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https://github.com/sinai-dev/UnityExplorer.git
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Add RuntimeProvider method for setting Selectable.colors
This commit is contained in:
parent
e0fd682c81
commit
a5a07a0a23
@ -160,20 +160,22 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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.Invoke(handle);
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}
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internal static bool triedToGetProperties;
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internal static bool triedToGetColorBlockProps;
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internal static PropertyInfo _normalColorProp;
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internal static PropertyInfo _highlightColorProp;
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internal static PropertyInfo _pressedColorProp;
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public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
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public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null)
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{
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var colors = selectable.colors;
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colors.colorMultiplier = 1;
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object boxed = (object)colors;
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if (!triedToGetProperties)
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if (!triedToGetColorBlockProps)
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{
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triedToGetProperties = true;
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triedToGetColorBlockProps = true;
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if (ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") is PropertyInfo norm && norm.CanWrite)
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_normalColorProp = norm;
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@ -209,11 +211,32 @@ namespace UnityExplorer.Core.Runtime.Il2Cpp
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fi.SetValue(boxed, (Color)pressed);
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}
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}
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catch { }
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catch (Exception ex)
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{
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ExplorerCore.Log(ex);
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}
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colors = (ColorBlock)boxed;
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return colors;
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SetColorBlock(selectable, colors);
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}
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public override void SetColorBlock(Selectable selectable, ColorBlock _colorBlock)
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{
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try
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{
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selectable = selectable.TryCast<Selectable>();
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ReflectionUtility.GetPropertyInfo(typeof(Selectable), "m_Colors")
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.SetValue(selectable, _colorBlock, null);
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ReflectionUtility.GetMethodInfo(typeof(Selectable), "OnSetProperty", new Type[0])
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.Invoke(selectable, new object[0]);
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}
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catch (Exception ex)
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{
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ExplorerCore.Log(ex);
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}
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}
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public override void FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
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@ -86,8 +86,10 @@ namespace UnityExplorer.Core.Runtime.Mono
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return scene.rootCount;
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}
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public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
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public override void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null)
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{
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var colors = selectable.colors;
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if (normal != null)
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colors.normalColor = (Color)normal;
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@ -97,7 +99,12 @@ namespace UnityExplorer.Core.Runtime.Mono
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if (pressed != null)
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colors.pressedColor = (Color)pressed;
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return colors;
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SetColorBlock(selectable, colors);
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}
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public override void SetColorBlock(Selectable selectable, ColorBlock colors)
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{
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selectable.colors = colors;
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}
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}
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}
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@ -62,7 +62,9 @@ namespace UnityExplorer
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public abstract int GetRootCount(Scene scene);
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public abstract ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null);
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public abstract void SetColorBlock(Selectable selectable, ColorBlock colors);
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public abstract void SetColorBlock(Selectable selectable, Color? normal = null, Color? highlighted = null, Color? pressed = null);
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public virtual void FindSingleton(string[] s_instanceNames, Type type, BindingFlags flags, List<object> instances)
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{
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@ -319,15 +319,13 @@ namespace UnityExplorer.UI.CacheObject
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default, new Color(1, 1, 1, 0));
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UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
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var colors = new ColorBlock();
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colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
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new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
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var evalButton = UIFactory.CreateButton(evalGroupObj,
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"EvalButton",
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$"Evaluate ({ParamCount})",
