Make MouseInspector panel just a PanelBase

This commit is contained in:
Sinai 2022-04-18 19:12:21 +10:00
parent a5023d03f4
commit 7765b64748

View File

@ -17,7 +17,7 @@ namespace UnityExplorer.Inspectors
UI
}
public class MouseInspector : UEPanel
public class MouseInspector : PanelBase
{
public static MouseInspector Instance { get; private set; }
@ -38,19 +38,15 @@ namespace UnityExplorer.Inspectors
// UIPanel
internal static readonly string UIBaseGUID = $"{ExplorerCore.GUID}.MouseInspector";
private UIBase inspectorUIBase;
internal static UIBase inspectorUIBase;
public override string Name => "Inspect Under Mouse";
public override UIManager.Panels PanelType => UIManager.Panels.MouseInspector;
public override int MinWidth => -1;
public override int MinHeight => -1;
public override Vector2 DefaultAnchorMin => Vector2.zero;
public override Vector2 DefaultAnchorMax => Vector2.zero;
public override bool CanDragAndResize => false;
public override bool NavButtonWanted => false;
public override bool ShouldSaveActiveState => false;
public override bool ShowByDefault => false;
internal Text objNameLabel;
internal Text objPathLabel;
@ -225,11 +221,10 @@ namespace UnityExplorer.Inspectors
UIRoot.SetActive(false);
// Create a new canvas for this panel to live on.
// It needs to always be shown on the main display, other panels can move displays.
inspectorUIBase = UniversalUI.RegisterUI(UIBaseGUID, null);
UIRoot.transform.SetParent(inspectorUIBase.RootObject.transform);
//// Create a new canvas for this panel to live on.
//// It needs to always be shown on the main display, other panels can move displays.
//
//UIRoot.transform.SetParent(inspectorUIBase.RootObject.transform);
}
}
}