mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-08 10:33:52 +08:00
Use Il2CppObjectBase instead of Il2CppSystem.Object where possible.
Attempt to fix il2cpp lists/dicts, not currently working properly. Will probably wait for Unhollower rewrite.
This commit is contained in:
parent
bf8f838f01
commit
83f15c7168
@ -222,7 +222,7 @@ namespace UnityExplorer
|
|||||||
|
|
||||||
// from il2cpp objects...
|
// from il2cpp objects...
|
||||||
|
|
||||||
if (!(obj is Il2CppSystem.Object cppObj))
|
if (!(obj is Il2CppObjectBase cppObj))
|
||||||
return obj;
|
return obj;
|
||||||
|
|
||||||
// from Il2CppSystem.Object to a struct
|
// from Il2CppSystem.Object to a struct
|
||||||
@ -267,7 +267,7 @@ namespace UnityExplorer
|
|||||||
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
|
internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
|
||||||
|
|
||||||
// Unbox an il2cpp object to a struct or System primitive.
|
// Unbox an il2cpp object to a struct or System primitive.
|
||||||
public object UnboxCppObject(Il2CppSystem.Object cppObj, Type toType)
|
public object UnboxCppObject(Il2CppObjectBase cppObj, Type toType)
|
||||||
{
|
{
|
||||||
if (!toType.IsValueType)
|
if (!toType.IsValueType)
|
||||||
return null;
|
return null;
|
||||||
@ -411,7 +411,6 @@ namespace UnityExplorer
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#region Singleton finder
|
#region Singleton finder
|
||||||
|
|
||||||
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
|
internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
|
||||||
@ -480,8 +479,6 @@ namespace UnityExplorer
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#region Il2cpp reflection blacklist
|
#region Il2cpp reflection blacklist
|
||||||
|
|
||||||
public override string DefaultReflectionBlacklist => string.Join(";", defaultIl2CppBlacklist);
|
public override string DefaultReflectionBlacklist => string.Join(";", defaultIl2CppBlacklist);
|
||||||
@ -629,6 +626,191 @@ namespace UnityExplorer
|
|||||||
};
|
};
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
// (Disabled)
|
||||||
|
#region Temp il2cpp list/dictionary fixes
|
||||||
|
|
||||||
|
//// Temp fix until Unhollower interface support improves
|
||||||
|
//
|
||||||
|
//internal static IntPtr s_cppEnumerableClassPtr;
|
||||||
|
//internal static IntPtr s_cppDictionaryClassPtr;
|
||||||
|
//
|
||||||
|
//public override bool Internal_IsEnumerable(Type type)
|
||||||
|
//{
|
||||||
|
// if (base.Internal_IsEnumerable(type))
|
||||||
|
// return true;
|
||||||
|
//
|
||||||
|
// try
|
||||||
|
// {
|
||||||
|
// if (s_cppEnumerableClassPtr == IntPtr.Zero)
|
||||||
|
// Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
|
||||||
|
//
|
||||||
|
// if (s_cppEnumerableClassPtr != IntPtr.Zero
|
||||||
|
// && Il2CppTypeNotNull(type, out IntPtr assignFromPtr)
|
||||||
|
// && il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, assignFromPtr))
|
||||||
|
// {
|
||||||
|
// return true;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// catch { }
|
||||||
|
//
|
||||||
|
// return false;
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//// Lists
|
||||||
|
//
|
||||||
|
//internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
|
||||||
|
//
|
||||||
|
//internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
|
||||||
|
//
|
||||||
|
//internal class EnumeratorInfo
|
||||||
|
//{
|
||||||
|
// internal MethodInfo moveNext;
|
||||||