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null,
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colors);
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null);
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RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
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new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
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UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
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@ -345,7 +343,7 @@ namespace UnityExplorer.UI.CacheObject
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argsHolder.SetActive(true);
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m_isEvaluating = true;
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evalText.text = "Evaluate";
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evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.3f, 0.6f, 0.3f));
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RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.3f, 0.6f, 0.3f));
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cancelButton.gameObject.SetActive(true);
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}
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@ -365,18 +363,17 @@ namespace UnityExplorer.UI.CacheObject
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m_isEvaluating = false;
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evalText.text = $"Evaluate ({ParamCount})";
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evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.4f, 0.4f, 0.4f));
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RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f));
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});
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}
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else if (this is CacheMethod)
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{
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// simple method evaluate button
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var colors = new ColorBlock();
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colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
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var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); });
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RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
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new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
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var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); }, colors);
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UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
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}
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}
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@ -168,15 +168,13 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
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s_childListToggles.Add(toggle);
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toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
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ColorBlock mainColors = new ColorBlock();
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mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
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new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
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var mainBtn = UIFactory.CreateButton(btnGroupObj,
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"MainButton",
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"",
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() => { OnChildListObjectClicked(thisIndex); },
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mainColors);
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() => { OnChildListObjectClicked(thisIndex); });
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RuntimeProvider.Instance.SetColorBlock(mainBtn, new Color(0.07f, 0.07f, 0.07f),
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new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
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UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 9999);
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@ -165,15 +165,13 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
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// Main component button
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ColorBlock mainColors = new ColorBlock();
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mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
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new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
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var mainBtn = UIFactory.CreateButton(groupObj,
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"MainButton",
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"",
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() => { OnCompListObjectClicked(thisIndex); },
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mainColors);
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() => { OnCompListObjectClicked(thisIndex); });
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RuntimeProvider.Instance.SetColorBlock(mainBtn, new Color(0.07f, 0.07f, 0.07f),
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new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
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UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 999);
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@ -408,7 +408,7 @@ namespace UnityExplorer.UI.Inspectors.GameObjects
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var sliderObj = UIFactory.CreateSlider(rowObject, "VectorSlider", out Slider slider);
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UIFactory.SetLayoutElement(sliderObj, minHeight: 20, flexibleHeight: 0, minWidth: 200, flexibleWidth: 9000);
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sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
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slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.65f, 0.65f, 0.65f));
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RuntimeProvider.Instance.SetColorBlock(slider, new Color(0.65f, 0.65f, 0.65f));
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slider.minValue = -2;
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slider.maxValue = 2;
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slider.value = 0;
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@ -130,12 +130,12 @@ namespace UnityExplorer.UI.Inspectors
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public void OnSetInspectorTab(InspectorBase inspector)
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{
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Color activeColor = new Color(0, 0.25f, 0, 1);
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inspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton.colors, activeColor, activeColor);
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RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton, activeColor, activeColor);
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}
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public void OnUnsetInspectorTab()
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{
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m_activeInspector.m_tabButton.colors = RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton.colors,
