mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-06 01:23:31 +08:00
Add Reset button to C# Console
This commit is contained in:
parent
8964c48ba0
commit
604c499822
@ -17,7 +17,7 @@ namespace UnityExplorer
|
||||
public class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "3.2.8";
|
||||
public const string VERSION = "3.2.9";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
|
@ -12,6 +12,7 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Reusable;
|
||||
using UnityExplorer.UI.Main.CSConsole;
|
||||
using UnityExplorer.Core;
|
||||
using UnityExplorer.Core.Unity;
|
||||
#if CPP
|
||||
using UnityExplorer.Core.Runtime.Il2Cpp;
|
||||
#endif
|
||||
@ -56,13 +57,10 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
DummyBehaviour.Setup();
|
||||
#endif
|
||||
|
||||
ResetConsole();
|
||||
ResetConsole(false);
|
||||
// Make sure compiler is supported on this platform
|
||||
Evaluator.Compile("");
|
||||
|
||||
foreach (string use in DefaultUsing)
|
||||
AddUsing(use);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -79,7 +77,7 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetConsole()
|
||||
public void ResetConsole(bool log = true)
|
||||
{
|
||||
if (Evaluator != null)
|
||||
Evaluator.Dispose();
|
||||
@ -89,6 +87,12 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
Evaluator = new ScriptEvaluator(new StringWriter(m_evalLogBuilder)) { InteractiveBaseClass = typeof(ScriptInteraction) };
|
||||
|
||||
UsingDirectives = new List<string>();
|
||||
|
||||
foreach (string use in DefaultUsing)
|
||||
AddUsing(use);
|
||||
|
||||
if (log)
|
||||
ExplorerCore.Log($"C# Console reset. Using directives:\r\n{Evaluator.GetUsing()}");
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
@ -96,7 +100,6 @@ namespace UnityExplorer.UI.Main.CSConsole
|
||||
UpdateConsole();
|
||||
|
||||
AutoCompleter.Update();
|
||||
|
||||
#if CPP
|
||||
Il2CppCoroutine.Process();
|
||||
#endif
|
||||
@ -572,11 +575,40 @@ The following helper methods are available:
|
||||
highlightTextInput.supportRichText = true;
|
||||
highlightTextInput.fontSize = fontSize;
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region COMPILE BUTTON
|
||||
#region COMPILE BUTTON BAR
|
||||
|
||||
var compileBtnObj = UIFactory.CreateButton(Content);
|
||||
var horozGroupObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||
var horozGroup = horozGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
horozGroup.padding.left = 2;
|
||||
horozGroup.padding.top = 2;
|
||||
horozGroup.padding.right = 2;
|
||||
horozGroup.padding.bottom = 2;
|
||||
|
||||
var resetBtnObj = UIFactory.CreateButton(horozGroupObj);
|
||||
var resetBtnLayout = resetBtnObj.AddComponent<LayoutElement>();
|
||||
resetBtnLayout.preferredWidth = 80;
|
||||
resetBtnLayout.flexibleWidth = 0;
|
||||
resetBtnLayout.minHeight = 45;
|
||||
resetBtnLayout.flexibleHeight = 0;
|
||||
var resetButton = resetBtnObj.GetComponent<Button>();
|
||||
var resetBtnColors = resetButton.colors;
|
||||
resetBtnColors.normalColor = "666666".ToColor();
|
||||
resetButton.colors = resetBtnColors;
|
||||
var resetBtnText = resetBtnObj.GetComponentInChildren<Text>();
|
||||
resetBtnText.text = "Reset";
|
||||
resetBtnText.fontSize = 18;
|
||||
resetBtnText.color = Color.white;
|
||||
|
||||
// Set compile button callback now that we have the Input Field reference
|
||||
resetButton.onClick.AddListener(ResetCallback);
|
||||
void ResetCallback()
|
||||
{
|
||||
ResetConsole();
|
||||
}
|
||||
|
||||
var compileBtnObj = UIFactory.CreateButton(horozGroupObj);
|
||||
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
|
||||
compileBtnLayout.preferredWidth = 80;
|
||||
compileBtnLayout.flexibleWidth = 0;
|
||||
@ -601,7 +633,7 @@ The following helper methods are available:
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
//mainTextInput.supportRichText = false;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user