Fix jumpToTop and panel position behaviour

This commit is contained in:
Sinai 2022-04-25 05:47:57 +10:00
parent b8cf96438c
commit 9370c5e0e6

View File

@ -75,7 +75,7 @@ namespace UnityExplorer.UI.Panels
}
}
public void SetSuggestions(List<Suggestion> suggestions, bool jumpToTop = false)
public void SetSuggestions(List<Suggestion> suggestions, bool jumpToTop = true)
{
Suggestions = suggestions;
@ -93,7 +93,7 @@ namespace UnityExplorer.UI.Panels
base.UIRoot.SetActive(true);
base.UIRoot.transform.SetAsLastSibling();
buttonListDataHandler.RefreshData();
scrollPool.Refresh(true, false);
scrollPool.Refresh(true, jumpToTop);
}
}
@ -238,13 +238,18 @@ namespace UnityExplorer.UI.Panels
InputFieldRef input = CurrentHandler.InputField;
if (!input.Component.isFocused || input.Component.caretPosition == lastCaretPosition && input.UIRoot.transform.position == lastInputPosition)
return;
lastInputPosition = input.UIRoot.transform.position;
lastCaretPosition = input.Component.caretPosition;
//if (!input.Component.isFocused
// || (input.Component.caretPosition == lastCaretPosition && input.UIRoot.transform.position == lastInputPosition))
// return;
if (input.Component.caretPosition == lastCaretPosition && input.UIRoot.transform.position == lastInputPosition)
return;
if (CurrentHandler.AnchorToCaretPosition)
{
if (!input.Component.isFocused)
return;
TextGenerator textGen = input.Component.cachedInputTextGenerator;
int caretIdx = Math.Max(0, Math.Min(textGen.characterCount - 1, input.Component.caretPosition));
@ -261,6 +266,9 @@ namespace UnityExplorer.UI.Panels
uiRoot.transform.position = input.Transform.position + new Vector3(-(input.Transform.rect.width / 2) + 10, -20, 0);
}
lastInputPosition = input.UIRoot.transform.position;
lastCaretPosition = input.Component.caretPosition;
this.Dragger.OnEndResize();
}