Update .gitignore

This commit is contained in:
sinaioutlander 2020-09-09 00:53:31 +10:00
parent 0769b7ef23
commit 94f749342d
2 changed files with 7 additions and 7 deletions

1
.gitignore vendored
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@ -9,6 +9,7 @@
*.user *.user
*.userosscache *.userosscache
*.sln.docstates *.sln.docstates
*/mcs-unity*
# User-specific files (MonoDevelop/Xamarin Studio) # User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs *.userprefs

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@ -97,12 +97,11 @@ CppExplorer can force the mouse to be visible and unlocked when the menu is open
If you'd like to build this yourself, everything you need (other than MelonLoader) is included with this repository, there is no need for recursive cloning etc. If you'd like to build this yourself, everything you need (other than MelonLoader) is included with this repository, there is no need for recursive cloning etc.
1. Install MelonLoader for your game. 1. Install MelonLoader for your game.
2. Download this repository and open the `CppExplorer.sln` file in the `src` folder. 2. Open the `src\CppExplorer.csproj` file in a text editor.
3. In Visual Studio, right-click the CppExplorer C# Project in the solution browser and click "Unload Project". 3. Scroll down until you see the `<ItemGroup>` containing the References.
4. Right-click the "CppExplorer (unloaded)" and select "Edit Project File". 4. Fix all of the paths in the `..\Steam\` directory for your game (use the full path if you need to).
5. Scroll down until you see the `<ItemGroup>` containing the References. 5. Open the `src\CppExplorer.sln` project and build it.
6. Fix all of the paths in the `..\Steam\` directory for your game (use the full path if you need to). 6. The dll is built to the `Release\` folder in the root of the repository.
7. Reload the project and everything should be working, you can now build and run it.
## Credits ## Credits
@ -110,4 +109,4 @@ Written by Sinai.
Thanks to: Thanks to:
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style. * [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor in `mcs.dll` since it was causing an exception with the Hook it attempted. * [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted.