mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-07 10:03:38 +08:00
Use Il2CppObjectBase instead of Il2CppSystem.Object where possible.
Attempt to fix il2cpp lists/dicts, not currently working properly. Will probably wait for Unhollower rewrite.
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bf8f838f01
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@ -222,7 +222,7 @@ namespace UnityExplorer
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// from il2cpp objects...
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if (!(obj is Il2CppSystem.Object cppObj))
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if (!(obj is Il2CppObjectBase cppObj))
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return obj;
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// from Il2CppSystem.Object to a struct
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@ -267,7 +267,7 @@ namespace UnityExplorer
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internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
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// Unbox an il2cpp object to a struct or System primitive.
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public object UnboxCppObject(Il2CppSystem.Object cppObj, Type toType)
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public object UnboxCppObject(Il2CppObjectBase cppObj, Type toType)
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{
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if (!toType.IsValueType)
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return null;
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@ -411,7 +411,6 @@ namespace UnityExplorer
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#endregion
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#region Singleton finder
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internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
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@ -480,8 +479,6 @@ namespace UnityExplorer
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#endregion
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#region Il2cpp reflection blacklist
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public override string DefaultReflectionBlacklist => string.Join(";", defaultIl2CppBlacklist);
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@ -629,6 +626,191 @@ namespace UnityExplorer
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};
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#endregion
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// (Disabled)
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#region Temp il2cpp list/dictionary fixes
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//// Temp fix until Unhollower interface support improves
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//
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//internal static IntPtr s_cppEnumerableClassPtr;
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//internal static IntPtr s_cppDictionaryClassPtr;
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//
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//public override bool Internal_IsEnumerable(Type type)
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//{
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// if (base.Internal_IsEnumerable(type))
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// return true;
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//
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// try
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// {
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// if (s_cppEnumerableClassPtr == IntPtr.Zero)
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// Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
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//
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// if (s_cppEnumerableClassPtr != IntPtr.Zero
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// && Il2CppTypeNotNull(type, out IntPtr assignFromPtr)
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// && il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, assignFromPtr))
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// {
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// return true;
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// }
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// }
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// catch { }
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//
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// return false;
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//}
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//
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//// Lists
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//
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//internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
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//
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//internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
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//
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//internal class EnumeratorInfo
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//{
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// internal MethodInfo moveNext;
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// internal PropertyInfo current;
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//}
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//
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//internal static IEnumerator EnumerateCppList(object list)
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//{
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// if (list == null)
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// yield break;
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//
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// var cppEnumerable = list.TryCast<Il2CppSystem.Collections.IEnumerable>();
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// if (cppEnumerable == null)
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// {
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// ExplorerCore.LogWarning("Failed to cast an IEnumerable to the interface!");
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// yield break;
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// }
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//
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// // Some ugly reflection to use the il2cpp interface for the instance type
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//
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// var type = cppEnumerable.GetActualType();
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// if (!s_getEnumeratorMethods.ContainsKey(type))
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// s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
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//
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// var enumerator = s_getEnumeratorMethods[type].Invoke(cppEnumerable.TryCast(type), null);
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// var enumeratorType = enumerator.GetType();
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//
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// if (!s_enumeratorInfos.ContainsKey(enumeratorType))
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// {
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// s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
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// {
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// current = enumeratorType.GetProperty("Current"),
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// moveNext = enumeratorType.GetMethod("MoveNext"),
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// });
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// }
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// var info = s_enumeratorInfos[enumeratorType];
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//
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// // Yield and return the actual entries
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// while ((bool)info.moveNext.Invoke(enumerator, null))
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// yield return info.current.GetValue(enumerator);
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//}
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//
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//// Dicts todo
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//
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//public override bool Internal_IsDictionary(Type type)
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//{
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// if (base.Internal_IsDictionary(type))
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// return true;
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//
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// try
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// {
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// if (s_cppDictionaryClassPtr == IntPtr.Zero)
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// if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
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// return false;
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//
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// if (Il2CppTypeNotNull(type, out IntPtr classPtr))
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// {
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// if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
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// return true;
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// }
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// }
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// catch { }
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//
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// return false;
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//}
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//
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//internal static IEnumerator<KeyValuePair<object, object>> EnumerateCppDictionary(object dictionary)
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//{
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// var cppDict = dictionary?.TryCast<Il2CppSystem.Collections.IDictionary>();
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// if (cppDict == null)
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// yield break;
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//
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//}
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//
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//
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//
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////public IDictionary EnumerateDictionary(object value)
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////{
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//// var valueType = value.GetActualType();
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////
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//// Type typeOfKeys, typeOfValues;
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//// if (valueType.IsGenericType && valueType.GetGenericArguments() is var args && args.Length == 2)
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//// {
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//// typeOfKeys = args[0];
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//// typeOfValues = args[1];
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//// }
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//// else
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//// typeOfKeys = typeOfValues = typeof(object);
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////
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//// var keyList = new List<object>();
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//// var valueList = new List<object>();
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////
