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add MouseScrollDelta support to InputManager
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@ -6,6 +6,7 @@ namespace UnityExplorer.Core.Input
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public interface IHandleInput
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{
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Vector2 MousePosition { get; }
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Vector2 MouseScrollDelta { get; }
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bool GetKeyDown(KeyCode key);
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bool GetKey(KeyCode key);
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@ -28,6 +28,8 @@ namespace UnityExplorer.Core.Input
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public static BaseInputModule UIInput => m_inputModule.UIModule;
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public static Vector2 MouseScrollDelta => m_inputModule.MouseScrollDelta;
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public static void ActivateUIModule() => m_inputModule.ActivateModule();
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public static void AddUIModule()
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@ -24,15 +24,18 @@ namespace UnityExplorer.Core.Input
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m_mouseCurrentProp = TMouse.GetProperty("current");
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m_leftButtonProp = TMouse.GetProperty("leftButton");
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m_rightButtonProp = TMouse.GetProperty("rightButton");
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m_scrollDeltaProp = TMouse.GetProperty("scroll");
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m_positionProp = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Pointer")
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.GetProperty("position");
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m_readVector2InputMethod = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
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ReadV2ControlMethod = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
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.MakeGenericType(typeof(Vector2))
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.GetMethod("ReadValue");
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}
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#region reflection cache
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public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
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private static Type m_tKeyboard;
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@ -62,10 +65,17 @@ namespace UnityExplorer.Core.Input
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private static object m_rmb;
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private static PropertyInfo m_rightButtonProp;
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private static MethodInfo ReadV2ControlMethod;
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private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
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private static object m_pos;
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private static PropertyInfo m_positionProp;
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private static MethodInfo m_readVector2InputMethod;
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private static object MouseScrollInfo => m_scrollInfo ?? (m_scrollInfo = m_scrollDeltaProp.GetValue(CurrentMouse, null));
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private static object m_scrollInfo;
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private static PropertyInfo m_scrollDeltaProp;
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#endregion
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public Vector2 MousePosition
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{
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@ -73,12 +83,21 @@ namespace UnityExplorer.Core.Input
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{
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try
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{
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return (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
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return (Vector2)ReadV2ControlMethod.Invoke(MousePositionInfo, new object[0]);
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}
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catch
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catch { return Vector2.zero; }
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}
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}
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public Vector2 MouseScrollDelta
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{
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get
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{
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try
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{
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return Vector2.zero;
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return (Vector2)ReadV2ControlMethod.Invoke(MouseScrollInfo, new object[0]);
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}
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catch { return Vector2.zero; }
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}
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}
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@ -13,6 +13,7 @@ namespace UnityExplorer.Core.Input
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ExplorerCore.Log("Initializing Legacy Input support...");
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m_mousePositionProp = TInput.GetProperty("mousePosition");
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m_mouseDeltaProp = TInput.GetProperty("mouseScrollDelta");
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m_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
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m_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
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m_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
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@ -23,6 +24,7 @@ namespace UnityExplorer.Core.Input
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private static Type m_tInput;
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private static PropertyInfo m_mousePositionProp;
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private static PropertyInfo m_mouseDeltaProp;
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private static MethodInfo m_getKeyMethod;
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private static MethodInfo m_getKeyDownMethod;
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private static MethodInfo m_getMouseButtonMethod;
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@ -30,6 +32,8 @@ namespace UnityExplorer.Core.Input
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public Vector2 MousePosition => (Vector3)m_mousePositionProp.GetValue(null, null);
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public Vector2 MouseScrollDelta => (Vector2)m_mouseDeltaProp.GetValue(null, null);
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public bool GetKey(KeyCode key) => (bool)m_getKeyMethod.Invoke(null, new object[] { key });
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public bool GetKeyDown(KeyCode key) => (bool)m_getKeyDownMethod.Invoke(null, new object[] { key });
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@ -8,6 +8,7 @@ namespace UnityExplorer.Core.Input
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public class NoInput : IHandleInput
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{
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public Vector2 MousePosition => Vector2.zero;
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public Vector2 MouseScrollDelta => Vector2.zero;
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public bool GetKey(KeyCode key) => false;
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public bool GetKeyDown(KeyCode key) => false;
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