Adding back rest of the menu, ported most of Reflection Inspector for new UI

This commit is contained in:
Sinai 2021-04-25 00:21:12 +10:00
parent 0cf8309a82
commit 6d4cc66079
44 changed files with 5995 additions and 350 deletions

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@ -20,9 +20,9 @@ namespace UnityExplorer
public static bool ReferenceEqual(this object objA, object objB)
{
if (objA.TryCast<UnityEngine.Object>() is UnityEngine.Object unityA)
if (objA is UnityEngine.Object unityA)
{
var unityB = objB.TryCast<UnityEngine.Object>();
var unityB = objB as UnityEngine.Object;
if (unityB && unityA.m_CachedPtr == unityB.m_CachedPtr)
return true;
}

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@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.UI
{
public static class InspectorManager
{
// internal static readonly List<object> InspectedObjects;
public static void Inspect(this object obj)
=> throw new NotImplementedException("TODO");
}
}

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@ -0,0 +1,193 @@
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using UnityEngine;
//using UnityEngine.UI;
//using UnityExplorer.Core.Runtime;
//using UnityExplorer.UI.Utility;
//namespace UnityExplorer.UI.Inspectors.GameObjects
//{
// public class ChildList
// {
// internal static ChildList Instance;
// public ChildList()
// {
// Instance = this;
// }
// public static PageHandler s_childListPageHandler;
// private static GameObject s_childListContent;
// private static GameObject[] s_allChildren = new GameObject[0];
// private static readonly List<GameObject> s_childrenShortlist = new List<GameObject>();
// private static int s_lastChildCount;
// private static readonly List<Text> s_childListTexts = new List<Text>();
// private static readonly List<Toggle> s_childListToggles = new List<Toggle>();
// internal void RefreshChildObjectList()
// {
// var go = GameObjectInspector.ActiveInstance.TargetGO;
// s_allChildren = new GameObject[go.transform.childCount];
// for (int i = 0; i < go.transform.childCount; i++)
// {
// var child = go.transform.GetChild(i);
// s_allChildren[i] = child.gameObject;
// }
// var objects = s_allChildren;
// s_childListPageHandler.ListCount = objects.Length;
// int newCount = 0;
// foreach (var itemIndex in s_childListPageHandler)
// {
// newCount++;
// // normalized index starting from 0
// var i = itemIndex - s_childListPageHandler.StartIndex;
// if (itemIndex >= objects.Length)
// {
// if (i > s_lastChildCount || i >= s_childListTexts.Count)
// break;
// GameObject label = s_childListTexts[i].transform.parent.parent.gameObject;
// if (label.activeSelf)
// label.SetActive(false);
// }
// else
// {
// GameObject obj = objects[itemIndex];
// if (!obj)
// continue;
// if (i >= s_childrenShortlist.Count)
// {
// s_childrenShortlist.Add(obj);
// AddChildListButton();
// }
// else
// {
// s_childrenShortlist[i] = obj;
// }
// var text = s_childListTexts[i];
// var name = obj.name;
// if (obj.transform.childCount > 0)
// name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
// text.text = name;
// text.color = obj.activeSelf ? Color.green : Color.red;
// var tog = s_childListToggles[i];
// tog.isOn = obj.activeSelf;
// var label = text.transform.parent.parent.gameObject;
// if (!label.activeSelf)
// {
// label.SetActive(true);
// }
// }
// }
// s_lastChildCount = newCount;
// }
// internal static void OnChildListObjectClicked(int index)
// {
// if (GameObjectInspector.ActiveInstance == null)
// return;
// if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
// return;
// GameObjectInspector.ActiveInstance.ChangeInspectorTarget(s_childrenShortlist[index]);
// GameObjectInspector.ActiveInstance.Update();
// }
// internal static void OnChildListPageTurn()
// {
// if (Instance == null)
// return;
// Instance.RefreshChildObjectList();
// }
// internal static void OnToggleClicked(int index, bool newVal)
// {
// if (GameObjectInspector.ActiveInstance == null)
// return;
// if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
// return;
// var obj = s_childrenShortlist[index];
// obj.SetActive(newVal);
// }
// #region UI CONSTRUCTION
// internal void ConstructChildList(GameObject parent)
// {
// var vertGroupObj = UIFactory.CreateVerticalGroup(parent, "ChildListGroup", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
// UIFactory.SetLayoutElement(vertGroupObj, minWidth: 120, flexibleWidth: 25000, minHeight: 200, flexibleHeight: 5000);
// var childTitle = UIFactory.CreateLabel(vertGroupObj, "ChildListTitle", "Children:", TextAnchor.MiddleLeft, Color.grey, true, 14);
// UIFactory.SetLayoutElement(childTitle.gameObject, minHeight: 30);
// var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, "ChildListScrollView", out s_childListContent,
// out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
// UIFactory.SetLayoutElement(childrenScrollObj, minHeight: 50);
// s_childListPageHandler = new PageHandler(scroller);
// s_childListPageHandler.ConstructUI(vertGroupObj);
// s_childListPageHandler.OnPageChanged += OnChildListPageTurn;
// }
// internal void AddChildListButton()
// {
// int thisIndex = s_childListTexts.Count;
// var btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, "ChildButtonGroup", true, false, true, true,
// 0, default, new Color(0.07f, 0.07f, 0.07f));
// UIFactory.SetLayoutElement(btnGroupObj, flexibleWidth: 320, minHeight: 25, flexibleHeight: 0);
// btnGroupObj.AddComponent<Mask>();
// var toggleObj = UIFactory.CreateToggle(btnGroupObj, "Toggle", out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
// UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: 25);
// toggleText.text = "";
// toggle.isOn = false;
// s_childListToggles.Add(toggle);
// toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
// var mainBtn = UIFactory.CreateButton(btnGroupObj,
// "MainButton",
// "",
// () => { OnChildListObjectClicked(thisIndex); });
// RuntimeProvider.Instance.SetColorBlock(mainBtn, new Color(0.07f, 0.07f, 0.07f),
// new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
// UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 9999);
// Text mainText = mainBtn.GetComponentInChildren<Text>();
// mainText.alignment = TextAnchor.MiddleLeft;
// mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
// mainText.resizeTextForBestFit = true;
// mainText.resizeTextMaxSize = 14;
// mainText.resizeTextMinSize = 10;
// s_childListTexts.Add(mainText);
// }
// #endregion
// }
//}

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@ -0,0 +1,192 @@
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using UnityEngine;
//using UnityEngine.UI;
//using UnityExplorer.Core;
//using UnityExplorer.Core.Runtime;
//using UnityExplorer.UI.Utility;
//namespace UnityExplorer.UI.Inspectors.GameObjects
//{
// public class ComponentList
// {
// internal static ComponentList Instance;
// public ComponentList()
// {
// Instance = this;
// }
// public static PageHandler s_compListPageHandler;
// private static Component[] s_allComps = new Component[0];
// private static readonly List<Component> s_compShortlist = new List<Component>();
// private static GameObject s_compListContent;
// private static readonly List<Text> s_compListTexts = new List<Text>();
// private static int s_lastCompCount;
// public static readonly List<Toggle> s_compToggles = new List<Toggle>();
// internal void RefreshComponentList()
// {
// var go = GameObjectInspector.ActiveInstance.TargetGO;
// s_allComps = go.GetComponents<Component>().ToArray();
// var components = s_allComps;
// s_compListPageHandler.ListCount = components.Length;
// //int startIndex = m_sceneListPageHandler.StartIndex;
// int newCount = 0;
// foreach (var itemIndex in s_compListPageHandler)
// {
// newCount++;
// // normalized index starting from 0
// var i = itemIndex - s_compListPageHandler.StartIndex;
// if (itemIndex >= components.Length)
// {
// if (i > s_lastCompCount || i >= s_compListTexts.Count)
// break;
// GameObject label = s_compListTexts[i].transform.parent.parent.gameObject;
// if (label.activeSelf)
// label.SetActive(false);
// }
// else
// {
// Component comp = components[itemIndex];
// if (!comp)
// continue;
// if (i >= s_compShortlist.Count)
// {
// s_compShortlist.Add(comp);
// AddCompListButton();
// }
// else
// {
// s_compShortlist[i] = comp;
// }
// var text = s_compListTexts[i];
// text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetActualType(comp), true);
// var toggle = s_compToggles[i];
// if (comp.TryCast<Behaviour>() is Behaviour behaviour)
// {
// if (!toggle.gameObject.activeSelf)
// toggle.gameObject.SetActive(true);
// toggle.isOn = behaviour.enabled;
// }
// else
// {
// if (toggle.gameObject.activeSelf)
// toggle.gameObject.SetActive(false);
// }
// var label = text.transform.parent.parent.gameObject;
// if (!label.activeSelf)
// {
// label.SetActive(true);
// }
// }
// }
// s_lastCompCount = newCount;
// }
// internal static void OnCompToggleClicked(int index, bool value)
// {
// var comp = s_compShortlist[index];
// comp.TryCast<Behaviour>().enabled = value;
// }
// internal static void OnCompListObjectClicked(int index)
// {
// if (index >= s_compShortlist.Count || !s_compShortlist[index])
// return;
// InspectorManager.Instance.Inspect(s_compShortlist[index]);
// }
// internal static void OnCompListPageTurn()
// {
// if (Instance == null)
// return;
// Instance.RefreshComponentList();
// }
// #region UI CONSTRUCTION
// internal void ConstructCompList(GameObject parent)
// {
// var vertGroupObj = UIFactory.CreateVerticalGroup(parent, "ComponentList", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
// UIFactory.SetLayoutElement(vertGroupObj, minWidth: 120, flexibleWidth: 25000, minHeight: 200, flexibleHeight: 5000);
// var compTitle = UIFactory.CreateLabel(vertGroupObj, "ComponentsTitle", "Components:", TextAnchor.MiddleLeft, Color.grey);
// UIFactory.SetLayoutElement(compTitle.gameObject, minHeight: 30);
// var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, "ComponentListScrollView", out s_compListContent,
// out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
// UIFactory.SetLayoutElement(compScrollObj, minHeight: 50, flexibleHeight: 5000);
// s_compListPageHandler = new PageHandler(scroller);
// s_compListPageHandler.ConstructUI(vertGroupObj);
// s_compListPageHandler.OnPageChanged += OnCompListPageTurn;
// }
// internal void AddCompListButton()
// {
// int thisIndex = s_compListTexts.Count;
// GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, "CompListButton", true, false, true, true, 0, default,
// new Color(0.07f, 0.07f, 0.07f), TextAnchor.MiddleLeft);
// UIFactory.SetLayoutElement(groupObj, minWidth: 25, flexibleWidth: 999, minHeight: 25, flexibleHeight: 0);
// groupObj.AddComponent<Mask>();
// // Behaviour enabled toggle
// var toggleObj = UIFactory.CreateToggle(groupObj, "EnabledToggle", out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
// UIFactory.SetLayoutElement(toggleObj, minWidth: 25, minHeight: 25);
// toggleText.text = "";
// toggle.isOn = true;
// s_compToggles.Add(toggle);
// toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
// // Main component button
// var mainBtn = UIFactory.CreateButton(groupObj,
// "MainButton",
// "",
// () => { OnCompListObjectClicked(thisIndex); });
// RuntimeProvider.Instance.SetColorBlock(mainBtn, new Color(0.07f, 0.07f, 0.07f),
// new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
// UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 999);
// // Component button text
// Text mainText = mainBtn.GetComponentInChildren<Text>();
// mainText.alignment = TextAnchor.MiddleLeft;
// mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
// mainText.resizeTextForBestFit = true;
// mainText.resizeTextMaxSize = 14;
// mainText.resizeTextMinSize = 8;
// s_compListTexts.Add(mainText);
// }
// #endregion
// }
//}

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@ -0,0 +1,467 @@
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using UnityEngine;
//using UnityEngine.UI;
//using UnityExplorer.Core.Input;
//using UnityExplorer.Core.Runtime;
//namespace UnityExplorer.UI.Inspectors.GameObjects
//{
// public class GameObjectControls
// {
// internal static GameObjectControls Instance;
// public GameObjectControls()
// {
// Instance = this;
// }
// internal static bool Showing;
// internal static void ToggleVisibility() => SetVisibility(!Showing);
// internal static void SetVisibility(bool show)
// {
// if (show == Showing)
// return;
// Showing = show;
// m_hideShowLabel.text = show ? "Hide" : "Show";
// m_contentObj.SetActive(show);
// }
// internal static GameObject m_contentObj;
// internal static Text m_hideShowLabel;
// private static InputField s_setParentInput;
// private static ControlEditor s_positionControl;
// private static ControlEditor s_localPosControl;
// private static ControlEditor s_rotationControl;
// private static ControlEditor s_scaleControl;
// // Transform Vector editors
// internal struct ControlEditor
// {
// public InputField fullValue;
// public Slider[] sliders;
// public InputField[] inputs;
// public Text[] values;
// }
// internal static bool s_sliderChangedWanted;
// private static Slider s_currentSlider;
// private static ControlType s_currentSliderType;
// private static VectorValue s_currentSliderValueType;
// private static float s_currentSliderValue;
// internal enum ControlType
// {
// position,
// localPosition,
// eulerAngles,
// localScale
// }
// internal enum VectorValue
// {
// x, y, z
// };
// internal void RefreshControls()
// {
// var go = GameObjectInspector.ActiveInstance.TargetGO;
// s_positionControl.fullValue.text = go.transform.position.ToStringPretty();
// s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
// s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
// s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
// s_localPosControl.fullValue.text = go.transform.localPosition.ToStringPretty();
// s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
// s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
// s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
// s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringPretty();
// s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
// s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
// s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
// s_scaleControl.fullValue.text = go.transform.localScale.ToStringPretty();
// s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
// s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
// s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
// }
// internal static void OnSetParentClicked()
// {
// var go = GameObjectInspector.ActiveInstance.TargetGO;
// if (!go)
// return;
// var input = s_setParentInput.text;
// if (string.IsNullOrEmpty(input))
// {
// go.transform.parent = null;
// }
// else
// {
// if (GameObject.Find(input) is GameObject newParent)
// {
// go.transform.parent = newParent.transform;
// }
// else
// {
// ExplorerCore.Log($"Could not find any GameObject from name or path '{input}'! Note: The target must be enabled.");
// }
// }
// }
// internal static void OnSliderControlChanged(float value, Slider slider, ControlType controlType, VectorValue vectorValue)
// {
// if (value == 0)
// s_sliderChangedWanted = false;
// else
// {
// if (!s_sliderChangedWanted)
// {
// s_sliderChangedWanted = true;
// s_currentSlider = slider;
// s_currentSliderType = controlType;
// s_currentSliderValueType = vectorValue;
// }
// s_currentSliderValue = value;
// }
// }
// internal static void UpdateSliderControl()
// {
// if (!InputManager.GetMouseButton(0))
// {
// s_sliderChangedWanted = false;
// s_currentSlider.value = 0;
// return;
// }
// if (GameObjectInspector.ActiveInstance == null) return;
// var transform = GameObjectInspector.ActiveInstance.TargetGO.transform;
// // get the current vector for the control type
// Vector3 vector = Vector2.zero;
// switch (s_currentSliderType)
// {
// case ControlType.position:
// vector = transform.position; break;
// case ControlType.localPosition:
// vector = transform.localPosition; break;
// case ControlType.eulerAngles:
// vector = transform.eulerAngles; break;
// case ControlType.localScale:
// vector = transform.localScale; break;
// }
// // apply vector value change
// switch (s_currentSliderValueType)
// {
// case VectorValue.x:
// vector.x += s_currentSliderValue; break;
// case VectorValue.y:
// vector.y += s_currentSliderValue; break;
// case VectorValue.z:
// vector.z += s_currentSliderValue; break;
// }
// // set vector to transform member
// switch (s_currentSliderType)
// {
// case ControlType.position:
// transform.position = vector; break;
// case ControlType.localPosition:
// transform.localPosition = vector; break;
// case ControlType.eulerAngles:
// transform.eulerAngles = vector; break;
// case ControlType.localScale:
// transform.localScale = vector; break;
// }
// }
// internal static void OnVectorControlInputApplied(ControlType controlType, VectorValue vectorValue)
// {
// if (!(InspectorManager.Instance.m_activeInspector is GameObjectInspector instance)) return;
// // get relevant input for controltype + value
// InputField[] inputs = null;
// switch (controlType)
// {
// case ControlType.position:
// inputs = s_positionControl.inputs; break;
// case ControlType.localPosition:
// inputs = s_localPosControl.inputs; break;
// case ControlType.eulerAngles:
// inputs = s_rotationControl.inputs; break;
// case ControlType.localScale:
// inputs = s_scaleControl.inputs; break;
// }
// InputField input = inputs[(int)vectorValue];
// float val = float.Parse(input.text);
// // apply transform value
// Vector3 vector = Vector3.zero;
// var transform = instance.TargetGO.transform;
// switch (controlType)
// {
// case ControlType.position:
// vector = transform.position; break;
// case ControlType.localPosition:
// vector = transform.localPosition; break;
// case ControlType.eulerAngles:
// vector = transform.eulerAngles; break;
// case ControlType.localScale:
// vector = transform.localScale; break;
// }
// switch (vectorValue)
// {
// case VectorValue.x:
// vector.x = val; break;
// case VectorValue.y:
// vector.y = val; break;
// case VectorValue.z:
// vector.z = val; break;
// }
// // set back to transform
// switch (controlType)
// {
// case ControlType.position:
// transform.position = vector; break;
// case ControlType.localPosition:
// transform.localPosition = vector; break;
// case ControlType.eulerAngles:
// transform.eulerAngles = vector; break;
// case ControlType.localScale:
// transform.localScale = vector; break;
// }
// }
// //#region UI CONSTRUCTION
// //internal void ConstructControls(GameObject parent)
// //{
// // var mainGroup = UIFactory.CreateVerticalGroup(parent, "ControlsGroup", false, false, true, true, 5, new Vector4(4,4,4,4),
// // new Color(0.07f, 0.07f, 0.07f));
// // // ~~~~~~ Top row ~~~~~~
// // var topRow = UIFactory.CreateHorizontalGroup(mainGroup, "TopRow", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
// // var hideButton = UIFactory.CreateButton(topRow, "ToggleShowButton", "Show", ToggleVisibility, new Color(0.16f, 0.16f, 0.16f));
// // UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 40, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// // m_hideShowLabel = hideButton.GetComponentInChildren<Text>();
// // var topTitle = UIFactory.CreateLabel(topRow, "ControlsLabel", "Controls", TextAnchor.MiddleLeft);
// // UIFactory.SetLayoutElement(topTitle.gameObject, minWidth: 100, flexibleWidth: 9500, minHeight: 25);
// // //// ~~~~~~~~ Content ~~~~~~~~ //
// // m_contentObj = UIFactory.CreateVerticalGroup(mainGroup, "ContentGroup", true, false, true, true, 5, default, new Color(1, 1, 1, 0));
// // // transform controls
// // ConstructVector3Editor(m_contentObj, "Position", ControlType.position, out s_positionControl);
// // ConstructVector3Editor(m_contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
// // ConstructVector3Editor(m_contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
// // ConstructVector3Editor(m_contentObj, "Scale", ControlType.localScale, out s_scaleControl);
// // // set parent
// // ConstructSetParent(m_contentObj);
// // // bottom row buttons
// // ConstructBottomButtons(m_contentObj);
// // // set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
// // m_contentObj.SetActive(false);
// //}
// //internal void ConstructSetParent(GameObject contentObj)
// //{
// // var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, "SetParentRow", false, false, true, true, 5, default,
// // new Color(1, 1, 1, 0));
// // UIFactory.SetLayoutElement(setParentGroupObj, minHeight: 25, flexibleHeight: 0);
// // var title = UIFactory.CreateLabel(setParentGroupObj, "SetParentLabel", "Set Parent:", TextAnchor.MiddleLeft, Color.grey);
// // UIFactory.SetLayoutElement(title.gameObject, minWidth: 110, minHeight: 25, flexibleHeight: 0);
// // var inputFieldObj = UIFactory.CreateInputField(setParentGroupObj, "SetParentInputField", "Enter a GameObject name or path...");
// // s_setParentInput = inputFieldObj.GetComponent<InputField>();
// // UIFactory.SetLayoutElement(inputFieldObj, minHeight: 25, preferredWidth: 400, flexibleWidth: 9999);
// // var applyButton = UIFactory.CreateButton(setParentGroupObj, "SetParentButton", "Apply", OnSetParentClicked);
// // UIFactory.SetLayoutElement(applyButton.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// //}
// //internal void ConstructVector3Editor(GameObject parent, string titleText, ControlType type, out ControlEditor editor)
// //{
// // editor = new ControlEditor();
// // var topBarObj = UIFactory.CreateHorizontalGroup(parent, "Vector3Editor", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
// // UIFactory.SetLayoutElement(topBarObj, minHeight: 25, flexibleHeight: 0);
// // var title = UIFactory.CreateLabel(topBarObj, "Title", titleText, TextAnchor.MiddleLeft, Color.grey);
// // UIFactory.SetLayoutElement(title.gameObject, minWidth: 110, flexibleWidth: 0, minHeight: 25);
// // // expand button
// // var expandButton = UIFactory.CreateButton(topBarObj, "ExpandArrow", "▼");
// // var expandText = expandButton.GetComponentInChildren<Text>();
// // expandText.fontSize = 12;
// // UIFactory.SetLayoutElement(expandButton.gameObject, minWidth: 35, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// // // readonly value input
// // var valueInputObj = UIFactory.CreateInputField(topBarObj, "ValueInput", "...");
// // var valueInput = valueInputObj.GetComponent<InputField>();
// // valueInput.readOnly = true;
// // UIFactory.SetLayoutElement(valueInputObj, minHeight: 25, flexibleHeight: 0, preferredWidth: 400, flexibleWidth: 9999);
// // editor.fullValue = valueInput;
// // editor.sliders = new Slider[3];
// // editor.inputs = new InputField[3];
// // editor.values = new Text[3];
// // var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
// // xRow.SetActive(false);
// // var yRow = ConstructEditorRow(parent, editor, type, VectorValue.y);
// // yRow.SetActive(false);
// // var zRow = ConstructEditorRow(parent, editor, type, VectorValue.z);
// // zRow.SetActive(false);
// // // add expand callback now that we have group reference
// // expandButton.onClick.AddListener(ToggleExpand);
// // void ToggleExpand()
// // {
// // if (xRow.activeSelf)
// // {
// // xRow.SetActive(false);
// // yRow.SetActive(false);
// // zRow.SetActive(false);
// // expandText.text = "▼";
// // }
// // else
// // {
// // xRow.SetActive(true);
// // yRow.SetActive(true);
// // zRow.SetActive(true);
// // expandText.text = "▲";
// // }
// // }
// //}
// //internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
// //{
// // var rowObject = UIFactory.CreateHorizontalGroup(parent, "EditorRow", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
// // UIFactory.SetLayoutElement(rowObject, minHeight: 25, flexibleHeight: 0, minWidth: 100);
// // // Value labels
// // var valueTitle = UIFactory.CreateLabel(rowObject, "ValueTitle", $"{vectorValue.ToString().ToUpper()}:", TextAnchor.MiddleLeft, Color.cyan);
// // UIFactory.SetLayoutElement(valueTitle.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 0);
// // // actual value label
// // var valueLabel = UIFactory.CreateLabel(rowObject, "ValueLabel", "", TextAnchor.MiddleLeft);
// // editor.values[(int)vectorValue] = valueLabel;
// // UIFactory.SetLayoutElement(valueLabel.gameObject, minWidth: 85, flexibleWidth: 0, minHeight: 25);
// // // input field
// // var inputHolder = UIFactory.CreateVerticalGroup(rowObject, "InputFieldGroup", false, false, true, true, 0, default, new Color(1, 1, 1, 0));
// // var inputObj = UIFactory.CreateInputField(inputHolder, "InputField", "...");
// // var input = inputObj.GetComponent<InputField>();
// // //input.characterValidation = InputField.CharacterValidation.Decimal;
// // UIFactory.SetLayoutElement(inputObj, minHeight: 25, flexibleHeight: 0, minWidth: 90, flexibleWidth: 50);
// // editor.inputs[(int)vectorValue] = input;
// // // apply button
// // var applyBtn = UIFactory.CreateButton(rowObject, "ApplyButton", "Apply", () => { OnVectorControlInputApplied(type, vectorValue); });
// // UIFactory.SetLayoutElement(applyBtn.gameObject, minWidth: 60, minHeight: 25);
// // // Slider
// // var sliderObj = UIFactory.CreateSlider(rowObject, "VectorSlider", out Slider slider);
// // UIFactory.SetLayoutElement(sliderObj, minHeight: 20, flexibleHeight: 0, minWidth: 200, flexibleWidth: 9000);
// // sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
// // RuntimeProvider.Instance.SetColorBlock(slider, new Color(0.65f, 0.65f, 0.65f));
// // slider.minValue = -2;
// // slider.maxValue = 2;
// // slider.value = 0;
// // slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
// // editor.sliders[(int)vectorValue] = slider;
// // return rowObject;
// //}
// //internal void ConstructBottomButtons(GameObject contentObj)
// //{
// // var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, "BottomButtons", true, true, false, false, 4, default, new Color(1, 1, 1, 0));
// // var instantiateBtn = UIFactory.CreateButton(bottomRow, "InstantiateBtn", "Instantiate", InstantiateBtn, new Color(0.2f, 0.2f, 0.2f));
// // UIFactory.SetLayoutElement(instantiateBtn.gameObject, minWidth: 150);
// // void InstantiateBtn()
// // {
// // var go = GameObjectInspector.ActiveInstance.TargetGO;
// // if (!go)
// // return;
// // var clone = GameObject.Instantiate(go);
// // InspectorManager.Instance.Inspect(clone);
// // }
// // var dontDestroyBtn = UIFactory.CreateButton(bottomRow, "DontDestroyButton", "Set DontDestroyOnLoad", DontDestroyOnLoadBtn,
// // new Color(0.2f, 0.2f, 0.2f));
// // UIFactory.SetLayoutElement(dontDestroyBtn.gameObject, flexibleWidth: 5000);
// // void DontDestroyOnLoadBtn()
// // {
// // var go = GameObjectInspector.ActiveInstance.TargetGO;
// // if (!go)
// // return;
// // GameObject.DontDestroyOnLoad(go);
// // }
// // var destroyBtn = UIFactory.CreateButton(bottomRow, "DestroyButton", "Destroy", DestroyBtn, new Color(0.2f, 0.2f, 0.2f));
// // UIFactory.SetLayoutElement(destroyBtn.gameObject, minWidth: 150);
// // var destroyText = destroyBtn.GetComponentInChildren<Text>();
// // destroyText.color = Color.red;
// // void DestroyBtn()
// // {
// // var go = GameObjectInspector.ActiveInstance.TargetGO;
// // if (!go)
// // return;
// // GameObject.Destroy(go);
// // }
// //}
// //#endregion
// }
//}

