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Add support for writing to IList<T>'s which don't implement IList
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@ -14,8 +14,40 @@ using UnhollowerBaseLib;
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namespace UnityExplorer.Tests
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{
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public class TestIndexer : IList<int>
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{
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private readonly List<int> list = new List<int>() { 1,2,3,4,5 };
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public int Count => list.Count;
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public bool IsReadOnly => false;
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int IList<int>.this[int index]
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{
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get => list[index];
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set => list[index] = value;
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}
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public int IndexOf(int item) => list.IndexOf(item);
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public bool Contains(int item) => list.Contains(item);
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public void Add(int item) => list.Add(item);
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public void Insert(int index, int item) => list.Insert(index, item);
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public bool Remove(int item) => list.Remove(item);
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public void RemoveAt(int index) => list.RemoveAt(index);
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public void Clear() => list.Clear();
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public void CopyTo(int[] array, int arrayIndex) => list.CopyTo(array, arrayIndex);
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public IEnumerator<int> GetEnumerator() => list.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => list.GetEnumerator();
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}
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public static class TestClass
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{
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public static readonly TestIndexer AAAAATest = new TestIndexer();
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public static void ATestMethod(string s, float f, Vector3 vector, DateTime date, Quaternion quater, bool b, CameraClearFlags enumvalue)
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{
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ExplorerCore.Log($"{s}, {f}, {vector.ToString()}, {date}, {quater.eulerAngles.ToString()}, {b}, {enumvalue}");
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@ -19,7 +19,7 @@ namespace UnityExplorer
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public static class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "4.0.0";
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public const string VERSION = "4.0.1";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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@ -2,6 +2,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityExplorer.UI.CacheObject;
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@ -19,11 +20,14 @@ namespace UnityExplorer.UI.IValues
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object ICacheObjectController.Target => this.CurrentOwner.Value;
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public Type TargetType { get; private set; }
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public override bool CanWrite => base.CanWrite && RefIList != null && !RefIList.IsReadOnly;
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public override bool CanWrite => base.CanWrite && ((RefIList != null && !RefIList.IsReadOnly) || IsWritableGenericIList);
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public Type EntryType;
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public IList RefIList;
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private bool IsWritableGenericIList;
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private PropertyInfo genericIndexer;
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public int ItemCount => values.Count;
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private readonly List<object> values = new List<object>();
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private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>();
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@ -92,6 +96,12 @@ namespace UnityExplorer.UI.IValues
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{
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RefIList = value as IList;
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// Check if the type implements IList<T> but not IList (ie. Il2CppArrayBase)
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if (RefIList == null)
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CheckGenericIList(value);
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else
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IsWritableGenericIList = false;
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values.Clear();
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int idx = 0;
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@ -141,14 +151,61 @@ namespace UnityExplorer.UI.IValues
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}
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}
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private void CheckGenericIList(object value)
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{
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try
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{
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var type = value.GetType();
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if (type.GetInterfaces().Any(it => it.IsGenericType && it.GetGenericTypeDefinition() == typeof(IList<>)))
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IsWritableGenericIList = !(bool)type.GetProperty("IsReadOnly").GetValue(value, null);
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else
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IsWritableGenericIList = false;
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if (IsWritableGenericIList)
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{
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// Find the "this[int index]" property.
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// It might be a private implementation.
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foreach (var prop in type.GetProperties(ReflectionUtility.FLAGS))
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{
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if ((prop.Name == "Item"
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|| (prop.Name.StartsWith("System.Collections.Generic.IList<") && prop.Name.EndsWith(">.Item")))
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&& prop.GetIndexParameters() is ParameterInfo[] parameters
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&& parameters.Length == 1
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&& parameters[0].ParameterType == typeof(int))
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{
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genericIndexer = prop;
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break;
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}
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}
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if (genericIndexer == null)
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{
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ExplorerCore.LogWarning($"Failed to find indexer property for IList<T> type '{type.FullName}'!");
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IsWritableGenericIList = false;
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}
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}
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception processing IEnumerable for IList<T> check: {ex.ReflectionExToString()}");
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IsWritableGenericIList = false;
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}
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}
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// Setting the value of an index to the list
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public void TrySetValueToIndex(object value, int index)
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{
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try
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{
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//value = value.TryCast(this.EntryType);
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RefIList[index] = value;
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if (!IsWritableGenericIList)
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{
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RefIList[index] = value;
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}
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else
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{
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genericIndexer.SetValue(CurrentOwner.Value, value, new object[] { index });
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}
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var entry = cachedEntries[index];
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entry.SetValueFromSource(value);
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