mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2024-12-23 01:59:40 +08:00
1.3.2
- Fixed the Scene Filters on the search page, it was not functionally correctly at all. - Fixed GameObjects and Components being displayed as basic objects on search view (they now open to GameObject inspector like they should).
This commit is contained in:
parent
a2677e2321
commit
411593590d
@ -6,6 +6,7 @@ using System.Text;
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using UnityEngine;
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using MelonLoader;
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using UnhollowerBaseLib;
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using UnhollowerRuntimeLib;
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using Harmony;
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namespace Explorer
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@ -16,7 +17,7 @@ namespace Explorer
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public const string ID = "com.sinai.cppexplorer";
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public const string NAME = "IL2CPP Runtime Explorer";
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public const string VERSION = "1.3.1";
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public const string VERSION = "1.3.2";
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public const string AUTHOR = "Sinai";
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// fields
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@ -31,6 +32,13 @@ namespace Explorer
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public static int ArrayLimit { get; set; } = 20;
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public bool MouseInspect { get; set; } = false;
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// prop helpers
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public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
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public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
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public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
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public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
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public static string ActiveSceneName
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{
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get
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@ -22,6 +22,8 @@ namespace Explorer
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private string m_typeInput = "";
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private int m_limit = 100;
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private int m_pageOffset = 0;
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private List<object> m_searchResults = new List<object>();
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private Vector2 resultsScroll = Vector2.zero;
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public SceneFilter SceneMode = SceneFilter.Any;
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public TypeFilter TypeMode = TypeFilter.Object;
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@ -42,9 +44,6 @@ namespace Explorer
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Custom
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}
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private List<object> m_searchResults = new List<object>();
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private Vector2 resultsScroll = Vector2.zero;
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public override void Init()
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{
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Instance = this;
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@ -114,7 +113,7 @@ namespace Explorer
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int offset = m_pageOffset * CppExplorer.ArrayLimit;
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int preiterated = 0;
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if (offset >= count) offset = 0;
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if (offset >= count) m_pageOffset = 0;
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for (int i = 0; i < m_searchResults.Count; i++)
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{
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@ -246,7 +245,110 @@ namespace Explorer
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}
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// -------------- ACTUAL METHODS (not Gui draw) ----------------- //
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// -------------- ACTUAL METHODS (not Gui draw) ----------------- //
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// ======= search functions =======
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private void Search()
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{
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m_pageOffset = 0;
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m_searchResults = FindAllObjectsOfType(m_searchInput, m_typeInput);
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}
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private List<object> FindAllObjectsOfType(string _search, string _type)
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{
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Il2CppSystem.Type type = null;
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if (TypeMode == TypeFilter.Custom)
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{
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try
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{
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var findType = CppExplorer.GetType(_type);
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type = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
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}
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catch (Exception e)
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{
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MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
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}
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}
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else if (TypeMode == TypeFilter.Object)
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{
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type = CppExplorer.ObjectType;
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}
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else if (TypeMode == TypeFilter.GameObject)
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{
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type = CppExplorer.GameObjectType;
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}
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else if (TypeMode == TypeFilter.Component)
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{
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type = CppExplorer.ComponentType;
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}
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if (!CppExplorer.ObjectType.IsAssignableFrom(type))
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{
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MelonLogger.LogError("Your Class Type must inherit from UnityEngine.Object! Leave blank to default to UnityEngine.Object");
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return new List<object>();
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}
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var matches = new List<object>();
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var allObjectsOfType = Resources.FindObjectsOfTypeAll(type);
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foreach (var obj in allObjectsOfType)
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{
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if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower()))
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{
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continue;
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}
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if (SceneMode != SceneFilter.Any && !FilterScene(obj, this.SceneMode))
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{
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continue;
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}
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if (!matches.Contains(obj))
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{
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matches.Add(obj);
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}
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}
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return matches;
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}
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public static bool FilterScene(object obj, SceneFilter filter)
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{
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GameObject go;
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if (obj is Il2CppSystem.Object ilObject)
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{
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go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
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}
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else
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{
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go = (obj as GameObject) ?? (obj as Component).gameObject;
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}
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if (!go)
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{
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// object is not on a GameObject, cannot perform scene filter operation.
