Project refactor, namespace cleanup, splitting UI/functionality.

This commit is contained in:
Sinai 2021-03-18 17:17:29 +11:00
parent 1c0011bef9
commit 25e48f2f37
99 changed files with 3387 additions and 3096 deletions

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@ -4,9 +4,9 @@ using System.IO;
using System.Reflection;
using Mono.CSharp;
// Thanks to ManlyMarco for this
// Thanks to ManlyMarco for most of this
namespace UnityExplorer.CSConsole
namespace UnityExplorer.Core.CSharp
{
public class ScriptEvaluator : Evaluator, IDisposable
{

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@ -1,10 +1,10 @@
using System;
using Mono.CSharp;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.Inspectors;
using UnityExplorer.UI.Main;
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.CSConsole
namespace UnityExplorer.Core.CSharp
{
public class ScriptInteraction : InteractiveBase
{
@ -15,17 +15,17 @@ namespace UnityExplorer.CSConsole
public static void AddUsing(string directive)
{
CSConsolePage.Instance.AddUsing(directive);
CSharpConsole.Instance.AddUsing(directive);
}
public static void GetUsing()
{
ExplorerCore.Log(CSConsolePage.Instance.m_evaluator.GetUsing());
ExplorerCore.Log(CSharpConsole.Instance.m_evaluator.GetUsing());
}
public static void Reset()
{
CSConsolePage.Instance.ResetConsole();
CSharpConsole.Instance.ResetConsole();
}
public static object CurrentTarget()

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@ -3,9 +3,11 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.CSConsole;
namespace UnityExplorer.CSConsole
namespace UnityExplorer.Core.CSharp
{
public struct Suggestion
{
@ -48,7 +50,7 @@ namespace UnityExplorer.CSConsole
public static HashSet<string> Namespaces => m_namspaces ?? GetNamespaces();
private static HashSet<string> m_namspaces;
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSharpLexer.validKeywordMatcher.Keywords));
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSLexerHighlighter.validKeywordMatcher.Keywords));
private static HashSet<string> m_keywords;
private static readonly Color keywordColor = new Color(80f / 255f, 150f / 255f, 215f / 255f);

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@ -5,7 +5,7 @@ using IniParser;
using IniParser.Parser;
using UnityExplorer.UI;
namespace UnityExplorer.Config
namespace UnityExplorer.Core.Config
{
public class ExplorerConfig
{

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@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityExplorer.Input
namespace UnityExplorer.Core.Input
{
public interface IHandleInput
{

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@ -1,13 +1,9 @@
using System;
using UnityEngine;
using UnityExplorer.Helpers;
using System.Diagnostics.CodeAnalysis;
using UnityEngine.EventSystems;
#if CPP
using UnhollowerBaseLib;
#endif
namespace UnityExplorer.Input
namespace UnityExplorer.Core.Input
{
public enum InputType
{
@ -43,12 +39,12 @@ namespace UnityExplorer.Input
public static void Init()
{
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
if (InputSystem.TKeyboard != null || (ReflectionUtility.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
{
m_inputModule = new InputSystem();
CurrentType = InputType.InputSystem;
}
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
else if (LegacyInput.TInput != null || (ReflectionUtility.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
{
m_inputModule = new LegacyInput();
CurrentType = InputType.Legacy;

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@ -1,12 +1,12 @@
using System;
using System.Reflection;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer.UI;
using System.Collections.Generic;
namespace UnityExplorer.Input
namespace UnityExplorer.Core.Input
{
public class InputSystem : IHandleInput
{
@ -17,7 +17,7 @@ namespace UnityExplorer.Input
m_kbCurrentProp = TKeyboard.GetProperty("current");
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
var btnControl = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
m_btnIsPressedProp = btnControl.GetProperty("isPressed");
m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
@ -25,21 +25,21 @@ namespace UnityExplorer.Input
m_leftButtonProp = TMouse.GetProperty("leftButton");
m_rightButtonProp = TMouse.GetProperty("rightButton");
m_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
m_positionProp = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Pointer")
.GetProperty("position");
m_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
m_readVector2InputMethod = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
.MakeGenericType(typeof(Vector2))
.GetMethod("ReadValue");
}
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type m_tKeyboard;
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Mouse"));
private static Type m_tMouse;
public static Type TKey => m_tKey ?? (m_tKey = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
public static Type TKey => m_tKey ?? (m_tKey = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Key"));
private static Type m_tKey;
private static PropertyInfo m_btnIsPressedProp;

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@ -1,11 +1,11 @@
using System;
using System.Reflection;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer.UI;
namespace UnityExplorer.Input
namespace UnityExplorer.Core.Input
{
public class LegacyInput : IHandleInput
{
@ -20,7 +20,7 @@ namespace UnityExplorer.Input
m_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
}
public static Type TInput => m_tInput ?? (m_tInput = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
public static Type TInput => m_tInput ?? (m_tInput = ReflectionUtility.GetTypeByName("UnityEngine.Input"));
private static Type m_tInput;
private static PropertyInfo m_mousePositionProp;

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@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityExplorer.Input
namespace UnityExplorer.Core.Input
{
// Just a stub for games where no Input module was able to load at all.

