mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-07 10:03:38 +08:00
Some UI adjustments and layout fixes
This commit is contained in:
parent
fb6e413153
commit
2fc9657560
@ -18,6 +18,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
{
|
||||
public GameObject GOTarget => Target as GameObject;
|
||||
|
||||
public GameObject Content;
|
||||
|
||||
public GameObjectControls GOControls;
|
||||
|
||||
public TransformTree TransformTree;
|
||||
@ -217,11 +219,17 @@ namespace UnityExplorer.UI.Inspectors
|
||||
public override GameObject CreateContent(GameObject parent)
|
||||
{
|
||||
UIRoot = UIFactory.CreateVerticalGroup(Pool<GameObjectInspector>.Instance.InactiveHolder,
|
||||
"GameObjectInspector", true, true, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
|
||||
"GameObjectInspector", true, false, true, true, 5, new Vector4(4, 4, 4, 4), new Color(0.065f, 0.065f, 0.065f));
|
||||
|
||||
var scrollObj = UIFactory.CreateScrollView(UIRoot, "GameObjectInspector", out Content, out var scrollbar,
|
||||
new Color(0.065f, 0.065f, 0.065f));
|
||||
UIFactory.SetLayoutElement(scrollObj, minHeight: 300, flexibleWidth: 9999, flexibleHeight: 1);
|
||||
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(Content, spacing: 3, padTop: 2, padBottom: 2, padLeft: 2, padRight: 2);
|
||||
|
||||
// Construct GO Controls
|
||||
GOControls = new GameObjectControls(this);
|
||||
|
||||
|
||||
ConstructLists();
|
||||
|
||||
return UIRoot;
|
||||
@ -231,9 +239,12 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void ConstructLists()
|
||||
{
|
||||
var listHolder = UIFactory.CreateUIObject("ListTitles", UIRoot);
|
||||
var listHolder = UIFactory.CreateUIObject("ListHolders", UIRoot);
|
||||
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(listHolder, false, true, true, true, 8, 2, 2, 2, 2);
|
||||
UIFactory.SetLayoutElement(listHolder, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutElement(listHolder, minHeight: 350, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
//var listRect = listHolder.GetComponent<RectTransform>();
|
||||
//listRect.anchorMin = new Vector2(0, 1);
|
||||
//listRect.anchorMax = new Vector2(1, 1);
|
||||
|
||||
// Left group (Children)
|
||||
|
||||
@ -268,7 +279,7 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
// Right group (Components)
|
||||
|
||||
var rightGroup = UIFactory.CreateUIObject("ChildrenGroup", listHolder);
|
||||
var rightGroup = UIFactory.CreateUIObject("ComponentGroup", listHolder);
|
||||
UIFactory.SetLayoutElement(rightGroup, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(rightGroup, false, false, true, true, 2);
|
||||
|
||||
|
@ -99,11 +99,14 @@ namespace UnityExplorer.UI.Inspectors
|
||||
{
|
||||
cell.BehaviourToggle.interactable = true;
|
||||
cell.BehaviourToggle.Set(comp.TryCast<Behaviour>().enabled, false);
|
||||
cell.BehaviourToggle.graphic.color = new Color(0.8f, 1, 0.8f, 0.3f);
|
||||
}
|
||||
else
|
||||
{
|
||||
cell.BehaviourToggle.interactable = false;
|
||||
cell.BehaviourToggle.Set(false, false);
|
||||
cell.BehaviourToggle.Set(true, false);
|
||||
//RuntimeProvider.Instance.SetColorBlock(cell.BehaviourToggle,)
|
||||
cell.BehaviourToggle.graphic.color = new Color(0.2f, 0.2f, 0.2f);
|
||||
}
|
||||
|
||||
// if component is the first index it must be the transform, dont show Destroy button for it.