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return false;
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}
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if (filter == SceneFilter.None)
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{
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return string.IsNullOrEmpty(go.scene.name);
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}
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else if (filter == SceneFilter.This)
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{
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return go.scene.name == CppExplorer.ActiveSceneName;
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}
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else if (filter == SceneFilter.DontDestroy)
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{
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return go.scene.name == "DontDestroyOnLoad";
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}
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return false;
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}
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// ====== other ========
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// credit: ManlyMarco (RuntimeUnityEditor)
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public static IEnumerable<object> GetInstanceClassScanner()
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@ -286,172 +388,5 @@ namespace Explorer
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catch (ReflectionTypeLoadException e) { return e.Types.Where(x => x != null); }
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catch { return Enumerable.Empty<Type>(); }
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}
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// ======= search functions =======
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private void Search()
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{
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m_searchResults = FindAllObjectsOfType(m_searchInput, m_typeInput);
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}
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private List<object> FindAllObjectsOfType(string _search, string _type)
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{
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Il2CppSystem.Type type = null;
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if (TypeMode == TypeFilter.Custom)
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{
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try
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{
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var findType = CppExplorer.GetType(_type);
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type = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
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}
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catch (Exception e)
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{
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MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
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}
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}
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else if (TypeMode == TypeFilter.Object)
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{
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type = Il2CppType.Of<Object>();
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}
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else if (TypeMode == TypeFilter.GameObject)
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{
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type = Il2CppType.Of<GameObject>();
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}
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else if (TypeMode == TypeFilter.Component)
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{
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type = Il2CppType.Of<Component>();
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}
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if (!Il2CppType.Of<Object>().IsAssignableFrom(type))
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{
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MelonLogger.LogError("Your Class Type must inherit from UnityEngine.Object! Leave blank to default to UnityEngine.Object");
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return new List<object>();
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}
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var matches = new List<object>();
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foreach (var obj in Resources.FindObjectsOfTypeAll(type))
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{
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if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower()))
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{
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continue;
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}
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if (SceneMode != SceneFilter.Any)
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{
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if (SceneMode == SceneFilter.None)
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{
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if (!NoSceneFilter(obj, obj.GetType()))
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{
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continue;
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}
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}
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else
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{
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GameObject go;
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var objtype = obj.GetType();
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if (objtype == typeof(GameObject))
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{
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go = obj as GameObject;
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}
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else if (typeof(Component).IsAssignableFrom(objtype))
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{
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go = (obj as Component).gameObject;
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}
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else { continue; }
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if (!go) { continue; }
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if (SceneMode == SceneFilter.This)
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{
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if (go.scene.name != CppExplorer.ActiveSceneName || go.scene.name == "DontDestroyOnLoad")
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{
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continue;
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}
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}
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else if (SceneMode == SceneFilter.DontDestroy)
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{
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if (go.scene.name != "DontDestroyOnLoad")
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{
