Finalize 4.7.0 release, cleanups

This commit is contained in:
Sinai 2022-04-12 02:36:12 +10:00
parent b56960dba2
commit 8a4d418ffb
5 changed files with 17 additions and 19 deletions

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@ -27,7 +27,6 @@
1. Unzip the release file into a folder
2. Take the `plugins/sinai-dev-UnityExplorer` folder and place it in `BepInEx/plugins/`
3. ⚠️ **Important**: For IL2CPP games, you must set `Il2CppDumperType = Cpp2IL` in the `BepInEx.cfg` file.
<i>Note: BepInEx 6 is obtainable via [builds.bepinex.dev](https://builds.bepinex.dev/projects/bepinex_be)</i>

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@ -1,11 +1,11 @@
# MelonLoader IL2CPP (net6)
dotnet build src\UnityExplorer.sln -c Release_ML_Cpp_net6
# (cleanup and move files)
$Path = "Release\UnityExplorer.MelonLoader.Il2Cpp.0.6"
Remove-Item $Path\UnityExplorer.ML.IL2CPP.deps.json
$Path = "Release\UnityExplorer.MelonLoader.IL2CPP.net6preview"
Remove-Item $Path\UnityExplorer.ML.IL2CPP.net6preview.deps.json
Remove-Item $Path\Tomlet.dll
New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
Move-Item -Path $Path\UnityExplorer.ML.IL2CPP.dll -Destination $Path\Mods -Force
Move-Item -Path $Path\UnityExplorer.ML.IL2CPP.net6preview.dll -Destination $Path\Mods -Force
New-Item -Path "$Path" -Name "UserLibs" -ItemType "directory" -Force
Move-Item -Path $Path\mcs.dll -Destination $Path\UserLibs -Force
Move-Item -Path $Path\UniverseLib.IL2CPP.dll -Destination $Path\UserLibs -Force
@ -15,7 +15,7 @@ Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\
# MelonLoader IL2CPP (net472)
dotnet build src\UnityExplorer.sln -c Release_ML_Cpp_net472
# (cleanup and move files)
$Path = "Release\UnityExplorer.MelonLoader.Il2Cpp.0.5"
$Path = "Release\UnityExplorer.MelonLoader.IL2CPP"
Remove-Item $Path\Tomlet.dll
New-Item -Path "$Path" -Name "Mods" -ItemType "directory" -Force
Move-Item -Path $Path\UnityExplorer.ML.IL2CPP.dll -Destination $Path\Mods -Force
@ -41,7 +41,7 @@ Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\
# BepInEx IL2CPP
dotnet build src\UnityExplorer.sln -c Release_BIE_Cpp
# (cleanup and move files)
$Path = "Release\UnityExplorer.BepInEx.Il2Cpp"
$Path = "Release\UnityExplorer.BepInEx.IL2CPP"
New-Item -Path "$Path" -Name "plugins" -ItemType "directory" -Force
New-Item -Path "$Path" -Name "plugins\sinai-dev-UnityExplorer" -ItemType "directory" -Force
Move-Item -Path $Path\UnityExplorer.BIE.IL2CPP.dll -Destination $Path\plugins\sinai-dev-UnityExplorer -Force
@ -84,7 +84,7 @@ Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\
# Standalone IL2CPP
dotnet build src\UnityExplorer.sln -c Release_STANDALONE_Cpp
$Path = "Release\UnityExplorer.Standalone.Il2Cpp"
$Path = "Release\UnityExplorer.Standalone.IL2CPP"
Compress-Archive -Path $Path\* -CompressionLevel Fastest -DestinationPath $Path\..\UnityExplorer.Standalone.IL2CPP.zip -Force
# Editor (mono)

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@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
using UnityExplorer.UI;