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//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using UnityEngine;
//using UnityEngine.UI;
//using UnityExplorer.Core.Runtime;
//namespace UnityExplorer.UI.Inspectors.GameObjects
//{
// public class GameObjectInspector : InspectorBase
// {
// public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
// public static GameObjectInspector ActiveInstance { get; private set; }
// public GameObject TargetGO;
// //// sub modules
// //internal static ChildList s_childList;
// //internal static ComponentList s_compList;
// //internal static GameObjectControls s_controls;
// internal static bool m_UIConstructed;
// public GameObjectInspector(GameObject target) : base(target)
// {
// ActiveInstance = this;
// TargetGO = target;
// if (!TargetGO)
// {
// ExplorerCore.LogWarning("Target GameObject is null!");
// return;
// }
// // one UI is used for all gameobject inspectors. no point recreating it.
// if (!m_UIConstructed)
// {
// m_UIConstructed = true;
// //s_childList = new ChildList();
// //s_compList = new ComponentList();
// //s_controls = new GameObjectControls();
// //ConstructUI();
// }
// }
// public override void SetActive()
// {
// base.SetActive();
// ActiveInstance = this;
// }
// public override void SetInactive()
// {
// base.SetInactive();
// ActiveInstance = null;
// }
// internal void ChangeInspectorTarget(GameObject newTarget)
// {
// if (!newTarget)
// return;
// this.Target = this.TargetGO = newTarget;
// }
// // Update
// //public override void Update()
// //{
// // base.Update();
// // if (m_pendingDestroy || !this.IsActive)
// // return;
// // RefreshTopInfo();
// // s_childList.RefreshChildObjectList();
// // s_compList.RefreshComponentList();
// // s_controls.RefreshControls();
// // if (GameObjectControls.s_sliderChangedWanted)
// // GameObjectControls.UpdateSliderControl();
// //}
// private static GameObject s_content;
// public override GameObject Content
// {
// get => s_content;
// set => s_content = value;
// }
// private static string m_lastName;
// public static InputField m_nameInput;
// private static string m_lastPath;
// public static InputField m_pathInput;
// private static RectTransform m_pathInputRect;
// private static GameObject m_pathGroupObj;
// private static Text m_hiddenPathText;
// private static RectTransform m_hiddenPathRect;
// private static Toggle m_enabledToggle;
// private static Text m_enabledText;
// private static bool? m_lastEnabledState;
// private static Dropdown m_layerDropdown;
// private static int m_lastLayer = -1;
// private static Text m_sceneText;
// private static string m_lastScene;
// internal void RefreshTopInfo()
// {
// var target = TargetGO;
// string name = target.name;
// if (m_lastName != name)
// {
// m_lastName = name;
// m_nameInput.text = m_lastName;
// }
// if (target.transform.parent)
// {
// if (!m_pathGroupObj.activeSelf)
// m_pathGroupObj.SetActive(true);
// var path = target.transform.GetTransformPath(true);
// if (m_lastPath != path)
// {
// m_lastPath = path;
// m_pathInput.text = path;
// m_hiddenPathText.text = path;
// LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
// LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
// }
// }
// else if (m_pathGroupObj.activeSelf)
// m_pathGroupObj.SetActive(false);
// if (m_lastEnabledState != target.activeSelf)
// {
// m_lastEnabledState = target.activeSelf;
// m_enabledToggle.isOn = target.activeSelf;
// m_enabledText.text = target.activeSelf ? "Enabled" : "Disabled";
// m_enabledText.color = target.activeSelf ? Color.green : Color.red;
// }
// if (m_lastLayer != target.layer)
// {
// m_lastLayer = target.layer;
// m_layerDropdown.value = target.layer;
// }
// if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != target.scene.name)
// {
// m_lastScene = target.scene.name;
// if (!string.IsNullOrEmpty(target.scene.name))
// m_sceneText.text = m_lastScene;
// else
// m_sceneText.text = "None (Asset/Resource)";
// }
// }
// // UI Callbacks
// private static void OnApplyNameClicked()
// {
// if (ActiveInstance == null)
// return;
// ActiveInstance.TargetGO.name = m_nameInput.text;
// }
// private static void OnEnableToggled(bool enabled)
// {
// if (ActiveInstance == null)
// return;
// ActiveInstance.TargetGO.SetActive(enabled);
// }
// private static void OnLayerSelected(int layer)
// {
// if (ActiveInstance == null)
// return;
// ActiveInstance.TargetGO.layer = layer;
// }
// internal static void OnBackButtonClicked()
// {
// if (ActiveInstance == null)
// return;
// ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
// }
// //#region UI CONSTRUCTION
// //internal void ConstructUI()
// //{
// // var parent = InspectorManager.m_inspectorContent;
// // s_content = UIFactory.CreateScrollView(parent, "GameObjectInspector_Content", out GameObject scrollContent, out _,
// // new Color(0.1f, 0.1f, 0.1f));
// // UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent.transform.parent.gameObject, true, true, true, true);
// // UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, true, true, true, 5);
// // var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
// // contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
// // ConstructTopArea(scrollContent);
// // s_controls.ConstructControls(scrollContent);
// // var midGroupObj = ConstructMidGroup(scrollContent);
// // s_childList.ConstructChildList(midGroupObj);
// // s_compList.ConstructCompList(midGroupObj);
// // LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
// // Canvas.ForceUpdateCanvases();
// //}
// //private void ConstructTopArea(GameObject scrollContent)
// //{
// // // path row
// // m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, "TopArea", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
// // var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
// // pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
// // UIFactory.SetLayoutElement(m_pathGroupObj, minHeight: 20, flexibleHeight: 75);
// // // Back button
// // var backButton = UIFactory.CreateButton(m_pathGroupObj, "BackButton", "◄", OnBackButtonClicked, new Color(0.15f, 0.15f, 0.15f));
// // UIFactory.SetLayoutElement(backButton.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// // m_hiddenPathText = UIFactory.CreateLabel(m_pathGroupObj, "HiddenPathText", "", TextAnchor.MiddleLeft);
// // m_hiddenPathText.color = Color.clear;
// // m_hiddenPathText.fontSize = 14;
// // m_hiddenPathText.raycastTarget = false;
// // var hiddenFitter = m_hiddenPathText.gameObject.AddComponent<ContentSizeFitter>();
// // hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// // UIFactory.SetLayoutElement(m_hiddenPathText.gameObject, minHeight: 25, flexibleHeight: 125, minWidth: 250, flexibleWidth: 9000);
// // UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(m_hiddenPathText.gameObject, true, true, true, true);
// // // Path input
// // var pathInputObj = UIFactory.CreateInputField(m_hiddenPathText.gameObject, "PathInputField", "...");
// // UIFactory.SetLayoutElement(pathInputObj, minHeight: 25, flexibleHeight: 75, preferredWidth: 400, flexibleWidth: 9999);
// // var pathInputRect = pathInputObj.GetComponent<RectTransform>();
// // pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
// // m_pathInput = pathInputObj.GetComponent<InputField>();
// // m_pathInput.text = ActiveInstance.TargetGO.transform.GetTransformPath();
// // m_pathInput.readOnly = true;
// // m_pathInput.lineType = InputField.LineType.MultiLineNewline;
// // m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
// // var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
// // textRect.offsetMin = new Vector2(3, 3);
// // textRect.offsetMax = new Vector2(3, 3);
// // m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
// // m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
// // // name and enabled row
// // var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, "NameGroup", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
// // UIFactory.SetLayoutElement(nameRowObj, minHeight: 25, flexibleHeight: 0);
// // var nameRect = nameRowObj.GetComponent<RectTransform>();
// // nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
// // var nameLabel = UIFactory.CreateLabel(nameRowObj, "NameLabel", "Name:", TextAnchor.MiddleCenter, Color.grey, true, 14);
// // UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 55, flexibleWidth: 0);
// // var nameInputObj = UIFactory.CreateInputField(nameRowObj, "NameInput", "...");
// // var nameInputRect = nameInputObj.GetComponent<RectTransform>();
// // nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
// // m_nameInput = nameInputObj.GetComponent<InputField>();
// // m_nameInput.text = ActiveInstance.TargetGO.name;
// // var applyNameBtn = UIFactory.CreateButton(nameRowObj, "ApplyNameButton", "Apply", OnApplyNameClicked);
// // UIFactory.SetLayoutElement(applyNameBtn.gameObject, minWidth: 65, minHeight: 25, flexibleHeight: 0);
// // var applyNameRect = applyNameBtn.GetComponent<RectTransform>();
// // applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
// // var activeLabel = UIFactory.CreateLabel(nameRowObj, "ActiveLabel", "Active:", TextAnchor.MiddleCenter, Color.grey, true, 14);
// // UIFactory.SetLayoutElement(activeLabel.gameObject, minWidth: 55, minHeight: 25);
// // var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, "EnabledToggle", out m_enabledToggle, out m_enabledText);
// // UIFactory.SetLayoutElement(enabledToggleObj, minHeight: 25, minWidth: 100, flexibleWidth: 0);
// // m_enabledText.text = "Enabled";
// // m_enabledText.color = Color.green;
// // m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
// // // layer and scene row
// // var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, "SceneLayerRow", false, true, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
// // // layer
// // var layerLabel = UIFactory.CreateLabel(sceneLayerRow, "LayerLabel", "Layer:", TextAnchor.MiddleCenter, Color.grey, true, 14);
// // UIFactory.SetLayoutElement(layerLabel.gameObject, minWidth: 55, flexibleWidth: 0);
// // var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown, "", 14, OnLayerSelected);
// // m_layerDropdown.options.Clear();
// // for (int i = 0; i < 32; i++)
// // {
// // var layer = RuntimeProvider.Instance.LayerToName(i);
// // m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
// // }
// // UIFactory.SetLayoutElement(layerDropdownObj, minWidth: 120, flexibleWidth: 2000, minHeight: 25);
// // // scene
// // var sceneLabel = UIFactory.CreateLabel(sceneLayerRow, "SceneLabel", "Scene:", TextAnchor.MiddleCenter, Color.grey, true, 14);
// // UIFactory.SetLayoutElement(sceneLabel.gameObject, minWidth: 55, flexibleWidth: 0);
// // m_sceneText = UIFactory.CreateLabel(sceneLayerRow, "SceneText", "", TextAnchor.MiddleLeft);
// // UIFactory.SetLayoutElement(m_sceneText.gameObject, minWidth: 120, flexibleWidth: 2000);
// //}
// //private GameObject ConstructMidGroup(GameObject parent)
// //{
// // var midGroupObj = UIFactory.CreateHorizontalGroup(parent, "MidGroup", true, true, true, true, 5, default, new Color(1, 1, 1, 0));
// // UIFactory.SetLayoutElement(midGroupObj, minHeight: 300, flexibleHeight: 3000);
// // return midGroupObj;
// //}
// //#endregion
// }
//}

