldRef input)
{
this.Type = type;
this.Input = input;
}
}
private class VectorSlider
{
public int axis;
public Slider slider;
public TransformControl parentControl;
public VectorSlider(int axis, Slider slider, TransformControl parentControl)
{
this.axis = axis;
this.slider = slider;
this.parentControl = parentControl;
}
}
private Vector3 lastPosValue;
private Vector3 lastLocalValue;
private Quaternion lastRotValue;
private Vector3 lastScaleValue;
public void UpdateTransformControlValues(bool force)
{
Transform transform = GOTarget.transform;
if (force || (!PositionControl.Input.Component.isFocused && lastPosValue != transform.position))
{
PositionControl.Input.Text = ParseUtility.ToStringForInput(transform.position, typeof(Vector3));
lastPosValue = transform.position;
}
if (force || (!LocalPositionControl.Input.Component.isFocused && lastLocalValue != transform.localPosition))
{
LocalPositionControl.Input.Text = ParseUtility.ToStringForInput(transform.localPosition, typeof(Vector3));
lastLocalValue = transform.localPosition;
}
if (force || (!RotationControl.Input.Component.isFocused && lastRotValue != transform.localRotation))
{
RotationControl.Input.Text = ParseUtility.ToStringForInput(transform.localRotation, typeof(Quaternion));
lastRotValue = transform.localRotation;
}
if (force || (!ScaleControl.Input.Component.isFocused && lastScaleValue != transform.localScale))
{
ScaleControl.Input.Text = ParseUtility.ToStringForInput(transform.localScale, typeof(Vector3));
lastScaleValue = transform.localScale;
}
}
private void OnTransformInputEndEdit(TransformType type, string input)
{
switch (type)
{
case TransformType.Position:
{
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
GOTarget.transform.position = (Vector3)boxed;
}
break;
case TransformType.LocalPosition:
{
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
GOTarget.transform.localPosition = (Vector3)boxed;
}
break;
case TransformType.Rotation:
{
if (ParseUtility.TryParse(input, typeof(Quaternion), out object boxed, out _))
GOTarget.transform.localRotation = (Quaternion)boxed;
}
break;
case TransformType.Scale:
{
if (ParseUtility.TryParse(input, typeof(Vector3), out object boxed, out _))
GOTarget.transform.localScale = (Vector3)boxed;
}
break;
}
UpdateTransformControlValues(true);
}
private void OnVectorSliderChanged(VectorSlider slider, float value)
{
if (value == 0f)
{
currentSlidingVectorControl = null;
}
else
{
currentSlidingVectorControl = slider;
currentVectorValue = value;
}
}
public void UpdateVectorSlider()
{
if (currentSlidingVectorControl == null)
return;
if (!InputManager.GetMouseButton(0))
{
currentSlidingVectorControl.slider.value = 0f;
currentSlidingVectorControl = null;
currentVectorValue = 0f;
return;
}
Transform transform = GOTarget.transform;
Vector3 vector = Vector2.zero;
switch (currentSlidingVectorControl.parentControl.Type)
{
case TransformType.Position:
vector = transform.position; break;
case TransformType.LocalPosition:
vector = transform.localPosition; break;
case TransformType.Rotation:
vector = transform.eulerAngles; break;
case TransformType.Scale:
vector = transform.localScale; break;
}
// apply vector value change
switch (currentSlidingVectorControl.axis)
{
case 0:
vector.x += currentVectorValue; break;
case 1:
vector.y += currentVectorValue; break;
case 2:
vector.z += currentVectorValue; break;
}
// set vector back to transform
switch (currentSlidingVectorControl.parentControl.Type)
{
case TransformType.Position:
transform.position = vector; break;
case TransformType.LocalPosition:
transform.localPosition = vector; break;
case TransformType.Rotation:
transform.eulerAngles = vector; break;
case TransformType.Scale:
transform.localScale = vector; break;
}
UpdateTransformControlValues(false);
}
#endregion
#region GO Controls UI Construction
private void ConstructTopInfo()
{
GameObject topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// first row (parent, path)
GameObject firstRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(firstRow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 9999);
ViewParentButton = UIFactory.CreateButton(firstRow, "ViewParentButton", "◄ View Parent", new Color(0.2f, 0.2f, 0.2f));
ViewParentButton.ButtonText.fontSize = 13;
UIFactory.SetLayoutElement(ViewParentButton.Component.gameObject, minHeight: 25, minWidth: 100);
ViewParentButton.OnClick += OnViewParentClicked;
this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "...");
PathInput.Component.textComponent.color = Color.grey;
PathInput.Component.textComponent.fontSize = 14;
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
ButtonRef copyButton = UIFactory.CreateButton(firstRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
copyButton.ButtonText.color = Color.yellow;
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120);
copyButton.OnClick += OnCopyClicked;
//var pathApplyBtn = UIFactory.CreateButton(firstRow, "PathButton", "Set Parent Path", new Color(0.2f, 0.2f, 0.2f));
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