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RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton,
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new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.1f, 0.3f, 0.1f, 1));
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}
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@ -30,12 +30,12 @@ namespace UnityExplorer.UI.Inspectors.Reflection
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internal void OnScopeFilterClicked(MemberScopes type, Button button)
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{
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if (m_lastActiveScopeButton)
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m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.2f, 0.2f));
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RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton, new Color(0.2f, 0.2f, 0.2f));
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m_scopeFilter = type;
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m_lastActiveScopeButton = button;
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m_lastActiveScopeButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton.colors, new Color(0.2f, 0.6f, 0.2f));
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RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton, new Color(0.2f, 0.6f, 0.2f));
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FilterMembers(null, true);
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m_sliderScroller.m_slider.value = 1f;
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@ -240,11 +240,11 @@ namespace UnityExplorer.UI.Inspectors.Reflection
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btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
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btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
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RuntimeProvider.Instance.SetColorBlock(btn, highlighted: new Color(0.3f, 0.7f, 0.3f));
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if (setEnabled)
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{
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btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
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RuntimeProvider.Instance.SetColorBlock(btn, new Color(0.2f, 0.6f, 0.2f));
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m_scopeFilter = type;
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m_lastActiveScopeButton = btn;
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}
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@ -241,12 +241,12 @@ namespace UnityExplorer.UI.Inspectors.Reflection
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internal void OnMemberFilterClicked(MemberTypes type, Button button)
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{
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if (m_lastActiveMemButton)
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m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.2f, 0.2f));
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RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton, new Color(0.2f, 0.2f, 0.2f));
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m_memberFilter = type;
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m_lastActiveMemButton = button;
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m_lastActiveMemButton.colors = RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton.colors, new Color(0.2f, 0.6f, 0.2f));
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RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton, new Color(0.2f, 0.6f, 0.2f));
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FilterMembers(null, true);
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m_sliderScroller.m_slider.value = 1f;
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@ -461,11 +461,11 @@ namespace UnityExplorer.UI.Inspectors.Reflection
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UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
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btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
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btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, highlighted: new Color(0.3f, 0.7f, 0.3f));
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RuntimeProvider.Instance.SetColorBlock(btn, highlighted: new Color(0.3f, 0.7f, 0.3f));
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if (setEnabled)
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{
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btn.colors = RuntimeProvider.Instance.SetColorBlock(btn.colors, new Color(0.2f, 0.6f, 0.2f));
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RuntimeProvider.Instance.SetColorBlock(btn, new Color(0.2f, 0.6f, 0.2f));
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m_memberFilter = type;
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m_lastActiveMemButton = btn;
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}
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@ -271,12 +271,10 @@ namespace UnityExplorer.UI.Main.CSConsole
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mainGroup.childForceExpandHeight = false;
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mainGroup.childForceExpandWidth = true;
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ColorBlock btnColors = new ColorBlock();
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RuntimeProvider.Instance.SetColorBlock(btnColors, new Color(0, 0, 0, 0), highlighted: new Color(0.2f, 0.2f, 0.2f, 1.0f));
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for (int i = 0; i < MAX_LABELS; i++)
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{
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var btn = UIFactory.CreateButton(content, "AutoCompleteButton", "", null, btnColors);
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var btn = UIFactory.CreateButton(content, "AutoCompleteButton", "", null);
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RuntimeProvider.Instance.SetColorBlock(btn, new Color(0, 0, 0, 0), highlighted: new Color(0.2f, 0.2f, 0.2f, 1.0f));
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var nav = btn.navigation;
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nav.mode = Navigation.Mode.Vertical;
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@ -522,15 +522,13 @@ namespace UnityExplorer.UI.Main.Home
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m_shortListToggles.Add(toggle);
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toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
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ColorBlock mainColors = new ColorBlock();
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mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.1f, 0.1f, 0.1f),
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new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
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var mainButton = UIFactory.CreateButton(btnGroupObj,
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"MainButton",
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"",
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() => { SceneListObjectClicked(thisIndex); },
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mainColors);
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() => { SceneListObjectClicked(thisIndex); });
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RuntimeProvider.Instance.SetColorBlock(mainButton, new Color(0.1f, 0.1f, 0.1f),