|
// internal PropertyInfo current;
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//internal static IEnumerator EnumerateCppList(object list)
|
||||||
|
//{
|
||||||
|
// if (list == null)
|
||||||
|
// yield break;
|
||||||
|
//
|
||||||
|
// var cppEnumerable = list.TryCast<Il2CppSystem.Collections.IEnumerable>();
|
||||||
|
// if (cppEnumerable == null)
|
||||||
|
// {
|
||||||
|
// ExplorerCore.LogWarning("Failed to cast an IEnumerable to the interface!");
|
||||||
|
// yield break;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// // Some ugly reflection to use the il2cpp interface for the instance type
|
||||||
|
//
|
||||||
|
// var type = cppEnumerable.GetActualType();
|
||||||
|
// if (!s_getEnumeratorMethods.ContainsKey(type))
|
||||||
|
// s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
|
||||||
|
//
|
||||||
|
// var enumerator = s_getEnumeratorMethods[type].Invoke(cppEnumerable.TryCast(type), null);
|
||||||
|
// var enumeratorType = enumerator.GetType();
|
||||||
|
//
|
||||||
|
// if (!s_enumeratorInfos.ContainsKey(enumeratorType))
|
||||||
|
// {
|
||||||
|
// s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
|
||||||
|
// {
|
||||||
|
// current = enumeratorType.GetProperty("Current"),
|
||||||
|
// moveNext = enumeratorType.GetMethod("MoveNext"),
|
||||||
|
// });
|
||||||
|
// }
|
||||||
|
// var info = s_enumeratorInfos[enumeratorType];
|
||||||
|
//
|
||||||
|
// // Yield and return the actual entries
|
||||||
|
// while ((bool)info.moveNext.Invoke(enumerator, null))
|
||||||
|
// yield return info.current.GetValue(enumerator);
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//// Dicts todo
|
||||||
|
//
|
||||||
|
//public override bool Internal_IsDictionary(Type type)
|
||||||
|
//{
|
||||||
|
// if (base.Internal_IsDictionary(type))
|
||||||
|
// return true;
|
||||||
|
//
|
||||||
|
// try
|
||||||
|
// {
|
||||||
|
// if (s_cppDictionaryClassPtr == IntPtr.Zero)
|
||||||
|
// if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
|
||||||
|
// return false;
|
||||||
|
//
|
||||||
|
// if (Il2CppTypeNotNull(type, out IntPtr classPtr))
|
||||||
|
// {
|
||||||
|
// if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
|
||||||
|
// return true;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// catch { }
|
||||||
|
//
|
||||||
|
// return false;
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//internal static IEnumerator<KeyValuePair<object, object>> EnumerateCppDictionary(object dictionary)
|
||||||
|
//{
|
||||||
|
// var cppDict = dictionary?.TryCast<Il2CppSystem.Collections.IDictionary>();
|
||||||
|
// if (cppDict == null)
|
||||||
|
// yield break;
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
////public IDictionary EnumerateDictionary(object value)
|
||||||
|
////{
|
||||||
|
//// var valueType = value.GetActualType();
|
||||||
|
////
|
||||||
|
//// Type typeOfKeys, typeOfValues;
|
||||||
|
//// if (valueType.IsGenericType && valueType.GetGenericArguments() is var args && args.Length == 2)
|
||||||
|
//// {
|
||||||
|
//// typeOfKeys = args[0];
|
||||||
|
//// typeOfValues = args[1];
|
||||||
|
//// }
|
||||||
|
//// else
|
||||||
|
//// typeOfKeys = typeOfValues = typeof(object);
|
||||||
|
////
|
||||||
|
//// var keyList = new List<object>();
|
||||||
|
//// var valueList = new List<object>();
|
||||||
|
////
|
||||||
|
//// var hashtable = value.TryCast<Il2CppSystem.Collections.Hashtable>();