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@ -41,16 +41,16 @@ namespace UnityExplorer
Directory.CreateDirectory(ExplorerFolder);
ConfigManager.Init(Loader.ConfigHandler);
UERuntimeHelper.Init();
ExplorerBehaviour.Setup();
UnityCrashPrevention.Init();
Universe.Init(ConfigManager.Startup_Delay_Time.Value, LateInit, Log, new()
{
Disable_EventSystem_Override = ConfigManager.Disable_EventSystem_Override.Value,
Force_Unlock_Mouse = ConfigManager.Force_Unlock_Mouse.Value,
Unhollowed_Modules_Folder = loader.UnhollowedModulesFolder
});
UERuntimeHelper.Init();
ExplorerBehaviour.Setup();
UnityCrashPrevention.Init();
}
// Do a delayed setup so that objects aren't destroyed instantly.

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@ -17,14 +17,14 @@
<!-- ML IL2CPP net6 -->
<PropertyGroup Condition="'$(Configuration)'=='ML_Cpp_net6'">
<TargetFramework>net6</TargetFramework>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp.0.6\</OutputPath>
<OutputPath>..\Release\UnityExplorer.MelonLoader.IL2CPP.net6preview\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
<AssemblyName>UnityExplorer.ML.IL2CPP.net6preview</AssemblyName>
</PropertyGroup>
<!-- ML IL2CPP net472 (TEMP) -->
<PropertyGroup Condition="'$(Configuration)'=='ML_Cpp_net472'">
<TargetFramework>net472</TargetFramework>
<OutputPath>..\Release\UnityExplorer.MelonLoader.Il2Cpp.0.5\</OutputPath>
<OutputPath>..\Release\UnityExplorer.MelonLoader.IL2CPP\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<AssemblyName>UnityExplorer.ML.IL2CPP</AssemblyName>
</PropertyGroup>
@ -38,7 +38,7 @@
<!-- BEPINEX IL2CPP -->
<PropertyGroup Condition="'$(Configuration)'=='BIE_Cpp'">
<TargetFramework>net472</TargetFramework>
<OutputPath>..\Release\UnityExplorer.BepInEx.Il2Cpp\</OutputPath>
<OutputPath>..\Release\UnityExplorer.BepInEx.IL2CPP\</OutputPath>
<DefineConstants>CPP,BIE,BIE6</DefineConstants>
<AssemblyName>UnityExplorer.BIE.IL2CPP</AssemblyName>
</PropertyGroup>
@ -66,7 +66,7 @@
<!-- STANDALONE MONO -->
<PropertyGroup Condition="'$(Configuration)'=='STANDALONE_Cpp'">
<TargetFramework>net472</TargetFramework>
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
<OutputPath>..\Release\UnityExplorer.Standalone.IL2CPP\</OutputPath>
<DefineConstants>CPP,STANDALONE</DefineConstants>
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
</PropertyGroup>
@ -79,11 +79,11 @@
<!-- il2cpp nuget -->
<ItemGroup Condition="'$(Configuration)'=='ML_Cpp_net6' or '$(Configuration)'=='ML_Cpp_net472' or '$(Configuration)'=='STANDALONE_Cpp' or '$(Configuration)'=='BIE_Cpp'">
<PackageReference Include="Il2CppAssemblyUnhollower.BaseLib" Version="0.4.22" IncludeAssets="compile" />
<PackageReference Include="UniverseLib.IL2CPP" Version="1.*" />
<PackageReference Include="UniverseLib.IL2CPP" Version="1.3.2" />
</ItemGroup>
<!-- mono nuget -->
<ItemGroup Condition="'$(Configuration)'=='BIE6_Mono' or '$(Configuration)'=='BIE5_Mono' or '$(Configuration)'=='ML_Mono' or '$(Configuration)'=='STANDALONE_Mono'">
<PackageReference Include="UniverseLib.Mono" Version="1.*" />
<PackageReference Include="UniverseLib.Mono" Version="1.3.2" />
</ItemGroup>
<!-- ~~~~~ ASSEMBLY REFERENCES ~~~~~ -->