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//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using UnityEngine;
//using UnityEngine.EventSystems;
//using UnityEngine.UI;
//using UnityExplorer.Core;
//using UnityExplorer.Core.Input;
//using UnityExplorer.Core.Runtime;
//using UnityExplorer.UI;
//using UnityExplorer.UI.Main;
//using UnityExplorer.UI.Inspectors;
//namespace UnityExplorer.UI.Main.Home
//{
// public class InspectUnderMouse
// {
// public enum MouseInspectMode
// {
// World,
// UI
// }
// public static bool Inspecting { get; set; }
// public static MouseInspectMode Mode { get; set; }
// private static GameObject s_lastHit;
// private static Vector3 s_lastMousePos;
// private static readonly List<Graphic> _wasDisabledGraphics = new List<Graphic>();
// private static readonly List<CanvasGroup> _wasDisabledCanvasGroups = new List<CanvasGroup>();
// private static readonly List<GameObject> _objectsAddedCastersTo = new List<GameObject>();
// internal static Camera MainCamera;
// internal static GraphicRaycaster[] graphicRaycasters;
// public static void Init()
// {
// ConstructUI();
// }
// public static void StartInspect(MouseInspectMode mode)
// {
// MainCamera = Camera.main;
// if (!MainCamera)
// return;
// Mode = mode;
// Inspecting = true;
// MainMenu.Instance.MainPanel.SetActive(false);
// s_UIContent.SetActive(true);
// if (mode == MouseInspectMode.UI)
// SetupUIRaycast();
// }
// internal static void ClearHitData()
// {
// s_lastHit = null;
// s_objNameLabel.text = "No hits...";
// s_objPathLabel.text = "";
// }
// public static void StopInspect()
// {
// Inspecting = false;
// MainMenu.Instance.MainPanel.SetActive(true);
// s_UIContent.SetActive(false);
// if (Mode == MouseInspectMode.UI)
// StopUIInspect();
// ClearHitData();
// }
// public static void UpdateInspect()
// {
// if (InputManager.GetKeyDown(KeyCode.Escape))
// {
// StopInspect();
// return;
// }
// var mousePos = InputManager.MousePosition;
// if (mousePos != s_lastMousePos)
// UpdatePosition(mousePos);
// // actual inspect raycast
// switch (Mode)
// {
// case MouseInspectMode.UI:
// RaycastUI(mousePos); break;
// case MouseInspectMode.World:
// RaycastWorld(mousePos); break;
// }
// }
// internal static void UpdatePosition(Vector2 mousePos)
// {
// s_lastMousePos = mousePos;
// var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
// s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
// float yFix = mousePos.y < 120 ? 80 : -80;
// s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
// }
// internal static void OnHitGameObject(GameObject obj)
// {
// if (obj != s_lastHit)
// {
// s_lastHit = obj;
// s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
// s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
// }
// if (InputManager.GetMouseButtonDown(0))
// {
// StopInspect();
// InspectorManager.Instance.Inspect(obj);
// }
// }
// // Collider raycasting
// internal static void RaycastWorld(Vector2 mousePos)
// {
// var ray = MainCamera.ScreenPointToRay(mousePos);
// Physics.Raycast(ray, out RaycastHit hit, 1000f);
// if (hit.transform)
// {
// var obj = hit.transform.gameObject;
// OnHitGameObject(obj);
// }
// else
// {
// if (s_lastHit)
// ClearHitData();
// }
// }
// // UI Graphic raycasting
// private static void SetupUIRaycast()
// {
// foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
// {
// var canvas = obj.Cast(typeof(Canvas)) as Canvas;
// if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
// continue;
// if (!canvas.GetComponent<GraphicRaycaster>())
// {
// canvas.gameObject.AddComponent<GraphicRaycaster>();
// //ExplorerCore.Log("Added raycaster to " + canvas.name);
// _objectsAddedCastersTo.Add(canvas.gameObject);
// }
// }
// // recache Graphic Raycasters each time we start
// var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
// graphicRaycasters = new GraphicRaycaster[casters.Length];
// for (int i = 0; i < casters.Length; i++)
// {
// graphicRaycasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
// }
// // enable raycastTarget on Graphics
// foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
// {
// var graphic = obj.Cast(typeof(Graphic)) as Graphic;
// if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
// continue;
// graphic.raycastTarget = true;
// //ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
// _wasDisabledGraphics.Add(graphic);
// }
// // enable blocksRaycasts on CanvasGroups
// foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
// {
// var canvas = obj.Cast(typeof(CanvasGroup)) as CanvasGroup;
// if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
// continue;
// canvas.blocksRaycasts = true;
// //ExplorerCore.Log("Enabled raycasts on " + canvas.name);
// _wasDisabledCanvasGroups.Add(canvas);
// }
// }
// internal static void RaycastUI(Vector2 mousePos)
// {
// var ped = new PointerEventData(null)
// {
// position = mousePos
// };
// //ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
// GameObject hitObject = null;
// int highestLayer = int.MinValue;
// int highestOrder = int.MinValue;
// int highestDepth = int.MinValue;
// foreach (var gr in graphicRaycasters)
// {
// var list = new List<RaycastResult>();
// RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
// //gr.Raycast(ped, list);
// if (list.Count > 0)
// {
// foreach (var hit in list)
// {
// // Manual trying to determine which object is "on top".
// // Not perfect, but not terrible.
// if (!hit.gameObject)
// continue;
// if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
// continue;
// if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
// continue;
// if (hit.sortingLayer < highestLayer)
// continue;
// if (hit.sortingLayer > highestLayer)
// {
// highestLayer = hit.sortingLayer;
// highestDepth = int.MinValue;
// }
// if (hit.depth < highestDepth)
// continue;
// if (hit.depth > highestDepth)
// {
// highestDepth = hit.depth;
// highestOrder = int.MinValue;
// }
// if (hit.sortingOrder <= highestOrder)
// continue;
// highestOrder = hit.sortingOrder;
// hitObject = hit.gameObject;
// }
// }
// else
// {
// if (s_lastHit)
// ClearHitData();
// }
// }
// if (hitObject)
// OnHitGameObject(hitObject);
// //ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
// }
// private static void StopUIInspect()
// {
// foreach (var obj in _objectsAddedCastersTo)
// {
// if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
// GameObject.Destroy(raycaster);
// }
// foreach (var graphic in _wasDisabledGraphics)
// graphic.raycastTarget = false;
// foreach (var canvas in _wasDisabledCanvasGroups)
// canvas.blocksRaycasts = false;
// _objectsAddedCastersTo.Clear();
// _wasDisabledCanvasGroups.Clear();
// _wasDisabledGraphics.Clear();
// }
// internal static Text s_objNameLabel;
// internal static Text s_objPathLabel;
// internal static Text s_mousePosLabel;
// internal static GameObject s_UIContent;
// internal static void ConstructUI()
// {
// s_UIContent = UIFactory.CreatePanel("InspectUnderMouse_UI", out GameObject content);
// var baseRect = s_UIContent.GetComponent<RectTransform>();
// var half = new Vector2(0.5f, 0.5f);
// baseRect.anchorMin = half;
// baseRect.anchorMax = half;
// baseRect.pivot = half;
// baseRect.sizeDelta = new Vector2(700, 150);
// var group = content.GetComponent<VerticalLayoutGroup>();
// group.childForceExpandHeight = true;
// // Title text
// UIFactory.CreateLabel(content, "InspectLabel", "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)", TextAnchor.MiddleCenter);
// s_mousePosLabel = UIFactory.CreateLabel(content, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter);
// s_objNameLabel = UIFactory.CreateLabel(content, "HitLabelObj", "No hits...", TextAnchor.MiddleLeft);
// s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
// s_objPathLabel = UIFactory.CreateLabel(content, "PathLabel", "", TextAnchor.MiddleLeft);
// s_objPathLabel.fontStyle = FontStyle.Italic;
// s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
// UIFactory.SetLayoutElement(s_objPathLabel.gameObject, minHeight: 75);
// s_UIContent.SetActive(false);
// }
// }
//}

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using System;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Panels;
namespace UnityExplorer.UI.Inspectors
{
public abstract class InspectorBase
{
public object Target;
public bool IsActive { get; private set; }
public abstract string TabLabel { get; }
internal bool m_pendingDestroy;
public InspectorBase(object target)
{
Target = target;
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
AddInspectorTab(this);
}
public virtual void SetActive()
{
this.IsActive = true;
Content?.SetActive(true);
}
public virtual void SetInactive()
{
this.IsActive = false;
Content?.SetActive(false);
}
public virtual void Update()
{
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
m_tabText.text = TabLabel;
}
public virtual void Destroy()
{
m_pendingDestroy = true;
GameObject tabGroup = m_tabButton?.transform.parent.gameObject;
if (tabGroup)
GameObject.Destroy(tabGroup);
int thisIndex = -1;
if (InspectorManager.ActiveInspectors.Contains(this))
{
thisIndex = InspectorManager.ActiveInspectors.IndexOf(this);
InspectorManager.ActiveInspectors.Remove(this);
}
if (ReferenceEquals(InspectorManager.m_activeInspector, this))
{
InspectorManager.UnsetInspectorTab();
if (InspectorManager.ActiveInspectors.Count > 0)
{
var prevTab = InspectorManager.ActiveInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
InspectorManager.SetInspectorTab(prevTab);
}
}
}
#region UI
public abstract GameObject Content { get; set; }
public Button m_tabButton;
public Text m_tabText;
public void AddInspectorTab(InspectorBase parent)
{
var tabContent = InspectorPanel.Instance.NavbarHolder;
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent, "TabObject", true, true, true, true);
UIFactory.SetLayoutElement(tabGroupObj, minWidth: 185, flexibleWidth: 0);
tabGroupObj.AddComponent<Mask>();
m_tabButton = UIFactory.CreateButton(tabGroupObj,
"TabButton",
"",
() => { InspectorManager.SetInspectorTab(parent); });
UIFactory.SetLayoutElement(m_tabButton.gameObject, minWidth: 165, flexibleWidth: 0);
m_tabText = m_tabButton.GetComponentInChildren<Text>();
m_tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
m_tabText.alignment = TextAnchor.MiddleLeft;
var closeBtn = UIFactory.CreateButton(tabGroupObj,
"CloseButton",
"X",
parent.Destroy,
new Color(0.2f, 0.2f, 0.2f, 1));
UIFactory.SetLayoutElement(closeBtn.gameObject, minWidth: 20, flexibleWidth: 0);
var closeBtnText = closeBtn.GetComponentInChildren<Text>();
closeBtnText.color = new Color(1, 0, 0, 1);
}
public virtual void OnPanelResized() { }
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Inspectors.Reflection;
using UnityExplorer.UI.Panels;
namespace UnityExplorer.UI.Inspectors
{
public static class InspectorManager
{
public static InspectorBase m_activeInspector;
public static readonly List<InspectorBase> ActiveInspectors = new List<InspectorBase>();
public static void Update()
{
try
{
for (int i = 0; i < ActiveInspectors.Count; i++)
ActiveInspectors[i].Update();
}
catch (Exception ex)
{
ExplorerCore.LogWarning(ex);
}
}
public static void Inspect(object obj, CacheObjectBase parentMember = null)
{
var type = ReflectionProvider.Instance.GetActualType(obj);
// only need to set parent member for structs
if (!type.IsValueType)
parentMember = null;
obj = ReflectionProvider.Instance.Cast(obj, type);
if (obj.IsNullOrDestroyed(false))
return;
// check if currently inspecting this object
foreach (InspectorBase tab in ActiveInspectors)
{
if (obj.ReferenceEqual(tab.Target))
{
SetInspectorTab(tab);
return;
}
}
InspectorBase inspector;
if (obj is GameObject go)
{
ExplorerCore.Log("TODO");
return;
// inspector = new GameObjectInspector(go);
}
else
inspector = new InstanceInspector(obj);
if (inspector is ReflectionInspector ri)
ri.ParentMember = parentMember;
ActiveInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public static void InspectType(Type type)
{
if (type == null)
{
ExplorerCore.LogWarning("The provided type was null!");
return;
}
foreach (var tab in ActiveInspectors.Where(x => x is StaticInspector))
{
if (ReferenceEquals(tab.Target as Type, type))
{
SetInspectorTab(tab);
return;
}
}
var inspector = new StaticInspector(type);
ActiveInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public static void SetInspectorTab(InspectorBase inspector)
{
UIManager.SetPanelActive(UIManager.Panels.Inspector, true);
if (m_activeInspector == inspector)
return;
UnsetInspectorTab();
m_activeInspector = inspector;
inspector.SetActive();
OnSetInspectorTab(inspector);
}
public static void UnsetInspectorTab()
{
if (m_activeInspector == null)
return;
m_activeInspector.SetInactive();
OnUnsetInspectorTab();
m_activeInspector = null;
}
public static void OnSetInspectorTab(InspectorBase inspector)
{
Color activeColor = new Color(0, 0.25f, 0, 1);
RuntimeProvider.Instance.SetColorBlock(inspector.m_tabButton, activeColor, activeColor);
}
public static void OnUnsetInspectorTab()
{
RuntimeProvider.Instance.SetColorBlock(m_activeInspector.m_tabButton,
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.1f, 0.3f, 0.1f, 1));
}
internal static void OnPanelResized()
{
foreach (var instance in ActiveInspectors)
{
instance.OnPanelResized();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors.Reflection
{
public class CacheMemberList : IPoolDataSource
{
public ScrollPool ScrollPool { get; }
public ReflectionInspector Inspector { get; }
public CacheMemberList(ScrollPool scrollPool, ReflectionInspector inspector)
{
this.ScrollPool = scrollPool;
this.Inspector = inspector;
}
public int ItemCount => Inspector.filteredMembers.Count;
public int GetRealIndexOfTempIndex(int index)
{
if (index < 0 || index >= Inspector.filteredToRealIndices.Count)
return -1;
return Inspector.filteredToRealIndices[index];
}
public ICell CreateCell(RectTransform cellTransform) => new CellViewHolder(cellTransform.gameObject);
public void DisableCell(ICell cell, int index)
{
var root = (cell as CellViewHolder).UIRoot;
DisableContent(root);
cell.Disable();
}
public void SetCell(ICell icell, int index)
{
var root = (icell as CellViewHolder).UIRoot;
if (index < 0 || index >= ItemCount)
{
DisableContent(root);
icell.Disable();
return;
}
float start = Time.realtimeSinceStartup;
index = GetRealIndexOfTempIndex(index);
var cache = Inspector.allMembers[index];
cache.Enable();
var content = cache.UIRoot;
if (content.transform.parent.ReferenceEqual(root.transform))
return;
var orig = content.transform.parent;
DisableContent(root);
content.transform.SetParent(root.transform, false);
//ExplorerCore.Log("Set cell " + index + ", took " + (Time.realtimeSinceStartup - start) + " secs");
//ExplorerCore.Log("orig parent was " + (orig?.name ?? " <null>"));
}
private void DisableContent(GameObject cellRoot)
{
if (cellRoot.transform.childCount > 0 && cellRoot.transform.GetChild(0) is Transform existing)
existing.transform.SetParent(Inspector.InactiveHolder.transform, false);
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.UI.Inspectors.Reflection
{
public enum MemberScopes
{
All,
Instance,
Static
}
public class InstanceInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
internal MemberScopes m_scopeFilter;
internal Button m_lastActiveScopeButton;
public InstanceInspector(object target) : base(target) { }
internal void OnScopeFilterClicked(MemberScopes type, Button button)
{
if (m_lastActiveScopeButton)
RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton, new Color(0.2f, 0.2f, 0.2f));
m_scopeFilter = type;
m_lastActiveScopeButton = button;
RuntimeProvider.Instance.SetColorBlock(m_lastActiveScopeButton, new Color(0.2f, 0.6f, 0.2f));
FilterMembers(null, true);
ScrollPool.EnableTempCache();
ScrollPool.RefreshAndJumpToTop();
//RefreshDisplay();
//m_sliderScroller.m_slider.value = 1f;
}
public void ConstructInstanceScopeFilters(GameObject parent)
{
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(parent, "InstanceFilterRow", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(memberFilterRowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var memLabel = UIFactory.CreateLabel(memberFilterRowObj, "MemberLabel", "Filter scope:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(memLabel.gameObject, minWidth: 100, minHeight: 25, flexibleWidth: 0);
AddFilterButton(memberFilterRowObj, MemberScopes.All, true);
AddFilterButton(memberFilterRowObj, MemberScopes.Instance);
AddFilterButton(memberFilterRowObj, MemberScopes.Static);
}
private void AddFilterButton(GameObject parent, MemberScopes type, bool setEnabled = false)
{
var btn = UIFactory.CreateButton(parent,
"ScopeFilterButton_" + type,
type.ToString(),
null,
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
RuntimeProvider.Instance.SetColorBlock(btn, highlighted: new Color(0.3f, 0.7f, 0.3f));
if (setEnabled)
{
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0.2f, 0.6f, 0.2f));
m_scopeFilter = type;
m_lastActiveScopeButton = btn;
}
}
public void ConstructUnityInstanceHelpers()
{
if (!typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
return;
var rowObj = UIFactory.CreateHorizontalGroup(Content, "InstanceHelperRow", true, true, true, true, 5, new Vector4(2, 2, 2, 2),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
if (typeof(Component).IsAssignableFrom(m_targetType))
ConstructCompHelper(rowObj);
ConstructUnityObjHelper(rowObj);
if (m_targetType == typeof(Texture2D))
ConstructTextureHelper();
}
internal void ConstructCompHelper(GameObject rowObj)
{
//var gameObjectLabel = UIFactory.CreateLabel(rowObj, "GameObjectLabel", "GameObject:", TextAnchor.MiddleLeft);
//UIFactory.SetLayoutElement(gameObjectLabel.gameObject, minWidth: 90, minHeight: 25, flexibleWidth: 0);
var comp = Target.TryCast(typeof(Component)) as Component;
var btn = UIFactory.CreateButton(rowObj,
"GameObjectButton",
"View GameObject",
() => { InspectorManager.Inspect(comp.gameObject); },
new Color(0.2f, 0.5f, 0.2f));
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 120, flexibleWidth: 0);
}
internal void ConstructUnityObjHelper(GameObject rowObj)
{
var label = UIFactory.CreateLabel(rowObj, "NameLabel", "Name:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(label.gameObject, minWidth: 60, minHeight: 25, flexibleWidth: 0);
var uObj = Target.TryCast(typeof(UnityEngine.Object)) as UnityEngine.Object;
var inputObj = UIFactory.CreateInputField(rowObj, "NameInput", "...", out InputField inputField, 14, 3, 1);
UIFactory.SetLayoutElement(inputObj, minHeight: 25, flexibleWidth: 2000);
inputField.readOnly = true;
inputField.text = uObj.name;
}
internal bool showingTextureHelper;
internal bool constructedTextureViewer;
internal GameObject m_textureViewerObj;
internal void ConstructTextureHelper()
{
var rowObj = UIFactory.CreateHorizontalGroup(Content, "TextureHelper", true, false, true, true, 5, new Vector4(3, 3, 3, 3),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleHeight: 0);
var showBtn = UIFactory.CreateButton(rowObj, "ShowButton", "Show", null, new Color(0.2f, 0.6f, 0.2f));
UIFactory.SetLayoutElement(showBtn.gameObject, minWidth: 50, flexibleWidth: 0);
UIFactory.CreateLabel(rowObj, "TextureViewerLabel", "Texture Viewer", TextAnchor.MiddleLeft);
var textureViewerObj = UIFactory.CreateScrollView(Content, "TextureViewerContent", out GameObject scrollContent, out _,
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(textureViewerObj, false, false, true, true);
UIFactory.SetLayoutElement(textureViewerObj, minHeight: 100, flexibleHeight: 9999, flexibleWidth: 9999);
textureViewerObj.SetActive(false);
m_textureViewerObj = textureViewerObj;
var showText = showBtn.GetComponentInChildren<Text>();
showBtn.onClick.AddListener(() =>
{
showingTextureHelper = !showingTextureHelper;
if (showingTextureHelper)
{
if (!constructedTextureViewer)
ConstructTextureViewerArea(scrollContent);
showText.text = "Hide";
ToggleTextureViewer(true);
}
else
{
showText.text = "Show";
ToggleTextureViewer(false);
}
});
}
internal void ConstructTextureViewerArea(GameObject parent)
{
constructedTextureViewer = true;
var tex = Target.TryCast(typeof(Texture2D)) as Texture2D;
if (!tex)
{
ExplorerCore.LogWarning("Could not cast the target instance to Texture2D! Maybe its null or destroyed?");
return;
}
// Save helper
var saveRowObj = UIFactory.CreateHorizontalGroup(parent, "SaveRow", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
new Color(0.1f, 0.1f, 0.1f));
var saveBtn = UIFactory.CreateButton(saveRowObj, "SaveButton", "Save .PNG", null, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(saveBtn.gameObject, minHeight: 25, minWidth: 100, flexibleWidth: 0);
var inputObj = UIFactory.CreateInputField(saveRowObj, "SaveInput", "...", out InputField inputField);
UIFactory.SetLayoutElement(inputObj, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
var name = tex.name;
if (string.IsNullOrEmpty(name))
name = "untitled";
inputField.text = Path.Combine(ConfigManager.Default_Output_Path.Value, $"{name}.png");
saveBtn.onClick.AddListener(() =>
{
if (tex && !string.IsNullOrEmpty(inputField.text))
{
var path = inputField.text;
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
{
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
return;
}
var dir = Path.GetDirectoryName(path);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
if (File.Exists(path))
File.Delete(path);
if (!TextureUtilProvider.IsReadable(tex))
tex = TextureUtilProvider.ForceReadTexture(tex);
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
File.WriteAllBytes(path, data);
}
});
// Actual texture viewer
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
var image = imageObj.AddComponent<Image>();
var sprite = TextureUtilProvider.Instance.CreateSprite(tex);
image.sprite = sprite;
var fitter = imageObj.AddComponent<ContentSizeFitter>();
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var imageLayout = imageObj.AddComponent<LayoutElement>();
imageLayout.preferredHeight = sprite.rect.height;
imageLayout.preferredWidth = sprite.rect.width;
}
internal void ToggleTextureViewer(bool enabled)
{
m_textureViewerObj.SetActive(enabled);
m_filterAreaObj.SetActive(!enabled);
//m_memberListObj.SetActive(!enabled);
m_updateRowObj.SetActive(!enabled);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Inspectors.Reflection
{
public class ReflectionInspector : InspectorBase
{
#region STATIC
public static ReflectionInspector ActiveInstance { get; private set; }
//static ReflectionInspector()
//{
// PanelDragger.OnFinishResize += (RectTransform _) => OnContainerResized();
// SceneExplorer.OnToggleShow += OnContainerResized;
//}
//private static void OnContainerResized(bool _ = false)
//{
// if (ActiveInstance == null)
// return;
// ActiveInstance.m_widthUpdateWanted = true;
//}
// Blacklists
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
{
#if CPP
// these cause a crash in IL2CPP
"Type.DeclaringMethod",
"Rigidbody2D.Cast",
"Collider2D.Cast",
"Collider2D.Raycast",
"Texture2D.SetPixelDataImpl",
"Camera.CalculateProjectionMatrixFromPhysicalProperties",
#endif
};
private static readonly HashSet<string> bl_methodNameStartsWith = new HashSet<string>
{
// these are redundant, just adds noise, properties are supported directly
"get_",
"set_",
};
#endregion
#region INSTANCE
public override string TabLabel => m_targetTypeShortName;
public CacheObjectBase ParentMember { get; internal set; }
public ScrollPool ScrollPool { get; private set; }
public CacheMemberList CacheMemberList { get; private set; }
public GameObject InactiveHolder => m_inactiveHolder;
private GameObject m_inactiveHolder;
internal readonly Type m_targetType;
internal readonly string m_targetTypeShortName;
// all cached members of the target
internal CacheMember[] allMembers;
// filtered members based on current filters
internal readonly List<CacheMember> filteredMembers = new List<CacheMember>();
// actual shortlist of displayed members
internal readonly List<CacheMember> displayedMembers = new List<CacheMember>();
// index: Index in filter list, Value: Actual real index in allMembers list.
internal readonly List<int> filteredToRealIndices = new List<int>();
internal bool autoUpdate;
public override void OnPanelResized()
{
foreach (var member in displayedMembers)
{
member.memberLabelElement.minWidth = 0.4f * InspectorPanel.CurrentPanelWidth;
}
}
public ReflectionInspector(object target) : base(target)
{
if (this is StaticInspector)
m_targetType = target as Type;
else
m_targetType = ReflectionUtility.GetActualType(target);
m_targetTypeShortName = SignatureHighlighter.ParseFullSyntax(m_targetType, false);
ConstructUI();
CacheMembers(m_targetType);
FilterMembers();
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
public override void Destroy()
{
base.Destroy();
if (this.Content)
GameObject.Destroy(this.Content);
}
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
internal bool IsBlacklisted(MethodInfo method) => bl_methodNameStartsWith.Any(it => method.Name.StartsWith(it));
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
internal string AppendArgsToSig(ParameterInfo[] args)
{
string ret = " (";
foreach (var param in args)
ret += $"{param.ParameterType.Name} {param.Name}, ";
ret += ")";
return ret;
}
public void CacheMembers(Type type)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionUtility.GetAllBaseTypes(type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (this is InstanceInspector)
flags |= BindingFlags.Instance;
foreach (var declaringType in types)
{
var target = Target;
target = target.TryCast(declaringType);
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
infos = infos.Concat(declaringType.GetProperties(flags));
infos = infos.Concat(declaringType.GetFields(flags));
foreach (var member in infos)
{
try
{
var sig = GetSig(member);
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var mi = member as MethodInfo;
var pi = member as PropertyInfo;
var fi = member as FieldInfo;
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
continue;
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
if (args != null)
{
if (!CacheMember.CanProcessArgs(args))
continue;
sig += AppendArgsToSig(args);
}
if (cachedSigs.Contains(sig))
continue;
cachedSigs.Add(sig);
if (mi != null)
list.Add(new CacheMethod(mi, target, InactiveHolder));
else if (pi != null)
list.Add(new CacheProperty(pi, target, InactiveHolder));
else
list.Add(new CacheField(fi, target, InactiveHolder));
var cached = list[list.Count - 1];
cached.ParentInspector = this;
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
allMembers = sorted.ToArray();
}
public override void Update()
{
base.Update();
if (autoUpdate)
{
foreach (var member in displayedMembers)
{
if (member == null) break;
member.UpdateValue();
}
}
//if (m_widthUpdateWanted)
//{
// if (!m_widthUpdateWaiting)
// m_widthUpdateWaiting = true;
// else
// {
// UpdateWidths();
// m_widthUpdateWaiting = false;
// m_widthUpdateWanted = false;
// }
//}
}
internal void OnMemberFilterClicked(MemberTypes type, Button button)
{
if (m_lastActiveMemButton)
RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton, new Color(0.2f, 0.2f, 0.2f));
m_memberFilter = type;
m_lastActiveMemButton = button;
RuntimeProvider.Instance.SetColorBlock(m_lastActiveMemButton, new Color(0.2f, 0.6f, 0.2f));
FilterMembers(null, true);
ScrollPool.EnableTempCache();
ScrollPool.Rebuild();
}
public void FilterMembers(string nameFilter = null, bool force = false)
{
int lastCount = filteredMembers.Count;
filteredMembers.Clear();
nameFilter = nameFilter?.ToLower() ?? m_nameFilterText.text.ToLower();
filteredToRealIndices.Clear();
for (int i = 0; i < allMembers.Length; i++)
{
var mem = allMembers[i];
// membertype filter
if (m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != m_memberFilter)
continue;
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
{
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
continue;
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
continue;
}
// name filter
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
continue;
filteredMembers.Add(mem);
filteredToRealIndices.Add(i);
}
//if (force || lastCount != filteredMembers.Count)
//{
// ScrollPool.EnableTempCache();
// ScrollPool.Rebuild();
//}
}
#endregion
#region UI
private GameObject m_content;
public override GameObject Content
{
get => m_content;
set => m_content = value;
}
internal Text m_nameFilterText;
internal MemberTypes m_memberFilter;
internal Button m_lastActiveMemButton;
internal GameObject m_filterAreaObj;
internal GameObject m_updateRowObj;
internal void ConstructUI()
{
var parent = InspectorPanel.Instance.ContentHolder;
this.Content = UIFactory.CreateVerticalGroup(parent, "ReflectionInspector", true, false, true, true, 5, new Vector4(4, 4, 4, 4),
new Color(0.15f, 0.15f, 0.15f));
this.m_inactiveHolder = new GameObject("InactiveContentHolder");
m_inactiveHolder.transform.SetParent(parent.transform, false);
m_inactiveHolder.SetActive(false);
ConstructTopArea();
ConstructMemberList();
}
internal void ConstructTopArea()
{
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, "NameRowObj", true, true, true, true, 2, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(nameRowObj, minHeight: 25, flexibleHeight: 0, minWidth: 200, flexibleWidth: 5000);
var typeLabelText = UIFactory.CreateLabel(nameRowObj, "TypeLabel", "Type:", TextAnchor.MiddleLeft);
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
UIFactory.SetLayoutElement(typeLabelText.gameObject, minWidth: 40, flexibleWidth: 0, minHeight: 25);
var typeDisplay = UIFactory.CreateLabel(nameRowObj, "TypeDisplayText", SignatureHighlighter.ParseFullSyntax(m_targetType, true),
TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(typeDisplay.gameObject, minHeight: 25, flexibleWidth: 5000);
// instance helper tools
if (this is InstanceInspector instanceInspector)
{
instanceInspector.ConstructUnityInstanceHelpers();
}
ConstructFilterArea();
ConstructUpdateRow();
}
internal void ConstructFilterArea()
{
// Filters
m_filterAreaObj = UIFactory.CreateVerticalGroup(Content, "FilterGroup", true, true, true, true, 4, new Vector4(4, 4, 4, 4),
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(m_filterAreaObj, minHeight: 60);
// name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(m_filterAreaObj, "NameFilterRow", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(nameFilterRowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var nameLabel = UIFactory.CreateLabel(nameFilterRowObj, "NameLabel", "Filter names:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(nameLabel.gameObject, minWidth: 100, minHeight: 25, flexibleWidth: 0);
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, "NameInput", "...", out InputField nameInput, 14, (int)TextAnchor.MiddleLeft,
(int)HorizontalWrapMode.Overflow);
UIFactory.SetLayoutElement(nameInputObj, flexibleWidth: 5000, minWidth: 100, minHeight: 25);
nameInput.onValueChanged.AddListener((string val) =>
{
FilterMembers(val, true);
ScrollPool.EnableTempCache();
ScrollPool.Rebuild();
});
m_nameFilterText = nameInput.textComponent;
// membertype filter
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(m_filterAreaObj, "MemberFilter", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(memberFilterRowObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var memLabel = UIFactory.CreateLabel(memberFilterRowObj, "MemberFilterLabel", "Filter members:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(memLabel.gameObject, minWidth: 100, minHeight: 25, flexibleWidth: 0);
AddFilterButton(memberFilterRowObj, MemberTypes.All, true);
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
AddFilterButton(memberFilterRowObj, MemberTypes.Property);
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
// Instance filters
if (this is InstanceInspector instanceInspector)
{
instanceInspector.ConstructInstanceScopeFilters(m_filterAreaObj);
}
}
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
{
var btn = UIFactory.CreateButton(parent,
"FilterButton_" + type,
type.ToString(),
null,
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(btn.gameObject, minHeight: 25, minWidth: 70);
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
RuntimeProvider.Instance.SetColorBlock(btn, highlighted: new Color(0.3f, 0.7f, 0.3f));
if (setEnabled)
{
RuntimeProvider.Instance.SetColorBlock(btn, new Color(0.2f, 0.6f, 0.2f));
m_memberFilter = type;
m_lastActiveMemButton = btn;
}
}
internal void ConstructUpdateRow()
{
m_updateRowObj = UIFactory.CreateHorizontalGroup(Content, "UpdateRow", false, true, true, true, 10, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(m_updateRowObj, minHeight: 25);
// update button
var updateBtn = UIFactory.CreateButton(m_updateRowObj, "UpdateButton", "Update Values", null, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(updateBtn.gameObject, minWidth: 110, flexibleWidth: 0);
updateBtn.onClick.AddListener(() =>
{
bool orig = autoUpdate;
autoUpdate = true;
Update();
if (!orig)
autoUpdate = orig;
});
// auto update
var autoUpdateObj = UIFactory.CreateToggle(m_updateRowObj, "UpdateToggle", out Toggle autoUpdateToggle, out Text autoUpdateText);
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
autoUpdateLayout.minWidth = 150;
autoUpdateLayout.minHeight = 25;
autoUpdateText.text = "Auto-update?";
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { autoUpdate = val; });
}
internal void ConstructMemberList()
{
ScrollPool = UIFactory.CreateScrollPool(Content, "MemberList", out GameObject scrollRoot, out GameObject scrollContent,
new Color(0.05f, 0.05f, 0.05f));
UIFactory.SetLayoutElement(scrollRoot, flexibleHeight: 9999);
UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
CacheMemberList = new CacheMemberList(ScrollPool, this);
ScrollPool.Initialize(CacheMemberList, CellViewHolder.CreatePrototypeCell(scrollRoot));
// ScrollPool.Viewport.GetComponent<Mask>().enabled = false;
}
}
#endregion
}

