mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-06 01:23:31 +08:00
Cleanup
This commit is contained in:
parent
ddd271c00d
commit
66c30ee70e
@ -14,112 +14,31 @@ using UnhollowerBaseLib;
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namespace UnityExplorer.Tests
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{
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public class TestIndexer : IList<int>
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{
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private readonly List<int> list = new List<int>() { 1, 2, 3, 4, 5 };
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public int Count => list.Count;
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public bool IsReadOnly => false;
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int IList<int>.this[int index]
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{
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get => list[index];
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set => list[index] = value;
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}
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public int IndexOf(int item) => list.IndexOf(item);
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public bool Contains(int item) => list.Contains(item);
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public void Add(int item) => list.Add(item);
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public void Insert(int index, int item) => list.Insert(index, item);
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public bool Remove(int item) => list.Remove(item);
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public void RemoveAt(int index) => list.RemoveAt(index);
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public void Clear() => list.Clear();
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public void CopyTo(int[] array, int arrayIndex) => list.CopyTo(array, arrayIndex);
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public IEnumerator<int> GetEnumerator() => list.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => list.GetEnumerator();
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}
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public static class TestClass
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{
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public static readonly TestIndexer AAAAATest = new TestIndexer();
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public static void ATestMethod(string s, float f, Vector3 vector, DateTime date, Quaternion quater, bool b, CameraClearFlags enumvalue)
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static TestClass()
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{
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ExplorerCore.Log($"{s}, {f}, {vector.ToString()}, {date}, {quater.eulerAngles.ToString()}, {b}, {enumvalue}");
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Init_Mono();
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#if CPP
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Init_IL2CPP();
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#endif
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}
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public static List<int> AWritableList = new List<int> { 1, 2, 3, 4, 5 };
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public static Dictionary<string, int> AWritableDict = new Dictionary<string, int> { { "one", 1 }, { "two", 2 } };
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public static IEnumerable ANestedList = new List<List<List<string>>>
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{
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new List<List<string>>
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{
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new List<string>
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{
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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"one",
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"two",
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},
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new List<string>
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{
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"three",
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"four",
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}
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},
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new List<List<string>>
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{
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new List<string>
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{
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"five"
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}
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}
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};
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public static IDictionary ARandomDictionary = new Dictionary<object, object>
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{
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{ 1, 2 },
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{ "one", "two" },
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{ true, false },
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{ new Vector3(0,1,2), new Vector3(1,2,3) },
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{ CameraClearFlags.Depth, CameraClearFlags.Color },
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{ "################################################\r\n##########", null },
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{ "subdict", new Dictionary<object,object> { { "key", "value" } } }
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};
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public static Hashtable TestHashtable = new Hashtable
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{
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{ "one", "value" },
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{ "two", "value" },
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{ "three", "value" },
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};
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public const int ConstantInt = 5;
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public static Color AColor = Color.magenta;
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public static Color32 AColor32 = Color.red;
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// Test enumerables
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public static List<object> ListOfInts;
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public static List<List<List<string>>> NestedList;
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public static IDictionary MixedDictionary;
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public static Hashtable Hashtable;
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public static byte[] ByteArray = new byte[16];
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public static string LongString = new string('#', 10000);
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public static List<string> BigList = new List<string>(10000);
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public static List<short> ABigList = new List<short>(10000);
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// Test const behaviour (should be a readonly field)
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public const int ConstantInt5 = 5;
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// Testing other InteractiveValues
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public static Color Color = Color.magenta;
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public static Color32 Color32 = Color.red;
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public static string ALongString = new string('#', 10000);
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public static List<object> RandomList
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{
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@ -133,25 +52,7 @@ namespace UnityExplorer.Tests
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}
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}
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private static void TestGeneric<T>()
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{
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ExplorerCore.Log("Test1 " + typeof(T).FullName);
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}
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private static void TestGenericClass<T>() where T : class
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{
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ExplorerCore.Log("Test2 " + typeof(T).FullName);
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}
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private static void TestComponent<T>() where T : Component
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{
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ExplorerCore.Log("Test3 " + typeof(T).FullName);
