mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-07 10:03:38 +08:00
Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP
This commit is contained in:
parent
82e52de557
commit
97325a5f3a
@ -16,7 +16,7 @@ namespace UnityExplorer
|
|||||||
public class ExplorerCore
|
public class ExplorerCore
|
||||||
{
|
{
|
||||||
public const string NAME = "UnityExplorer";
|
public const string NAME = "UnityExplorer";
|
||||||
public const string VERSION = "3.1.0";
|
public const string VERSION = "3.1.1";
|
||||||
public const string AUTHOR = "Sinai";
|
public const string AUTHOR = "Sinai";
|
||||||
public const string GUID = "com.sinai.unityexplorer";
|
public const string GUID = "com.sinai.unityexplorer";
|
||||||
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
||||||
|
@ -111,8 +111,11 @@ namespace UnityExplorer.Inspectors.GameObjects
|
|||||||
internal static void OnCompToggleClicked(int index, bool value)
|
internal static void OnCompToggleClicked(int index, bool value)
|
||||||
{
|
{
|
||||||
var comp = s_compShortlist[index];
|
var comp = s_compShortlist[index];
|
||||||
|
#if CPP
|
||||||
|
comp.TryCast<Behaviour>().enabled = value;
|
||||||
|
#else
|
||||||
(comp as Behaviour).enabled = value;
|
(comp as Behaviour).enabled = value;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
internal static void OnCompListObjectClicked(int index)
|
internal static void OnCompListObjectClicked(int index)
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
//using TMPro;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
@ -51,8 +50,6 @@ namespace UnityExplorer.UI.Modules
|
|||||||
private SceneFilter m_sceneFilter;
|
private SceneFilter m_sceneFilter;
|
||||||
private ChildFilter m_childFilter;
|
private ChildFilter m_childFilter;
|
||||||
|
|
||||||
internal bool m_isStaticClassSearching;
|
|
||||||
|
|
||||||
// ui elements
|
// ui elements
|
||||||
|
|
||||||
private Text m_resultCountText;
|
private Text m_resultCountText;
|
||||||
@ -257,8 +254,6 @@ namespace UnityExplorer.UI.Modules
|
|||||||
|
|
||||||
internal void StaticClassSearch()
|
internal void StaticClassSearch()
|
||||||
{
|
{
|
||||||
m_isStaticClassSearching = true;
|
|
||||||
|
|
||||||
var list = new List<Type>();
|
var list = new List<Type>();
|
||||||
|
|
||||||
var nameFilter = "";
|
var nameFilter = "";
|
||||||
@ -295,8 +290,6 @@ namespace UnityExplorer.UI.Modules
|
|||||||
|
|
||||||
private void SingletonSearch()
|
private void SingletonSearch()
|
||||||
{
|
{
|
||||||
m_isStaticClassSearching = false;
|
|
||||||
|
|
||||||
var instances = new List<object>();
|
var instances = new List<object>();
|
||||||
|
|
||||||
var nameFilter = "";
|
var nameFilter = "";
|
||||||
@ -356,8 +349,6 @@ namespace UnityExplorer.UI.Modules
|
|||||||
|
|
||||||
internal void UnityObjectSearch()
|
internal void UnityObjectSearch()
|
||||||
{
|
{
|
||||||
m_isStaticClassSearching = false;
|
|
||||||
|
|
||||||
Type searchType = null;
|
Type searchType = null;
|
||||||
switch (m_context)
|
switch (m_context)
|
||||||
{
|
{
|
||||||
|
@ -46,6 +46,9 @@ namespace UnityExplorer.UI
|
|||||||
SearchPage.Instance?.OnSceneChange();
|
SearchPage.Instance?.OnSceneChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
internal static float s_timeOfLastClick;
|
||||||
|
#endif
|
||||||
public static void Update()
|
public static void Update()
|
||||||
{
|
{
|
||||||
MainMenu.Instance?.Update();
|
MainMenu.Instance?.Update();
|
||||||
@ -54,6 +57,7 @@ namespace UnityExplorer.UI
|
|||||||
{
|
{
|
||||||
if (EventSystem.current != EventSys)
|
if (EventSystem.current != EventSys)
|
||||||
{
|
{
|
||||||
|
ExplorerCore.Log("Forcing EventSystem to UnityExplorer's");
|
||||||
ForceUnlockCursor.SetEventSystem();
|
ForceUnlockCursor.SetEventSystem();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -62,8 +66,18 @@ namespace UnityExplorer.UI
|
|||||||
var evt = InputManager.InputPointerEvent;
|
var evt = InputManager.InputPointerEvent;
|
||||||
if (evt != null)
|
if (evt != null)
|
||||||
{
|
{
|
||||||
if (!evt.eligibleForClick && evt.selectedObject)
|
if (Time.realtimeSinceStartup - s_timeOfLastClick > 0.1f)
|
||||||
evt.eligibleForClick = true;
|
{
|
||||||
|
s_timeOfLastClick = Time.realtimeSinceStartup;
|
||||||
|
|
||||||
|
if (!evt.eligibleForClick && evt.selectedObject)
|
||||||
|
evt.eligibleForClick = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (evt.eligibleForClick)
|
||||||
|
evt.eligibleForClick = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user