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@ -0,0 +1,138 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors.Reflection;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.Inspectors
{
public class InspectorManager
{
public static InspectorManager Instance { get; private set; }
internal static InspectorManagerUI UI;
public InspectorManager()
{
Instance = this;
UI = new InspectorManagerUI();
UI.ConstructInspectorPane();
}
public InspectorBase m_activeInspector;
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
public void Update()
{
for (int i = 0; i < m_currentInspectors.Count; i++)
{
if (i >= m_currentInspectors.Count)
break;
m_currentInspectors[i].Update();
}
}
public void Inspect(object obj, CacheObjectBase parentMember = null)
{
obj = ReflectionProvider.Instance.Cast(obj, ReflectionProvider.Instance.GetActualType(obj));
UnityEngine.Object unityObj = obj as UnityEngine.Object;
if (obj.IsNullOrDestroyed(false))
{
return;
}
// check if currently inspecting this object
foreach (InspectorBase tab in m_currentInspectors)
{
if (ReferenceEquals(obj, tab.Target))
{
SetInspectorTab(tab);
return;
}
#if CPP
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
{
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
{
SetInspectorTab(tab);
return;
}
}
#endif
}
InspectorBase inspector;
if (obj is GameObject go)
inspector = new GameObjectInspector(go);
else
inspector = new InstanceInspector(obj);
if (inspector is ReflectionInspector ri)
ri.ParentMember = parentMember;
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void Inspect(Type type)
{
if (type == null)
{
ExplorerCore.LogWarning("The provided type was null!");
return;
}
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
{
if (ReferenceEquals(tab.Target as Type, type))
{
SetInspectorTab(tab);
return;
}
}
var inspector = new StaticInspector(type);
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void SetInspectorTab(InspectorBase inspector)
{
MainMenu.Instance.SetPage(HomePage.Instance);
if (m_activeInspector == inspector)
return;
UnsetInspectorTab();
m_activeInspector = inspector;
inspector.SetActive();
UI.OnSetInspectorTab(inspector);
}
public void UnsetInspectorTab()
{
if (m_activeInspector == null)
return;
m_activeInspector.SetInactive();
UI.OnUnsetInspectorTab();
m_activeInspector = null;
}
}
}

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@ -0,0 +1,101 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
{
public class GameObjectInspector : InspectorBase
{
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
public static GameObjectInspector ActiveInstance { get; private set; }
public GameObject TargetGO;
public GameObjectInspectorUI UIModule;
// sub modules
internal static ChildList s_childList;
internal static ComponentList s_compList;
internal static GameObjectControls s_controls;
internal static bool m_UIConstructed;
public GameObjectInspector(GameObject target) : base(target)
{
ActiveInstance = this;
TargetGO = target;
if (!TargetGO)
{
ExplorerCore.LogWarning("Target GameObject is null!");
return;
}
// one UI is used for all gameobject inspectors. no point recreating it.
if (!m_UIConstructed)
{
m_UIConstructed = true;
s_childList = new ChildList();
s_compList = new ComponentList();
s_controls = new GameObjectControls();
UIModule.ConstructUI();
}
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
internal void ChangeInspectorTarget(GameObject newTarget)
{
if (!newTarget)
return;
this.Target = this.TargetGO = newTarget;
}
// Update
public override void Update()
{
base.Update();
if (m_pendingDestroy || !this.IsActive)
return;
UIModule.RefreshTopInfo();
s_childList.RefreshChildObjectList();
s_compList.RefreshComponentList();
s_controls.RefreshControls();
if (GameObjectControls.s_sliderChangedWanted)
GameObjectControls.UpdateSliderControl();
}
public override void CreateUIModule()
{
base.BaseUI = UIModule = new GameObjectInspectorUI();
}
}
}