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//// var hashtable = value.TryCast<Il2CppSystem.Collections.Hashtable>();
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////
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//// if (hashtable != null)
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//// {
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//// EnumerateCppHashtable(hashtable, keyList, valueList);
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//// }
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//// else
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//// {
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//// var keys = valueType.GetProperty("Keys").GetValue(value, null);
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//// EnumerateCppCollection(keys, keyList);
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////
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//// var values = valueType.GetProperty("Values").GetValue(value, null);
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//// EnumerateCppCollection(values, valueList);
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//// }
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////
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//// var dict = Activator.CreateInstance(typeof(Dictionary<,>)
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//// .MakeGenericType(typeOfKeys, typeOfValues))
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//// as IDictionary;
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////
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//// for (int i = 0; i < keyList.Count; i++)
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//// dict.Add(keyList[i], valueList[i]);
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////
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//// return dict;
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////}
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////
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////private void EnumerateCppCollection(object collection, List<object> list)
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////{
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//// // invoke GetEnumerator
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//// var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
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//// // get the type of it
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//// var enumeratorType = enumerator.GetType();
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//// // reflect MoveNext and Current
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//// var moveNext = enumeratorType.GetMethod("MoveNext");
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//// var current = enumeratorType.GetProperty("Current");
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//// // iterate
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//// while ((bool)moveNext.Invoke(enumerator, null))
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//// {
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//// list.Add(current.GetValue(enumerator, null));
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//// }
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////}
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////
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////private void EnumerateCppHashtable(Il2CppSystem.Collections.Hashtable hashtable, List<object> keys, List<object> values)
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////{
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//// for (int i = 0; i < hashtable.buckets.Count; i++)
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//// {
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//// var bucket = hashtable.buckets[i];
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//// if (bucket == null || bucket.key == null)
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//// continue;
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//// keys.Add(bucket.key);
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//// values.Add(bucket.val);
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//// }
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////}
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#endregion
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}
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}
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@ -206,6 +206,7 @@ namespace UnityExplorer
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#endregion
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#region Type and Generic Parameter implementation cache
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// cache for GetImplementationsOf
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@ -340,6 +341,7 @@ namespace UnityExplorer
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#endregion
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#region Internal MemberInfo Cache
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internal static Dictionary<Type, Dictionary<string, FieldInfo>> fieldInfos = new Dictionary<Type, Dictionary<string, FieldInfo>>();
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@ -411,6 +413,7 @@ namespace UnityExplorer
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#endregion
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#region Reflection Blacklist
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public virtual string DefaultReflectionBlacklist => string.Empty;
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@ -454,5 +457,29 @@ namespace UnityExplorer
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#endregion
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// This is NOT working properly. Fails on IL2CPP IList, probably more stuff too.
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//// Temp fix for IL2CPP until interface support improves
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//
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//public static bool IsEnumerable(Type type)
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//{
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// return Instance.Internal_IsEnumerable(type);
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//}
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//
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//public virtual bool Internal_IsEnumerable(Type type)
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//{
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// return typeof(IEnumerable).IsAssignableFrom(type);
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//}
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//
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//public static bool IsDictionary(Type type)
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//{
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// return Instance.Internal_IsDictionary(type);
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//}
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//
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//public virtual bool Internal_IsDictionary(Type type)
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//{
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// return typeof(IDictionary).IsAssignableFrom(type);
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//}
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}
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}
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@ -183,9 +183,9 @@ namespace UnityExplorer.UI.CacheObject
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return ValueState.Color;
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else if (InteractiveValueStruct.SupportsType(type))
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return ValueState.ValueStruct;
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else if (typeof(IDictionary).IsAssignableFrom(type))
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else if (typeof(IDictionary).IsAssignableFrom(type)) //(ReflectionUtility.IsDictionary(type))
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return ValueState.Dictionary;
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else if (!typeof(Transform).IsAssignableFrom(type) && typeof(IEnumerable).IsAssignableFrom(type))
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else if (!typeof(Transform).IsAssignableFrom(type) && typeof(IEnumerable).IsAssignableFrom(type)) //ReflectionUtility.IsEnumerable(type))
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return ValueState.Collection;
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else
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return ValueState.Unsupported;
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@ -53,6 +53,7 @@ namespace UnityExplorer.UI.IValues
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private void ClearAndRelease()
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{
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RefIDictionary = null;
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keys.Clear();
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values.Clear();
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@ -22,7 +22,7 @@ namespace UnityExplorer.UI.IValues
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public override bool CanWrite => base.CanWrite && RefIList != null && !RefIList.IsReadOnly;
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public Type EntryType;
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public IEnumerable RefIEnumerable;
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//public IEnumerable RefIEnumerable;
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public IList RefIList;
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public int ItemCount => values.Count;
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@ -49,6 +49,8 @@ namespace UnityExplorer.UI.IValues
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private void ClearAndRelease()
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{
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//RefIEnumerable = null;
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RefIList = null;
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values.Clear();
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foreach (var entry in cachedEntries)
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@ -90,20 +92,20 @@ namespace UnityExplorer.UI.IValues
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private void CacheEntries(object value)
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{
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RefIEnumerable = value as IEnumerable;
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RefIList = value as IList;
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if (RefIEnumerable == null)
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{
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// todo il2cpp
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return;
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}
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IEnumerator enumerator = (value as IEnumerable).GetEnumerator();
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//if (value is IEnumerable enumerable)
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// enumerator = enumerable.GetEnumerator();
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//else
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// enumerator = Il2CppReflection.EnumerateCppList(value);
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values.Clear();
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int idx = 0;
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foreach (var entry in RefIEnumerable)
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while (enumerator.MoveNext())
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{
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// var entry = item.TryCast();
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var entry = enumerator.Current;
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values.Add(entry);
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