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continue;
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}
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}
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}
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}
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if (!matches.Contains(obj))
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{
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matches.Add(obj);
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}
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}
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return matches;
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}
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public static bool ThisSceneFilter(object obj, Type type)
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{
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if (type == typeof(GameObject) || typeof(Component).IsAssignableFrom(type))
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{
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var go = obj as GameObject ?? (obj as Component).gameObject;
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if (go != null && go.scene.name == CppExplorer.ActiveSceneName && go.scene.name != "DontDestroyOnLoad")
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{
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return true;
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}
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}
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return false;
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}
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public static bool DontDestroyFilter(object obj, Type type)
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{
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if (type == typeof(GameObject) || typeof(Component).IsAssignableFrom(type))
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{
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var go = obj as GameObject ?? (obj as Component).gameObject;
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if (go != null && go.scene.name == "DontDestroyOnLoad")
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{
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return true;
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}
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}
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return false;
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}
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public static bool NoSceneFilter(object obj, Type type)
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{
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if (type == typeof(GameObject))
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{
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var go = obj as GameObject;
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if (go.scene.name != CppExplorer.ActiveSceneName && go.scene.name != "DontDestroyOnLoad")
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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else if (typeof(Component).IsAssignableFrom(type))
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{
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var go = (obj as Component).gameObject;
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if (go == null || (go.scene.name != CppExplorer.ActiveSceneName && go.scene.name != "DontDestroyOnLoad"))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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return true;
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}
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}
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}
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}
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@ -225,20 +225,41 @@ namespace Explorer
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}
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var valueType = value.GetType();
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Il2CppSystem.Type ilType = null;
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if (value is Il2CppSystem.Object ilObject)
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{
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ilType = ilObject.GetIl2CppType();
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}
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if (valueType.IsPrimitive || value.GetType() == typeof(string))
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{
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DrawPrimitive(ref value, rect, setTarget, setAction);
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}
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else if (valueType == typeof(GameObject) || valueType == typeof(Transform))
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//else if (valueType == typeof(GameObject) || typeof(Component).IsAssignableFrom(valueType))
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else if (ilType != null && ilType == CppExplorer.GameObjectType || CppExplorer.ComponentType.IsAssignableFrom(ilType))
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{
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//GameObject go;
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//if (value.GetType() == typeof(Transform))
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//{
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// go = (value as Transform).gameObject;
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//}
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//else
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//{
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// go = (value as GameObject);
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//}
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//var go = (value as GameObject) ?? (value as Component).gameObject;
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GameObject go;
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if (value.GetType() == typeof(Transform))
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var ilObj = value as Il2CppSystem.Object;
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if (ilType == CppExplorer.GameObjectType)
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{
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go = (value as Transform).gameObject;
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go = ilObj.TryCast<GameObject>();
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}
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else
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{
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go = (value as GameObject);
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go = ilObj.TryCast<Component>().gameObject;
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}
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GameobjButton(go, null, false, rect.width - 250);
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@ -6,6 +6,7 @@ using System.Text;
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using UnityEngine;
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using MelonLoader;
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using UnhollowerBaseLib;
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using UnhollowerRuntimeLib;