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@ -5,14 +5,17 @@ using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Input;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.Unstrip;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Inspectors
namespace UnityExplorer.Core.Inspectors
{
public class MouseInspector
public class InspectUnderMouse
{
public enum MouseInspectMode
{
@ -24,31 +27,29 @@ namespace UnityExplorer.Inspectors
public static MouseInspectMode Mode { get; set; }
internal static Text s_objNameLabel;
internal static Text s_objPathLabel;
internal static Text s_mousePosLabel;
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
internal static GameObject s_UIContent;
internal static MouseInspectorUI UI;
static InspectUnderMouse()
{
UI = new MouseInspectorUI();
}
public static void StartInspect()
{
Enabled = true;
MainMenu.Instance.MainPanel.SetActive(false);
s_UIContent.SetActive(true);
UI.s_UIContent.SetActive(true);
// recache Graphic Raycasters each time we start
var casters = ResourcesUnstrip.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
m_gCasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
#if CPP
m_gCasters[i] = casters[i].TryCast<GraphicRaycaster>();
#else
m_gCasters[i] = casters[i] as GraphicRaycaster;
#endif
m_gCasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
}
}
@ -56,7 +57,7 @@ namespace UnityExplorer.Inspectors
{
Enabled = false;
MainMenu.Instance.MainPanel.SetActive(true);
s_UIContent.SetActive(false);
UI.s_UIContent.SetActive(false);
ClearHitData();
}
@ -76,7 +77,7 @@ namespace UnityExplorer.Inspectors
if (mousePos != s_lastMousePos)
UpdatePosition(mousePos);
if (!UnityHelpers.MainCamera)
if (!UnityHelper.MainCamera)
return;
// actual inspect raycast
@ -95,8 +96,8 @@ namespace UnityExplorer.Inspectors
if (obj != s_lastHit)
{
s_lastHit = obj;
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
UI.s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
UI.s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
if (InputManager.GetMouseButtonDown(0))
@ -108,7 +109,7 @@ namespace UnityExplorer.Inspectors
internal static void RaycastWorld(Vector2 mousePos)
{
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
var ray = UnityHelper.MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
@ -167,64 +168,17 @@ namespace UnityExplorer.Inspectors
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
UI.s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
UI.s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
internal static void ClearHitData()
{
s_lastHit = null;
s_objNameLabel.text = "No hits...";
s_objPathLabel.text = "";
UI.s_objNameLabel.text = "No hits...";
UI.s_objPathLabel.text = "";
}
#region UI Construction
internal static void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
s_UIContent.AddComponent<Mask>();
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
baseRect.sizeDelta = new Vector2(700, 150);
var group = content.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
// Title text
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
s_mousePosLabel = mousePosObj.GetComponent<Text>();
s_mousePosLabel.text = "Mouse Position:";
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objNameLabel = hitLabelObj.GetComponent<Text>();
s_objNameLabel.text = "No hits...";
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objPathLabel = pathLabelObj.GetComponent<Text>();
s_objPathLabel.fontStyle = FontStyle.Italic;
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
pathLayout.minHeight = 75;
pathLayout.flexibleHeight = 0;
s_UIContent.SetActive(false);
}
#endregion
}
}

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@ -0,0 +1,92 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
{
public abstract class InspectorBase
{
public object Target;
public InspectorBaseUI BaseUI;
public abstract string TabLabel { get; }
public bool IsActive { get; private set; }
internal bool m_pendingDestroy;
public InspectorBase(object target)
{
Target = target;
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
CreateUIModule();
BaseUI.AddInspectorTab(this);
}
public abstract void CreateUIModule();
public virtual void SetActive()
{
this.IsActive = true;
BaseUI.Content?.SetActive(true);
}
public virtual void SetInactive()
{
this.IsActive = false;
BaseUI.Content?.SetActive(false);
}
public virtual void Update()
{
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
BaseUI.tabText.text = TabLabel;
}
public virtual void Destroy()
{
m_pendingDestroy = true;
GameObject tabGroup = BaseUI.tabButton?.transform.parent.gameObject;
if (tabGroup)
{
GameObject.Destroy(tabGroup);
}
int thisIndex = -1;
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
{
thisIndex = InspectorManager.Instance.m_currentInspectors.IndexOf(this);
InspectorManager.Instance.m_currentInspectors.Remove(this);
}
if (ReferenceEquals(InspectorManager.Instance.m_activeInspector, this))
{
InspectorManager.Instance.UnsetInspectorTab();
if (InspectorManager.Instance.m_currentInspectors.Count > 0)
{
var prevTab = InspectorManager.Instance.m_currentInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
InspectorManager.Instance.SetInspectorTab(prevTab);
}
}
}
}
}

