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Manually get Major and Minor instead of using Version class
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@ -417,21 +417,17 @@ namespace UnityExplorer.UI
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AssetBundle bundle = null;
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try
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{
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// Get the Unity version (without the 'f' suffix).
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// I'm not sure if Unity always includes the 'f' suffix.
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int len;
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if (Application.unityVersion.Contains("f"))
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len = Application.unityVersion.LastIndexOf("f");
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else
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len = Application.unityVersion.Length;
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Version version = new Version(Application.unityVersion.Substring(0, len));
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// Get the Major and Minor of the Unity version
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var split = Application.unityVersion.Split('.');
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int major = int.Parse(split[0]);
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int minor = int.Parse(split[1]);
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// Use appropriate AssetBundle for Unity version
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// >= 2017.3
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if (version.Major > 2017 || (version.Major == 2017 && version.Minor >= 3))
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if (major > 2017 || (major == 2017 && minor >= 3))
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bundle = LoadBundle("modern");
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// 5.6.0 to 2017.3
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else if (version.Major == 2017 || (version.Major == 5 && version.Minor >= 6))
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else if (major == 2017 || (major == 5 && minor >= 6))
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bundle = LoadBundle("legacy.5.6");
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// < 5.6.0
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else
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