View File

@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.UI.Inspectors.Reflection
{
public class StaticInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[S]</color> {base.TabLabel}";
public StaticInspector(Type type) : base(type) { }
}
}

View File

@ -16,6 +16,8 @@ namespace UnityExplorer.UI.Models
{
// STATIC
internal static void InvokeOnPanelsReordered() => OnPanelsReordered?.Invoke();
public static event Action OnPanelsReordered;
public static event Action OnClickedOutsidePanels;

View File

@ -0,0 +1,347 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels
{
public class InspectorPanel : UIPanel
{
public static InspectorPanel Instance { get; private set; }
public InspectorPanel() { Instance = this; }
public override string Name => "Inspector";
public override UIManager.Panels PanelType => UIManager.Panels.Inspector;
public override bool ShouldSaveActiveState => false;
public GameObject NavbarHolder;
public GameObject ContentHolder;
public static float CurrentPanelWidth => Instance.mainPanelRect.rect.width;
public override void Update()
{
InspectorManager.Update();
}
public override void OnFinishResize(RectTransform panel)
{
base.OnFinishResize(panel);
InspectorManager.OnPanelResized();
}
public override void LoadSaveData()
{
ApplySaveData(ConfigManager.GameObjectInspectorData.Value);
}
public override void SaveToConfigManager()
{
ConfigManager.GameObjectInspectorData.Value = this.ToSaveData();
}
public override void SetDefaultPosAndAnchors()
{
mainPanelRect.localPosition = Vector2.zero;
mainPanelRect.pivot = new Vector2(0.5f, 0.5f);
mainPanelRect.anchorMin = new Vector2(0.5f, 0);
mainPanelRect.anchorMax = new Vector2(0.5f, 1);
mainPanelRect.offsetMin = new Vector2(mainPanelRect.offsetMin.x, 100); // bottom
mainPanelRect.offsetMax = new Vector2(mainPanelRect.offsetMax.x, -50); // top
mainPanelRect.sizeDelta = new Vector2(700f, mainPanelRect.sizeDelta.y);
mainPanelRect.anchoredPosition = new Vector2(-150, 0);
}
public override void ConstructPanelContent()
{
// this.UIRoot.GetComponent<Mask>().enabled = false;
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, forceHeight: true, spacing: 10, padLeft: 5, padRight: 5);
this.NavbarHolder = UIFactory.CreateGridGroup(this.content, "Navbar", new Vector2(200, 22), new Vector2(4, 2),
new Color(0.18f, 0.18f, 0.18f));
//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
this.ContentHolder = UIFactory.CreateVerticalGroup(this.content, "ContentHolder", true, true, true, true, 0, default,
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
UIManager.SetPanelActive(PanelType, false);
}
}
}
//using System;
//using System.Collections;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using UnityEngine;
//using UnityEngine.UI;
//using UnityExplorer.Core.Config;
//using UnityExplorer.Core.Runtime;
//using UnityExplorer.UI.Models;
//using UnityExplorer.UI.Utility;
//using UnityExplorer.UI.Widgets;
//namespace UnityExplorer.UI.Panels
//{
// public class InspectorPanel : UIPanel
// {
// public static InspectorPanel Instance { get; private set; }
// public GameObject NavbarHolder;
// public GameObject ContentHolder;
// public override string Name => "Inspector";
// public override UIManager.Panels PanelType => UIManager.Panels.Inspector;
// public override bool ShouldSaveActiveState => false;
// public InspectorPanel() { Instance = this; }
// public override void Update()
// {
// }
// public override void LoadSaveData()
// {
// ApplySaveData(ConfigManager.GameObjectInspectorData.Value);
// }
// public override void SaveToConfigManager()
// {
// ConfigManager.GameObjectInspectorData.Value = this.ToSaveData();
// }
// public override void SetDefaultPosAndAnchors()
// {
// mainPanelRect.localPosition = Vector2.zero;
// mainPanelRect.pivot = new Vector2(0.5f, 0.5f);
// mainPanelRect.anchorMin = new Vector2(0.5f, 0);
// mainPanelRect.anchorMax = new Vector2(0.5f, 1);
// mainPanelRect.offsetMin = new Vector2(mainPanelRect.offsetMin.x, 100); // bottom
// mainPanelRect.offsetMax = new Vector2(mainPanelRect.offsetMax.x, -50); // top
// mainPanelRect.sizeDelta = new Vector2(700f, mainPanelRect.sizeDelta.y);
// mainPanelRect.anchoredPosition = new Vector2(-150, 0);
// }
// internal static DynamicListTest listInstance;
// private ScrollPool scrollPool;
// public override void ConstructPanelContent()
// {
// // temp test
// scrollPool = UIFactory.CreateScrollPool(content, "Test", out GameObject scrollObj,
// out GameObject scrollContent, new Color(0.15f, 0.15f, 0.15f));
// UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
// UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
// // disable masks for debug
// UIRoot.GetComponent<Mask>().enabled = false;
// scrollPool.Viewport.GetComponent<Mask>().enabled = false;
// scrollPool.Content.gameObject.AddComponent<Image>().color = new Color(1f, 0f, 1f, 0.3f);
// listInstance = new DynamicListTest(scrollPool, this);
// listInstance.Init();
// //var prototype = DynamicCell.CreatePrototypeCell(scrollContent);
// //scrollPool.PrototypeCell = prototype.GetComponent<RectTransform>();
// contentHolder = new GameObject("DummyHolder");
// contentHolder.SetActive(false);
// contentHolder.transform.SetParent(this.content.transform, false);
// ExplorerCore.Log("Creating dummy objects");
// for (int i = 0; i < 150; i++)
// {
// dummyContents.Add(CreateDummyContent());
// }
// ExplorerCore.Log("Done");
// //previousRectHeight = mainPanelRect.rect.height;
// UIManager.SetPanelActive(PanelType, false);
// }
// internal GameObject contentHolder;
// internal readonly List<GameObject> dummyContents = new List<GameObject>();
// private GameObject CreateDummyContent()
// {
// var obj = UIFactory.CreateVerticalGroup(contentHolder, "Content", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
// obj.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// var horiGroup = UIFactory.CreateHorizontalGroup(obj, "topGroup", true, true, true, true);
// UIFactory.SetLayoutElement(horiGroup, minHeight: 25, flexibleHeight: 0);
// var mainLabel = UIFactory.CreateLabel(horiGroup, "label", "Dummy " + dummyContents.Count, TextAnchor.MiddleCenter);
// UIFactory.SetLayoutElement(mainLabel.gameObject, minHeight: 25, flexibleHeight: 0);
// var expandButton = UIFactory.CreateButton(horiGroup, "Expand", "V");
// UIFactory.SetLayoutElement(expandButton.gameObject, minWidth: 25, flexibleWidth: 0);
// var subContent = UIFactory.CreateVerticalGroup(obj, "SubContent", true, true, true, true);
// var inputObj = UIFactory.CreateInputField(subContent, "input", "...", out var inputField);
// UIFactory.SetLayoutElement(inputObj, minHeight: 25, flexibleHeight: 9999);
// inputObj.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// inputField.lineType = InputField.LineType.MultiLineNewline;
// int numLines = UnityEngine.Random.Range(0, 10);
// inputField.text = "This field has " + numLines + " lines";
// for (int i = 0; i < numLines; i++)
// inputField.text += "\r\n";
// //subContent.SetActive(false);
// var btnLabel = expandButton.GetComponentInChildren<Text>();
// expandButton.onClick.AddListener(OnExpand);
// void OnExpand()
// {
// bool active = !subContent.activeSelf;
// if (active)
// {
// subContent.SetActive(true);
// btnLabel.text = "^";
// }
// else
// {
// subContent.SetActive(false);
// btnLabel.text = "V";
// }
// }
// return obj;
// }
// }
// public class DynamicListTest : IPoolDataSource
// {
// internal ScrollPool ScrollPool;
// internal InspectorPanel Inspector;
// public DynamicListTest(ScrollPool scroller, InspectorPanel inspector)
// {
// ScrollPool = scroller;
// Inspector = inspector;
// }
// public int ItemCount => filtering ? filteredIndices.Count : Inspector.dummyContents.Count;
// private bool filtering;
// private readonly List<int> filteredIndices = new List<int>();
// public int GetRealIndexOfTempIndex(int index)
// {
// if (index < 0 || index >= filteredIndices.Count)
// return -1;
// return filteredIndices[index];
// }
// public void ToggleFilter()
// {
// if (filtering)
// {
// DisableFilter();
// ScrollPool.DisableTempCache();
// }
// else
// {
// EnableRandomFilter();
// ScrollPool.EnableTempCache();
// }
// ExplorerCore.Log("Filter toggled, new count: " + ItemCount);
// ScrollPool.Rebuild();
// }
// public void EnableRandomFilter()
// {
// filteredIndices.Clear();
// filtering = true;
// int counter = UnityEngine.Random.Range(0, Inspector.dummyContents.Count);
// while (filteredIndices.Count < counter)
// {
// var i = UnityEngine.Random.Range(0, Inspector.dummyContents.Count);
// if (!filteredIndices.Contains(i))
// filteredIndices.Add(i);
// }
// filteredIndices.Sort();
// }
// public void DisableFilter()
// {
// filtering = false;
// }
// public void OnDisableCell(CellViewHolder cell, int dataIndex)
// {
// if (cell.UIRoot.transform.Find("Content") is Transform existing)
// existing.transform.SetParent(Inspector.contentHolder.transform, false);
// }
// public void Init()
// {
// var prototype = CellViewHolder.CreatePrototypeCell(ScrollPool.UIRoot);
// ScrollPool.DataSource = this;
// ScrollPool.Initialize(this, prototype);
// }
// public ICell CreateCell(RectTransform cellTransform) => new CellViewHolder(cellTransform.gameObject);
// public void DisableCell(ICell icell, int index)
// {
// var root = (icell as CellViewHolder).UIRoot;
// DisableContent(root);
// icell.Disable();
// }
// public void SetCell(ICell icell, int index)
// {
// var root = (icell as CellViewHolder).UIRoot;
// if (index < 0 || index >= ItemCount)
// {
// DisableContent(root);
// icell.Disable();
// return;
// }
// if (filtering)
// index = GetRealIndexOfTempIndex(index);
// var content = Inspector.dummyContents[index];
// if (content.transform.parent.ReferenceEqual(root.transform))
// return;
// ExplorerCore.Log("Setting index " + index + " to cell " + root.transform.name);
// DisableContent(root);
// content.transform.SetParent(root.transform, false);
// }
// private void DisableContent(GameObject cellRoot)
// {
// if (cellRoot.transform.Find("Content") is Transform existing)
// existing.transform.SetParent(Inspector.contentHolder.transform, false);
// }
// }
//}