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new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
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UIFactory.SetLayoutElement(mainButton.gameObject, minHeight: 25, minWidth: 230);
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@ -539,15 +537,13 @@ namespace UnityExplorer.UI.Main.Home
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mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
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m_shortListTexts.Add(mainText);
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ColorBlock inspectColors = new ColorBlock();
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inspectColors = RuntimeProvider.Instance.SetColorBlock(inspectColors, new Color(0.15f, 0.15f, 0.15f),
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new Color(0.2f, 0.2f, 0.2f), new Color(0.1f, 0.1f, 0.1f));
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var inspectButton = UIFactory.CreateButton(btnGroupObj,
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"InspectButton",
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"Inspect",
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() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); },
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inspectColors);
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() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
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RuntimeProvider.Instance.SetColorBlock(inspectButton, new Color(0.15f, 0.15f, 0.15f),
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new Color(0.2f, 0.2f, 0.2f), new Color(0.1f, 0.1f, 0.1f));
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UIFactory.SetLayoutElement(inspectButton.gameObject, minWidth: 60, minHeight: 25);
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}
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@ -141,12 +141,12 @@ namespace UnityExplorer.UI.Main
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internal void SetButtonActiveColors(Button button)
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{
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button.colors = RuntimeProvider.Instance.SetColorBlock(button.colors, m_navButtonSelected);
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RuntimeProvider.Instance.SetColorBlock(button, m_navButtonSelected);
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}
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internal void SetButtonInactiveColors(Button button)
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{
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button.colors = RuntimeProvider.Instance.SetColorBlock(button.colors, m_navButtonNormal);
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RuntimeProvider.Instance.SetColorBlock(button, m_navButtonNormal);
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}
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#region UI Construction
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@ -184,15 +184,13 @@ namespace UnityExplorer.UI.Main
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// Hide button
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ColorBlock colorBlock = new ColorBlock();
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colorBlock = RuntimeProvider.Instance.SetColorBlock(colorBlock, new Color(65f / 255f, 23f / 255f, 23f / 255f),
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new Color(35f / 255f, 10f / 255f, 10f / 255f), new Color(156f / 255f, 0f, 0f));
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var hideButton = UIFactory.CreateButton(titleBar,
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"HideButton",
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$"Hide ({ConfigManager.Main_Menu_Toggle.Value})",
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() => { UIManager.ShowMenu = false; },
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colorBlock);
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() => { UIManager.ShowMenu = false; });
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RuntimeProvider.Instance.SetColorBlock(hideButton, new Color(65f / 255f, 23f / 255f, 23f / 255f),
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new Color(35f / 255f, 10f / 255f, 10f / 255f), new Color(156f / 255f, 0f, 0f));
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UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 90, flexibleWidth: 0);
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@ -213,16 +211,14 @@ namespace UnityExplorer.UI.Main
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GameObject navbarObj = UIFactory.CreateHorizontalGroup(content, "MainNavBar", true, true, true, true, 5);
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UIFactory.SetLayoutElement(navbarObj, minHeight: 25, flexibleHeight: 0);
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ColorBlock colorBlock = new ColorBlock();
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colorBlock = RuntimeProvider.Instance.SetColorBlock(colorBlock, m_navButtonNormal, m_navButtonHighlight, m_navButtonSelected);
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foreach (var page in Pages)
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{
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Button btn = UIFactory.CreateButton(navbarObj,
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$"Button_{page.Name}",
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page.Name,
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() => { SetPage(page); },
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colorBlock);
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() => { SetPage(page); });
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RuntimeProvider.Instance.SetColorBlock(btn, m_navButtonNormal, m_navButtonHighlight, m_navButtonSelected);
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page.RefNavbarButton = btn;
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}
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@ -261,7 +261,7 @@ namespace UnityExplorer.UI.Main.Search
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||||
m_selectedContextButton = button;
|
||||
|
||||
m_selectedContextButton.colors = RuntimeProvider.Instance.SetColorBlock(m_selectedContextButton.colors,
|
||||
RuntimeProvider.Instance.SetColorBlock(m_selectedContextButton,
|
||||
new Color(0.35f, 0.7f, 0.35f), new Color(0.35f, 0.7f, 0.35f));
|
||||
|
||||
m_context = context;
|
||||
@ -439,15 +439,13 @@ namespace UnityExplorer.UI.Main.Search
|
||||
UIFactory.SetLayoutElement(btnGroupObj, flexibleWidth: 320, minHeight: 25, flexibleHeight: 0);
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
var mainColors = new ColorBlock();
|
||||
RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
var mainButton = UIFactory.CreateButton(btnGroupObj,
|
||||
"ResultButton",
|
||||
"",
|
||||
() => { OnResultClicked(thisIndex); },
|
||||
mainColors);
|
||||
() => { OnResultClicked(thisIndex); });
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(mainButton, new Color(0.1f, 0.1f, 0.1f),
|
||||
new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
UIFactory.SetLayoutElement(mainButton.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 320, flexibleWidth: 0);
|
||||
|
||||
|
@ -52,7 +52,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
internal static void SetDefaultSelectableColors(Selectable selectable)
|
||||
{
|
||||
selectable.colors = RuntimeProvider.Instance.SetColorBlock(selectable.colors, new Color(0.2f, 0.2f, 0.2f),
|
||||
RuntimeProvider.Instance.SetColorBlock(selectable, new Color(0.2f, 0.2f, 0.2f),
|
||||
new Color(0.3f, 0.3f, 0.3f), new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
// Deselect all Buttons after they are clicked.