|
||||||
|
////
|
||||||
|
//// if (hashtable != null)
|
||||||
|
//// {
|
||||||
|
//// EnumerateCppHashtable(hashtable, keyList, valueList);
|
||||||
|
//// }
|
||||||
|
//// else
|
||||||
|
//// {
|
||||||
|
//// var keys = valueType.GetProperty("Keys").GetValue(value, null);
|
||||||
|
//// EnumerateCppCollection(keys, keyList);
|
||||||
|
////
|
||||||
|
//// var values = valueType.GetProperty("Values").GetValue(value, null);
|
||||||
|
//// EnumerateCppCollection(values, valueList);
|
||||||
|
//// }
|
||||||
|
////
|
||||||
|
//// var dict = Activator.CreateInstance(typeof(Dictionary<,>)
|
||||||
|
//// .MakeGenericType(typeOfKeys, typeOfValues))
|
||||||
|
//// as IDictionary;
|
||||||
|
////
|
||||||
|
//// for (int i = 0; i < keyList.Count; i++)
|
||||||
|
//// dict.Add(keyList[i], valueList[i]);
|
||||||
|
////
|
||||||
|
//// return dict;
|
||||||
|
////}
|
||||||
|
////
|
||||||
|
////private void EnumerateCppCollection(object collection, List<object> list)
|
||||||
|
////{
|
||||||
|
//// // invoke GetEnumerator
|
||||||
|
//// var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
|
||||||
|
//// // get the type of it
|
||||||
|
//// var enumeratorType = enumerator.GetType();
|
||||||
|
//// // reflect MoveNext and Current
|
||||||
|
//// var moveNext = enumeratorType.GetMethod("MoveNext");
|
||||||
|
//// var current = enumeratorType.GetProperty("Current");
|
||||||
|
//// // iterate
|
||||||
|
//// while ((bool)moveNext.Invoke(enumerator, null))
|
||||||
|
//// {
|
||||||
|
//// list.Add(current.GetValue(enumerator, null));
|
||||||
|
//// }
|
||||||
|
////}
|
||||||
|
////
|
||||||
|
////private void EnumerateCppHashtable(Il2CppSystem.Collections.Hashtable hashtable, List<object> keys, List<object> values)
|
||||||
|
////{
|
||||||
|
//// for (int i = 0; i < hashtable.buckets.Count; i++)
|
||||||
|
//// {
|
||||||
|
//// var bucket = hashtable.buckets[i];
|
||||||
|
//// if (bucket == null || bucket.key == null)
|
||||||
|
//// continue;
|
||||||
|
//// keys.Add(bucket.key);
|
||||||
|
//// values.Add(bucket.val);
|
||||||
|
//// }
|
||||||
|
////}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -206,6 +206,7 @@ namespace UnityExplorer
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
#region Type and Generic Parameter implementation cache
|
#region Type and Generic Parameter implementation cache
|
||||||
|
|
||||||
// cache for GetImplementationsOf
|
// cache for GetImplementationsOf
|
||||||
@ -340,6 +341,7 @@ namespace UnityExplorer
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
#region Internal MemberInfo Cache
|
#region Internal MemberInfo Cache
|
||||||
|
|
||||||
internal static Dictionary<Type, Dictionary<string, FieldInfo>> fieldInfos = new Dictionary<Type, Dictionary<string, FieldInfo>>();
|
internal static Dictionary<Type, Dictionary<string, FieldInfo>> fieldInfos = new Dictionary<Type, Dictionary<string, FieldInfo>>();
|
||||||
@ -411,6 +413,7 @@ namespace UnityExplorer
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
#region Reflection Blacklist
|
#region Reflection Blacklist
|
||||||
|
|
||||||
public virtual string DefaultReflectionBlacklist => string.Empty;
|
public virtual string DefaultReflectionBlacklist => string.Empty;
|
||||||
@ -454,5 +457,29 @@ namespace UnityExplorer
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
// This is NOT working properly. Fails on IL2CPP IList, probably more stuff too.