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}
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private static void TestStruct<T>() where T : struct
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{
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ExplorerCore.Log("Test3 " + typeof(T).FullName);
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}
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// Test methods
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private static object GetRandomObject()
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{
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@ -165,109 +66,133 @@ namespace UnityExplorer.Tests
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case 2: return true;
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case 3: return "hello";
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case 4: return 50.5f;
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case 5: return UnityEngine.CameraClearFlags.Color;
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case 6: return new List<string> { "sub list", "lol" };
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case 5: return CameraClearFlags.Color;
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case 6: return new List<string> { "one", "two" };
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}
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return ret;
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}
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public static void TestComponent<T>() where T : Component
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{
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ExplorerCore.Log($"Test3 {typeof(T).FullName}");
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}
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public static void TestArgumentParse(string s, int i, Color color, CameraClearFlags flags, Vector3 vector, Quaternion quaternion)
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{
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ExplorerCore.Log($"{s}, {i}, {color.ToString()}, {flags}, {vector.ToString()}, {quaternion.ToString()}");
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}
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private static void Init_Mono()
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{
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ExplorerCore.Log($"1: Basic list");
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ListOfInts = new List<object> { 1, 2, 3, 4, 5 };
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ExplorerCore.Log($"2: Nested list");
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NestedList = new List<List<List<string>>>
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{
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new List<List<string>> {
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new List<string> { "1", "2", "3" },
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new List<string> { "4", "5", "6" },
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},
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new List<List<string>>
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{
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new List<string> { "7", "8", "9" }
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}
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};
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ExplorerCore.Log($"3: Dictionary");
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MixedDictionary = new Dictionary<object, object>
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{
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{ 1, 2 },
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{ "one", "two" },
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{ true, false },
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{ new Vector3(0,1,2), new Vector3(1,2,3) },
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{ CameraClearFlags.Depth, CameraClearFlags.Color },
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{ "################################################\r\n##########", null },
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{ "subdict", new Dictionary<object,object> { { "key", "value" } } }
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};
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ExplorerCore.Log($"4: Hashtable");
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Hashtable = new Hashtable { { "One", 1 }, { "Two", 2 } };
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ExplorerCore.Log($"5: Big list");
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for (int i = 0; i < ABigList.Capacity; i++)
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ABigList[i] = (short)UnityEngine.Random.Range(0, short.MaxValue);
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ExplorerCore.Log("Finished TestClass Init_Mono");
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}
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#if CPP
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public static Il2CppSystem.Collections.IList IL2CPP_IList;
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public static Il2CppSystem.Collections.Generic.List<string> IL2CPP_ListString;
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public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
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public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
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public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable;
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public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
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public static string IL2CPP_systemString = "Test";
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public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object";
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public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string";
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public static string nullString = null;
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public static List<Il2CppSystem.Object> IL2CPP_listOfBoxedObjects;
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public static Il2CppStructArray<int> IL2CPP_structArray;
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public static Il2CppStringArray IL2CPP_stringArray;
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public static Il2CppReferenceArray<Il2CppSystem.Object> IL2CPP_ReferenceArray;
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public static Il2CppSystem.Collections.IDictionary IL2CPP_IDict;
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public static Il2CppSystem.Collections.IList IL2CPP_IList;
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public static Dictionary<Il2CppSystem.String, Il2CppSystem.Object> CppBoxedDict;
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public static Il2CppSystem.Collections.Generic.HashSet<string> IL2CPP_HashSet;
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public static Il2CppSystem.Collections.Generic.Dictionary<string, string> IL2CPP_Dict;
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public static Il2CppSystem.Collections.Hashtable IL2CPP_HashTable;
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public static Il2CppSystem.Object cppBoxedInt;
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public static Il2CppSystem.Int32 cppInt;
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public static Il2CppSystem.Decimal cppDecimal;
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public static Il2CppSystem.Object cppDecimalBoxed;
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public static Il2CppSystem.Object cppVector3Boxed;
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public static string IL2CPP_systemString = "Test";
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public static Il2CppSystem.Object IL2CPP_objectString = "string boxed as cpp object";
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public static Il2CppSystem.String IL2CPP_il2cppString = "string boxed as cpp string";
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public static string nullString = null;
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public static Il2CppSystem.Object RandomBoxedColor
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private static void Init_IL2CPP()
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{
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get
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{
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int ran = UnityEngine.Random.Range(0, 3);
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switch (ran)
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{
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case 1: return new Color32().BoxIl2CppObject();
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case 2: return Color.magenta.BoxIl2CppObject();
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default:
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return null;
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}