|
||||
|
@ -196,6 +196,8 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void DoSetParent(Transform transform)
|
||||
{
|
||||
ExplorerCore.Log($"Setting target's transform parent to: {(transform == null ? "null" : $"'{transform.name}'")}");
|
||||
|
||||
if (GOTarget.GetComponent<RectTransform>())
|
||||
GOTarget.transform.SetParent(transform, false);
|
||||
else
|
||||
@ -434,9 +436,10 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void ConstructTopInfo()
|
||||
{
|
||||
var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.UIRoot, "TopInfoHolder", false, false, true, true, 3,
|
||||
var topInfoHolder = UIFactory.CreateVerticalGroup(Parent.Content, "TopInfoHolder", false, false, true, true, 3,
|
||||
new Vector4(3, 3, 3, 3), new Color(0.1f, 0.1f, 0.1f), TextAnchor.MiddleLeft);
|
||||
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutElement(topInfoHolder, minHeight: 100, flexibleWidth: 9999);
|
||||
topInfoHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// first row (parent, path)
|
||||
|
||||
@ -449,11 +452,16 @@ namespace UnityExplorer.UI.Inspectors
|
||||
UIFactory.SetLayoutElement(ViewParentButton.Component.gameObject, minHeight: 25, minWidth: 100);
|
||||
ViewParentButton.OnClick += OnViewParentClicked;
|
||||
|
||||
this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "Enter a GameObject name or path...");
|
||||
this.PathInput = UIFactory.CreateInputField(firstRow, "PathInput", "...");
|
||||
PathInput.Component.textComponent.color = Color.grey;
|
||||
PathInput.Component.textComponent.fontSize = 14;
|
||||
UIFactory.SetLayoutElement(PathInput.UIRoot, minHeight: 25, minWidth: 100, flexibleWidth: 9999);
|
||||
PathInput.Component.lineType = InputField.LineType.MultiLineSubmit;
|
||||
|
||||
//var pathApplyBtn = UIFactory.CreateButton(firstRow, "PathButton", "Set Parent Path", new Color(0.2f, 0.2f, 0.2f));
|
||||
//UIFactory.SetLayoutElement(pathApplyBtn.Component.gameObject, minHeight: 25, minWidth: 120);
|
||||
//pathApplyBtn.OnClick += () => { OnPathEndEdit(PathInput.Text); };
|
||||
|
||||
PathInput.Component.onEndEdit.AddListener((string val) => { OnPathEndEdit(val); });
|
||||
|
||||
// Title and update row
|
||||
@ -597,11 +605,14 @@ namespace UnityExplorer.UI.Inspectors
|
||||
|
||||
private void ConstructTransformControls()
|
||||
{
|
||||
//var transformGroup = UIFactory.CreateUIObject("TransformGroup", UIRoot);
|
||||
//UIFactory.SetLayoutGroup<VerticalLayoutGroup>(transformGroup, false, false, true, true, 2, 2, 2);
|
||||
var transformGroup = UIFactory.CreateVerticalGroup(Parent.UIRoot, "TransformControls", false, false, true, true, 2,
|
||||
var transformGroup = UIFactory.CreateVerticalGroup(Parent.Content, "TransformControls", false, false, true, true, 2,
|
||||
new Vector4(2, 2, 0, 0), new Color(0.1f, 0.1f, 0.1f));
|
||||
UIFactory.SetLayoutElement(transformGroup, minHeight: 25, flexibleWidth: 9999);
|
||||
UIFactory.SetLayoutElement(transformGroup, minHeight: 100, flexibleWidth: 9999);
|
||||
//transformGroup.SetActive(false);
|
||||
//var groupRect = transformGroup.GetComponent<RectTransform>();
|
||||
//groupRect.anchorMin = new Vector2(0, 1);
|
||||
//groupRect.anchorMax = new Vector2(1, 1);
|
||||
//groupRect.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 0, 100);
|
||||
|
||||
PositionControl = AddTransformRow(transformGroup, "Position:", TransformType.Position);
|
||||
LocalPositionControl = AddTransformRow(transformGroup, "Local Position:", TransformType.LocalPosition);
|
||||
|
@ -124,7 +124,7 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
int fontSize = 16;
|
||||
|
||||
var inputObj = UIFactory.CreateSrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
|
||||
var inputObj = UIFactory.CreateScrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
|
||||
InputScroll = inputScroller;
|
||||
ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
|
||||
Input.OnValueChanged += InvokeOnValueChanged;
|
||||
|
@ -19,7 +19,7 @@ namespace UnityExplorer.UI.Panels
|
||||
public override string Name => "Inspector";
|
||||
public override UIManager.Panels PanelType => UIManager.Panels.Inspector;
|
||||
public override bool ShouldSaveActiveState => false;
|
||||
public override int MinWidth => 800;
