Add support for writing to IList<T>'s which don't implement IList

This commit is contained in:
Sinai 2021-05-18 20:43:51 +10:00
parent 5aef8ddc99
commit b062924af7
3 changed files with 93 additions and 4 deletions

View File

@ -14,8 +14,40 @@ using UnhollowerBaseLib;
namespace UnityExplorer.Tests
{
public class TestIndexer : IList<int>
{
private readonly List<int> list = new List<int>() { 1,2,3,4,5 };
public int Count => list.Count;
public bool IsReadOnly => false;
int IList<int>.this[int index]
{
get => list[index];
set => list[index] = value;
}
public int IndexOf(int item) => list.IndexOf(item);
public bool Contains(int item) => list.Contains(item);
public void Add(int item) => list.Add(item);
public void Insert(int index, int item) => list.Insert(index, item);
public bool Remove(int item) => list.Remove(item);
public void RemoveAt(int index) => list.RemoveAt(index);
public void Clear() => list.Clear();
public void CopyTo(int[] array, int arrayIndex) => list.CopyTo(array, arrayIndex);
public IEnumerator<int> GetEnumerator() => list.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => list.GetEnumerator();
}
public static class TestClass
{
public static readonly TestIndexer AAAAATest = new TestIndexer();
public static void ATestMethod(string s, float f, Vector3 vector, DateTime date, Quaternion quater, bool b, CameraClearFlags enumvalue)
{
ExplorerCore.Log($"{s}, {f}, {vector.ToString()}, {date}, {quater.eulerAngles.ToString()}, {b}, {enumvalue}");

View File

@ -19,7 +19,7 @@ namespace UnityExplorer
public static class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "4.0.0";
public const string VERSION = "4.0.1";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";

View File

@ -2,6 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.CacheObject;
@ -19,11 +20,14 @@ namespace UnityExplorer.UI.IValues
object ICacheObjectController.Target => this.CurrentOwner.Value;
public Type TargetType { get; private set; }
public override bool CanWrite => base.CanWrite && RefIList != null && !RefIList.IsReadOnly;
public override bool CanWrite => base.CanWrite && ((RefIList != null && !RefIList.IsReadOnly) || IsWritableGenericIList);
public Type EntryType;
public IList RefIList;
private bool IsWritableGenericIList;
private PropertyInfo genericIndexer;
public int ItemCount => values.Count;
private readonly List<object> values = new List<object>();
private readonly List<CacheListEntry> cachedEntries = new List<CacheListEntry>();
@ -92,6 +96,12 @@ namespace UnityExplorer.UI.IValues
{
RefIList = value as IList;
// Check if the type implements IList<T> but not IList (ie. Il2CppArrayBase)
if (RefIList == null)
CheckGenericIList(value);
else
IsWritableGenericIList = false;
values.Clear();
int idx = 0;
@ -141,14 +151,61 @@ namespace UnityExplorer.UI.IValues
}
}
private void CheckGenericIList(object value)
{
try
{
var type = value.GetType();
if (type.GetInterfaces().Any(it => it.IsGenericType && it.GetGenericTypeDefinition() == typeof(IList<>)))
IsWritableGenericIList = !(bool)type.GetProperty("IsReadOnly").GetValue(value, null);
else
IsWritableGenericIList = false;
if (IsWritableGenericIList)
{
// Find the "this[int index]" property.
// It might be a private implementation.
foreach (var prop in type.GetProperties(ReflectionUtility.FLAGS))
{
if ((prop.Name == "Item"
|| (prop.Name.StartsWith("System.Collections.Generic.IList<") && prop.Name.EndsWith(">.Item")))
&& prop.GetIndexParameters() is ParameterInfo[] parameters
&& parameters.Length == 1
&& parameters[0].ParameterType == typeof(int))
{
genericIndexer = prop;
break;
}
}
if (genericIndexer == null)
{
ExplorerCore.LogWarning($"Failed to find indexer property for IList<T> type '{type.FullName}'!");
IsWritableGenericIList = false;
}
}
}
catch (Exception ex)
{
ExplorerCore.LogWarning($"Exception processing IEnumerable for IList<T> check: {ex.ReflectionExToString()}");
IsWritableGenericIList = false;
}
}
// Setting the value of an index to the list
public void TrySetValueToIndex(object value, int index)
{
try
{
//value = value.TryCast(this.EntryType);
RefIList[index] = value;
if (!IsWritableGenericIList)
{
RefIList[index] = value;
}
else
{
genericIndexer.SetValue(CurrentOwner.Value, value, new object[] { index });
}
var entry = cachedEntries[index];
entry.SetValueFromSource(value);