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@ -7,7 +7,7 @@ using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class CacheEnumerated : CacheObjectBase
{

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@ -4,10 +4,9 @@ using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
using UnityEngine;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class CacheField : CacheMember
{

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@ -5,13 +5,13 @@ using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Helpers;
#if CPP
using UnhollowerBaseLib;
#endif
using UnityExplorer.UI.Reusable;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public abstract class CacheMember : CacheObjectBase
{
@ -50,10 +50,8 @@ namespace UnityExplorer.Inspectors.Reflection
DeclaringType = memberInfo.DeclaringType;
DeclaringInstance = declaringInstance;
this.m_parentContent = parentContent;
#if CPP
if (DeclaringInstance != null)
DeclaringInstance = DeclaringInstance.Il2CppCast(DeclaringType);
#endif
DeclaringInstance = ReflectionProvider.Instance.Cast(declaringInstance, DeclaringType);
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
@ -87,19 +85,19 @@ namespace UnityExplorer.Inspectors.Reflection
{
try
{
#if CPP
if (!IsReflectionSupported())
throw new Exception("Type not supported with Reflection");
#endif
Type baseType = ReflectionUtility.GetType(IValue.Value) ?? FallbackType;
if (!ReflectionProvider.Instance.IsReflectionSupported(baseType))
throw new Exception("Type not supported with reflection");
UpdateReflection();
#if CPP
if (IValue.Value != null)
IValue.Value = IValue.Value.Il2CppCast(ReflectionHelpers.GetActualType(IValue.Value));
#endif
IValue.Value = IValue.Value.Cast(ReflectionUtility.GetType(IValue.Value));
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e, true);
ReflectionException = e.ReflectionExToString(true);
}
}
@ -179,46 +177,9 @@ namespace UnityExplorer.Inspectors.Reflection
private string GetRichTextName()
{
return m_richTextName = UISyntaxHighlight.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
return m_richTextName = SignatureHighlighter.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
}
#if CPP
internal bool IsReflectionSupported()
{
try
{
var baseType = ReflectionHelpers.GetActualType(IValue.Value) ?? IValue.FallbackType;
var gArgs = baseType.GetGenericArguments();
if (gArgs.Length < 1)
return true;
foreach (var arg in gArgs)
{
if (!Check(arg))
return false;
}
return true;
bool Check(Type type)
{
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(type))
return true;
if (!ReflectionHelpers.Il2CppTypeNotNull(type, out IntPtr ptr))
return false;
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
}
}
catch
{
return false;
}
}
#endif
#region UI
internal float GetMemberLabelWidth(RectTransform scrollRect)
@ -380,8 +341,8 @@ namespace UnityExplorer.Inspectors.Reflection
var argLabelLayout = argLabelObj.AddComponent<LayoutElement>();
argLabelLayout.minHeight = 25;
var argText = argLabelObj.GetComponent<Text>();
var argTypeTxt = UISyntaxHighlight.ParseFullSyntax(arg.ParameterType, false);
argText.text = $"{argTypeTxt} <color={UISyntaxHighlight.LOCAL_ARG}>{arg.Name}</color>";
var argTypeTxt = SignatureHighlighter.ParseFullSyntax(arg.ParameterType, false);
argText.text = $"{argTypeTxt} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>";
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
var argInputLayout = argInputObj.AddComponent<LayoutElement>();

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@ -5,9 +5,11 @@ using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class CacheMethod : CacheMember
{
@ -75,7 +77,7 @@ namespace UnityExplorer.Inspectors.Reflection
e = e.InnerException;
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionHelpers.ExceptionToString(e);
ReflectionException = ReflectionUtility.ReflectionExToString(e);
}
IValue.Value = ret;
@ -90,7 +92,7 @@ namespace UnityExplorer.Inspectors.Reflection
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = m_genericArgInput[i];
if (ReflectionHelpers.GetTypeByName(input) is Type t)
if (ReflectionUtility.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
@ -150,7 +152,7 @@ namespace UnityExplorer.Inspectors.Reflection
if (constrainTxt != "")
constrainTxt += ", ";
constrainTxt += $"{UISyntaxHighlight.ParseFullSyntax(constraint, false)}";
constrainTxt += $"{SignatureHighlighter.ParseFullSyntax(constraint, false)}";
}
}
else
@ -168,7 +170,7 @@ namespace UnityExplorer.Inspectors.Reflection
//var argLayout = argLabelObj.AddComponent<LayoutElement>();
//argLayout.minWidth = 20;
var argText = argLabelObj.GetComponent<Text>();
argText.text = $"{constrainTxt} <color={UISyntaxHighlight.CONST_VAR}>{arg.Name}</color>";
argText.text = $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>";
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
var argInputLayout = argInputObj.AddComponent<LayoutElement>();

