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@ -12,29 +12,47 @@ namespace UnityExplorer.Inspectors.Reflection
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{
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public class InteractiveValue
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{
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/// <summary>
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/// Get the <see cref="InteractiveValue"/> subclass which supports the provided <paramref name="type"/>.
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/// </summary>
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/// <param name="type">The <see cref="Type"/> which you want the <see cref="InteractiveValue"/> Type for.</param>
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/// <returns>The best subclass of <see cref="InteractiveValue"/> which supports the provided <paramref name="type"/>.</returns>
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public static Type GetIValueForType(Type type)
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{
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// rather ugly but I couldn't think of a cleaner way that was worth it.
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// switch-case doesn't really work here.
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// arbitrarily check some types, fastest methods first.
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if (type == typeof(bool))
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return typeof(InteractiveBool);
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else if (type == typeof(string))
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return typeof(InteractiveString);
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// if type is primitive then it must be a number if its not a bool
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else if (type.IsPrimitive)
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return typeof(InteractiveNumber);
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// check for strings
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else if (type == typeof(string))
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return typeof(InteractiveString);
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// check for enum/flags
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else if (typeof(Enum).IsAssignableFrom(type))
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{
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if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
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// NET 3.5 doesn't have "GetCustomAttribute", gotta use the multiple version.
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if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Length > 0)
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return typeof(InteractiveFlags);
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else
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return typeof(InteractiveEnum);
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}
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// check for unity struct types
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else if (InteractiveUnityStruct.SupportsType(type))
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return typeof(InteractiveUnityStruct);
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// check Transform, force InteractiveValue so they dont become InteractiveEnumerables.
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else if (typeof(Transform).IsAssignableFrom(type))
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return typeof(InteractiveValue);
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// check Dictionaries before Enumerables
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else if (ReflectionHelpers.IsDictionary(type))
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return typeof(InteractiveDictionary);
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// finally check for Enumerables
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else if (ReflectionHelpers.IsEnumerable(type))
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return typeof(InteractiveEnumerable);
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// fallback to default
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else
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return typeof(InteractiveValue);
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}
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