// Title and update row
GameObject titleRow = UIFactory.CreateUIObject("TitleRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleRow, false, false, true, true, 5);
Text titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), false),
TextAnchor.MiddleLeft, fontSize: 17);
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 30, minWidth: 100);
// name
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
NameInput.Component.textComponent.fontSize = 15;
NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
// second row (toggles, instanceID, tag, buttons)
GameObject secondRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(secondRow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(secondRow, minHeight: 25, flexibleWidth: 9999);
// activeSelf
GameObject activeToggleObj = UIFactory.CreateToggle(secondRow, "ActiveSelf", out ActiveSelfToggle, out ActiveSelfText);
UIFactory.SetLayoutElement(activeToggleObj, minHeight: 25, minWidth: 100);
ActiveSelfText.text = "ActiveSelf";
ActiveSelfToggle.onValueChanged.AddListener(OnActiveSelfToggled);
// isStatic
GameObject isStaticObj = UIFactory.CreateToggle(secondRow, "IsStatic", out IsStaticToggle, out Text staticText);
UIFactory.SetLayoutElement(isStaticObj, minHeight: 25, minWidth: 80);
staticText.text = "IsStatic";
staticText.color = Color.grey;
IsStaticToggle.interactable = false;
// InstanceID
Text instanceIdLabel = UIFactory.CreateLabel(secondRow, "InstanceIDLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(instanceIdLabel.gameObject, minHeight: 25, minWidth: 90);
InstanceIDInput = UIFactory.CreateInputField(secondRow, "InstanceIDInput", "error");
UIFactory.SetLayoutElement(InstanceIDInput.Component.gameObject, minHeight: 25, minWidth: 110);
InstanceIDInput.Component.textComponent.color = Color.grey;
InstanceIDInput.Component.readOnly = true;
//Tag
Text tagLabel = UIFactory.CreateLabel(secondRow, "TagLabel", "Tag:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(tagLabel.gameObject, minHeight: 25, minWidth: 40);
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
TagInput.Component.textComponent.color = Color.white;
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
// Instantiate
ButtonRef instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(instantiateBtn.Component.gameObject, minHeight: 25, minWidth: 120);
instantiateBtn.OnClick += OnInstantiateClicked;
// Destroy
ButtonRef destroyBtn = UIFactory.CreateButton(secondRow, "DestroyBtn", "Destroy", new Color(0.3f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(destroyBtn.Component.gameObject, minHeight: 25, minWidth: 80);
destroyBtn.OnClick += OnDestroyClicked;
// third row (scene, layer, flags)
GameObject thirdrow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
// Inspect in Explorer button
ButtonRef explorerBtn = UIFactory.CreateButton(thirdrow, "ExploreBtn", "Show in Explorer", new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(explorerBtn.Component.gameObject, minHeight: 25, minWidth: 100);
explorerBtn.ButtonText.fontSize = 12;
explorerBtn.OnClick += OnExploreButtonClicked;
// Scene
Text sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
SceneInput = UIFactory.CreateInputField(thirdrow, "SceneInput", "untitled");
UIFactory.SetLayoutElement(SceneInput.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
SceneInput.Component.readOnly = true;
SceneInput.Component.textComponent.color = new Color(0.7f, 0.7f, 0.7f);
// Layer
Text layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
GameObject layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
if (layerToNames == null)
GetLayerNames();
foreach (string name in layerToNames)
LayerDropdown.options.Add(new Dropdown.OptionData(name));
LayerDropdown.value = 0;
LayerDropdown.RefreshShownValue();
// Flags
Text flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
GameObject flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
if (hideFlagsValues == null)
GetHideFlagNames();
foreach (string name in hideFlagsValues.Keys)
FlagsDropdown.options.Add(new Dropdown.OptionData(name));
FlagsDropdown.value = 0;
FlagsDropdown.RefreshShownValue();
}
private static List<string> layerToNames;
private static void GetLayerNames()
{
layerToNames = new List<string>();
for (int i = 0; i < 32; i++)
{
string name = RuntimeHelper.LayerToName(i);
if (string.IsNullOrEmpty(name))
name = i.ToString();
layerToNames.Add(name);
}
}
private static Dictionary<string, HideFlags> hideFlagsValues;
private static void GetHideFlagNames()
{
hideFlagsValues = new Dictionary<string, HideFlags>();
Array names = Enum.GetValues(typeof(HideFlags));
foreach (HideFlags value in names)
{
hideFlagsValues.Add(value.ToString(), value);
}
}
#endregion
#region Transform Controls UI Construction
private void ConstructTransformControls()
{
GameObject transformGroup = UIFactory.CreateVerticalGroup(Parent.Content, "TransformControls", false, false, true, true, 2,
new Vector4(2, 2, 0, 0), new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(transformGroup, minHeight: 100, flexibleWidth: 9999);