|
||||
public override int MinWidth => 810;
|
||||
public override int MinHeight => 350;
|
||||
|
||||
public GameObject NavbarHolder;
|
||||
|
@ -12,8 +12,10 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
public static class UIFactory
|
||||
{
|
||||
internal static Vector2 _largeElementSize = new Vector2(160f, 30f);
|
||||
internal static Vector2 _smallElementSize = new Vector2(160f, 20f);
|
||||
#region Init, Core
|
||||
|
||||
internal static Vector2 _largeElementSize = new Vector2(100, 30);
|
||||
internal static Vector2 _smallElementSize = new Vector2(25, 25);
|
||||
internal static Color _defaultTextColor = Color.white;
|
||||
internal static Font _defaultFont;
|
||||
|
||||
@ -22,13 +24,12 @@ namespace UnityExplorer.UI
|
||||
_defaultFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||
}
|
||||
|
||||
public static GameObject CreateUIObject(string name, GameObject parent = null, Vector2 size = default)
|
||||
public static GameObject CreateUIObject(string name, GameObject parent, Vector2 size = default)
|
||||
{
|
||||
if (!parent)
|
||||
{
|
||||
ExplorerCore.LogWarning("Cannot create UI object as the parent is null or destroyed! (" + name + ")");
|
||||
ExplorerCore.LogWarning($"Warning: Creating {name} but parent is null");
|
||||
ExplorerCore.Log(Environment.StackTrace);
|
||||
return null;
|
||||
}
|
||||
|
||||
var obj = new GameObject(name)
|
||||
@ -37,12 +38,11 @@ namespace UnityExplorer.UI
|
||||
hideFlags = HideFlags.HideAndDontSave,
|
||||
};
|
||||
|
||||
obj.transform.SetParent(parent.transform, false);
|
||||
if (parent)
|
||||
obj.transform.SetParent(parent.transform, false);
|
||||
|
||||
RectTransform rect = obj.AddComponent<RectTransform>();
|
||||
rect.sizeDelta = size == default
|
||||
? _smallElementSize
|
||||
: size;
|
||||
rect.sizeDelta = size;
|
||||
return obj;
|
||||
}
|
||||
|
||||
@ -59,6 +59,11 @@ namespace UnityExplorer.UI
|
||||
new Color(0.3f, 0.3f, 0.3f), new Color(0.15f, 0.15f, 0.15f));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Default Layout Components
|
||||
|
||||
/// <summary>
|
||||
/// Get and/or Add a LayoutElement component to the GameObject, and set any of the values on it.
|
||||
/// </summary>
|
||||
@ -235,6 +240,11 @@ namespace UnityExplorer.UI
|
||||
return groupObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Default Control Elements
|
||||
|
||||
/// <summary>
|
||||
/// Create a Label object.
|
||||
/// </summary>
|
||||
@ -410,8 +420,9 @@ namespace UnityExplorer.UI
|
||||
|
||||
toggle = toggleObj.AddComponent<Toggle>();
|
||||
toggle.isOn = true;
|
||||
|
||||
// second reference so we can use it inside the lambda, 'toggle' is an out var.
|
||||
Toggle toggleComp = toggle;
|
||||
|
||||
toggle.onValueChanged.AddListener(Deselect);
|
||||
void Deselect(bool _)
|
||||
{
|
||||
@ -419,9 +430,7 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
bgImage.color = bgColor == default
|
||||
? new Color(0.04f, 0.04f, 0.04f, 0.75f)
|
||||
: bgColor;
|
||||
bgImage.color = bgColor == default ? new Color(0.04f, 0.04f, 0.04f, 0.75f) : bgColor;
|
||||
|
||||
Image checkImage = checkObj.AddComponent<Image>();
|
||||
checkImage.color = new Color(0.8f, 1, 0.8f, 0.3f);
|
||||
@ -518,8 +527,6 @@ namespace UnityExplorer.UI
|
||||
inputTextRect.offsetMin = Vector2.zero;
|
||||
inputTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
//SetLayoutElement(inputTextObj, minWidth: 200, flexibleWidth: 5000);
|
||||
|
||||
inputField.textComponent = inputText;
|
||||
inputField.characterLimit = UIManager.MAX_INPUTFIELD_CHARS;
|
||||
|
||||
@ -670,6 +677,15 @@ namespace UnityExplorer.UI
|
||||
return dropdownObj;
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Custom Scroll Components
|
||||
|
||||
/// <summary>
|
||||
/// Create a ScrollPool for the <typeparamref name="T"/> ICell.
|
||||
/// </summary>
|
||||
public static ScrollPool<T> CreateScrollPool<T>(GameObject parent, string name, out GameObject uiRoot,
|
||||
out GameObject content, Color? bgColor = null) where T : ICell
|
||||
{
|
||||
@ -729,9 +745,14 @@ namespace UnityExplorer.UI
|
||||
return scrollPool;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a SliderScrollbar, using a Slider to mimic a scrollbar.