View File

@ -1,255 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.Panels
{
public class InspectorTest : UIPanel
{
public override string Name => "Inspector";
public override UIManager.Panels PanelType => UIManager.Panels.Inspector;
public override bool ShouldSaveActiveState => false;
//public SimpleListSource<Component> ComponentList;
public override void Update()
{
}
public override void LoadSaveData()
{
ApplySaveData(ConfigManager.GameObjectInspectorData.Value);
}
public override void SaveToConfigManager()
{
ConfigManager.GameObjectInspectorData.Value = this.ToSaveData();
}
public override void SetDefaultPosAndAnchors()
{
mainPanelRect.localPosition = Vector2.zero;
mainPanelRect.pivot = new Vector2(0.5f, 0.5f);
mainPanelRect.anchorMin = new Vector2(0.5f, 0);
mainPanelRect.anchorMax = new Vector2(0.5f, 1);
mainPanelRect.offsetMin = new Vector2(mainPanelRect.offsetMin.x, 100); // bottom
mainPanelRect.offsetMax = new Vector2(mainPanelRect.offsetMax.x, -50); // top
mainPanelRect.sizeDelta = new Vector2(700f, mainPanelRect.sizeDelta.y);
mainPanelRect.anchoredPosition = new Vector2(-150, 0);
}
internal static DynamicListTest listInstance;
private ScrollPool scrollPool;
public override void ConstructPanelContent()
{
// temp test
scrollPool = UIFactory.CreateScrollPool(content, "Test", out GameObject scrollObj,
out GameObject scrollContent, new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
//// disable masks for debug
//UIRoot.GetComponent<Mask>().enabled = false;
//scrollPool.Viewport.GetComponent<Mask>().enabled = false;
//scrollPool.Content.gameObject.AddComponent<Image>().color = new Color(1f, 0f, 1f, 0.3f);
listInstance = new DynamicListTest(scrollPool, this);
listInstance.Init();
//var prototype = DynamicCell.CreatePrototypeCell(scrollContent);
//scrollPool.PrototypeCell = prototype.GetComponent<RectTransform>();
contentHolder = new GameObject("DummyHolder");
contentHolder.SetActive(false);
contentHolder.transform.SetParent(this.content.transform, false);
ExplorerCore.Log("Creating dummy objects");
for (int i = 0; i < 150; i++)
{
dummyContents.Add(CreateDummyContent());
}
ExplorerCore.Log("Done");
//previousRectHeight = mainPanelRect.rect.height;
UIManager.SetPanelActive(PanelType, false);
}
internal GameObject contentHolder;
internal readonly List<GameObject> dummyContents = new List<GameObject>();
private GameObject CreateDummyContent()
{
var obj = UIFactory.CreateVerticalGroup(contentHolder, "Content", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
obj.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var horiGroup = UIFactory.CreateHorizontalGroup(obj, "topGroup", true, true, true, true);
UIFactory.SetLayoutElement(horiGroup, minHeight: 25, flexibleHeight: 0);
var mainLabel = UIFactory.CreateLabel(horiGroup, "label", "Dummy " + dummyContents.Count, TextAnchor.MiddleCenter);
UIFactory.SetLayoutElement(mainLabel.gameObject, minHeight: 25, flexibleHeight: 0);
var expandButton = UIFactory.CreateButton(horiGroup, "Expand", "V");
UIFactory.SetLayoutElement(expandButton.gameObject, minWidth: 25, flexibleWidth: 0);
var subContent = UIFactory.CreateVerticalGroup(obj, "SubContent", true, true, true, true);
var inputObj = UIFactory.CreateInputField(subContent, "input", "...", out var inputField);
UIFactory.SetLayoutElement(inputObj, minHeight: 25, flexibleHeight: 9999);
inputObj.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
inputField.lineType = InputField.LineType.MultiLineNewline;
int numLines = UnityEngine.Random.Range(0, 10);
inputField.text = "This field has " + numLines + " lines";
for (int i = 0; i < numLines; i++)
inputField.text += "\r\n";
subContent.SetActive(false);
var btnLabel = expandButton.GetComponentInChildren<Text>();
expandButton.onClick.AddListener(OnExpand);
void OnExpand()
{
bool active = !subContent.activeSelf;
if (active)
{
subContent.SetActive(true);
btnLabel.text = "^";
}
else
{
subContent.SetActive(false);
btnLabel.text = "V";
}
}
return obj;
}
}
public class DynamicListTest : IPoolDataSource
{
internal ScrollPool ScrollPool;
internal InspectorTest Inspector;
public DynamicListTest(ScrollPool scroller, InspectorTest inspector)
{
ScrollPool = scroller;
Inspector = inspector;
}
public int ItemCount => filtering ? filteredIndices.Count : Inspector.dummyContents.Count;
private bool filtering;
private readonly List<int> filteredIndices = new List<int>();
public int GetRealIndexOfTempIndex(int index)
{
if (index < 0 || index >= filteredIndices.Count)
return -1;
return filteredIndices[index];
}
public void ToggleFilter()
{
if (filtering)
{
DisableFilter();
ScrollPool.DisableTempCache();
}
else
{
EnableRandomFilter();
ScrollPool.EnableTempCache();
}
ExplorerCore.Log("Filter toggled, new count: " + ItemCount);
ScrollPool.Rebuild();
}
public void EnableRandomFilter()
{
filteredIndices.Clear();
filtering = true;
int counter = UnityEngine.Random.Range(0, Inspector.dummyContents.Count);
while (filteredIndices.Count < counter)
{
var i = UnityEngine.Random.Range(0, Inspector.dummyContents.Count);
if (!filteredIndices.Contains(i))
filteredIndices.Add(i);
}
filteredIndices.Sort();
}
public void DisableFilter()
{
filtering = false;
}
public void OnDisableCell(CellViewHolder cell, int dataIndex)
{
if (cell.UIRoot.transform.Find("Content") is Transform existing)
existing.transform.SetParent(Inspector.contentHolder.transform, false);
}
public void Init()
{
var prototype = CellViewHolder.CreatePrototypeCell(ScrollPool.UIRoot);
ScrollPool.DataSource = this;
ScrollPool.Initialize(this, prototype);
}
public ICell CreateCell(RectTransform cellTransform) => new CellViewHolder(cellTransform.gameObject);
public void DisableCell(ICell icell, int index)
{
var root = (icell as CellViewHolder).UIRoot;
DisableContent(root);
icell.Disable();
}
public void SetCell(ICell icell, int index)
{
var root = (icell as CellViewHolder).UIRoot;
if (index < 0 || index >= ItemCount)
{
DisableContent(root);
icell.Disable();
return;
}
if (filtering)
index = GetRealIndexOfTempIndex(index);
var content = Inspector.dummyContents[index];
if (content.transform.parent.ReferenceEqual(root.transform))
return;
DisableContent(root);
content.transform.SetParent(root.transform, false);
}
private void DisableContent(GameObject cellRoot)
{
if (cellRoot.transform.Find("Content") is Transform existing)
existing.transform.SetParent(Inspector.contentHolder.transform, false);
}
}
}

View File

@ -95,13 +95,11 @@ namespace UnityExplorer.UI.Panels
internal readonly Vector2 minResize = new Vector2(200, 50);
private static int currentResizePanel;
private bool WasResizing { get; set; }
private ResizeTypes m_currentResizeType = ResizeTypes.NONE;
private Vector2 m_lastResizePos;
private bool WasHoveringResize { get; set; }
private bool WasHoveringResize => s_resizeCursorObj.activeInHierarchy;
private ResizeTypes m_lastResizeHoverType;
private Rect m_totalResizeRect;
@ -183,7 +181,7 @@ namespace UnityExplorer.UI.Panels
handledInstanceThisFrame = true;
}
else if (inResizePos)
else if (inResizePos || WasResizing)
{
if (WasResizing)
OnEndResize();
@ -333,7 +331,7 @@ namespace UnityExplorer.UI.Panels
// we are entering resize, or the resize type has changed.
WasHoveringResize = true;
//WasHoveringResize = true;
m_lastResizeHoverType = resizeType;
s_resizeCursorObj.SetActive(true);
@ -369,7 +367,7 @@ namespace UnityExplorer.UI.Panels
public void OnHoverResizeEnd()
{
WasHoveringResize = false;
//WasHoveringResize = false;
s_resizeCursorObj.SetActive(false);
}
@ -378,7 +376,6 @@ namespace UnityExplorer.UI.Panels
m_currentResizeType = resizeType;
m_lastResizePos = InputManager.MousePosition;
WasResizing = true;
currentResizePanel = this.Panel.GetInstanceID();
}
public void OnResize()
@ -428,9 +425,9 @@ namespace UnityExplorer.UI.Panels
public void OnEndResize()
{
WasResizing = false;
try { OnHoverResizeEnd(); } catch { }
UpdateResizeCache();
OnFinishResize?.Invoke(Panel);
currentResizePanel = -1;
}
internal static void CreateCursorUI()

View File

@ -754,7 +754,7 @@ namespace UnityExplorer.UI
scrollRect.movementType = ScrollRect.MovementType.Clamped;
scrollRect.inertia = true;
scrollRect.elasticity = 0.125f;
scrollRect.scrollSensitivity = 15;
scrollRect.scrollSensitivity = 25;
scrollRect.horizontal = false;
scrollRect.vertical = true;

View File

@ -36,7 +36,7 @@ namespace UnityExplorer.UI
internal static GameObject PanelHolder { get; private set; }
public static ObjectExplorer Explorer { get; private set; }
public static InspectorTest Inspector { get; private set; }
public static InspectorPanel Inspector { get; private set; }
public static AutoCompleter AutoCompleter { get; private set; }
private static readonly Dictionary<Panels, Button> navButtonDict = new Dictionary<Panels, Button>();
@ -116,7 +116,13 @@ namespace UnityExplorer.UI
public static void SetPanelActive(Panels panel, bool active)
{
GetPanel(panel).SetActive(active);
var obj = GetPanel(panel);
obj.SetActive(active);
if (active)
{
obj.UIRoot.transform.SetAsLastSibling();
UIPanel.InvokeOnPanelsReordered();
}
if (navButtonDict.ContainsKey(panel))
{
@ -142,7 +148,7 @@ namespace UnityExplorer.UI
Explorer = new ObjectExplorer();
Explorer.ConstructUI();
Inspector = new InspectorTest();
Inspector = new InspectorPanel();
Inspector.ConstructUI();
ShowMenu = !ConfigManager.Hide_On_Startup.Value;

View File

@ -165,10 +165,8 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
{
var mainRect = uiRoot.GetComponent<RectTransform>();
mainRect.pivot = new Vector2(0f, 1f);
mainRect.anchorMin = new Vector2(0, 1);
mainRect.anchorMax = new Vector2(0, 1);
mainRect.offsetMin = new Vector2(25, 0);
mainRect.offsetMax = new Vector2(525, 169);
mainRect.anchorMin = new Vector2(0.42f, 0.4f);
mainRect.anchorMax = new Vector2(0.68f, 0.6f);
}
public override void ConstructPanelContent()

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@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public class CacheConfigEntry : CacheObjectBase
{
public IConfigElement RefConfig { get; }
public override Type FallbackType => RefConfig.ElementType;
public override bool HasEvaluated => true;
public override bool HasParameters => false;
public override bool IsMember => false;
public override bool CanWrite => true;
public CacheConfigEntry(IConfigElement config, GameObject parent)
{
RefConfig = config;
m_parentContent = parent;
config.OnValueChangedNotify += () => { UpdateValue(); };
CreateIValue(config.BoxedValue, config.ElementType);
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
IValue.m_mainContentParent = m_mainGroup;
IValue.m_subContentParent = this.SubContentGroup;
}
public override void UpdateValue()
{
IValue.Value = RefConfig.BoxedValue;
base.UpdateValue();
}
public override void SetValue()
{
RefConfig.BoxedValue = IValue.Value;
}
internal GameObject m_mainGroup;
internal override void ConstructUI()
{
base.ConstructUI();
m_mainGroup = UIFactory.CreateVerticalGroup(UIRoot, "ConfigHolder", true, false, true, true, 5, new Vector4(2, 2, 2, 2));
var horiGroup = UIFactory.CreateHorizontalGroup(m_mainGroup, "ConfigEntryHolder", false, false, true, true, childAlignment: TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(horiGroup, minHeight: 30, flexibleHeight: 0);
// config entry label
var configLabel = UIFactory.CreateLabel(horiGroup, "ConfigLabel", this.RefConfig.Name, TextAnchor.MiddleLeft);
var leftRect = configLabel.GetComponent<RectTransform>();
leftRect.anchorMin = Vector2.zero;
leftRect.anchorMax = Vector2.one;
leftRect.offsetMin = Vector2.zero;
leftRect.offsetMax = Vector2.zero;
leftRect.sizeDelta = Vector2.zero;
UIFactory.SetLayoutElement(configLabel.gameObject, minWidth: 250, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
// Default button
var defaultButton = UIFactory.CreateButton(horiGroup,
"RevertDefaultButton",
"Default",
() => { RefConfig.RevertToDefaultValue(); },
new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(defaultButton.gameObject, minWidth: 80, minHeight: 22, flexibleWidth: 0);
// Description label
var desc = UIFactory.CreateLabel(m_mainGroup, "Description", $"<i>{RefConfig.Description}</i>", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(desc.gameObject, minWidth: 250, minHeight: 20, flexibleWidth: 9999, flexibleHeight: 0);
// IValue
if (IValue != null)
{
IValue.m_mainContentParent = m_mainGroup;
IValue.m_subContentParent = this.SubContentGroup;
}
// makes the subcontent look nicer
SubContentGroup.transform.SetParent(m_mainGroup.transform, false);
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public class CacheEnumerated : CacheObjectBase
{
public override Type FallbackType => ParentEnumeration.m_baseEntryType;
public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
public int Index { get; set; }
public IList RefIList { get; set; }
public InteractiveEnumerable ParentEnumeration { get; set; }
public CacheEnumerated(int index, InteractiveEnumerable parentEnumeration, IList refIList, GameObject parentContent)
{
this.ParentEnumeration = parentEnumeration;
this.Index = index;
this.RefIList = refIList;
this.m_parentContent = parentContent;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
}
public override void SetValue()
{
RefIList[Index] = IValue.Value;
ParentEnumeration.Value = RefIList;
ParentEnumeration.Owner.SetValue();
}
internal override void ConstructUI()
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(UIRoot, "CacheEnumeratedGroup", false, true, true, true, 0, new Vector4(0,0,5,2),
new Color(1, 1, 1, 0));
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.Index}:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 20, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;
}
}
}

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@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine;
namespace UnityExplorer.UI.CacheObject
{
public class CacheField : CacheMember
{
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
{
CreateIValue(null, fieldInfo.FieldType);
}
public override void UpdateReflection()
{
var fi = MemInfo as FieldInfo;
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
m_evaluated = true;
ReflectionException = null;
}
public override void SetValue()
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}

View File

@ -0,0 +1,360 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.InteractiveValues;
using UnityExplorer.UI.Inspectors.Reflection;
using UnityExplorer.UI.Panels;
namespace UnityExplorer.UI.CacheObject
{
public abstract class CacheMember : CacheObjectBase
{
public override bool IsMember => true;
public override Type FallbackType { get; }
public ReflectionInspector ParentInspector { get; set; }
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public virtual bool IsStatic { get; private set; }
public string ReflectionException { get; set; }
public override bool CanWrite => m_canWrite ?? GetCanWrite();
private bool? m_canWrite;
public override bool HasParameters => ParamCount > 0;
public virtual int ParamCount => m_arguments.Length;
public override bool HasEvaluated => m_evaluated;
public bool m_evaluated = false;
public bool m_isEvaluating;
public ParameterInfo[] m_arguments = new ParameterInfo[0];
public string[] m_argumentInput = new string[0];
public string NameForFiltering => m_nameForFilter ?? (m_nameForFilter = $"{MemInfo.DeclaringType.Name}.{MemInfo.Name}".ToLower());
private string m_nameForFilter;
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public CacheMember(MemberInfo memberInfo, object declaringInstance, GameObject parentContent)
{
MemInfo = memberInfo;
DeclaringType = memberInfo.DeclaringType;
DeclaringInstance = declaringInstance;
this.m_parentContent = parentContent;
DeclaringInstance = ReflectionProvider.Instance.Cast(declaringInstance, DeclaringType);
}
public override void Enable()
{
base.Enable();
ParentInspector.displayedMembers.Add(this);
memberLabelElement.minWidth = 0.4f * InspectorPanel.CurrentPanelWidth;
}
public override void Disable()
{
base.Disable();
ParentInspector.displayedMembers.Remove(this);
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
pType = pType.GetElementType();
if (pType != null && (pType.IsPrimitive || pType == typeof(string)))
continue;
else
return false;
}
return true;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
IValue.m_mainContentParent = this.ContentGroup;
IValue.m_subContentParent = this.SubContentGroup;
}
public override void UpdateValue()
{
if (!HasParameters || m_isEvaluating)
{
try
{
Type baseType = ReflectionUtility.GetActualType(IValue.Value) ?? FallbackType;
if (!ReflectionProvider.Instance.IsReflectionSupported(baseType))
throw new Exception("Type not supported with reflection");
UpdateReflection();
if (IValue.Value != null)
IValue.Value = IValue.Value.TryCast(ReflectionUtility.GetActualType(IValue.Value));
}
catch (Exception e)
{
ReflectionException = e.ReflectionExToString(true);
}
}
base.UpdateValue();
}
public abstract void UpdateReflection();
public override void SetValue()
{
// no implementation for base class
}
public object[] ParseArguments()
{
if (m_arguments.Length < 1)
return new object[0];
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type.IsByRef)
type = type.GetElementType();
if (!string.IsNullOrEmpty(input))
{
if (type == typeof(string))
{
parsedArgs.Add(input);
continue;
}
else
{
try
{
var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input });
parsedArgs.Add(arg);
continue;
}
catch
{
ExplorerCore.Log($"Could not parse input '{input}' for argument #{i} '{m_arguments[i].Name}' ({type.FullName})");
}
}
}
// No input, see if there is a default value.
if (m_arguments[i].IsOptional)
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
}
private bool GetCanWrite()
{
if (MemInfo is FieldInfo fi)
m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
else if (MemInfo is PropertyInfo pi)
m_canWrite = pi.CanWrite;
else
m_canWrite = false;
return (bool)m_canWrite;
}
private string GetRichTextName()
{
return m_richTextName = SignatureHighlighter.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
}
#region UI
internal Text memberLabelText;
internal GameObject ContentGroup;
internal LayoutElement memberLabelElement;
internal override void ConstructUI()
{
base.ConstructUI();
var horiGroup = UIFactory.CreateUIObject("HoriGroup", UIRoot);
var groupRect = horiGroup.GetComponent<RectTransform>();
groupRect.pivot = new Vector2(0, 1);
groupRect.anchorMin = Vector2.zero;
groupRect.anchorMax = Vector2.one;
UIFactory.SetLayoutElement(horiGroup, minHeight: 30, flexibleHeight: 9999);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(horiGroup, true, true, true, true, 2, 2, 2, 2, 2, childAlignment: TextAnchor.UpperLeft);
memberLabelText = UIFactory.CreateLabel(horiGroup, "MemLabelText", RichTextName, TextAnchor.UpperLeft);
memberLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(memberLabelText.gameObject, minHeight: 25, flexibleHeight: 9999, minWidth: 150, flexibleWidth: 0);
memberLabelElement = memberLabelText.GetComponent<LayoutElement>();
ContentGroup = UIFactory.CreateUIObject("ContentGroup", horiGroup, default);
UIFactory.SetLayoutElement(ContentGroup, minHeight: 30, flexibleWidth: 9999);
var contentRect = ContentGroup.GetComponent<RectTransform>();
contentRect.pivot = new Vector2(0, 1);
contentRect.anchorMin = new Vector2(0, 0);
contentRect.anchorMax = new Vector2(1, 1);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(ContentGroup, false, false, true, true, childAlignment: TextAnchor.MiddleLeft);
ConstructArgInput(out GameObject argsHolder);
ConstructEvaluateButtons(argsHolder);
IValue.m_mainContentParent = this.ContentGroup;
//RightContentGroup.SetActive(false);
// ParentInspector.CacheObjectContents.Add(this.m_mainContent);
}
internal void ConstructArgInput(out GameObject argsHolder)
{
argsHolder = null;
if (HasParameters)
{
argsHolder = UIFactory.CreateVerticalGroup(ContentGroup, "ArgsHolder", true, false, true, true, 4, new Color(1, 1, 1, 0));
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
cm.ConstructGenericArgInput(argsHolder);
if (m_arguments.Length > 0)
{
UIFactory.CreateLabel(argsHolder, "ArgumentsLabel", "Arguments:", TextAnchor.MiddleLeft);
for (int i = 0; i < m_arguments.Length; i++)
AddArgRow(i, argsHolder);
}
argsHolder.SetActive(false);
}
}
internal void AddArgRow(int i, GameObject parent)
{
var arg = m_arguments[i];
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRow", true, false, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
var argTypeTxt = SignatureHighlighter.ParseFullSyntax(arg.ParameterType, false);
var argLabel = UIFactory.CreateLabel(rowObj, "ArgLabel", $"{argTypeTxt} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>",
TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(argLabel.gameObject, minHeight: 25);
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", out InputField argInput, 14, (int)TextAnchor.MiddleLeft, 1);
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200, preferredWidth: 150, minWidth: 20, minHeight: 25, flexibleHeight: 0);
argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
if (arg.IsOptional)
{
var phInput = argInput.placeholder.GetComponent<Text>();
phInput.text = " = " + arg.DefaultValue?.ToString() ?? "null";
}
}
internal void ConstructEvaluateButtons(GameObject argsHolder)
{
if (HasParameters)
{
var evalGroupObj = UIFactory.CreateHorizontalGroup(ContentGroup, "EvalGroup", false, false, true, true, 5,
default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var evalButton = UIFactory.CreateButton(evalGroupObj,
"EvalButton",
$"Evaluate ({ParamCount})",
null);
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
var evalText = evalButton.GetComponentInChildren<Text>();
var cancelButton = UIFactory.CreateButton(evalGroupObj, "CancelButton", "Close", null, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(cancelButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
cancelButton.gameObject.SetActive(false);
evalButton.onClick.AddListener(() =>
{
if (!m_isEvaluating)
{
argsHolder.SetActive(true);
m_isEvaluating = true;
evalText.text = "Evaluate";
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.3f, 0.6f, 0.3f));
cancelButton.gameObject.SetActive(true);
}
else
{
if (this is CacheMethod cm)
cm.Evaluate();
else
UpdateValue();
}
});
cancelButton.onClick.AddListener(() =>
{
cancelButton.gameObject.SetActive(false);
argsHolder.SetActive(false);
m_isEvaluating = false;
evalText.text = $"Evaluate ({ParamCount})";
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f));
});
}
else if (this is CacheMethod)
{
// simple method evaluate button
var evalButton = UIFactory.CreateButton(ContentGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); });
RuntimeProvider.Instance.SetColorBlock(evalButton, new Color(0.4f, 0.4f, 0.4f),
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
}
}
#endregion
}
}