//transformGroup.SetActive(false);
//var groupRect = transformGroup.GetComponent<RectTransform>();
//groupRect.anchorMin = new Vector2(0, 1);
//groupRect.anchorMax = new Vector2(1, 1);
//groupRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 100);
PositionControl = AddTransformRow(transformGroup, "Position:", TransformType.Position);
LocalPositionControl = AddTransformRow(transformGroup, "Local Position:", TransformType.LocalPosition);
RotationControl = AddTransformRow(transformGroup, "Rotation:", TransformType.Rotation);
ScaleControl = AddTransformRow(transformGroup, "Scale:", TransformType.Scale);
}
private TransformControl AddTransformRow(GameObject transformGroup, string title, TransformType type)
{
GameObject rowObj = UIFactory.CreateUIObject("Row_" + title, transformGroup);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 9999);
Text titleLabel = UIFactory.CreateLabel(rowObj, "PositionLabel", title, TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 25, minWidth: 110);
InputFieldRef inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
inputField.Component.GetOnEndEdit().AddListener((string value) => { OnTransformInputEndEdit(type, value); });
TransformControl control = new(type, inputField);
AddVectorAxisSlider(rowObj, "X", 0, control);
AddVectorAxisSlider(rowObj, "Y", 1, control);
AddVectorAxisSlider(rowObj, "Z", 2, control);
return control;
}
private VectorSlider AddVectorAxisSlider(GameObject parent, string title, int axis, TransformControl control)
{
Text label = UIFactory.CreateLabel(parent, "Label_" + title, title + ":", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 30);
GameObject sliderObj = UIFactory.CreateSlider(parent, "Slider_" + title, out Slider slider);
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 120, flexibleWidth: 0);
slider.m_FillImage.color = Color.clear;
slider.minValue = -1;
slider.maxValue = 1;
VectorSlider sliderControl = new(axis, slider, control);
slider.onValueChanged.AddListener((float val) =>
{
OnVectorSliderChanged(sliderControl, val);
});
return sliderControl;
}
#endregion
}
}

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using UnityEngine;
using UnityEngine.UI;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
{
// Handles the slider and +/- buttons for a specific axis of a transform property.
public class AxisControl
{
public readonly Vector3Control parent;
public readonly int axis;
public readonly Slider slider;
public AxisControl(int axis, Slider slider, Vector3Control parentControl)
{
this.parent = parentControl;
this.axis = axis;
this.slider = slider;
}
void OnVectorSliderChanged(float value)
{
parent.Owner.CurrentSlidingAxisControl = value == 0f ? null : this;
}
void OnVectorMinusClicked()
{
parent.Owner.AxisControlOperation(-this.parent.Increment, this.parent, this.axis);
}
void OnVectorPlusClicked()
{
parent.Owner.AxisControlOperation(this.parent.Increment, this.parent, this.axis);
}
public static AxisControl Create(GameObject parent, string title, int axis, Vector3Control owner)
{
Text label = UIFactory.CreateLabel(parent, $"Label_{title}", $"{title}:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(label.gameObject, minHeight: 25, minWidth: 30);
GameObject sliderObj = UIFactory.CreateSlider(parent, $"Slider_{title}", out Slider slider);
UIFactory.SetLayoutElement(sliderObj, minHeight: 25, minWidth: 75, flexibleWidth: 0);
slider.m_FillImage.color = Color.clear;
slider.minValue = -0.1f;
slider.maxValue = 0.1f;
AxisControl sliderControl = new(axis, slider, owner);
slider.onValueChanged.AddListener(sliderControl.OnVectorSliderChanged);
ButtonRef minusButton = UIFactory.CreateButton(parent, "MinusIncrementButton", "-");
UIFactory.SetLayoutElement(minusButton.GameObject, minWidth: 20, flexibleWidth: 0, minHeight: 25);
minusButton.OnClick += sliderControl.OnVectorMinusClicked;
ButtonRef plusButton = UIFactory.CreateButton(parent, "PlusIncrementButton", "+");
UIFactory.SetLayoutElement(plusButton.GameObject, minWidth: 20, flexibleWidth: 0, minHeight: 25);
plusButton.OnClick += sliderControl.OnVectorPlusClicked;
return sliderControl;
}
}
}

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@ -6,7 +6,7 @@ using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib;
namespace UnityExplorer.Inspectors
namespace UnityExplorer.UI.Widgets
{
public class ComponentCell : ButtonCell
{

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@ -1,12 +1,13 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityExplorer.Inspectors;
using UniverseLib;
using UniverseLib.UI.Widgets.ButtonList;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.Inspectors
namespace UnityExplorer.UI.Widgets
{
public class ComponentList : ButtonListHandler<Component, ComponentCell>
{

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using UnityEngine;
using UnityExplorer.Inspectors;
namespace UnityExplorer.UI.Widgets
{
// The base wrapper to hold a reference to the parent Inspector and the GameObjectInfo and TransformControls widgets.
