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Add throttling to prune method, remove logging
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@ -207,6 +207,13 @@ namespace UnityExplorer.UI.Widgets
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// Prune displayed transforms that we didnt visit in that traverse
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for (int i = cachedTransforms.Count - 1; i >= 0; i--)
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{
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if (traversedThisFrame.ElapsedMilliseconds > 2)
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{
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yield return null;
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traversedThisFrame.Reset();
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traversedThisFrame.Start();
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}
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var cached = (CachedTransform)cachedTransforms[i];
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if (!visited.Contains(cached.InstanceID))
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{
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@ -226,7 +233,6 @@ namespace UnityExplorer.UI.Widgets
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// Parent and depth can be null/default.
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private IEnumerator Traverse(Transform transform, CachedTransform parent, int depth, bool oneShot, bool filtering)
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{
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// Let's only tank 2ms of each frame (60->53fps)
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if (traversedThisFrame.ElapsedMilliseconds > 2)
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{
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yield return null;
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@ -285,8 +291,6 @@ namespace UnityExplorer.UI.Widgets
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if (IsTransformExpanded(instanceID) && cached.Value.childCount > 0)
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{
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ExplorerCore.Log($"Traversing expanded transform {cached.Value.name} ({cached.InstanceID})");
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for (int i = 0; i < transform.childCount; i++)
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{
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var enumerator = Traverse(transform.GetChild(i), cached, depth + 1, oneShot, filtering);
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@ -346,8 +350,6 @@ namespace UnityExplorer.UI.Widgets
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public void OnCellExpandToggled(CachedTransform cache)
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{
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ExplorerCore.Log($"OnCellExpandToggled: {cache.Value.name} ({cache.InstanceID})");
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var instanceID = cache.InstanceID;
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if (expandedInstanceIDs.Contains(instanceID))
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expandedInstanceIDs.Remove(instanceID);
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