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Force all devices to always be supported by InputSystem
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dfd55260a8
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@ -12,6 +12,8 @@ namespace UnityExplorer.Core.Input
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{
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public InputSystem()
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{
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SetupSupportedDevices();
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m_kbCurrentProp = TKeyboard.GetProperty("current");
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m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
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@ -32,7 +34,37 @@ namespace UnityExplorer.Core.Input
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.GetMethod("ReadValue");
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}
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#region reflection cache
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internal static void SetupSupportedDevices()
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{
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try
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{
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// typeof(InputSystem)
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Type TInputSystem = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputSystem");
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// InputSystem.settings
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var settings = TInputSystem.GetProperty("settings", BindingFlags.Public | BindingFlags.Static).GetValue(null, null);
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// typeof(InputSettings)
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Type TSettings = settings.GetActualType();
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// InputSettings.supportedDevices
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PropertyInfo supportedProp = TSettings.GetProperty("supportedDevices", BindingFlags.Public | BindingFlags.Instance);
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var supportedDevices = supportedProp.GetValue(settings, null);
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// An empty supportedDevices list means all devices are supported.
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#if CPP
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// weird hack for il2cpp, use the implicit operator and cast Il2CppStringArray to ReadOnlyArray<string>
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var args = new object[] { new UnhollowerBaseLib.Il2CppStringArray(0) };
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var method = supportedDevices.GetActualType().GetMethod("op_Implicit", BindingFlags.Static | BindingFlags.Public);
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supportedProp.SetValue(settings, method.Invoke(null, args), null);
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#else
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supportedProp.SetValue(settings, Activator.CreateInstance(supportedDevices.GetActualType(), new object[] { new string[0] }), null);
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#endif
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning($"Exception setting up InputSystem.settings.supportedDevices list!");
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ExplorerCore.Log(ex);
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}
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}
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#region reflection cache
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public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
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private static Type m_tKeyboard;
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@ -73,7 +105,7 @@ namespace UnityExplorer.Core.Input
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private static object m_scrollInfo;
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private static PropertyInfo m_scrollDeltaProp;
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#endregion
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#endregion
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public Vector2 MousePosition
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{
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@ -138,6 +170,8 @@ namespace UnityExplorer.Core.Input
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public bool GetMouseButtonDown(int btn)
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{
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if (CurrentMouse == null)
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return false;
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switch (btn)
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{
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case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
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@ -149,6 +183,8 @@ namespace UnityExplorer.Core.Input
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public bool GetMouseButton(int btn)
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{
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if (CurrentMouse == null)
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return false;
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switch (btn)
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{
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case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
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