public class GameObjectControls
{
public GameObjectInspector Parent { get; }
public GameObject Target => Parent.Target;
public GameObjectInfoPanel GameObjectInfo { get; }
public TransformControls TransformControl { get; }
public GameObjectControls(GameObjectInspector parent)
{
this.Parent = parent;
this.GameObjectInfo = new(this);
this.TransformControl = new(this);
}
public void UpdateGameObjectInfo(bool firstUpdate, bool force)
{
GameObjectInfo.UpdateGameObjectInfo(firstUpdate, force);
}
public void UpdateVectorSlider()
{
TransformControl.UpdateVectorSlider();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
using UniverseLib;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
{
public class GameObjectInfoPanel
{
public GameObjectControls Owner { get; }
GameObject Target => Owner.Target;
string lastGoName;
string lastPath;
bool lastParentState;
int lastSceneHandle;
string lastTag;
int lastLayer;
int lastFlags;
ButtonRef ViewParentButton;
InputFieldRef PathInput;
InputFieldRef NameInput;
Toggle ActiveSelfToggle;
Text ActiveSelfText;
Toggle IsStaticToggle;
InputFieldRef SceneInput;
InputFieldRef InstanceIDInput;
InputFieldRef TagInput;
Dropdown LayerDropdown;
Dropdown FlagsDropdown;
public GameObjectInfoPanel(GameObjectControls owner)
{
this.Owner = owner;
Create();
}
public void UpdateGameObjectInfo(bool firstUpdate, bool force)
{
if (firstUpdate)
{
InstanceIDInput.Text = Target.GetInstanceID().ToString();
}
if (force || (!NameInput.Component.isFocused && Target.name != lastGoName))
{
lastGoName = Target.name;
Owner.Parent.Tab.TabText.text = $"[G] {Target.name}";
NameInput.Text = Target.name;
}
if (force || !PathInput.Component.isFocused)
{
string path = Target.transform.GetTransformPath();
if (path != lastPath)
{
lastPath = path;
PathInput.Text = path;
}
}
if (force || Target.transform.parent != lastParentState)
{
lastParentState = Target.transform.parent;
ViewParentButton.Component.interactable = lastParentState;
if (lastParentState)
{
ViewParentButton.ButtonText.color = Color.white;
ViewParentButton.ButtonText.text = "◄ View Parent";
}
else
{
ViewParentButton.ButtonText.color = Color.grey;
ViewParentButton.ButtonText.text = "No parent";
}
}
if (force || Target.activeSelf != ActiveSelfToggle.isOn)
{
ActiveSelfToggle.Set(Target.activeSelf, false);
ActiveSelfText.color = ActiveSelfToggle.isOn ? Color.green : Color.red;
}
if (force || Target.isStatic != IsStaticToggle.isOn)
{
IsStaticToggle.Set(Target.isStatic, false);
}
if (force || Target.scene.handle != lastSceneHandle)
{
lastSceneHandle = Target.scene.handle;
SceneInput.Text = Target.scene.IsValid() ? Target.scene.name : "None (Asset/Resource)";
}
if (force || (!TagInput.Component.isFocused && Target.tag != lastTag))
{
lastTag = Target.tag;
TagInput.Text = lastTag;
}
if (force || (Target.layer != lastLayer))
{
lastLayer = Target.layer;
LayerDropdown.value = Target.layer;
}
if (force || ((int)Target.hideFlags != lastFlags))
{
lastFlags = (int)Target.hideFlags;
FlagsDropdown.captionText.text = Target.hideFlags.ToString();
}
}
void DoSetParent(Transform transform)
{
ExplorerCore.Log($"Setting target's transform parent to: {(transform == null ? "null" : $"'{transform.name}'")}");
if (Target.GetComponent<RectTransform>())
Target.transform.SetParent(transform, false);
else
Target.transform.parent = transform;
UpdateGameObjectInfo(false, false);
Owner.TransformControl.UpdateTransformControlValues(false);
}
#region UI event listeners
void OnViewParentClicked()
{
if (this.Target && this.Target.transform.parent)
{
Owner.Parent.OnTransformCellClicked(this.Target.transform.parent.gameObject);
}
}
void OnPathEndEdit(string input)
{
lastPath = input;
if (string.IsNullOrEmpty(input))
{
DoSetParent(null);
}
else
{
Transform parentToSet = null;
if (input.EndsWith("/"))
input = input.Remove(input.Length - 1);
// try the easy way
if (GameObject.Find(input) is GameObject found)
{
parentToSet = found.transform;
}
else
{
// look for inactive objects
string name = input.Split('/').Last();
UnityEngine.Object[] allObjects = RuntimeHelper.FindObjectsOfTypeAll(typeof(GameObject));