|
||||
/// </summary>
|
||||
public static GameObject CreateSliderScrollbar(GameObject parent, out Slider slider)
|
||||
{
|
||||
GameObject mainObj = CreateUIObject("SliderScrollbar", parent, _smallElementSize);
|
||||
mainObj.AddComponent<Mask>();
|
||||
mainObj.AddComponent<Image>().color = Color.white;
|
||||
|
||||
GameObject bgImageObj = CreateUIObject("Background", mainObj);
|
||||
GameObject handleSlideAreaObj = CreateUIObject("Handle Slide Area", mainObj);
|
||||
@ -741,6 +762,8 @@ namespace UnityExplorer.UI
|
||||
bgImage.type = Image.Type.Sliced;
|
||||
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
|
||||
|
||||
bgImageObj.AddComponent<Mask>();
|
||||
|
||||
RectTransform bgRect = bgImageObj.GetComponent<RectTransform>();
|
||||
bgRect.pivot = new Vector2(0, 1);
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
@ -758,13 +781,13 @@ namespace UnityExplorer.UI
|
||||
|
||||
var handleRect = handleObj.GetComponent<RectTransform>();
|
||||
handleRect.pivot = new Vector2(0.5f, 0.5f);
|
||||
UIFactory.SetLayoutElement(handleObj, minWidth: 21, flexibleWidth: 0);
|
||||
SetLayoutElement(handleObj, minWidth: 21, flexibleWidth: 0);
|
||||
|
||||
var sliderBarLayout = mainObj.AddComponent<LayoutElement>();
|
||||
sliderBarLayout.minWidth = 25;
|
||||
sliderBarLayout.flexibleWidth = 0;
|
||||
sliderBarLayout.minHeight = 30;
|
||||
sliderBarLayout.flexibleHeight = 5000;
|
||||
sliderBarLayout.flexibleHeight = 9999;
|
||||
|
||||
slider = mainObj.AddComponent<Slider>();
|
||||
slider.handleRect = handleObj.GetComponent<RectTransform>();
|
||||
@ -783,65 +806,63 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a ScrollView element.
|
||||
/// Create a ScrollView and a SliderScrollbar for non-pooled content.
|
||||
/// </summary>
|
||||
public static GameObject CreateAutoScrollView(GameObject parent, string name, out GameObject content, out AutoSliderScrollbar autoScrollbar,
|
||||
public static GameObject CreateScrollView(GameObject parent, string name, out GameObject content, out AutoSliderScrollbar autoScrollbar,
|
||||
Color color = default)
|
||||
{
|
||||
GameObject mainObj = CreateUIObject(name, parent);
|
||||
SetLayoutElement(mainObj, minWidth: 100, minHeight: 30, flexibleWidth: 5000, flexibleHeight: 5000);
|
||||
SetLayoutGroup<HorizontalLayoutGroup>(mainObj, false, true, true, true, 2);
|
||||
var mainRect = mainObj.GetComponent<RectTransform>();
|
||||
mainRect.anchorMin = Vector2.zero;
|
||||
mainRect.anchorMax = Vector2.one;
|
||||
Image mainImage = mainObj.AddComponent<Image>();
|
||||
mainImage.type = Image.Type.Filled;
|
||||
mainImage.color = (color == default) ? new Color(0.3f, 0.3f, 0.3f, 1f) : color;
|
||||
|
||||
GameObject viewportObj = CreateUIObject("Viewport", mainObj);
|
||||
UIFactory.SetLayoutElement(viewportObj, minWidth: 1, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
var viewportRect = viewportObj.GetComponent<RectTransform>();
|
||||
viewportRect.anchorMin = Vector2.zero;
|
||||
viewportRect.anchorMax = Vector2.one;
|
||||
viewportRect.pivot = new Vector2(0.0f, 1.0f);
|
||||
//viewportRect.sizeDelta = new Vector2(-15.0f, 0.0f);
|
||||
//viewportRect.offsetMax = new Vector2(-25.0f, 0.0f);
|
||||
viewportRect.offsetMax = new Vector2(-28, 0);
|
||||
viewportObj.AddComponent<Image>().color = Color.white;
|
||||
viewportObj.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
content = CreateUIObject("Content", viewportObj);
|
||||
SetLayoutGroup<VerticalLayoutGroup>(content, true, false, true, true, childAlignment: TextAnchor.UpperLeft);
|
||||
SetLayoutElement(content, flexibleHeight: 9999);
|
||||
var contentRect = content.GetComponent<RectTransform>();
|
||||