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using Harmony;
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namespace Explorer
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@ -16,7 +17,7 @@ namespace Explorer
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public const string ID = "com.sinai.cppexplorer";
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public const string NAME = "IL2CPP Runtime Explorer (Unity 2018)";
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public const string VERSION = "1.3.1";
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public const string VERSION = "1.3.2";
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public const string AUTHOR = "Sinai";
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// fields
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@ -31,6 +32,13 @@ namespace Explorer
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public static int ArrayLimit { get; set; } = 20;
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public bool MouseInspect { get; set; } = false;
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// prop helpers
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public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
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public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
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public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
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public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
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public static string ActiveSceneName
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{
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get
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|
@ -22,6 +22,8 @@ namespace Explorer
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private string m_typeInput = "";
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private int m_limit = 100;
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private int m_pageOffset = 0;
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private List<object> m_searchResults = new List<object>();
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private Vector2 resultsScroll = Vector2.zero;
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public SceneFilter SceneMode = SceneFilter.Any;
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public TypeFilter TypeMode = TypeFilter.Object;
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@ -42,9 +44,6 @@ namespace Explorer
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Custom
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}
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private List<object> m_searchResults = new List<object>();
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private Vector2 resultsScroll = Vector2.zero;
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public override void Init()
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{
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Instance = this;
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@ -114,7 +113,7 @@ namespace Explorer
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int offset = m_pageOffset * CppExplorer.ArrayLimit;
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int preiterated = 0;
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if (offset >= count) offset = 0;
|
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if (offset >= count) m_pageOffset = 0;
|
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|
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for (int i = 0; i < m_searchResults.Count; i++)
|
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{
|
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@ -246,7 +245,110 @@ namespace Explorer
|
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}
|
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|
||||
|
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// -------------- ACTUAL METHODS (not Gui draw) ----------------- //
|
||||
// -------------- ACTUAL METHODS (not Gui draw) ----------------- //
|
||||
|
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// ======= search functions =======
|
||||
|
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private void Search()
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{
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m_pageOffset = 0;
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m_searchResults = FindAllObjectsOfType(m_searchInput, m_typeInput);
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}
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private List<object> FindAllObjectsOfType(string _search, string _type)
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{
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Il2CppSystem.Type type = null;
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|
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if (TypeMode == TypeFilter.Custom)
|
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{
|
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try
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{
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var findType = CppExplorer.GetType(_type);
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type = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
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}
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catch (Exception e)
|
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{
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MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
|
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}
|
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}
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else if (TypeMode == TypeFilter.Object)
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{
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type = CppExplorer.ObjectType;
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}
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else if (TypeMode == TypeFilter.GameObject)
|
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{
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type = CppExplorer.GameObjectType;
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}
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else if (TypeMode == TypeFilter.Component)
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{
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type = CppExplorer.ComponentType;
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}
|
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|
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if (!CppExplorer.ObjectType.IsAssignableFrom(type))
|
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{
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MelonLogger.LogError("Your Class Type must inherit from UnityEngine.Object! Leave blank to default to UnityEngine.Object");
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return new List<object>();
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}
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var matches = new List<object>();
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var allObjectsOfType = Resources.FindObjectsOfTypeAll(type);
|