List<GameObject> shortList = new();
foreach (UnityEngine.Object obj in allObjects)
if (obj.name == name) shortList.Add(obj.TryCast<GameObject>());
foreach (GameObject go in shortList)
{
string path = go.transform.GetTransformPath(true);
if (path.EndsWith("/"))
path = path.Remove(path.Length - 1);
if (path == input)
{
parentToSet = go.transform;
break;
}
}
}
if (parentToSet)
DoSetParent(parentToSet);
else
{
ExplorerCore.LogWarning($"Could not find any GameObject name or path '{input}'!");
UpdateGameObjectInfo(false, true);
}
}
}
void OnNameEndEdit(string value)
{
Target.name = value;
UpdateGameObjectInfo(false, true);
}
void OnCopyClicked()
{
ClipboardPanel.Copy(this.Target);
}
void OnActiveSelfToggled(bool value)
{
Target.SetActive(value);
UpdateGameObjectInfo(false, true);
}
void OnTagEndEdit(string value)
{
try
{
Target.tag = value;
UpdateGameObjectInfo(false, true);
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting tag! {ex.ReflectionExToString()}");
}
}
void OnExploreButtonClicked()
{
ObjectExplorerPanel panel = UIManager.GetPanel<ObjectExplorerPanel>(UIManager.Panels.ObjectExplorer);
panel.SceneExplorer.JumpToTransform(this.Owner.Parent.Target.transform);
}
void OnLayerDropdownChanged(int value)
{
Target.layer = value;
UpdateGameObjectInfo(false, true);
}
void OnFlagsDropdownChanged(int value)
{
try
{
HideFlags enumVal = hideFlagsValues[FlagsDropdown.options[value].text];
Target.hideFlags = enumVal;
UpdateGameObjectInfo(false, true);
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception setting hideFlags: {ex}");
}
}
void OnDestroyClicked()
{
GameObject.Destroy(this.Target);
InspectorManager.ReleaseInspector(Owner.Parent);
}
void OnInstantiateClicked()
{
GameObject clone = GameObject.Instantiate(this.Target);
InspectorManager.Inspect(clone);
}
#endregion
#region UI Construction
public void Create()
{
GameObject topInfoHolder = UIFactory.CreateVerticalGroup(Owner.Parent.Content, "TopInfoHolder", false, false, true, true, 3,
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// first row (parent, path)
GameObject firstRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(firstRow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 9999);
ViewParentButton = UIFactory.CreateButton(firstRow, "ViewParentButton", "◄ View Parent", new Color(0.2f, 0.2f, 0.2f));
ViewParentButton.ButtonText.fontSize = 13;
UIFactory.SetLayoutElement(ViewParentButton.Component.gameObject, minHeight: 25, minWidth: 100);
ViewParentButton.OnClick += OnViewParentClicked;
this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "...");
PathInput.Component.textComponent.color = Color.grey;
PathInput.Component.textComponent.fontSize = 14;
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
ButtonRef copyButton = UIFactory.CreateButton(firstRow, "CopyButton", "Copy to Clipboard", new Color(0.2f, 0.2f, 0.2f, 1));
copyButton.ButtonText.color = Color.yellow;
UIFactory.SetLayoutElement(copyButton.Component.gameObject, minHeight: 25, minWidth: 120);
copyButton.OnClick += OnCopyClicked;
PathInput.Component.GetOnEndEdit().AddListener((string val) => { OnPathEndEdit(val); });
// Title and update row
GameObject titleRow = UIFactory.CreateUIObject("TitleRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(titleRow, false, false, true, true, 5);
Text titleLabel = UIFactory.CreateLabel(titleRow, "Title", SignatureHighlighter.Parse(typeof(GameObject), false),
TextAnchor.MiddleLeft, fontSize: 17);
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 30, minWidth: 100);
// name
NameInput = UIFactory.CreateInputField(titleRow, "NameInput", "untitled");
UIFactory.SetLayoutElement(NameInput.Component.gameObject, minHeight: 30, minWidth: 100, flexibleWidth: 9999);
NameInput.Component.textComponent.fontSize = 15;
NameInput.Component.GetOnEndEdit().AddListener((string val) => { OnNameEndEdit(val); });
// second row (toggles, instanceID, tag, buttons)
GameObject secondRow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(secondRow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(secondRow, minHeight: 25, flexibleWidth: 9999);