SetLayoutGroup<VerticalLayoutGroup>(content, true, true, true, true);//, 5, 5, 5, 5, 5);
|
||||
contentRect.anchorMin = new Vector2(0.0f, 1.0f);
|
||||
contentRect.anchorMax = new Vector2(1.0f, 1.0f);
|
||||
contentRect.anchorMin = Vector2.zero;
|
||||
contentRect.anchorMax = Vector2.one;
|
||||
contentRect.pivot = new Vector2(0.0f, 1.0f);
|
||||
//contentRect.sizeDelta = new Vector2(5f, 0f);
|
||||
//contentRect.offsetMax = new Vector2(0f, 0f);
|
||||
content.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// Slider
|
||||
|
||||
|
||||
GameObject scrollBarObj = CreateUIObject("AutoSliderScrollbar", mainObj);
|
||||
SetLayoutGroup<VerticalLayoutGroup>(scrollBarObj, true, true, true, true);
|
||||
SetLayoutElement(scrollBarObj, minWidth: 25, flexibleWidth: 0, flexibleHeight: 9999);
|
||||
var scrollBarRect = scrollBarObj.GetComponent<RectTransform>();
|
||||
scrollBarRect.anchorMin = new Vector2(1, 0);
|
||||
scrollBarRect.anchorMax = Vector2.one;
|
||||
scrollBarRect.offsetMin = new Vector2(-25, 0);
|
||||
SetLayoutGroup<VerticalLayoutGroup>(scrollBarObj, false, true, true, true);
|
||||
scrollBarObj.AddComponent<Image>().color = Color.white;
|
||||
scrollBarObj.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
GameObject hiddenBar = CreateScrollbar(scrollBarObj, "HiddenScrollviewScroller", out var hiddenScrollbar);
|
||||
hiddenScrollbar.SetDirection(Scrollbar.Direction.BottomToTop, true);
|
||||
|
||||
|
||||
for (int i = 0; i < hiddenBar.transform.childCount; i++)
|
||||
{
|
||||
var child = hiddenBar.transform.GetChild(i);
|
||||
child.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
CreateSliderScrollbar(scrollBarObj, out Slider scrollSlider);
|
||||
|
||||
|
||||
autoScrollbar = new AutoSliderScrollbar(hiddenScrollbar, scrollSlider, contentRect, viewportRect);
|
||||
|
||||
//var sliderContainer = autoScrollbar.Slider.m_HandleContainerRect.gameObject;
|
||||
//SetLayoutElement(sliderContainer, minWidth: 25, flexibleWidth: 0, flexibleHeight: 9999);
|
||||
//sliderContainer.AddComponent<Mask>();
|
||||
|
||||
|
||||
// Set up the ScrollRect component
|
||||
|
||||
|
||||
var scrollRect = mainObj.AddComponent<ScrollRect>();
|
||||
scrollRect.horizontal = false;
|
||||
scrollRect.vertical = true;
|
||||
@ -850,18 +871,18 @@ namespace UnityExplorer.UI
|
||||
scrollRect.scrollSensitivity = 35;
|
||||
scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
|
||||
scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.Permanent;
|
||||
|
||||
|
||||
scrollRect.viewport = viewportRect;
|
||||
scrollRect.content = contentRect;
|
||||
|
||||
|
||||
return mainObj;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create a Scrollable Input Field control (custom InputFieldScroller).
|
||||
/// Create a Scrollable Input Field control
|
||||
/// </summary>
|
||||
public static GameObject CreateSrollInputField(GameObject parent, string name, string placeHolderText, out InputFieldScroller inputScroll,
|
||||
public static GameObject CreateScrollInputField(GameObject parent, string name, string placeHolderText, out InputFieldScroller inputScroll,
|
||||
int fontSize = 14, Color color = default)
|
||||
{
|
||||
if (color == default)
|
||||
@ -957,5 +978,7 @@ namespace UnityExplorer.UI
|
||||
|
||||
return mainObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -12,9 +12,6 @@ using UnityExplorer.UI.Models;
|
||||
|
||||
namespace UnityExplorer.UI.Utility
|
||||
{
|
||||
// A Slider Scrollbar which automatically resizes for the content size (no pooling).
|
||||
// Currently just used for the C# Console input field.
|
||||
|
||||
public class AutoSliderScrollbar : UIBehaviourModel
|
||||
{
|
||||
public override GameObject UIRoot
|
||||
|
Loading…
x
Reference in New Issue
Block a user