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https://github.com/sinai-dev/UnityExplorer.git
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Fix panel resizing on alternate monitors
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parent
d67507ead2
commit
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@ -13,6 +13,11 @@ namespace UnityExplorer.UI
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public static int ActiveDisplayIndex { get; private set; }
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public static Display ActiveDisplay => Display.displays[ActiveDisplayIndex];
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public static int Width => ActiveDisplay.renderingWidth;
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public static int Height => ActiveDisplay.renderingHeight;
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public static Vector3 MousePosition => Display.RelativeMouseAt(InputManager.MousePosition);
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private static Camera canvasCamera;
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internal static void Init()
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@ -21,8 +26,6 @@ namespace UnityExplorer.UI
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ConfigManager.Target_Display.OnValueChanged += SetDisplay;
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}
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public static Vector3 MousePosition => Display.RelativeMouseAt(InputManager.MousePosition);
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public static void SetDisplay(int display)
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{
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if (ActiveDisplayIndex == display)
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@ -260,7 +260,7 @@ namespace UnityExplorer.UI.Panels
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#region RESIZE
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private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new Dictionary<ResizeTypes, Rect>
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private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new()
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{
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{ ResizeTypes.Top, default },
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{ ResizeTypes.Left, default },
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@ -413,13 +413,13 @@ namespace UnityExplorer.UI.Panels
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if ((Vector2)mousePos == lastResizePos)
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return;
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if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > Screen.width || mousePos.y > Screen.height)
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if (mousePos.x < 0 || mousePos.y < 0 || mousePos.x > DisplayManager.Width || mousePos.y > DisplayManager.Height)
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return;
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lastResizePos = mousePos;
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float diffX = (float)((decimal)diff.x / Screen.width);
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float diffY = (float)((decimal)diff.y / Screen.height);
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float diffX = (float)((decimal)diff.x / DisplayManager.Width);
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float diffY = (float)((decimal)diff.y / DisplayManager.Height);
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Vector2 anchorMin = Panel.anchorMin;
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Vector2 anchorMax = Panel.anchorMax;
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@ -11,6 +11,7 @@ using UnityExplorer.UI.Widgets;
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using UniverseLib.UI.Models;
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using UniverseLib.UI;
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using UniverseLib;
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using System.Collections;
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namespace UnityExplorer.UI.Panels
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{
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@ -150,8 +151,8 @@ namespace UnityExplorer.UI.Panels
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var pos = panel.localPosition;
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// Prevent panel going oustide screen bounds
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var halfW = Screen.width * 0.5f;
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var halfH = Screen.height * 0.5f;
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var halfW = DisplayManager.Width * 0.5f;
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var halfH = DisplayManager.Height * 0.5f;
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pos.x = Math.Max(-halfW - panel.rect.width + 50, Math.Min(pos.x, halfW - 50));
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pos.y = Math.Max(-halfH + 50, Math.Min(pos.y, halfH));
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@ -309,14 +310,7 @@ namespace UnityExplorer.UI.Panels
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SetTransformDefaults();
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}
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LayoutRebuilder.ForceRebuildLayoutImmediate(this.Rect);
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// ensure initialized position is valid
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EnsureValidSize();
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EnsureValidPosition(this.Rect);
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// update dragger and save data
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Dragger.OnEndResize();
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RuntimeProvider.Instance.StartCoroutine(LateSetupCoroutine());
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// simple listener for saving enabled state
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this.OnToggleEnabled += (bool val) =>
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@ -327,6 +321,18 @@ namespace UnityExplorer.UI.Panels
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ApplyingSaveData = false;
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}
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private IEnumerator LateSetupCoroutine()
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{
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yield return null;
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// ensure initialized position is valid
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EnsureValidSize();
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EnsureValidPosition(this.Rect);
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// update dragger and save data
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Dragger.OnEndResize();
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}
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public override void ConstructUI(GameObject parent) => ConstructUI();
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}
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@ -381,7 +387,7 @@ namespace UnityExplorer.UI.Panels
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return string.Format(CultureInfo.InvariantCulture, "{0},{1}", new object[]
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{
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rect.localPosition.x, rect.localPosition.y
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rect.anchoredPosition.x, rect.anchoredPosition.y
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});
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}
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@ -399,10 +405,10 @@ namespace UnityExplorer.UI.Panels
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if (split.Length != 2)
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throw new Exception($"stringPosition split is unexpected length: {split.Length}");
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Vector3 vector = rect.localPosition;
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Vector3 vector = rect.anchoredPosition;
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vector.x = float.Parse(split[0], CultureInfo.InvariantCulture);
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vector.y = float.Parse(split[1], CultureInfo.InvariantCulture);
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rect.localPosition = vector;
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rect.anchoredPosition = vector;
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}
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}
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@ -175,13 +175,13 @@
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<Private>False</Private>
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</Reference>
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<Reference Include="UniverseLib.Mono">
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<HintPath>packages\UniverseLib.1.0.6\lib\net35\UniverseLib.Mono.dll</HintPath>
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<HintPath>packages\UniverseLib.1.1.0\lib\net35\UniverseLib.Mono.dll</HintPath>
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</Reference>
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</ItemGroup>
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<!-- Il2Cpp refs -->
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<ItemGroup Condition="'$(IsCpp)'=='true'">
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<Reference Include="UniverseLib.IL2CPP">
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<HintPath>packages\UniverseLib.1.0.6\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
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<HintPath>packages\UniverseLib.1.1.0\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
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</Reference>
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<Reference Include="UnhollowerBaseLib">
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<HintPath>..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\bin\Release\net4.7.2\UnhollowerBaseLib.dll</HintPath>
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@ -4,5 +4,5 @@
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<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
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<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
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<package id="Samboy063.Tomlet" version="3.1.3" targetFramework="net472" />
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<package id="UniverseLib" version="1.0.6" targetFramework="net35" />
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<package id="UniverseLib" version="1.1.0" targetFramework="net35" />
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</packages>
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