mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2024-12-23 01:59:40 +08:00
Fix SubContentWanted for InteractiveDictionary, remove redundant IValueTypes enum/dict
This commit is contained in:
parent
2e96d09f67
commit
4a1125cf1d
@ -49,13 +49,14 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
var value = IValue.Value;
|
||||
|
||||
// see if current value has changed types fundamentally
|
||||
// if the type has changed fundamentally, make a new interactivevalue for it
|
||||
var type = value == null
|
||||
? FallbackType
|
||||
: ReflectionHelpers.GetActualType(value);
|
||||
|
||||
var ivalueType = InteractiveValue.GetIValueForType(type);
|
||||
|
||||
if (ivalueType != IValue.IValueType)
|
||||
if (ivalueType != IValue.GetType())
|
||||
{
|
||||
IValue.OnDestroy();
|
||||
CreateIValue(value, FallbackType);
|
||||
|
@ -11,11 +11,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveBool : InteractiveValue
|
||||
{
|
||||
public InteractiveBool(object value, Type valueType) : base(value, valueType)
|
||||
{
|
||||
}
|
||||
public InteractiveBool(object value, Type valueType) : base(value, valueType) { }
|
||||
|
||||
public override IValueTypes IValueType => IValueTypes.Bool;
|
||||
public override bool HasSubContent => false;
|
||||
public override bool SubContentWanted => false;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
@ -29,10 +29,18 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
}
|
||||
}
|
||||
|
||||
public override IValueTypes IValueType => IValueTypes.Dictionary;
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted => (RefIDictionary?.Count ?? 1) > 0;
|
||||
public override bool WantInspectBtn => false;
|
||||
public override bool HasSubContent => true;
|
||||
// todo fix for il2cpp
|
||||
public override bool SubContentWanted
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_recacheWanted)
|
||||
return true;
|
||||
else return m_entries.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal IDictionary RefIDictionary;
|
||||
|
||||
|
@ -22,8 +22,6 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
m_baseEntryType = typeof(object);
|
||||
}
|
||||
|
||||
public override IValueTypes IValueType => IValueTypes.Enumerable;
|
||||
|
||||
public override bool WantInspectBtn => false;
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted
|
||||
|
@ -8,11 +8,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveNumber : InteractiveValue
|
||||
{
|
||||
public InteractiveNumber(object value, Type valueType) : base(value, valueType)
|
||||
{
|
||||
}
|
||||
public InteractiveNumber(object value, Type valueType) : base(value, valueType) { }
|
||||
|
||||
public override IValueTypes IValueType => IValueTypes.Number;
|
||||
public override bool HasSubContent => false;
|
||||
public override bool SubContentWanted => false;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
@ -8,11 +8,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveString : InteractiveValue
|
||||
{
|
||||
public InteractiveString(object value, Type valueType) : base(value, valueType)
|
||||
{
|
||||
}
|
||||
public InteractiveString(object value, Type valueType) : base(value, valueType) { }
|
||||
|
||||
public override IValueTypes IValueType => IValueTypes.String;
|
||||
public override bool HasSubContent => false;
|
||||
public override bool SubContentWanted => false;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
@ -10,53 +10,25 @@ using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
// WIP
|
||||
public enum IValueTypes
|
||||
{
|
||||
Any,
|
||||
Enumerable,
|
||||
Dictionary,
|
||||
Bool,
|
||||
String,
|
||||
Number,
|
||||
Enum,
|
||||
Flags,
|
||||
UnityStruct,
|
||||
Color, // maybe
|
||||
}
|
||||
|
||||
public class InteractiveValue
|
||||
{
|
||||
// ~~~~~~~~~ Static ~~~~~~~~~
|
||||
|
||||
// WIP
|
||||
internal static Dictionary<IValueTypes, Type> s_typeDict = new Dictionary<IValueTypes, Type>
|
||||
{
|
||||
{ IValueTypes.Any, typeof(InteractiveValue) },
|
||||
{ IValueTypes.Dictionary, typeof(InteractiveDictionary) },
|
||||
{ IValueTypes.Enumerable, typeof(InteractiveEnumerable) },
|
||||
{ IValueTypes.Bool, typeof(InteractiveBool) },
|
||||
{ IValueTypes.String, typeof(InteractiveString) },
|
||||
{ IValueTypes.Number, typeof(InteractiveNumber) },
|
||||
};
|
||||
|
||||
// WIP
|
||||
public static IValueTypes GetIValueForType(Type type)
|
||||
public static Type GetIValueForType(Type type)
|
||||
{
|
||||
if (type == typeof(bool))
|
||||
return IValueTypes.Bool;
|
||||
return typeof(InteractiveBool);
|
||||
else if (type == typeof(string))
|
||||
return IValueTypes.String;
|
||||
return typeof(InteractiveString);
|
||||
else if (type.IsPrimitive)
|
||||
return IValueTypes.Number;
|
||||
return typeof(InteractiveNumber);
|
||||
else if (typeof(Transform).IsAssignableFrom(type))
|
||||
return IValueTypes.Any;
|
||||
return typeof(InteractiveValue);
|
||||
else if (ReflectionHelpers.IsDictionary(type))
|
||||
return IValueTypes.Dictionary;
|
||||
return typeof(InteractiveDictionary);
|
||||
else if (ReflectionHelpers.IsEnumerable(type))
|
||||
return IValueTypes.Enumerable;
|
||||
return typeof(InteractiveEnumerable);
|
||||
else
|
||||
return IValueTypes.Any;
|
||||
return typeof(InteractiveValue);
|
||||
}
|
||||
|
||||
public static InteractiveValue Create(object value, Type fallbackType)
|
||||
@ -64,7 +36,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var type = ReflectionHelpers.GetActualType(value) ?? fallbackType;
|
||||
var iType = GetIValueForType(type);
|
||||
|
||||
return (InteractiveValue)Activator.CreateInstance(s_typeDict[iType], new object[] { value, type });
|
||||
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });
|
||||
}
|
||||
|
||||
// ~~~~~~~~~ Instance ~~~~~~~~~
|
||||
@ -80,8 +52,6 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
public object Value { get; set; }
|
||||
public readonly Type FallbackType;
|
||||
|
||||
public virtual IValueTypes IValueType => IValueTypes.Any;
|
||||
|
||||
public virtual bool HasSubContent => false;
|
||||
public virtual bool SubContentWanted => false;
|
||||
public virtual bool WantInspectBtn => true;
|
||||
|
Loading…
Reference in New Issue
Block a user