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@ -0,0 +1,170 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.CacheObject
{
public class CacheMethod : CacheMember
{
//private CacheObjectBase m_cachedReturnValue;
public override Type FallbackType => (MemInfo as MethodInfo).ReturnType;
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
public override int ParamCount => base.ParamCount + m_genericArgInput.Length;
public Type[] GenericArgs { get; private set; }
public Type[][] GenericConstraints { get; private set; }
public string[] m_genericArgInput = new string[0];
public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
{
GenericArgs = methodInfo.GetGenericArguments();
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
.Where(x => x != null)
.ToArray();
m_genericArgInput = new string[GenericArgs.Length];
m_arguments = methodInfo.GetParameters();
m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, methodInfo.ReturnType);
}
public override void UpdateReflection()
{
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
}
public void Evaluate()
{
MethodInfo mi;
if (GenericArgs.Length > 0)
{
mi = MakeGenericMethodFromInput();
if (mi == null) return;
}
else
{
mi = MemInfo as MethodInfo;
}
object ret = null;
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
m_isEvaluating = false;
ReflectionException = null;
}
catch (Exception e)
{
while (e.InnerException != null)
e = e.InnerException;
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionUtility.ReflectionExToString(e);
}
IValue.Value = ret;
UpdateValue();
}
private MethodInfo MakeGenericMethodFromInput()
{
var mi = MemInfo as MethodInfo;
var list = new List<Type>();
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = m_genericArgInput[i];
if (ReflectionUtility.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
list.Add(t);
}
else
{
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
{
if (!constraint.IsAssignableFrom(t))
{
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
return null;
}
}
list.Add(t);
}
}
else
{
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
$" Make sure you use the full name including the namespace.");
return null;
}
}
// make into a generic with type list
mi = mi.MakeGenericMethod(list.ToArray());
return mi;
}
#region UI CONSTRUCTION
internal void ConstructGenericArgInput(GameObject parent)
{
UIFactory.CreateLabel(parent, "GenericArgLabel", "Generic Arguments:", TextAnchor.MiddleLeft);
for (int i = 0; i < GenericArgs.Length; i++)
AddGenericArgRow(i, parent);
}
internal void AddGenericArgRow(int i, GameObject parent)
{
var arg = GenericArgs[i];
string constrainTxt = "";
if (this.GenericConstraints[i].Length > 0)
{
foreach (var constraint in this.GenericConstraints[i])
{
if (constrainTxt != "")
constrainTxt += ", ";
constrainTxt += $"{SignatureHighlighter.ParseFullSyntax(constraint, false)}";
}
}
else
constrainTxt = $"Any";
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRowObj", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
var argLabelObj = UIFactory.CreateLabel(rowObj, "ArgLabelObj", $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>",
TextAnchor.MiddleLeft);
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", out InputField argInput, 14, (int)TextAnchor.MiddleLeft, 1);
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200);
argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
}
#endregion
}
}

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@ -0,0 +1,112 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.InteractiveValues;
using UnityExplorer.UI.Widgets;
namespace UnityExplorer.UI.CacheObject
{
public abstract class CacheObjectBase
{
public InteractiveValue IValue;
public virtual bool CanWrite => false;
public virtual bool HasParameters => false;
public virtual bool IsMember => false;
public virtual bool HasEvaluated => true;
public abstract Type FallbackType { get; }
public abstract void CreateIValue(object value, Type fallbackType);
public virtual void Enable()
{
if (!m_constructedUI)
{
ConstructUI();
UpdateValue();
}
//if (!m_mainContent.activeSelf)
// m_mainContent.SetActive(true);
}
public virtual void Disable()
{
if (UIRoot)
UIRoot.SetActive(false);
}
public void Destroy()
{
if (this.UIRoot)
GameObject.Destroy(this.UIRoot);
}
public virtual void UpdateValue()
{
var value = IValue.Value;
// if the type has changed fundamentally, make a new interactivevalue for it
var type = value == null
? FallbackType
: ReflectionUtility.GetActualType(value);
var ivalueType = InteractiveValue.GetIValueForType(type);
if (ivalueType != IValue.GetType())
{
IValue.OnDestroy();
CreateIValue(value, FallbackType);
SubContentGroup.SetActive(false);
}
IValue.OnValueUpdated();
IValue.RefreshElementsAfterUpdate();
}
public virtual void SetValue() => throw new NotImplementedException();
#region UI CONSTRUCTION
internal bool m_constructedUI;
internal GameObject m_parentContent;
internal RectTransform m_mainRect;
internal GameObject UIRoot;
internal GameObject SubContentGroup;
// Make base UI holder for CacheObject, this doesnt actually display anything.
internal virtual void ConstructUI()
{
m_constructedUI = true;
UIRoot = UIFactory.CreateVerticalGroup(m_parentContent, $"{this.GetType().Name}.MainContent", true, true, true, true, 2,
new Vector4(0, 5, 0, 0), new Color(0.1f, 0.1f, 0.1f), TextAnchor.UpperLeft);
m_mainRect = UIRoot.GetComponent<RectTransform>();
m_mainRect.pivot = new Vector2(0, 1);
m_mainRect.anchorMin = Vector2.zero;
m_mainRect.anchorMax = Vector2.one;
UIFactory.SetLayoutElement(UIRoot, minHeight: 30, flexibleHeight: 9999, minWidth: 200, flexibleWidth: 5000);
//UIRoot.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// subcontent
SubContentGroup = UIFactory.CreateVerticalGroup(UIRoot, $"{this.GetType().Name}.SubContent", true, false, true, true, 0, default,
new Color(0.085f, 0.085f, 0.085f));
UIFactory.SetLayoutElement(SubContentGroup, minHeight: 30, flexibleHeight: 9999, minWidth: 125, flexibleWidth: 9000);
SubContentGroup.SetActive(false);
IValue.m_subContentParent = SubContentGroup;
}
#endregion
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public enum PairTypes
{
Key,
Value
}
public class CachePaired : CacheObjectBase
{
public override Type FallbackType => PairType == PairTypes.Key
? ParentDictionary.m_typeOfKeys
: ParentDictionary.m_typeofValues;
public override bool CanWrite => false; // todo?
public PairTypes PairType;
public int Index { get; private set; }
public InteractiveDictionary ParentDictionary { get; private set; }
internal IDictionary RefIDict;
public CachePaired(int index, InteractiveDictionary parentDict, IDictionary refIDict, PairTypes pairType, GameObject parentContent)
{
Index = index;
ParentDictionary = parentDict;
RefIDict = refIDict;
this.PairType = pairType;
this.m_parentContent = parentContent;
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
}
#region UI CONSTRUCTION
internal override void ConstructUI()
{
base.ConstructUI();
Color bgColor = this.PairType == PairTypes.Key
? new Color(0.07f, 0.07f, 0.07f)
: new Color(0.1f, 0.1f, 0.1f);
var rowObj = UIFactory.CreateHorizontalGroup(UIRoot, "PairedGroup", false, false, true, true, 0, new Vector4(0,0,5,2),
bgColor);
string lbl = $"{this.PairType}";
if (this.PairType == PairTypes.Key)
lbl = $"[{Index}] {lbl}";
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", lbl, TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 80, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine;
namespace UnityExplorer.UI.CacheObject
{
public class CacheProperty : CacheMember
{
public override Type FallbackType => (MemInfo as PropertyInfo).PropertyType;
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
{
this.m_arguments = propertyInfo.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];
CreateIValue(null, propertyInfo.PropertyType);
}
public override void UpdateReflection()
{
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first.
return;
}
var pi = MemInfo as PropertyInfo;
if (pi.CanRead)
{
var target = pi.GetAccessors(true)[0].IsStatic ? null : DeclaringInstance;
IValue.Value = pi.GetValue(target, ParseArguments());
m_evaluated = true;
ReflectionException = null;
}
else
{
if (FallbackType == typeof(string))
{
IValue.Value = "";
}
else if (FallbackType.IsPrimitive)
{
IValue.Value = Activator.CreateInstance(FallbackType);
}
m_evaluated = true;
ReflectionException = null;
}
}
public override void SetValue()
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}

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@ -15,25 +15,15 @@ namespace UnityExplorer.UI.Utility
public class InputFieldScroller : UIBehaviourModel
{
//public static readonly List<InputFieldScroller> Instances = new List<InputFieldScroller>();
//public static void UpdateInstances()
//{
// if (!Instances.Any())
// return;
// for (int i = 0; i < Instances.Count; i++)
// {
// var input = Instances[i];
// if (input.CheckDestroyed())
// i--;
// else
// input.Update();
// }
//}
public override GameObject UIRoot => inputField.gameObject;
public override GameObject UIRoot
{
get
{
if (inputField)
return inputField.gameObject;
return null;
}
}
internal SliderScrollbar sliderScroller;
internal InputField inputField;

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.CacheObject;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveBool : InteractiveValue
{
public InteractiveBool(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
internal Toggle m_toggle;
internal Button m_applyBtn;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Owner.HasEvaluated)
{
var val = (bool)Value;
if (!m_toggle.gameObject.activeSelf)
m_toggle.gameObject.SetActive(true);
if (val != m_toggle.isOn)
m_toggle.isOn = val;
if (Owner.CanWrite)
{
if (!m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(true);
}
var color = val
? "6bc981" // on
: "c96b6b"; // off
m_baseLabel.text = $"<color=#{color}>{val}</color>";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (Owner.CanWrite)
{
if (m_toggle.gameObject.activeSelf)
m_toggle.gameObject.SetActive(false);
if (m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(false);
}
}
internal void OnToggleValueChanged(bool val)
{
Value = val;
RefreshUIForValue();
}
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
var baseLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
baseLayout.flexibleWidth = 0;
baseLayout.minWidth = 50;
var toggleObj = UIFactory.CreateToggle(m_mainContent, "InteractiveBoolToggle", out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(toggleObj, minWidth: 24);
m_toggle.onValueChanged.AddListener(OnToggleValueChanged);
m_baseLabel.transform.SetAsLastSibling();
m_applyBtn = UIFactory.CreateButton(m_mainContent,
"ApplyButton",
"Apply",
() => { Owner.SetValue(); },
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(m_applyBtn.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
toggleObj.SetActive(false);
if (!Owner.CanWrite)
m_toggle.interactable = false;
m_applyBtn.gameObject.SetActive(false);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveColor : InteractiveValue
{
//~~~~~~~~~ Instance ~~~~~~~~~~
public InteractiveColor(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => true;
public override bool SubContentWanted => true;
public override bool WantInspectBtn => true;
public override void RefreshUIForValue()
{
base.RefreshUIForValue();
if (m_subContentConstructed)
RefreshUI();
}
private void RefreshUI()
{
var color = (Color)this.Value;
m_inputs[0].text = color.r.ToString();
m_inputs[1].text = color.g.ToString();
m_inputs[2].text = color.b.ToString();
m_inputs[3].text = color.a.ToString();
if (m_colorImage)
m_colorImage.color = color;
}
internal override void OnToggleSubcontent(bool toggle)
{
base.OnToggleSubcontent(toggle);
RefreshUI();
}
#region UI CONSTRUCTION
private Image m_colorImage;
private readonly InputField[] m_inputs = new InputField[4];
private readonly Slider[] m_sliders = new Slider[4];
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
//// Limit the label width for colors, they're always about the same so make use of that space.
//UIFactory.SetLayoutElement(this.m_baseLabel.gameObject, flexibleWidth: 0, minWidth: 250);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
var horiGroup = UIFactory.CreateHorizontalGroup(m_subContentParent, "ColorEditor", false, false, true, true, 5,
default, default, TextAnchor.MiddleLeft);
var editorContainer = UIFactory.CreateVerticalGroup(horiGroup, "EditorContent", false, true, true, true, 2, new Vector4(4, 4, 4, 4),
new Color(0.08f, 0.08f, 0.08f));
UIFactory.SetLayoutElement(editorContainer, minWidth: 300, flexibleWidth: 0);
for (int i = 0; i < 4; i++)
AddEditorRow(i, editorContainer);
if (Owner.CanWrite)
{
var applyBtn = UIFactory.CreateButton(editorContainer, "ApplyButton", "Apply", OnSetValue, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(applyBtn.gameObject, minWidth: 175, minHeight: 25, flexibleWidth: 0);
void OnSetValue()
{
Owner.SetValue();
RefreshUIForValue();
}
}
var imgHolder = UIFactory.CreateVerticalGroup(horiGroup, "ImgHolder", true, true, true, true, 0, new Vector4(1, 1, 1, 1),
new Color(0.08f, 0.08f, 0.08f));
UIFactory.SetLayoutElement(imgHolder, minWidth: 128, minHeight: 128, flexibleWidth: 0, flexibleHeight: 0);
var imgObj = UIFactory.CreateUIObject("ColorImageHelper", imgHolder, new Vector2(100, 25));
m_colorImage = imgObj.AddComponent<Image>();
m_colorImage.color = (Color)this.Value;
}
private static readonly string[] s_fieldNames = new[] { "R", "G", "B", "A" };
internal void AddEditorRow(int index, GameObject groupObj)
{
var row = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow_" + s_fieldNames[index],
false, true, true, true, 5, default, new Color(1, 1, 1, 0));
var label = UIFactory.CreateLabel(row, "RowLabel", $"{s_fieldNames[index]}:", TextAnchor.MiddleRight, Color.cyan);
UIFactory.SetLayoutElement(label.gameObject, minWidth: 50, flexibleWidth: 0, minHeight: 25);
var inputFieldObj = UIFactory.CreateInputField(row, "InputField", "...", out InputField inputField, 14, 3, 1);
UIFactory.SetLayoutElement(inputFieldObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
m_inputs[index] = inputField;
inputField.characterValidation = InputField.CharacterValidation.Decimal;
inputField.onValueChanged.AddListener((string value) =>
{
float val = float.Parse(value);
SetValueToColor(val);
m_sliders[index].value = val;
});
var sliderObj = UIFactory.CreateSlider(row, "Slider", out Slider slider);
m_sliders[index] = slider;
UIFactory.SetLayoutElement(sliderObj, minWidth: 200, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
slider.minValue = 0;
slider.maxValue = 1;
slider.value = GetValueFromColor();
slider.onValueChanged.AddListener((float value) =>
{
inputField.text = value.ToString();
SetValueToColor(value);
m_inputs[index].text = value.ToString();
});
// methods for writing to the color for this field
void SetValueToColor(float floatValue)
{
Color _color = (Color)Value;
switch (index)
{
case 0: _color.r = floatValue; break;
case 1: _color.g = floatValue; break;
case 2: _color.b = floatValue; break;
case 3: _color.a = floatValue; break;
}
Value = _color;
m_colorImage.color = _color;
}
float GetValueFromColor()
{
Color _color = (Color)Value;
switch (index)
{
case 0: return _color.r;
case 1: return _color.g;
case 2: return _color.b;
case 3: return _color.a;
default: throw new NotImplementedException();
}
}
}
#endregion
}
}

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@ -0,0 +1,246 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.UI;
using System.Reflection;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
#if CPP
using AltIDictionary = Il2CppSystem.Collections.IDictionary;
#else
using AltIDictionary = System.Collections.IDictionary;
#endif
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveDictionary : InteractiveValue
{
public InteractiveDictionary(object value, Type valueType) : base(value, valueType)
{
if (valueType.IsGenericType)
{
var gArgs = valueType.GetGenericArguments();
m_typeOfKeys = gArgs[0];
m_typeofValues = gArgs[1];
}
else
{
m_typeOfKeys = typeof(object);
m_typeofValues = typeof(object);
}
}
public override bool WantInspectBtn => false;
public override bool HasSubContent => true;
public override bool SubContentWanted
{
get
{
if (m_recacheWanted)
return true;
else return m_entries.Count > 0;
}
}
internal IDictionary RefIDictionary;
internal AltIDictionary RefAltIDictionary;
internal Type m_typeOfKeys;
internal Type m_typeofValues;
internal readonly List<KeyValuePair<CachePaired, CachePaired>> m_entries
= new List<KeyValuePair<CachePaired, CachePaired>>();
internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
= new KeyValuePair<CachePaired, CachePaired>[ConfigManager.Default_Page_Limit.Value];
internal bool m_recacheWanted = true;
public override void OnDestroy()
{
base.OnDestroy();
}
public override void OnValueUpdated()
{
RefIDictionary = Value as IDictionary;
if (RefIDictionary == null)
{
try { RefAltIDictionary = Value.TryCast<AltIDictionary>(); }
catch { }
}
if (m_subContentParent.activeSelf)
{
GetCacheEntries();
RefreshDisplay();
}
else
m_recacheWanted = true;
base.OnValueUpdated();
}
internal void OnPageTurned()
{
RefreshDisplay();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Value != null)
{
string count = "?";
if (m_recacheWanted && RefIDictionary != null)
count = RefIDictionary.Count.ToString();
else if (!m_recacheWanted)
count = m_entries.Count.ToString();
m_baseLabel.text = $"[{count}] {m_richValueType}";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public void GetCacheEntries()
{
if (m_entries.Any())
{
// maybe improve this, probably could be more efficient i guess
foreach (var pair in m_entries)
{
pair.Key.Destroy();
pair.Value.Destroy();
}
m_entries.Clear();
}
if (RefIDictionary == null && Value != null)
RefIDictionary = RuntimeProvider.Instance.Reflection.EnumerateDictionary(Value, m_typeOfKeys, m_typeofValues);
if (RefIDictionary != null)
{
int index = 0;
foreach (var key in RefIDictionary.Keys)
{
var value = RefIDictionary[key];
var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
cacheKey.CreateIValue(key, this.m_typeOfKeys);
cacheKey.Disable();
var cacheValue = new CachePaired(index, this, this.RefIDictionary, PairTypes.Value, m_listContent);
cacheValue.CreateIValue(value, this.m_typeofValues);
cacheValue.Disable();
//holder.SetActive(false);
m_entries.Add(new KeyValuePair<CachePaired, CachePaired>(cacheKey, cacheValue));
index++;
}
}
RefreshDisplay();
}
public void RefreshDisplay()
{
//var entries = m_entries;
//m_pageHandler.ListCount = entries.Count;
//
//for (int i = 0; i < m_displayedEntries.Length; i++)
//{
// var entry = m_displayedEntries[i];
// if (entry.Key != null && entry.Value != null)
// {
// //m_rowHolders[i].SetActive(false);
// entry.Key.Disable();
// entry.Value.Disable();
// }
// else
// break;
//}
//
//if (entries.Count < 1)
// return;
//
//foreach (var itemIndex in m_pageHandler)
//{
// if (itemIndex >= entries.Count)
// break;
//
// var entry = entries[itemIndex];
// m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
//
// //m_rowHolders[itemIndex].SetActive(true);
// entry.Key.Enable();
// entry.Value.Enable();
//}
//
////UpdateSubcontentHeight();
}
internal override void OnToggleSubcontent(bool active)
{
base.OnToggleSubcontent(active);
if (active && m_recacheWanted)
{
m_recacheWanted = false;
GetCacheEntries();
RefreshUIForValue();
}
RefreshDisplay();
}
internal GameObject m_listContent;
internal LayoutElement m_listLayout;
// internal PageHandler m_pageHandler;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
//m_pageHandler = new PageHandler(null);
//m_pageHandler.ConstructUI(m_subContentParent);
//m_pageHandler.OnPageChanged += OnPageTurned;
m_listContent = UIFactory.CreateVerticalGroup(m_subContentParent, "DictionaryContent", true, true, true, true, 2, new Vector4(5,5,5,5),
new Color(0.08f, 0.08f, 0.08f));
var scrollRect = m_listContent.GetComponent<RectTransform>();
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
m_listLayout = Owner.UIRoot.GetComponent<LayoutElement>();
m_listLayout.minHeight = 25;
m_listLayout.flexibleHeight = 0;
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var contentFitter = m_listContent.AddComponent<ContentSizeFitter>();
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveEnum : InteractiveValue
{
internal static Dictionary<Type, KeyValuePair<int,string>[]> s_enumNamesCache = new Dictionary<Type, KeyValuePair<int, string>[]>();
public InteractiveEnum(object value, Type valueType) : base(value, valueType)
{
GetNames();
}
public override bool HasSubContent => true;
public override bool SubContentWanted => Owner.CanWrite;
public override bool WantInspectBtn => false;
internal KeyValuePair<int,string>[] m_values = new KeyValuePair<int, string>[0];
internal Type m_lastEnumType;
internal void GetNames()
{
var type = Value?.GetType() ?? FallbackType;
if (m_lastEnumType == type)
return;
m_lastEnumType = type;
if (m_subContentConstructed)
{
DestroySubContent();
}
if (!s_enumNamesCache.ContainsKey(type))
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(type);
var list = new List<KeyValuePair<int, string>>();
var set = new HashSet<string>();
foreach (var value in values)
{
var name = value.ToString();
if (set.Contains(name))
continue;
set.Add(name);
var backingType = Enum.GetUnderlyingType(type);
int intValue;
try
{
// this approach is necessary, a simple '(int)value' is not sufficient.
var unbox = Convert.ChangeType(value, backingType);
intValue = (int)Convert.ChangeType(unbox, typeof(int));
}
catch (Exception ex)
{
ExplorerCore.LogWarning("[InteractiveEnum] Could not Unbox underlying type " + backingType.Name + " from " + type.FullName);
ExplorerCore.Log(ex.ToString());
continue;
}
list.Add(new KeyValuePair<int, string>(intValue, name));
}
s_enumNamesCache.Add(type, list.ToArray());
}
m_values = s_enumNamesCache[type];
}
public override void OnValueUpdated()
{
GetNames();
base.OnValueUpdated();
}
public override void RefreshUIForValue()
{
base.RefreshUIForValue();
if (m_subContentConstructed && !(this is InteractiveFlags))
{
m_dropdownText.text = Value?.ToString() ?? "<no value set>";
}
}
internal override void OnToggleSubcontent(bool toggle)
{
base.OnToggleSubcontent(toggle);
RefreshUIForValue();
}
private void SetValueFromDropdown()
{
var type = Value?.GetType() ?? FallbackType;
var index = m_dropdown.value;
var value = Enum.Parse(type, s_enumNamesCache[type][index].Value);
if (value != null)
{
Value = value;
Owner.SetValue();
RefreshUIForValue();
}
}
internal Dropdown m_dropdown;
internal Text m_dropdownText;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
if (Owner.CanWrite)
{
var groupObj = UIFactory.CreateHorizontalGroup(m_subContentParent, "InteractiveEnumGroup", false, true, true, true, 5,
new Vector4(3,3,3,3),new Color(1, 1, 1, 0));
// apply button
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", SetValueFromDropdown, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(apply.gameObject, minHeight: 25, minWidth: 50);
// dropdown
var dropdownObj = UIFactory.CreateDropdown(groupObj, out m_dropdown, "", 14, null);
UIFactory.SetLayoutElement(dropdownObj, minWidth: 150, minHeight: 25, flexibleWidth: 120);
foreach (var kvp in m_values)
{
m_dropdown.options.Add(new Dropdown.OptionData
{
text = $"{kvp.Key}: {kvp.Value}"
});
}
m_dropdownText = m_dropdown.transform.Find("Label").GetComponent<Text>();
}
}
}
}