|
||||||
|
|
||||||
|
//// Temp fix for IL2CPP until interface support improves
|
||||||
|
//
|
||||||
|
//public static bool IsEnumerable(Type type)
|
||||||
|
//{
|
||||||
|
// return Instance.Internal_IsEnumerable(type);
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//public virtual bool Internal_IsEnumerable(Type type)
|
||||||
|
//{
|
||||||
|
// return typeof(IEnumerable).IsAssignableFrom(type);
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//public static bool IsDictionary(Type type)
|
||||||
|
//{
|
||||||
|
// return Instance.Internal_IsDictionary(type);
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//public virtual bool Internal_IsDictionary(Type type)
|
||||||
|
//{
|
||||||
|
// return typeof(IDictionary).IsAssignableFrom(type);
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -183,9 +183,9 @@ namespace UnityExplorer.UI.CacheObject
|
|||||||
return ValueState.Color;
|
return ValueState.Color;
|
||||||
else if (InteractiveValueStruct.SupportsType(type))
|
else if (InteractiveValueStruct.SupportsType(type))
|
||||||
return ValueState.ValueStruct;
|
return ValueState.ValueStruct;
|
||||||
else if (typeof(IDictionary).IsAssignableFrom(type))
|
else if (typeof(IDictionary).IsAssignableFrom(type)) //(ReflectionUtility.IsDictionary(type))
|
||||||
return ValueState.Dictionary;
|
return ValueState.Dictionary;
|
||||||
else if (!typeof(Transform).IsAssignableFrom(type) && typeof(IEnumerable).IsAssignableFrom(type))
|
else if (!typeof(Transform).IsAssignableFrom(type) && typeof(IEnumerable).IsAssignableFrom(type)) //ReflectionUtility.IsEnumerable(type))
|
||||||
return ValueState.Collection;
|
return ValueState.Collection;
|
||||||
else
|
else
|
||||||
return ValueState.Unsupported;
|
return ValueState.Unsupported;
|
||||||
|
@ -53,6 +53,7 @@ namespace UnityExplorer.UI.IValues
|
|||||||
|
|
||||||
private void ClearAndRelease()
|
private void ClearAndRelease()
|
||||||
{
|
{
|
||||||
|
RefIDictionary = null;
|
||||||
keys.Clear();
|
keys.Clear();
|
||||||
values.Clear();
|
values.Clear();
|
||||||
|
|
||||||
|
@ -22,7 +22,7 @@ namespace UnityExplorer.UI.IValues
|
|||||||
public override bool CanWrite => base.CanWrite && RefIList != null && !RefIList.IsReadOnly;
|
public override bool CanWrite => base.CanWrite && RefIList != null && !RefIList.IsReadOnly;
|
||||||
|
|
||||||
public Type EntryType;
|
public Type EntryType;
|
||||||
public IEnumerable RefIEnumerable;
|
//public IEnumerable RefIEnumerable;
|
||||||
public IList RefIList;
|
public IList RefIList;
|
||||||
|
|
||||||
public int ItemCount => values.Count;
|
public int ItemCount => values.Count;
|
||||||
@ -49,6 +49,8 @@ namespace UnityExplorer.UI.IValues
|
|||||||
|
|
||||||
private void ClearAndRelease()
|
private void ClearAndRelease()
|
||||||
{
|
{
|
||||||
|
//RefIEnumerable = null;
|
||||||
|
RefIList = null;
|
||||||
values.Clear();
|
values.Clear();
|
||||||
|
|
||||||
foreach (var entry in cachedEntries)
|
foreach (var entry in cachedEntries)
|
||||||
@ -90,20 +92,20 @@ namespace UnityExplorer.UI.IValues
|
|||||||
|
|
||||||
private void CacheEntries(object value)
|
private void CacheEntries(object value)
|
||||||
{
|
{
|
||||||
RefIEnumerable = value as IEnumerable;
|
|
||||||
RefIList = value as IList;
|
RefIList = value as IList;
|
||||||
|
|
||||||
if (RefIEnumerable == null)
|
IEnumerator enumerator = (value as IEnumerable).GetEnumerator();
|
||||||
{
|
|
||||||
// todo il2cpp
|
//if (value is IEnumerable enumerable)
|
||||||
return;
|
// enumerator = enumerable.GetEnumerator();
|
||||||
}
|
//else
|
||||||
|
// enumerator = Il2CppReflection.EnumerateCppList(value);
|
||||||
|
|
||||||
values.Clear();
|
values.Clear();
|
||||||
int idx = 0;
|
int idx = 0;
|
||||||
foreach (var entry in RefIEnumerable)
|
while (enumerator.MoveNext())
|
||||||
{
|
{
|
||||||
// var entry = item.TryCast();
|
var entry = enumerator.Current;
|
||||||
|
|
||||||
values.Add(entry);
|
values.Add(entry);
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user