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https://github.com/sinai-dev/UnityExplorer.git
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fix typo mistake in previous version
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parent
d919497e43
commit
31c2debb78
@ -135,13 +135,11 @@ namespace UnityExplorer.Core.Config
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ret.y = float.Parse(split[1], _enCulture);
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ret.z = float.Parse(split[2], _enCulture);
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ret.w = float.Parse(split[3], _enCulture);
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return ret;
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}
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catch
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{
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Window_Anchors = DEFAULT_WINDOW_ANCHORS;
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return new Vector4(0.25f, 0.1f, 0.78f, 0.95f);
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return DefaultWindowAnchors();
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}
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}
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@ -153,7 +151,7 @@ namespace UnityExplorer.Core.Config
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return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
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{
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rect.anchorMin.x,
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rect.anchorMax.y,
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rect.anchorMin.y,
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rect.anchorMax.x,
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rect.anchorMax.y
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});
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@ -163,5 +161,11 @@ namespace UnityExplorer.Core.Config
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return DEFAULT_WINDOW_ANCHORS;
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}
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}
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internal static Vector4 DefaultWindowAnchors()
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{
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Instance.Window_Anchors = DEFAULT_WINDOW_ANCHORS;
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return new Vector4(0.25f, 0.1f, 0.78f, 0.95f);
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}
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}
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}
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@ -151,11 +151,14 @@ namespace UnityExplorer.UI.Main
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MainPanel = UIFactory.CreatePanel(UIManager.CanvasRoot, "MainMenu", out GameObject content);
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RectTransform panelRect = MainPanel.GetComponent<RectTransform>();
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//panelRect.anchorMin = new Vector2(0.25f, 0.1f);
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//panelRect.anchorMax = new Vector2(0.78f, 0.95f);
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var anchors = ExplorerConfig.Instance.GetWindowAnchorsVector();
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panelRect.anchorMin = new Vector2(anchors.x, anchors.y);
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panelRect.anchorMax = new Vector2(anchors.z, anchors.w);
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SetPanelAnchors(panelRect, anchors);
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if (panelRect.rect.width < 400 || panelRect.rect.height < 400)
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{
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anchors = ExplorerConfig.DefaultWindowAnchors();
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SetPanelAnchors(panelRect, anchors);
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}
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MainPanel.AddComponent<Mask>();
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@ -168,6 +171,12 @@ namespace UnityExplorer.UI.Main
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new DebugConsole(content);
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}
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private void SetPanelAnchors(RectTransform panelRect, Vector4 anchors)
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{
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panelRect.anchorMin = new Vector2(anchors.x, anchors.y);
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panelRect.anchorMax = new Vector2(anchors.z, anchors.w);
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}
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private void ConstructTitleBar(GameObject content)
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{
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// Core title bar holder
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