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@ -0,0 +1,206 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.UI;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveEnumerable : InteractiveValue
{
public InteractiveEnumerable(object value, Type valueType) : base(value, valueType)
{
if (valueType.IsGenericType)
m_baseEntryType = valueType.GetGenericArguments()[0];
else
m_baseEntryType = typeof(object);
}
public override bool WantInspectBtn => false;
public override bool HasSubContent => true;
public override bool SubContentWanted
{
get
{
if (m_recacheWanted)
return true;
else return m_entries.Count > 0;
}
}
internal IEnumerable RefIEnumerable;
internal IList RefIList;
internal readonly Type m_baseEntryType;
internal readonly List<CacheEnumerated> m_entries = new List<CacheEnumerated>();
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ConfigManager.Default_Page_Limit.Value];
internal bool m_recacheWanted = true;
public override void OnValueUpdated()
{
RefIEnumerable = Value as IEnumerable;
RefIList = Value as IList;
if (m_subContentParent.activeSelf)
{
GetCacheEntries();
RefreshDisplay();
}
else
m_recacheWanted = true;
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
}
private void OnPageTurned()
{
RefreshDisplay();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
if (Value != null)
{
string count = "?";
if (m_recacheWanted && RefIList != null)
count = RefIList.Count.ToString();
else if (!m_recacheWanted)
count = m_entries.Count.ToString();
m_baseLabel.text = $"[{count}] {m_richValueType}";
}
else
{
m_baseLabel.text = DefaultLabel;
}
}
public void GetCacheEntries()
{
if (m_entries.Any())
{
// maybe improve this, probably could be more efficient i guess
foreach (var entry in m_entries)
entry.Destroy();
m_entries.Clear();
}
if (RefIEnumerable == null && Value != null)
RefIEnumerable = RuntimeProvider.Instance.Reflection.EnumerateEnumerable(Value);
if (RefIEnumerable != null)
{
int index = 0;
foreach (var entry in RefIEnumerable)
{
var cache = new CacheEnumerated(index, this, RefIList, this.m_listContent);
cache.CreateIValue(entry, m_baseEntryType);
m_entries.Add(cache);
cache.Disable();
index++;
}
}
RefreshDisplay();
}
public void RefreshDisplay()
{
//var entries = m_entries;
//m_pageHandler.ListCount = entries.Count;
//
//for (int i = 0; i < m_displayedEntries.Length; i++)
//{
// var entry = m_displayedEntries[i];
// if (entry != null)
// entry.Disable();
// else
// break;
//}
//
//if (entries.Count < 1)
// return;
//
//foreach (var itemIndex in m_pageHandler)
//{
// if (itemIndex >= entries.Count)
// break;
//
// CacheEnumerated entry = entries[itemIndex];
// m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
// entry.Enable();
//}
//
////UpdateSubcontentHeight();
}
internal override void OnToggleSubcontent(bool active)
{
base.OnToggleSubcontent(active);
if (active && m_recacheWanted)
{
m_recacheWanted = false;
GetCacheEntries();
RefreshUIForValue();
}
RefreshDisplay();
}
internal GameObject m_listContent;
internal LayoutElement m_listLayout;
//internal PageHandler m_pageHandler;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
//m_pageHandler = new PageHandler(null);
//m_pageHandler.ConstructUI(m_subContentParent);
//m_pageHandler.OnPageChanged += OnPageTurned;
m_listContent = UIFactory.CreateVerticalGroup(this.m_subContentParent, "EnumerableContent", true, true, true, true, 2, new Vector4(5,5,5,5),
new Color(0.08f, 0.08f, 0.08f));
var scrollRect = m_listContent.GetComponent<RectTransform>();
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
m_listLayout = Owner.UIRoot.GetComponent<LayoutElement>();
m_listLayout.minHeight = 25;
m_listLayout.flexibleHeight = 0;
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var contentFitter = m_listContent.AddComponent<ContentSizeFitter>();
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveFlags : InteractiveEnum
{
public InteractiveFlags(object value, Type valueType) : base(value, valueType)
{
m_toggles = new Toggle[m_values.Length];
m_enabledFlags = new bool[m_values.Length];
}
public override bool HasSubContent => true;
public override bool SubContentWanted => Owner.CanWrite;
public override bool WantInspectBtn => false;
internal bool[] m_enabledFlags;
internal Toggle[] m_toggles;
public override void OnValueUpdated()
{
if (Owner.CanWrite)
{
var enabledNames = new List<string>();
var enabled = Value?.ToString().Split(',').Select(it => it.Trim());
if (enabled != null)
enabledNames.AddRange(enabled);
for (int i = 0; i < m_values.Length; i++)
m_enabledFlags[i] = enabledNames.Contains(m_values[i].Value);
}
base.OnValueUpdated();
}
public override void RefreshUIForValue()
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
base.RefreshUIForValue();
if (m_subContentConstructed)
{
for (int i = 0; i < m_values.Length; i++)
{
var toggle = m_toggles[i];
if (toggle.isOn != m_enabledFlags[i])
toggle.isOn = m_enabledFlags[i];
}
}
}
private void SetValueFromToggles()
{
string val = "";
for (int i = 0; i < m_values.Length; i++)
{
if (m_enabledFlags[i])
{
if (val != "") val += ", ";
val += m_values[i].Value;
}
}
var type = Value?.GetType() ?? FallbackType;
Value = Enum.Parse(type, val);
RefreshUIForValue();
Owner.SetValue();
}
internal override void OnToggleSubcontent(bool toggle)
{
base.OnToggleSubcontent(toggle);
RefreshUIForValue();
}
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
m_subContentConstructed = true;
if (Owner.CanWrite)
{
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, "InteractiveFlagsContent", false, true, true, true, 5,
new Vector4(3,3,3,3), new Color(1, 1, 1, 0));
// apply button
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", SetValueFromToggles, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(apply.gameObject, minWidth: 50, minHeight: 25);
// toggles
for (int i = 0; i < m_values.Length; i++)
AddToggle(i, groupObj);
}
}
internal void AddToggle(int index, GameObject groupObj)
{
var value = m_values[index];
var toggleObj = UIFactory.CreateToggle(groupObj, "FlagToggle", out Toggle toggle, out Text text, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(toggleObj, minWidth: 100, flexibleWidth: 2000, minHeight: 25);
m_toggles[index] = toggle;
toggle.onValueChanged.AddListener((bool val) => { m_enabledFlags[index] = val; });
text.text = $"{value.Key}: {value.Value}";
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using System.Reflection;
namespace UnityExplorer.UI.InteractiveValues
{
// Class for supporting any "float struct" (ie Vector, Rect, etc).
// Supports any struct where all the public instance fields are floats (or types assignable to float)
public class StructInfo
{
public string[] FieldNames { get; }
private readonly FieldInfo[] m_fields;
public StructInfo(Type type)
{
m_fields = type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
.Where(it => !it.IsLiteral)
.ToArray();
FieldNames = m_fields.Select(it => it.Name)
.ToArray();
}
public object SetValue(ref object instance, int fieldIndex, float val)
{
m_fields[fieldIndex].SetValue(instance, val);
return instance;
}
public float GetValue(object instance, int fieldIndex)
=> (float)m_fields[fieldIndex].GetValue(instance);
public void RefreshUI(InputField[] inputs, object instance)
{
try
{
for (int i = 0; i < m_fields.Length; i++)
{
var field = m_fields[i];
float val = (float)field.GetValue(instance);
inputs[i].text = val.ToString();
}
}
catch (Exception ex)
{
ExplorerCore.Log(ex);
}
}
}
public class InteractiveFloatStruct : InteractiveValue
{
private static readonly Dictionary<string, bool> _typeSupportCache = new Dictionary<string, bool>();
public static bool IsTypeSupported(Type type)
{
if (!type.IsValueType)
return false;
if (string.IsNullOrEmpty(type.AssemblyQualifiedName))
return false;
if (_typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out bool ret))
return ret;
ret = true;
var fields = type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
foreach (var field in fields)
{
if (field.IsLiteral)
continue;
if (!typeof(float).IsAssignableFrom(field.FieldType))
{
ret = false;
break;
}
}
_typeSupportCache.Add(type.AssemblyQualifiedName, ret);
return ret;
}
//~~~~~~~~~ Instance ~~~~~~~~~~
public InteractiveFloatStruct(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => true;
public override bool SubContentWanted => true;
public StructInfo StructInfo;
public override void RefreshUIForValue()
{
InitializeStructInfo();
base.RefreshUIForValue();
if (m_subContentConstructed)
StructInfo.RefreshUI(m_inputs, this.Value);
}
internal override void OnToggleSubcontent(bool toggle)
{
InitializeStructInfo();
base.OnToggleSubcontent(toggle);
StructInfo.RefreshUI(m_inputs, this.Value);
}
internal Type m_lastStructType;
internal void InitializeStructInfo()
{
var type = Value?.GetType() ?? FallbackType;
if (StructInfo != null && type == m_lastStructType)
return;
if (StructInfo != null && m_subContentConstructed)
DestroySubContent();
m_lastStructType = type;
StructInfo = new StructInfo(type);
if (m_subContentParent.activeSelf)
ConstructSubcontent();
}
#region UI CONSTRUCTION
internal InputField[] m_inputs;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
if (StructInfo == null)
{
ExplorerCore.LogWarning("Setting up subcontent but structinfo is null");
return;
}
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, "EditorContent", false, true, true, true, 2, new Vector4(4, 4, 4, 4),
new Color(0.08f, 0.08f, 0.08f));
m_inputs = new InputField[StructInfo.FieldNames.Length];
for (int i = 0; i < StructInfo.FieldNames.Length; i++)
AddEditorRow(i, editorContainer);
RefreshUIForValue();
}
internal void AddEditorRow(int index, GameObject groupObj)
{
try
{
var row = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
string name = StructInfo.FieldNames[index];
var label = UIFactory.CreateLabel(row, "RowLabel", $"{name}:", TextAnchor.MiddleRight, Color.cyan);
UIFactory.SetLayoutElement(label.gameObject, minWidth: 30, flexibleWidth: 0, minHeight: 25);
var inputFieldObj = UIFactory.CreateInputField(row, "InputField", "...", out InputField inputField, 14, 3, 1);
UIFactory.SetLayoutElement(inputFieldObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
m_inputs[index] = inputField;
inputField.onValueChanged.AddListener((string val) =>
{
try
{
float f = float.Parse(val);
Value = StructInfo.SetValue(ref this.Value, index, f);
Owner.SetValue();
}
catch { }
});
}
catch (Exception ex)
{
ExplorerCore.Log(ex);
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.CacheObject;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveNumber : InteractiveValue
{
public InteractiveNumber(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (m_valueInput.gameObject.activeSelf)
m_valueInput.gameObject.SetActive(false);
if (Owner.CanWrite)
{
if (m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(false);
}
}
public override void RefreshUIForValue()
{
if (!Owner.HasEvaluated)
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
return;
}
m_baseLabel.text = SignatureHighlighter.ParseFullSyntax(FallbackType, false);
m_valueInput.text = Value.ToString();
var type = Value.GetType();
if (type == typeof(float)
|| type == typeof(double)
|| type == typeof(decimal))
{
m_valueInput.characterValidation = InputField.CharacterValidation.Decimal;
}
else
{
m_valueInput.characterValidation = InputField.CharacterValidation.Integer;
}
if (Owner.CanWrite)
{
if (!m_applyBtn.gameObject.activeSelf)
m_applyBtn.gameObject.SetActive(true);
}
if (!m_valueInput.gameObject.activeSelf)
m_valueInput.gameObject.SetActive(true);
}
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod;
internal void OnApplyClicked()
{
try
{
Value = ParseMethod.Invoke(null, new object[] { m_valueInput.text });
Owner.SetValue();
RefreshUIForValue();
}
catch (Exception e)
{
ExplorerCore.LogWarning("Could not parse input! " + ReflectionUtility.ReflectionExToString(e, true));
}
}
internal InputField m_valueInput;
internal Button m_applyBtn;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
var labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
labelLayout.minWidth = 50;
labelLayout.flexibleWidth = 0;
var inputObj = UIFactory.CreateInputField(m_mainContent, "InteractiveNumberInput", "...", out m_valueInput);
UIFactory.SetLayoutElement(inputObj, minWidth: 120, minHeight: 25, flexibleWidth: 0);
m_valueInput.gameObject.SetActive(false);
if (Owner.CanWrite)
{
m_applyBtn = UIFactory.CreateButton(m_mainContent, "ApplyButton", "Apply", OnApplyClicked, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(m_applyBtn.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveString : InteractiveValue
{
public InteractiveString(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => true;
public override bool SubContentWanted => true;
public override bool WantInspectBtn => false;
public override void OnValueUpdated()
{
if (!(Value is string) && Value != null)
Value = RuntimeProvider.Instance.Reflection.UnboxString(Value);
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (m_subContentConstructed && m_hiddenObj.gameObject.activeSelf)
m_hiddenObj.gameObject.SetActive(false);
m_labelLayout.minWidth = 200;
m_labelLayout.flexibleWidth = 5000;
}
public override void RefreshUIForValue()
{
GetDefaultLabel(false);
if (!Owner.HasEvaluated)
{
m_baseLabel.text = DefaultLabel;
return;
}
m_baseLabel.text = m_richValueType;
if (m_subContentConstructed)
{
if (!m_hiddenObj.gameObject.activeSelf)
m_hiddenObj.gameObject.SetActive(true);
}
if (!string.IsNullOrEmpty((string)Value))
{
var toString = (string)Value;
if (toString.Length > 15000)
toString = toString.Substring(0, 15000);
m_readonlyInput.text = toString;
if (m_subContentConstructed)
{
m_valueInput.text = toString;
m_placeholderText.text = toString;
}
}
else
{
string s = Value == null
? "null"
: "empty";
m_readonlyInput.text = $"<i><color=grey>{s}</color></i>";
if (m_subContentConstructed)
{
m_valueInput.text = "";
m_placeholderText.text = s;
}
}
m_labelLayout.minWidth = 50;
m_labelLayout.flexibleWidth = 0;
}
internal void SetValueFromInput()
{
Value = m_valueInput.text;
if (!typeof(string).IsAssignableFrom(Owner.FallbackType))
ReflectionProvider.Instance.BoxStringToType(ref Value, Owner.FallbackType);
Owner.SetValue();
// revert back to string now
OnValueUpdated();
RefreshUIForValue();
}
// for the default label
internal LayoutElement m_labelLayout;
//internal InputField m_readonlyInput;
internal Text m_readonlyInput;
// for input
internal InputField m_valueInput;
internal GameObject m_hiddenObj;
internal Text m_placeholderText;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
GetDefaultLabel(false);
m_richValueType = SignatureHighlighter.ParseFullSyntax(FallbackType, false);
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
m_readonlyInput = UIFactory.CreateLabel(m_mainContent, "ReadonlyLabel", "", TextAnchor.MiddleLeft);
m_readonlyInput.horizontalOverflow = HorizontalWrapMode.Overflow;
var testFitter = m_readonlyInput.gameObject.AddComponent<ContentSizeFitter>();
testFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
UIFactory.SetLayoutElement(m_readonlyInput.gameObject, minHeight: 25, preferredHeight: 25, flexibleHeight: 0);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, "SubContent", false, false, true, true, 4, new Vector4(3,3,3,3),
new Color(1, 1, 1, 0));
m_hiddenObj = UIFactory.CreateLabel(groupObj, "HiddenLabel", "", TextAnchor.MiddleLeft).gameObject;
m_hiddenObj.SetActive(false);
var hiddenText = m_hiddenObj.GetComponent<Text>();
hiddenText.color = Color.clear;
hiddenText.fontSize = 14;
hiddenText.raycastTarget = false;
hiddenText.supportRichText = false;
var hiddenFitter = m_hiddenObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
UIFactory.SetLayoutElement(m_hiddenObj, minHeight: 25, flexibleHeight: 500, minWidth: 250, flexibleWidth: 9000);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(m_hiddenObj, true, true, true, true);
var inputObj = UIFactory.CreateInputField(m_hiddenObj, "StringInputField", "...", out m_valueInput, 14, 3);
UIFactory.SetLayoutElement(inputObj, minWidth: 120, minHeight: 25, flexibleWidth: 5000, flexibleHeight: 5000);
m_valueInput.lineType = InputField.LineType.MultiLineNewline;
m_placeholderText = m_valueInput.placeholder.GetComponent<Text>();
m_placeholderText.supportRichText = false;
m_valueInput.textComponent.supportRichText = false;
m_valueInput.onValueChanged.AddListener((string val) =>
{
hiddenText.text = val ?? "";
LayoutRebuilder.ForceRebuildLayoutImmediate(Owner.m_mainRect);
});
if (Owner.CanWrite)
{
var apply = UIFactory.CreateButton(groupObj, "ApplyButton", "Apply", SetValueFromInput, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(apply.gameObject, minWidth: 50, minHeight: 25, flexibleWidth: 0);
}
else
{
m_valueInput.readOnly = true;
}
RefreshUIForValue();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.CacheObject;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.UI.InteractiveValues
{
public class InteractiveValue
{
/// <summary>
/// Get the <see cref="InteractiveValue"/> subclass which supports the provided <paramref name="type"/>.
/// </summary>
/// <param name="type">The <see cref="Type"/> which you want the <see cref="InteractiveValue"/> Type for.</param>
/// <returns>The best subclass of <see cref="InteractiveValue"/> which supports the provided <paramref name="type"/>.</returns>
public static Type GetIValueForType(Type type)
{
// rather ugly but I couldn't think of a cleaner way that was worth it.
// switch-case doesn't really work here.
// arbitrarily check some types, fastest methods first.
if (type == typeof(bool))
return typeof(InteractiveBool);
// if type is primitive then it must be a number if its not a bool. Also check for decimal.
else if (type.IsPrimitive || type == typeof(decimal))
return typeof(InteractiveNumber);
// check for strings
else if (type == typeof(string))
return typeof(InteractiveString);
// check for enum/flags
else if (typeof(Enum).IsAssignableFrom(type))
{
// NET 3.5 doesn't have "GetCustomAttribute", gotta use the multiple version.
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] fa && fa.Any())
return typeof(InteractiveFlags);
else
return typeof(InteractiveEnum);
}
// check for unity struct types
else if (typeof(Color).IsAssignableFrom(type))
return typeof(InteractiveColor);
else if (InteractiveFloatStruct.IsTypeSupported(type))
return typeof(InteractiveFloatStruct);
// check Transform, force InteractiveValue so they dont become InteractiveEnumerables.
else if (typeof(Transform).IsAssignableFrom(type))
return typeof(InteractiveValue);
// check Dictionaries before Enumerables
else if (ReflectionUtility.IsDictionary(type))
return typeof(InteractiveDictionary);
// finally check for Enumerables
else if (ReflectionUtility.IsEnumerable(type))
return typeof(InteractiveEnumerable);
// fallback to default
else
return typeof(InteractiveValue);
}
public static InteractiveValue Create(object value, Type fallbackType)
{
var type = ReflectionUtility.GetActualType(value) ?? fallbackType;
var iType = GetIValueForType(type);
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });
}
// ~~~~~~~~~ Instance ~~~~~~~~~
public InteractiveValue(object value, Type valueType)
{
this.Value = value;
this.FallbackType = valueType;
}
public CacheObjectBase Owner;
public object Value;
public readonly Type FallbackType;
public virtual bool HasSubContent => false;
public virtual bool SubContentWanted => false;
public virtual bool WantInspectBtn => true;
public string DefaultLabel => m_defaultLabel ?? GetDefaultLabel();
internal string m_defaultLabel;
internal string m_richValueType;
public bool m_UIConstructed;
public virtual void OnDestroy()
{
if (this.m_mainContent)
{
m_mainContent.transform.SetParent(null, false);
m_mainContent.SetActive(false);
GameObject.Destroy(this.m_mainContent.gameObject);
}
DestroySubContent();
}
public virtual void DestroySubContent()
{
if (this.m_subContentParent && HasSubContent)
{
for (int i = 0; i < this.m_subContentParent.transform.childCount; i++)
{
var child = m_subContentParent.transform.GetChild(i);
if (child)
GameObject.Destroy(child.gameObject);
}
}
m_subContentConstructed = false;
}
public virtual void OnValueUpdated()
{
if (!m_UIConstructed)
ConstructUI(m_mainContentParent, m_subContentParent);
if (Owner is CacheMember ownerMember && !string.IsNullOrEmpty(ownerMember.ReflectionException))
OnException(ownerMember);
else
RefreshUIForValue();
}
public virtual void OnException(CacheMember member)
{
if (m_UIConstructed)
m_baseLabel.text = "<color=red>" + member.ReflectionException + "</color>";
Value = null;
}
public virtual void RefreshUIForValue()
{
GetDefaultLabel();
m_baseLabel.text = DefaultLabel;
}
public void RefreshElementsAfterUpdate()
{
if (WantInspectBtn)
{
bool shouldShowInspect = !Value.IsNullOrDestroyed();
if (m_inspectButton.activeSelf != shouldShowInspect)
m_inspectButton.SetActive(shouldShowInspect);
}
bool subContentWanted = SubContentWanted;
if (Owner is CacheMember cm && (!cm.HasEvaluated || !string.IsNullOrEmpty(cm.ReflectionException)))
subContentWanted = false;
if (HasSubContent)
{
if (m_subExpandBtn.gameObject.activeSelf != subContentWanted)
m_subExpandBtn.gameObject.SetActive(subContentWanted);
if (!subContentWanted && m_subContentParent.activeSelf)
ToggleSubcontent();
}
}
public virtual void ConstructSubcontent()
{
m_subContentConstructed = true;
}
public void ToggleSubcontent()
{
if (!this.m_subContentParent.activeSelf)
{
this.m_subContentParent.SetActive(true);
this.m_subContentParent.transform.SetAsLastSibling();
m_subExpandBtn.GetComponentInChildren<Text>().text = "▼";
}
else
{
this.m_subContentParent.SetActive(false);
m_subExpandBtn.GetComponentInChildren<Text>().text = "▲";
}
OnToggleSubcontent(m_subContentParent.activeSelf);
RefreshElementsAfterUpdate();
}
internal virtual void OnToggleSubcontent(bool toggle)
{
if (!m_subContentConstructed)
ConstructSubcontent();
}
internal MethodInfo m_toStringMethod;
internal MethodInfo m_toStringFormatMethod;
internal bool m_gotToStringMethods;
public string GetDefaultLabel(bool updateType = true)
{
var valueType = Value?.GetType() ?? this.FallbackType;
if (updateType)
m_richValueType = SignatureHighlighter.ParseFullSyntax(valueType, true);
if (!Owner.HasEvaluated)
return m_defaultLabel = $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
if (Value.IsNullOrDestroyed())
return m_defaultLabel = $"<color=grey>null</color> ({m_richValueType})";
string label;
// Two dirty fixes for TextAsset and EventSystem, which can have very long ToString results.
if (Value is TextAsset textAsset)
{
label = textAsset.text;
if (label.Length > 10)
label = $"{label.Substring(0, 10)}...";
label = $"\"{label}\" {textAsset.name} ({m_richValueType})";
}
else if (Value is EventSystem)
{
label = m_richValueType;
}
else // For everything else...
{
if (!m_gotToStringMethods)
{
m_gotToStringMethods = true;
m_toStringMethod = valueType.GetMethod("ToString", new Type[0]);
m_toStringFormatMethod = valueType.GetMethod("ToString", new Type[] { typeof(string) });
// test format method actually works
try
{
m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
}
catch
{
m_toStringFormatMethod = null;
}
}
string toString;
if (m_toStringFormatMethod != null)
toString = (string)m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
else
toString = (string)m_toStringMethod.Invoke(Value, new object[0]);
toString = toString ?? "";
string typeName = valueType.FullName;
if (typeName.StartsWith("Il2CppSystem."))
typeName = typeName.Substring(6, typeName.Length - 6);
toString = ReflectionProvider.Instance.ProcessTypeFullNameInString(valueType, toString, ref typeName);
// If the ToString is just the type name, use our syntax highlighted type name instead.
if (toString == typeName)
{
label = m_richValueType;
}
else // Otherwise, parse the result and put our highlighted name in.
{
if (toString.Length > 200)
toString = toString.Substring(0, 200) + "...";
label = toString;
var unityType = $"({valueType.FullName})";
if (Value is UnityEngine.Object && label.Contains(unityType))
label = label.Replace(unityType, $"({m_richValueType})");
else
label += $" ({m_richValueType})";
}
}
return m_defaultLabel = label;
}
#region UI CONSTRUCTION
internal GameObject m_mainContentParent;
internal GameObject m_subContentParent;
internal GameObject m_mainContent;
internal GameObject m_inspectButton;
internal Text m_baseLabel;
internal Button m_subExpandBtn;
internal bool m_subContentConstructed;
public virtual void ConstructUI(GameObject parent, GameObject subGroup)
{
m_UIConstructed = true;
m_mainContent = UIFactory.CreateHorizontalGroup(parent, $"InteractiveValue_{this.GetType().Name}", false, false, true, true, 4, default,
new Color(1, 1, 1, 0), TextAnchor.UpperLeft);
var mainRect = m_mainContent.GetComponent<RectTransform>();
mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
UIFactory.SetLayoutElement(m_mainContent, flexibleWidth: 9000, minWidth: 175, minHeight: 25, flexibleHeight: 0);
// subcontent expand button
if (HasSubContent)
{
m_subExpandBtn = UIFactory.CreateButton(m_mainContent, "ExpandSubcontentButton", "▲", ToggleSubcontent, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(m_subExpandBtn.gameObject, minHeight: 25, minWidth: 25, flexibleWidth: 0, flexibleHeight: 0);
}
// inspect button
var inspectBtn = UIFactory.CreateButton(m_mainContent,
"InspectButton",
"Inspect",
() =>
{
if (!Value.IsNullOrDestroyed(false))
InspectorManager.Inspect(this.Value, this.Owner);
},
new Color(0.3f, 0.3f, 0.3f, 0.2f));
m_inspectButton = inspectBtn.gameObject;
UIFactory.SetLayoutElement(m_inspectButton, minWidth: 60, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
m_inspectButton.SetActive(false);
// value label
m_baseLabel = UIFactory.CreateLabel(m_mainContent, "ValueLabel", "", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(m_baseLabel.gameObject, flexibleWidth: 9000, minHeight: 25);
m_subContentParent = subGroup;
}
#endregion
}
}