|
||||
@ -60,19 +60,6 @@ namespace UnityExplorer.UI
|
||||
button.onClick.AddListener(() => { button.OnDeselect(null); });
|
||||
}
|
||||
|
||||
//public static void SetColorBlockValues(ref this ColorBlock colorBlock, Color? normal = null, Color? highlighted = null,
|
||||
// Color? pressed = null)
|
||||
//{
|
||||
// if (normal != null)
|
||||
// colorBlock.normalColor = (Color)normal;
|
||||
|
||||
// if (highlighted != null)
|
||||
// colorBlock.highlightedColor = (Color)highlighted;
|
||||
|
||||
// if (pressed != null)
|
||||
// colorBlock.pressedColor = (Color)pressed;
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Get and/or Add a LayoutElement component to the GameObject, and set any of the values on it.
|
||||
/// </summary>
|
||||
@ -276,10 +263,12 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
var colors = new ColorBlock();
|
||||
normalColor = normalColor ?? new Color(0.25f, 0.25f, 0.25f);
|
||||
colors = RuntimeProvider.Instance.SetColorBlock(colors, normalColor, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
return CreateButton(parent, name, text, onClick, colors);
|
||||
var btn = CreateButton(parent, name, text, onClick, colors);
|
||||
|
||||
RuntimeProvider.Instance.SetColorBlock(btn, normalColor, new Color(0.4f, 0.4f, 0.4f), new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
return btn;
|
||||
}
|
||||
|
||||
public static Button CreateButton(GameObject parent, string name, string text, Action onClick, ColorBlock colors)
|
||||
@ -296,7 +285,7 @@ namespace UnityExplorer.UI
|
||||
SetDefaultSelectableColors(button);
|
||||
|
||||
colors.colorMultiplier = 1;
|
||||
button.colors = colors;
|
||||
RuntimeProvider.Instance.SetColorBlock(button, colors);
|
||||
|
||||
Text textComp = textObj.AddComponent<Text>();
|
||||
textComp.text = text;
|
||||
@ -364,7 +353,7 @@ namespace UnityExplorer.UI
|
||||
slider.targetGraphic = handleImage;
|
||||
slider.direction = Slider.Direction.LeftToRight;
|
||||
|
||||
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.4f, 0.4f, 0.4f),
|
||||
RuntimeProvider.Instance.SetColorBlock(slider, new Color(0.4f, 0.4f, 0.4f),
|
||||
new Color(0.55f, 0.55f, 0.55f), new Color(0.3f, 0.3f, 0.3f));
|
||||
|
||||
return sliderObj;
|
||||
@ -504,7 +493,7 @@ namespace UnityExplorer.UI
|
||||
mainInput.transition = Selectable.Transition.ColorTint;
|
||||
mainInput.targetGraphic = mainImage;
|
||||
|
||||
mainInput.colors = RuntimeProvider.Instance.SetColorBlock(mainInput.colors, new Color(1, 1, 1, 1),
|
||||
RuntimeProvider.Instance.SetColorBlock(mainInput, new Color(1, 1, 1, 1),
|
||||
new Color(0.95f, 0.95f, 0.95f, 1.0f), new Color(0.78f, 0.78f, 0.78f, 1.0f));
|
||||
|
||||
SetLayoutGroup<VerticalLayoutGroup>(mainObj, true, true, true, true);
|
||||
@ -609,7 +598,7 @@ namespace UnityExplorer.UI
|
||||
Toggle itemToggle = itemObj.AddComponent<Toggle>();
|
||||
itemToggle.targetGraphic = itemBgImage;
|
||||
itemToggle.isOn = true;
|
||||
itemToggle.colors = RuntimeProvider.Instance.SetColorBlock(itemToggle.colors,
|
||||
RuntimeProvider.Instance.SetColorBlock(itemToggle,
|
||||
new Color(0.35f, 0.35f, 0.35f, 1.0f), new Color(0.25f, 0.45f, 0.25f, 1.0f));
|
||||
|
||||
itemToggle.onValueChanged.AddListener((bool val) => { itemToggle.OnDeselect(null); });
|
||||
|
Loading…
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Reference in New Issue
Block a user