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Update README.md
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@ -115,7 +115,7 @@ The inspector is used to see detailed information on objects of any type and man
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### Hook Manager
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* The Hooks panel allows you to hook methods at the click of a button for debugging purposes.
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* Simply enter any class (generic types not yet supported) and hook the methods you want from the menu.
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* Simply enter any class and hook the methods you want from the menu.
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* You can edit the source code of the generated hook with the "Edit Hook Source" button. Accepted method names are `Prefix` (which can return `bool` or `void`), `Postfix`, `Finalizer` (which can return `Exception` or `void`), and `Transpiler` (which must return `IEnumerable<HarmonyLib.CodeInstruction>`). You can define multiple patches if you wish.
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### Mouse-Inspect
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@ -124,6 +124,13 @@ The inspector is used to see detailed information on objects of any type and man
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* <b>World</b>: uses Physics.Raycast to look for Colliders
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* <b>UI</b>: uses GraphicRaycasters to find UI objects
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### Freecam
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* UnityExplorer provides a basic Free Camera which you can control with your keyboard and mouse.
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* Unlike all other features of UnityExplorer, you can still use Freecam while UnityExplorer's menu is hidden.
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* Supports using the game's main Camera or a separate custom Camera.
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* See the Freecam panel for further instructions and details.
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### Clipboard
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* The "Clipboard" panel allows you to see your current paste value, or clear it (resets it to `null`)
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