View File

@ -5,6 +5,7 @@ using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Search;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.Models;
using UnityExplorer.UI.Panels;
using UnityExplorer.UI.Utility;
@ -96,7 +97,10 @@ namespace UnityExplorer.UI.Widgets
private void OnCellClicked(int dataIndex)
{
ExplorerCore.Log("TODO");
if (m_context == SearchContext.StaticClass)
InspectorManager.InspectType(currentResults[dataIndex] as Type);
else
InspectorManager.Inspect(currentResults[dataIndex]);
}
private bool ShouldDisplayCell(object arg1, string arg2) => true;

View File

@ -18,7 +18,7 @@ namespace UnityExplorer.UI.Widgets
public class DataHeightCache
{
private ScrollPool ScrollPool { get; }
private DataHeightCache SisterCache { get; }
//private DataHeightCache SisterCache { get; }
public DataHeightCache(ScrollPool scrollPool)
{
@ -27,10 +27,10 @@ namespace UnityExplorer.UI.Widgets
public DataHeightCache(ScrollPool scrollPool, DataHeightCache sisterCache) : this(scrollPool)
{
this.SisterCache = sisterCache;
//this.SisterCache = sisterCache;
for (int i = 0; i < scrollPool.DataSource.ItemCount; i++)
Add(sisterCache[ScrollPool.DataSource.GetRealIndexOfTempIndex(i)]);
//for (int i = 0; i < scrollPool.DataSource.ItemCount; i++)
// Add(sisterCache[ScrollPool.DataSource.GetRealIndexOfTempIndex(i)]);
}
private readonly List<DataViewInfo> heightCache = new List<DataViewInfo>();
@ -199,6 +199,7 @@ namespace UnityExplorer.UI.Widgets
int minStart = rangeCache[dataIndex];
for (int i = minStart; i < rangeCache.Count; i++)
{
ExplorerCore.Log("manually searching for index | " + Time.realtimeSinceStartup);
if (rangeCache[i] == dataIndex)
{
rangeIndex = i;
@ -248,13 +249,13 @@ namespace UnityExplorer.UI.Widgets
}
}
// if sister cache is set, then update it too.
if (SisterCache != null)
{
var realIdx = ScrollPool.DataSource.GetRealIndexOfTempIndex(dataIndex);
if (realIdx >= 0)
SisterCache.SetIndex(realIdx, height, true);
}
//// if sister cache is set, then update it too.
//if (SisterCache != null)
//{
// var realIdx = ScrollPool.DataSource.GetRealIndexOfTempIndex(dataIndex);
// if (realIdx >= 0)
// SisterCache.SetIndex(realIdx, height, true);
//}
}
private void RebuildStartPositions(bool ignoreDataCount)

View File

@ -25,13 +25,21 @@ namespace UnityExplorer.UI.Widgets
private float PrototypeHeight => PrototypeCell.rect.height;
public int ExtraPoolCells => 10;
public int ExtraPoolCells => 6;
public float RecycleThreshold => PrototypeHeight * ExtraPoolCells;
public float HalfThreshold => RecycleThreshold * 0.5f;
// UI
public override GameObject UIRoot => ScrollRect.gameObject;
public override GameObject UIRoot
{
get
{
if (ScrollRect)
return ScrollRect.gameObject;
return null;
}
}
public RectTransform Viewport => ScrollRect.viewport;
public RectTransform Content => ScrollRect.content;
@ -217,7 +225,7 @@ namespace UnityExplorer.UI.Widgets
//Instantiate and add to Pool
RectTransform rect = GameObject.Instantiate(PrototypeCell.gameObject).GetComponent<RectTransform>();
rect.gameObject.SetActive(true);
rect.name = $"Cell_{CellPool.Count + 1}";
rect.name = $"Cell_{CellPool.Count}";
var cell = DataSource.CreateCell(rect);
CellPool.Add(cell);
rect.SetParent(ScrollRect.content, false);
@ -399,7 +407,7 @@ namespace UnityExplorer.UI.Widgets
cachedCell.Enable();
DataSource.SetCell(cachedCell, dataIndex);
LayoutRebuilder.ForceRebuildLayoutImmediate(cachedCell.Rect);
//LayoutRebuilder.ForceRebuildLayoutImmediate(cachedCell.Rect);
HeightCache.SetIndex(dataIndex, cachedCell.Rect.rect.height);
}
@ -435,7 +443,7 @@ namespace UnityExplorer.UI.Widgets
ScrollRect.m_ContentStartPosition += vector;
ScrollRect.m_PrevPosition += vector;
LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
// LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
prevAnchoredPos = ScrollRect.content.anchoredPosition;
SetScrollBounds();
@ -603,10 +611,82 @@ namespace UnityExplorer.UI.Widgets
desiredAnchor = desiredMinY - topStartPos;
Content.anchoredPosition = new Vector2(0, desiredAnchor);
bottomDataIndex = poolStartIndex + CellPool.Count - 1;
RefreshCells(true, false);
int desiredBottomIndex = poolStartIndex + CellPool.Count - 1;
UpdateSliderHandle(true);
// check if our pool indices contain the desired index. If so, rotate and set
if (bottomDataIndex == desiredBottomIndex)
{
// cells will be the same, do nothing?
}
else
{
if (TopDataIndex > poolStartIndex && TopDataIndex < desiredBottomIndex)
{
//ExplorerCore.Log("Scroll bottom to top");
// top cell falls within the new range, rotate around that
int rotate = TopDataIndex - poolStartIndex;
for (int i = 0; i < rotate; i++)
{
CellPool[bottomPoolIndex].Rect.SetAsFirstSibling();
//set new indices
topPoolIndex = bottomPoolIndex;
bottomPoolIndex = (bottomPoolIndex - 1 + CellPool.Count) % CellPool.Count;
bottomDataIndex--;
SetCell(CellPool[topPoolIndex], TopDataIndex);
}
}
else if (bottomDataIndex > poolStartIndex && bottomDataIndex < desiredBottomIndex)
{
//ExplorerCore.Log("Scroll top to bottom");
// bottom cells falls within the new range, rotate around that
int rotate = desiredBottomIndex - bottomDataIndex;
for (int i = 0; i < rotate; i++)
{
CellPool[topPoolIndex].Rect.SetAsLastSibling();
//set new indices
bottomPoolIndex = topPoolIndex;
topPoolIndex = (topPoolIndex + 1) % CellPool.Count;
bottomDataIndex++;
SetCell(CellPool[bottomPoolIndex], bottomDataIndex);
}
}
else
{
// new cells are completely different, set all cells
//ExplorerCore.Log("Scroll jump");
bottomDataIndex = desiredBottomIndex;
var enumerator = GetPoolEnumerator();
while (enumerator.MoveNext())
{
var curr = enumerator.Current;
var cell = CellPool[curr.cellIndex];
SetCell(cell, curr.dataIndex);
}
}
}
SetRecycleViewBounds(true);
//CheckDataSourceCountChange(out bool jumpToBottom);
//// force check recycles
//if (andReloadFromDataSource)
//{
// RecycleBottomToTop();
// RecycleTopToBottom();
//}
//LayoutRebuilder.ForceRebuildLayoutImmediate(Content);
SetScrollBounds();
ScrollRect.UpdatePrevData();
UpdateSliderHandle(false);
}
/// <summary>Use <see cref="UIFactory.CreateScrollPool"/></summary>

View File

@ -15,27 +15,17 @@ namespace UnityExplorer.UI.Utility
// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
public class SliderScrollbar : UIBehaviourModel
{
//internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
//public static void UpdateInstances()
//{
// if (!Instances.Any())
// return;
// for (int i = 0; i < Instances.Count; i++)
// {
// var slider = Instances[i];
// if (slider.CheckDestroyed())
// i--;
// else
// slider.Update();
// }
//}
public bool IsActive { get; private set; }
public override GameObject UIRoot => m_slider.gameObject;
public override GameObject UIRoot
{
get
{
if (m_slider)
return m_slider.gameObject;
return null;
}
}
public event Action<float> OnValueChanged;

View File

@ -219,6 +219,17 @@
<Compile Include="Core\Config\InternalConfigHandler.cs" />
<Compile Include="Core\CSharp\ScriptEvaluator.cs" />
<Compile Include="Core\CSharp\ScriptInteraction.cs" />
<Compile Include="UI\Inspectors\GameObjects\ChildList.cs" />
<Compile Include="UI\Inspectors\GameObjects\ComponentList.cs" />
<Compile Include="UI\Inspectors\GameObjects\GameObjectControls.cs" />
<Compile Include="UI\Inspectors\GameObjects\GameObjectInspector.cs" />
<Compile Include="UI\Inspectors\InspectorBase.cs" />
<Compile Include="UI\Inspectors\InspectorManager.cs" />
<Compile Include="UI\Inspectors\InspectUnderMouse.cs" />
<Compile Include="UI\Inspectors\Reflection\CacheMemberList.cs" />
<Compile Include="UI\Inspectors\Reflection\InstanceInspector.cs" />
<Compile Include="UI\Inspectors\Reflection\ReflectionInspector.cs" />
<Compile Include="UI\Inspectors\Reflection\StaticInspector.cs" />
<Compile Include="UI\Widgets\AutoComplete\ISuggestionProvider.cs" />
<Compile Include="UI\Widgets\AutoComplete\Suggestion.cs" />
<Compile Include="Core\Config\ConfigElement.cs" />
@ -262,11 +273,10 @@
<Compile Include="Loader\STANDALONE\ExplorerStandalone.cs" />
<Compile Include="Loader\STANDALONE\StandaloneConfigHandler.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\InspectorManager.cs" />
<Compile Include="UI\Models\UIBehaviourModel.cs" />
<Compile Include="UI\Models\UIModel.cs" />
<Compile Include="UI\Models\UIPanel.cs" />
<Compile Include="UI\Panels\InspectorTest.cs" />
<Compile Include="UI\Panels\InspectorPanel.cs" />
<Compile Include="UI\Panels\ObjectExplorer.cs" />
<Compile Include="UI\UIFactory.cs" />
<Compile Include="UI\UIManager.cs" />
@ -275,6 +285,24 @@
<Compile Include="UI\Utility\ToStringUtility.cs" />
<Compile Include="UI\Widgets\AutoComplete\AutoCompleter.cs" />
<Compile Include="UI\Widgets\AutoComplete\TypeCompleter.cs" />
<Compile Include="UI\Widgets\CacheObject\CacheConfigEntry.cs" />
<Compile Include="UI\Widgets\CacheObject\CacheEnumerated.cs" />
<Compile Include="UI\Widgets\CacheObject\CacheField.cs" />
<Compile Include="UI\Widgets\CacheObject\CacheMember.cs" />
<Compile Include="UI\Widgets\CacheObject\CacheMethod.cs" />
<Compile Include="UI\Widgets\CacheObject\CacheObjectBase.cs" />
<Compile Include="UI\Widgets\CacheObject\CachePaired.cs" />
<Compile Include="UI\Widgets\CacheObject\CacheProperty.cs" />
<Compile Include="UI\Widgets\InteractiveValues\InteractiveBool.cs" />
<Compile Include="UI\Widgets\InteractiveValues\InteractiveColor.cs" />
<Compile Include="UI\Widgets\InteractiveValues\InteractiveDictionary.cs" />
<Compile Include="UI\Widgets\InteractiveValues\InteractiveEnum.cs" />
<Compile Include="UI\Widgets\InteractiveValues\InteractiveEnumerable.cs" />
<Compile Include="UI\Widgets\InteractiveValues\InteractiveFlags.cs" />
<Compile Include="UI\Widgets\InteractiveValues\InteractiveFloatStruct.cs" />
<Compile Include="UI\Widgets\InteractiveValues\InteractiveNumber.cs" />
<Compile Include="UI\Widgets\InteractiveValues\InteractiveString.cs" />
<Compile Include="UI\Widgets\InteractiveValues\InteractiveValue.cs" />
<Compile Include="UI\Widgets\ObjectExplorer\ObjectSearch.cs" />
<Compile Include="UI\Widgets\ObjectExplorer\SceneExplorer.cs" />
<Compile Include="UI\Widgets\ScrollPool\DataHeightCache.cs" />