// activeSelf
GameObject activeToggleObj = UIFactory.CreateToggle(secondRow, "ActiveSelf", out ActiveSelfToggle, out ActiveSelfText);
UIFactory.SetLayoutElement(activeToggleObj, minHeight: 25, minWidth: 100);
ActiveSelfText.text = "ActiveSelf";
ActiveSelfToggle.onValueChanged.AddListener(OnActiveSelfToggled);
// isStatic
GameObject isStaticObj = UIFactory.CreateToggle(secondRow, "IsStatic", out IsStaticToggle, out Text staticText);
UIFactory.SetLayoutElement(isStaticObj, minHeight: 25, minWidth: 80);
staticText.text = "IsStatic";
staticText.color = Color.grey;
IsStaticToggle.interactable = false;
// InstanceID
Text instanceIdLabel = UIFactory.CreateLabel(secondRow, "InstanceIDLabel", "Instance ID:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(instanceIdLabel.gameObject, minHeight: 25, minWidth: 90);
InstanceIDInput = UIFactory.CreateInputField(secondRow, "InstanceIDInput", "error");
UIFactory.SetLayoutElement(InstanceIDInput.Component.gameObject, minHeight: 25, minWidth: 110);
InstanceIDInput.Component.textComponent.color = Color.grey;
InstanceIDInput.Component.readOnly = true;
//Tag
Text tagLabel = UIFactory.CreateLabel(secondRow, "TagLabel", "Tag:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(tagLabel.gameObject, minHeight: 25, minWidth: 40);
TagInput = UIFactory.CreateInputField(secondRow, "TagInput", "none");
UIFactory.SetLayoutElement(TagInput.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
TagInput.Component.textComponent.color = Color.white;
TagInput.Component.GetOnEndEdit().AddListener((string val) => { OnTagEndEdit(val); });
// Instantiate
ButtonRef instantiateBtn = UIFactory.CreateButton(secondRow, "InstantiateBtn", "Instantiate", new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(instantiateBtn.Component.gameObject, minHeight: 25, minWidth: 120);
instantiateBtn.OnClick += OnInstantiateClicked;
// Destroy
ButtonRef destroyBtn = UIFactory.CreateButton(secondRow, "DestroyBtn", "Destroy", new Color(0.3f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(destroyBtn.Component.gameObject, minHeight: 25, minWidth: 80);
destroyBtn.OnClick += OnDestroyClicked;
// third row (scene, layer, flags)
GameObject thirdrow = UIFactory.CreateUIObject("ParentRow", topInfoHolder);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(thirdrow, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(thirdrow, minHeight: 25, flexibleWidth: 9999);
// Inspect in Explorer button
ButtonRef explorerBtn = UIFactory.CreateButton(thirdrow, "ExploreBtn", "Show in Explorer", new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(explorerBtn.Component.gameObject, minHeight: 25, minWidth: 100);
explorerBtn.ButtonText.fontSize = 12;
explorerBtn.OnClick += OnExploreButtonClicked;
// Scene
Text sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
SceneInput = UIFactory.CreateInputField(thirdrow, "SceneInput", "untitled");
UIFactory.SetLayoutElement(SceneInput.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
SceneInput.Component.readOnly = true;
SceneInput.Component.textComponent.color = new Color(0.7f, 0.7f, 0.7f);
// Layer
Text layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(layerLabel.gameObject, minHeight: 25, minWidth: 50);
GameObject layerDrop = UIFactory.CreateDropdown(thirdrow, "LayerDropdown", out LayerDropdown, "0", 14, OnLayerDropdownChanged);
UIFactory.SetLayoutElement(layerDrop, minHeight: 25, minWidth: 110, flexibleWidth: 999);
LayerDropdown.captionText.color = SignatureHighlighter.EnumGreen;
if (layerToNames == null)
GetLayerNames();
foreach (string name in layerToNames)
LayerDropdown.options.Add(new Dropdown.OptionData(name));
LayerDropdown.value = 0;
LayerDropdown.RefreshShownValue();
// Flags
Text flagsLabel = UIFactory.CreateLabel(thirdrow, "FlagsLabel", "Flags:", TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(flagsLabel.gameObject, minHeight: 25, minWidth: 50);
GameObject flagsDrop = UIFactory.CreateDropdown(thirdrow, "FlagsDropdown", out FlagsDropdown, "None", 14, OnFlagsDropdownChanged);