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}
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}
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public static Il2CppSystem.Collections.Hashtable cppHashset;
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public static Dictionary<Il2CppSystem.String, Il2CppSystem.Object> CppBoxedDict;
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#endif
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static TestClass()
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{
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for (int i = 0; i < BigList.Capacity; i++)
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BigList.Add(i.ToString());
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#if CPP
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ExplorerCore.Log($"IL2CPP 1: Il2Cpp Dictionary<string, string>");
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IL2CPP_Dict = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
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IL2CPP_Dict.Add("key1", "value1");
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IL2CPP_Dict.Add("key2", "value2");
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IL2CPP_Dict.Add("key3", "value3");
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ExplorerCore.Log($"IL2CPP 2: Il2Cpp Hashtable");
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IL2CPP_HashTable = new Il2CppSystem.Collections.Hashtable();
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IL2CPP_HashTable.Add("key1", "value1");
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IL2CPP_HashTable.Add("key2", "value2");
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IL2CPP_HashTable.Add("key3", "value3");
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ExplorerCore.Log($"IL2CPP 3: Il2Cpp IDictionary");
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var dict2 = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
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dict2.Add("key1", "value1");
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IL2CPP_IDict = dict2.TryCast<Il2CppSystem.Collections.IDictionary>();
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ExplorerCore.Log($"IL2CPP 4: Il2Cpp List of Il2Cpp Object");
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var list = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(5);
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list.Add("one");
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list.Add("two");
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IL2CPP_IList = list.TryCast<Il2CppSystem.Collections.IList>();
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ExplorerCore.Log($"IL2CPP 5: Il2Cpp List of strings");
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IL2CPP_ListString = new Il2CppSystem.Collections.Generic.List<string>();
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IL2CPP_ListString.Add("hello,");
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IL2CPP_ListString.Add("world!");
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ExplorerCore.Log($"IL2CPP 6: Il2Cpp HashSet of strings");
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IL2CPP_HashSet = new Il2CppSystem.Collections.Generic.HashSet<string>();
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IL2CPP_HashSet.Add("one");
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IL2CPP_HashSet.Add("two");
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ExplorerCore.Log($"IL2CPP 7: Dictionary of Il2Cpp String and Il2Cpp Object");
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CppBoxedDict = new Dictionary<Il2CppSystem.String, Il2CppSystem.Object>();
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CppBoxedDict.Add("1", new Il2CppSystem.Int32 { m_value = 1 }.BoxIl2CppObject());
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CppBoxedDict.Add("2", new Il2CppSystem.Int32 { m_value = 2 }.BoxIl2CppObject());
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CppBoxedDict.Add("3", new Il2CppSystem.Int32 { m_value = 3 }.BoxIl2CppObject());
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CppBoxedDict.Add("4", new Il2CppSystem.Int32 { m_value = 4 }.BoxIl2CppObject());
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cppDecimal = new Il2CppSystem.Decimal(1f);
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cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject();
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cppVector3Boxed = Vector3.down.BoxIl2CppObject();
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ExplorerCore.Log($"IL2CPP 8: List of boxed Il2Cpp Objects");
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IL2CPP_listOfBoxedObjects = new List<Il2CppSystem.Object>();
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IL2CPP_listOfBoxedObjects.Add((Il2CppSystem.String)"boxedString");
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IL2CPP_listOfBoxedObjects.Add(new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject());
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IL2CPP_listOfBoxedObjects.Add(Color.red.BoxIl2CppObject());
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// boxed enum test
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try
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{
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var cppType = Il2CppType.Of<CameraClearFlags>();
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@ -283,9 +208,10 @@ namespace UnityExplorer.Tests
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Test fail: {ex}");
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ExplorerCore.LogWarning($"Boxed enum test fail: {ex}");
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}
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ExplorerCore.Log($"IL2CPP 9: Il2Cpp struct array of ints");
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IL2CPP_structArray = new UnhollowerBaseLib.Il2CppStructArray<int>(5);
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IL2CPP_structArray[0] = 0;
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IL2CPP_structArray[1] = 1;
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@ -293,24 +219,21 @@ namespace UnityExplorer.Tests
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IL2CPP_structArray[3] = 3;
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IL2CPP_structArray[4] = 4;
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IL2CPP_stringArray = new UnhollowerBaseLib.Il2CppStringArray(2);
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IL2CPP_stringArray[0] = "hello, ";
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IL2CPP_stringArray[1] = "world!";
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ExplorerCore.Log($"IL2CPP 10: Il2Cpp reference array of boxed objects");
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IL2CPP_ReferenceArray = new UnhollowerBaseLib.Il2CppReferenceArray<Il2CppSystem.Object>(3);
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IL2CPP_ReferenceArray[0] = new Il2CppSystem.Int32 { m_value = 5 }.BoxIl2CppObject();
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IL2CPP_ReferenceArray[1] = null;
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IL2CPP_ReferenceArray[2] = (Il2CppSystem.String)"whats up";
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ExplorerCore.Log($"IL2CPP 11: Misc il2cpp members");
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cppBoxedInt = new Il2CppSystem.Int32() { m_value = 5 }.BoxIl2CppObject();
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cppInt = new Il2CppSystem.Int32 { m_value = 420 };
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cppDecimal = new Il2CppSystem.Decimal(1f);
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cppDecimalBoxed = new Il2CppSystem.Decimal(1f).BoxIl2CppObject();
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cppVector3Boxed = Vector3.down.BoxIl2CppObject();
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cppHashset = new Il2CppSystem.Collections.Hashtable();
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cppHashset.Add("key1", "itemOne");
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cppHashset.Add("key2", "itemTwo");
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cppHashset.Add("key3", "itemThree");
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#endif
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ExplorerCore.Log($"Finished Init_Il2Cpp");
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}
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#endif
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}
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}
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@ -14,7 +14,6 @@ using UnityExplorer.UI;
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using UnityExplorer.Inspectors;
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using UnityExplorer.ObjectExplorer;
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using UnityExplorer.UI.Panels;
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using HarmonyLib;
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namespace UnityExplorer
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{
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