Some cleanups

This commit is contained in:
sinaioutlander 2020-12-03 22:12:30 +11:00
parent a6bf91b7af
commit a9faec8cf9
4 changed files with 38 additions and 45 deletions

View File

@ -71,6 +71,9 @@ namespace UnityExplorer.Inspectors.Reflection
}
catch (Exception e)
{
while (e.InnerException != null)
e = e.InnerException;
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}

View File

@ -3,7 +3,11 @@ using System.Collections.Generic;
using UnityExplorer.UI;
using UnityEngine;
using System;
using System.Runtime.InteropServices;
using System.Text;
#if CPP
using UnhollowerBaseLib;
using UnityExplorer.Helpers;
#endif
namespace UnityExplorer.Tests
@ -19,7 +23,6 @@ namespace UnityExplorer.Tests
"three",
};
public static void StaticMethod() { }
}
public class TestClass
@ -140,7 +143,8 @@ namespace UnityExplorer.Tests
}
#if CPP
TestTexture = UIManager.MakeSolidTexture(Color.white, 1000, 600);
//TestTexture = UIManager.MakeSolidTexture(Color.white, 1000, 600);
TestTexture = new Texture();
TestTexture.name = "TestTexture";
var r = new Rect(0, 0, TestTexture.width, TestTexture.height);

View File

@ -149,37 +149,5 @@ namespace UnityExplorer.UI
return rootObj;
}
public static Sprite CreateSprite(Texture2D tex, Rect size = default)
{
#if CPP
Vector2 pivot = Vector2.zero;
Vector4 border = Vector4.zero;
if (size == default)
{
size = new Rect(0, 0, tex.width, tex.height);
}
return Sprite.CreateSprite_Injected(tex, ref size, ref pivot, 100f, 0u, SpriteMeshType.Tight, ref border, false);
#else
return Sprite.Create(tex, size, Vector2.zero);
#endif
}
public static Texture2D MakeSolidTexture(Color color, int width, int height)
{
Color[] pixels = new Color[width * height];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = color;
}
Texture2D tex = new Texture2D(width, height);
tex.SetPixels(pixels);
tex.Apply();
return tex;
}
}
}

View File

@ -10,6 +10,16 @@ namespace UnityExplorer.Unstrip
{
public static class ImageConversionUnstrip
{
// LoadImage helper from a filepath
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
{
if (!File.Exists(filePath))
return false;
return tex.LoadImage(File.ReadAllBytes(filePath), markNonReadable);
}
#if CPP
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
@ -17,8 +27,12 @@ namespace UnityExplorer.Unstrip
public static byte[] EncodeToPNG(this Texture2D tex)
{
IntPtr ptr = ICallHelper.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG")
.Invoke(tex.Pointer);
var iCall = ICallHelper.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG");
IntPtr ptr = iCall.Invoke(tex.Pointer);
if (ptr == IntPtr.Zero)
return null;
return new Il2CppStructArray<byte>(ptr);
}
@ -38,19 +52,23 @@ namespace UnityExplorer.Unstrip
return ret;
}
#endif
// Helper for LoadImage from filepath
// Sprite Sprite.Create
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
internal delegate IntPtr d_CreateSprite(IntPtr texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit,
uint extrude, int meshType, ref Vector4 border, bool generateFallbackPhysicsShape);
public static Sprite CreateSprite(Texture texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, Vector4 border)
{
if (!File.Exists(filePath))
{
return false;
}
var iCall = ICallHelper.GetICall<d_CreateSprite>("UnityEngine.Sprite::CreateSprite_Injected");
byte[] data = File.ReadAllBytes(filePath);
return tex.LoadImage(data, markNonReadable);
var ptr = iCall.Invoke(texture.Pointer, ref rect, ref pivot, pixelsPerUnit, extrude, 1, ref border, false);
if (ptr == IntPtr.Zero)
return null;
else
return new Sprite(ptr);
}
#endif
}
}