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foreach (var obj in allObjectsOfType)
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{
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if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower()))
|
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{
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continue;
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}
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if (SceneMode != SceneFilter.Any && !FilterScene(obj, this.SceneMode))
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{
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continue;
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}
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if (!matches.Contains(obj))
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{
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matches.Add(obj);
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}
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}
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return matches;
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}
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public static bool FilterScene(object obj, SceneFilter filter)
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{
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GameObject go;
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if (obj is Il2CppSystem.Object ilObject)
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{
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go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
|
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}
|
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else
|
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{
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||||
go = (obj as GameObject) ?? (obj as Component).gameObject;
|
||||
}
|
||||
|
||||
if (!go)
|
||||
{
|
||||
// object is not on a GameObject, cannot perform scene filter operation.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (filter == SceneFilter.None)
|
||||
{
|
||||
return string.IsNullOrEmpty(go.scene.name);
|
||||
}
|
||||
else if (filter == SceneFilter.This)
|
||||
{
|
||||
return go.scene.name == CppExplorer.ActiveSceneName;
|
||||
}
|
||||
else if (filter == SceneFilter.DontDestroy)
|
||||
{
|
||||
return go.scene.name == "DontDestroyOnLoad";
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ====== other ========
|
||||
|
||||
// credit: ManlyMarco (RuntimeUnityEditor)
|
||||
public static IEnumerable<object> GetInstanceClassScanner()
|
||||
@ -286,172 +388,5 @@ namespace Explorer
|
||||
catch (ReflectionTypeLoadException e) { return e.Types.Where(x => x != null); }
|
||||
catch { return Enumerable.Empty<Type>(); }
|
||||
}
|
||||
|
||||
// ======= search functions =======
|
||||
|
||||
private void Search()
|
||||
{
|
||||
m_searchResults = FindAllObjectsOfType(m_searchInput, m_typeInput);
|
||||
}
|
||||
|
||||
private List<object> FindAllObjectsOfType(string _search, string _type)
|
||||
{
|
||||
Il2CppSystem.Type type = null;
|
||||
|
||||
if (TypeMode == TypeFilter.Custom)
|
||||
{
|
||||
try
|
||||
{
|
||||
var findType = CppExplorer.GetType(_type);
|
||||
type = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
|
||||
}
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Object)
|
||||
{
|
||||
type = Il2CppType.Of<Object>();
|
||||
}
|
||||
else if (TypeMode == TypeFilter.GameObject)
|
||||
{
|
||||
type = Il2CppType.Of<GameObject>();
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Component)
|
||||
{
|
||||
type = Il2CppType.Of<Component>();
|
||||
}
|
||||
|
||||
if (!Il2CppType.Of<Object>().IsAssignableFrom(type))
|
||||
{
|
||||
MelonLogger.LogError("Your Class Type must inherit from UnityEngine.Object! Leave blank to default to UnityEngine.Object");
|
||||
return new List<object>();
|
||||
}
|
||||
|
||||
var matches = new List<object>();
|
||||
|
||||
foreach (var obj in Resources.FindObjectsOfTypeAll(type))
|
||||
{
|
||||
if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (SceneMode != SceneFilter.Any)
|
||||
{
|
||||
if (SceneMode == SceneFilter.None)
|
||||
{
|
||||
if (!NoSceneFilter(obj, obj.GetType()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject go;
|
||||
|
||||
var objtype = obj.GetType();
|
||||
if (objtype == typeof(GameObject))
|
||||
{
|
||||
go = obj as GameObject;
|
||||
}
|
||||
else if (typeof(Component).IsAssignableFrom(objtype))
|
||||
{
|
||||
go = (obj as Component).gameObject;
|
||||
}
|
||||
else { continue; }
|
||||
|
||||
if (!go) { continue; }
|
||||
|
||||
if (SceneMode == SceneFilter.This)
|
||||
{
|
||||
if (go.scene.name != CppExplorer.ActiveSceneName || go.scene.name == "DontDestroyOnLoad")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (SceneMode == SceneFilter.DontDestroy)
|
||||
{
|
||||
if (go.scene.name != "DontDestroyOnLoad")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!matches.Contains(obj))
|
||||
{
|
||||
matches.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
public static bool ThisSceneFilter(object obj, Type type)
|
||||
{
|
||||
if (type == typeof(GameObject) || typeof(Component).IsAssignableFrom(type))
|
||||
{
|
||||
var go = obj as GameObject ?? (obj as Component).gameObject;
|
||||
|
||||
if (go != null && go.scene.name == CppExplorer.ActiveSceneName && go.scene.name != "DontDestroyOnLoad")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool DontDestroyFilter(object obj, Type type)
|
||||
{
|
||||
if (type == typeof(GameObject) || typeof(Component).IsAssignableFrom(type))
|
||||
{
|
||||
var go = obj as GameObject ?? (obj as Component).gameObject;
|
||||
|
||||
if (go != null && go.scene.name == "DontDestroyOnLoad")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool NoSceneFilter(object obj, Type type)
|
||||
{
|
||||
if (type == typeof(GameObject))
|
||||
{
|
||||
var go = obj as GameObject;
|
||||
|
||||
if (go.scene.name != CppExplorer.ActiveSceneName && go.scene.name != "DontDestroyOnLoad")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (typeof(Component).IsAssignableFrom(type))
|
||||
{
|
||||
var go = (obj as Component).gameObject;
|
||||
|
||||
if (go == null || (go.scene.name != CppExplorer.ActiveSceneName && go.scene.name != "DontDestroyOnLoad"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -225,20 +225,29 @@ namespace Explorer
|
||||
}
|
||||
|
||||
var valueType = value.GetType();
|
||||
|
||||
Il2CppSystem.Type ilType = null;
|
||||
if (value is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
ilType = ilObject.GetIl2CppType();
|
||||
}
|
||||
|
||||
if (valueType.IsPrimitive || value.GetType() == typeof(string))
|
||||
{
|
||||
DrawPrimitive(ref value, rect, setTarget, setAction);
|
||||
}
|
||||
else if (valueType == typeof(GameObject) || valueType == typeof(Transform))
|
||||
//else if (valueType == typeof(GameObject) || typeof(Component).IsAssignableFrom(valueType))
|
||||
else if (ilType != null && ilType == CppExplorer.GameObjectType || CppExplorer.ComponentType.IsAssignableFrom(ilType))
|
||||
{
|
||||
GameObject go;
|
||||
if (value.GetType() == typeof(Transform))
|
||||
var ilObj = value as Il2CppSystem.Object;
|
||||
if (ilType == CppExplorer.GameObjectType)
|
||||
{
|
||||
go = (value as Transform).gameObject;
|
||||
go = ilObj.TryCast<GameObject>();
|
||||
}
|
||||
else
|
||||
{
|
||||
go = (value as GameObject);
|
||||
go = ilObj.TryCast<Component>().gameObject;
|
||||
}
|
||||
|
||||
GameobjButton(go, null, false, rect.width - 250);
|
||||
|
Loading…
Reference in New Issue
Block a user