FlagsDropdown.captionText.color = SignatureHighlighter.EnumGreen;
UIFactory.SetLayoutElement(flagsDrop, minHeight: 25, minWidth: 135, flexibleWidth: 999);
if (hideFlagsValues == null)
GetHideFlagNames();
foreach (string name in hideFlagsValues.Keys)
FlagsDropdown.options.Add(new Dropdown.OptionData(name));
FlagsDropdown.value = 0;
FlagsDropdown.RefreshShownValue();
}
private static List<string> layerToNames;
private static void GetLayerNames()
{
layerToNames = new List<string>();
for (int i = 0; i < 32; i++)
{
string name = RuntimeHelper.LayerToName(i);
if (string.IsNullOrEmpty(name))
name = i.ToString();
layerToNames.Add(name);
}
}
private static Dictionary<string, HideFlags> hideFlagsValues;
private static void GetHideFlagNames()
{
hideFlagsValues = new Dictionary<string, HideFlags>();
Array names = Enum.GetValues(typeof(HideFlags));
foreach (HideFlags value in names)
{
hideFlagsValues.Add(value.ToString(), value);
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib.Input;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
{
// Handles axis change operations and holds references to the Vector3Controls for each transform property
public class TransformControls
{
public GameObjectControls Owner { get; }
GameObject Target => Owner.Target;
public AxisControl CurrentSlidingAxisControl { get; set; }
Vector3Control PositionControl;
Vector3Control LocalPositionControl;
Vector3Control RotationControl;
Vector3Control ScaleControl;
public TransformControls(GameObjectControls owner)
{
this.Owner = owner;
Create();
}
public void UpdateTransformControlValues(bool force)
{
PositionControl.Update(force);
LocalPositionControl.Update(force);
RotationControl.Update(force);
ScaleControl.Update(force);
}
public void UpdateVectorSlider()
{
AxisControl control = CurrentSlidingAxisControl;
if (control == null)
return;
if (!InputManager.GetMouseButton(0))
{
control.slider.value = 0f;
control = null;
return;
}
AxisControlOperation(control.slider.value, control.parent, control.axis);
}
public void AxisControlOperation(float value, Vector3Control parent, int axis)
{
Transform transform = Target.transform;
Vector3 vector = parent.Type switch
{
TransformType.Position => transform.position,
TransformType.LocalPosition => transform.localPosition,
TransformType.Rotation => transform.localEulerAngles,
TransformType.Scale => transform.localScale,
_ => throw new NotImplementedException()
};
// apply vector value change
switch (axis)
{
case 0:
vector.x += value; break;
case 1:
vector.y += value; break;
case 2:
vector.z += value; break;
}
// set vector back to transform
switch (parent.Type)
{
case TransformType.Position:
transform.position = vector; break;
case TransformType.LocalPosition:
transform.localPosition = vector; break;
case TransformType.Rotation:
transform.localEulerAngles = vector; break;
case TransformType.Scale:
transform.localScale = vector; break;
}
UpdateTransformControlValues(false);
}
public void Create()
{
GameObject transformGroup = UIFactory.CreateVerticalGroup(Owner.Parent.Content, "TransformControls", false, false, true, true, 2,
new Vector4(2, 2, 0, 0), new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(transformGroup, minHeight: 100, flexibleWidth: 9999);
PositionControl = Vector3Control.Create(this, transformGroup, "Position:", TransformType.Position);
LocalPositionControl = Vector3Control.Create(this, transformGroup, "Local Position:", TransformType.LocalPosition);
RotationControl = Vector3Control.Create(this, transformGroup, "Rotation:", TransformType.Rotation);
ScaleControl = Vector3Control.Create(this, transformGroup, "Scale:", TransformType.Scale);
}
}
}

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namespace UnityExplorer.UI.Widgets
{
public enum TransformType { Position, LocalPosition, Rotation, Scale }
}

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using System;
using UnityEngine;
using UnityEngine.UI;
using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
{
// Controls a Vector3 property of a Transform, and holds references to each AxisControl for X/Y/Z.
