mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2024-12-22 17:47:35 +08:00
Add button to inspect scene of a GameObject
This commit is contained in:
parent
a25017df69
commit
76c77fb082
@ -33,7 +33,8 @@ namespace UnityExplorer.UI.Widgets
|
||||
Text ActiveSelfText;
|
||||
Toggle IsStaticToggle;
|
||||
|
||||
InputFieldRef SceneInput;
|
||||
ButtonRef SceneButton;
|
||||
|
||||
InputFieldRef InstanceIDInput;
|
||||
InputFieldRef TagInput;
|
||||
|
||||
@ -100,7 +101,7 @@ namespace UnityExplorer.UI.Widgets
|
||||
if (force || Target.scene.handle != lastSceneHandle)
|
||||
{
|
||||
lastSceneHandle = Target.scene.handle;
|
||||
SceneInput.Text = Target.scene.IsValid() ? Target.scene.name : "None (Asset/Resource)";
|
||||
SceneButton.ButtonText.text = Target.scene.IsValid() ? Target.scene.name : "None (Asset/Resource)";
|
||||
}
|
||||
|
||||
if (force || (!TagInput.Component.isFocused && Target.tag != lastTag))
|
||||
@ -228,6 +229,11 @@ namespace UnityExplorer.UI.Widgets
|
||||
ExplorerCore.LogWarning($"Exception setting tag! {ex.ReflectionExToString()}");
|
||||
}
|
||||
}
|
||||
|
||||
void OnSceneButtonClicked()
|
||||
{
|
||||
InspectorManager.Inspect(Target.scene);
|
||||
}
|
||||
|
||||
void OnExploreButtonClicked()
|
||||
{
|
||||
@ -383,10 +389,9 @@ namespace UnityExplorer.UI.Widgets
|
||||
Text sceneLabel = UIFactory.CreateLabel(thirdrow, "SceneLabel", "Scene:", TextAnchor.MiddleLeft, Color.grey);
|
||||
UIFactory.SetLayoutElement(sceneLabel.gameObject, minHeight: 25, minWidth: 50);
|
||||
|
||||
SceneInput = UIFactory.CreateInputField(thirdrow, "SceneInput", "untitled");
|
||||
UIFactory.SetLayoutElement(SceneInput.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
|
||||
SceneInput.Component.readOnly = true;
|
||||
SceneInput.Component.textComponent.color = new Color(0.7f, 0.7f, 0.7f);
|
||||
SceneButton = UIFactory.CreateButton(thirdrow, "SceneButton", "untitled");
|
||||
UIFactory.SetLayoutElement(SceneButton.Component.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 999);
|
||||
SceneButton.OnClick += OnSceneButtonClicked;
|
||||
|
||||
// Layer
|
||||
Text layerLabel = UIFactory.CreateLabel(thirdrow, "LayerLabel", "Layer:", TextAnchor.MiddleLeft, Color.grey);
|
||||
|
Loading…
Reference in New Issue
Block a user