public class Vector3Control
{
public TransformControls Owner { get; }
public GameObject Target => Owner.Owner.Target;
public Transform Transform => Target.transform;
public TransformType Type { get; }
public InputFieldRef MainInput { get; }
public AxisControl[] AxisControls { get; } = new AxisControl[3];
public InputFieldRef IncrementInput { get; set; }
public float Increment { get; set; } = 0.1f;
Vector3 lastValue;
Vector3 CurrentValue => Type switch
{
TransformType.Position => Transform.position,
TransformType.LocalPosition => Transform.localPosition,
TransformType.Rotation => Transform.localEulerAngles,
TransformType.Scale => Transform.localScale,
_ => throw new NotImplementedException()
};
public Vector3Control(TransformControls owner, TransformType type, InputFieldRef input)
{
this.Owner = owner;
this.Type = type;
this.MainInput = input;
}
public void Update(bool force)
{
Vector3 currValue = CurrentValue;
if (force || (!MainInput.Component.isFocused && !lastValue.Equals(currValue)))
{
MainInput.Text = ParseUtility.ToStringForInput<Vector3>(currValue);
lastValue = currValue;
}
}
void OnTransformInputEndEdit(TransformType type, string input)
{
switch (type)
{
case TransformType.Position:
{
if (ParseUtility.TryParse(input, out Vector3 val, out _))
Target.transform.position = val;
}
break;
case TransformType.LocalPosition:
{
if (ParseUtility.TryParse(input, out Vector3 val, out _))
Target.transform.localPosition = val;
}
break;
case TransformType.Rotation:
{
if (ParseUtility.TryParse(input, out Vector3 val, out _))
Target.transform.localEulerAngles = val;
}
break;
case TransformType.Scale:
{
if (ParseUtility.TryParse(input, out Vector3 val, out _))
Target.transform.localScale = val;
}
break;
}
Owner.UpdateTransformControlValues(true);
}
void IncrementInput_OnEndEdit(string value)
{
if (!ParseUtility.TryParse(value, out float increment, out _))
IncrementInput.Text = ParseUtility.ToStringForInput<float>(Increment);
else
{
Increment = increment;
foreach (AxisControl slider in AxisControls)
{
slider.slider.minValue = -increment;
slider.slider.maxValue = increment;
}
}
}
public static Vector3Control Create(TransformControls owner, GameObject transformGroup, string title, TransformType type)
{
GameObject rowObj = UIFactory.CreateUIObject($"Row_{title}", transformGroup);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(rowObj, false, false, true, true, 5, 0, 0, 0, 0, default);
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 9999);
Text titleLabel = UIFactory.CreateLabel(rowObj, "PositionLabel", title, TextAnchor.MiddleRight, Color.grey);
UIFactory.SetLayoutElement(titleLabel.gameObject, minHeight: 25, minWidth: 110);
InputFieldRef inputField = UIFactory.CreateInputField(rowObj, "InputField", "...");
UIFactory.SetLayoutElement(inputField.Component.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 999);
Vector3Control control = new(owner, type, inputField);
inputField.Component.GetOnEndEdit().AddListener((string value) => { control.OnTransformInputEndEdit(type, value); });
control.AxisControls[0] = AxisControl.Create(rowObj, "X", 0, control);
control.AxisControls[1] = AxisControl.Create(rowObj, "Y", 1, control);
control.AxisControls[2] = AxisControl.Create(rowObj, "Z", 2, control);
control.IncrementInput = UIFactory.CreateInputField(rowObj, "IncrementInput", "...");
control.IncrementInput.Text = "0.1";
UIFactory.SetLayoutElement(control.IncrementInput.GameObject, minWidth: 30, flexibleWidth: 0, minHeight: 25);
control.IncrementInput.Component.GetOnEndEdit().AddListener(control.IncrementInput_OnEndEdit);
return control;
}
}
}