View File

@ -4,11 +4,12 @@ using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Helpers;
using UnityExplorer.UI.Reusable;
using UnityExplorer.Core.Unity;
using UnityEngine.UI;
using UnityExplorer.Core;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public abstract class CacheObjectBase
{
@ -54,7 +55,7 @@ namespace UnityExplorer.Inspectors.Reflection
// if the type has changed fundamentally, make a new interactivevalue for it
var type = value == null
? FallbackType
: ReflectionHelpers.GetActualType(value);
: ReflectionUtility.GetType(value);
var ivalueType = InteractiveValue.GetIValueForType(type);

View File

@ -8,7 +8,7 @@ using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public enum PairTypes
{

View File

@ -4,10 +4,10 @@ using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityEngine;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class CacheProperty : CacheMember
{

View File

@ -0,0 +1,54 @@
using System;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityEngine.UI;
using System.IO;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors.Reflection
{
public enum MemberScopes
{
All,
Instance,
Static
}
public class InstanceInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
internal MemberScopes m_scopeFilter;
internal Button m_lastActiveScopeButton;
public InstanceInspector(object target) : base(target) { }
internal InstanceInspectorUI InstanceUI;
public void CreateInstanceUIModule()
{
InstanceUI = new InstanceInspectorUI(this);
}
internal void OnScopeFilterClicked(MemberScopes type, Button button)
{
if (m_lastActiveScopeButton)
{
var lastColors = m_lastActiveScopeButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveScopeButton.colors = lastColors;
}
m_scopeFilter = type;
m_lastActiveScopeButton = button;
var colors = m_lastActiveScopeButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveScopeButton.colors = colors;
FilterMembers(null, true);
base.ReflectionUI.m_sliderScroller.m_slider.value = 1f;
}
}
}

View File

@ -4,10 +4,10 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveBool : InteractiveValue
{

View File

@ -5,16 +5,16 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.UI.Reusable;
using System.Reflection;
#if CPP
using CppDictionary = Il2CppSystem.Collections.IDictionary;
#endif
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveDictionary : InteractiveValue
{

View File

@ -4,10 +4,10 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveEnum : InteractiveValue
{

View File

@ -6,12 +6,12 @@ using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.UI.Reusable;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveEnumerable : InteractiveValue
{

View File

@ -4,10 +4,10 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveFlags : InteractiveEnum
{

View File

@ -5,10 +5,12 @@ using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveNumber : InteractiveValue
{
@ -46,7 +48,7 @@ namespace UnityExplorer.Inspectors.Reflection
return;
}
m_baseLabel.text = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
m_baseLabel.text = SignatureHighlighter.ParseFullSyntax(FallbackType, false);
m_valueInput.text = Value.ToString();
var type = Value.GetType();
@ -84,7 +86,7 @@ namespace UnityExplorer.Inspectors.Reflection
}
catch (Exception e)
{
ExplorerCore.LogWarning("Could not parse input! " + ReflectionHelpers.ExceptionToString(e, true));
ExplorerCore.LogWarning("Could not parse input! " + ReflectionUtility.ReflectionExToString(e, true));
}
}

View File

@ -5,10 +5,11 @@ using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveString : InteractiveValue
{
@ -109,7 +110,7 @@ namespace UnityExplorer.Inspectors.Reflection
base.ConstructUI(parent, subGroup);
GetDefaultLabel(false);
m_richValueType = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
m_richValueType = SignatureHighlighter.ParseFullSyntax(FallbackType, false);
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();

View File

@ -4,10 +4,10 @@ using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
#region IStructInfo helper

View File

@ -5,10 +5,13 @@ using System.Reflection;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class InteractiveValue
{
@ -47,10 +50,10 @@ namespace UnityExplorer.Inspectors.Reflection
else if (typeof(Transform).IsAssignableFrom(type))
return typeof(InteractiveValue);
// check Dictionaries before Enumerables
else if (ReflectionHelpers.IsDictionary(type))
else if (ReflectionUtility.IsDictionary(type))
return typeof(InteractiveDictionary);
// finally check for Enumerables
else if (ReflectionHelpers.IsEnumerable(type))
else if (ReflectionUtility.IsEnumerable(type))
return typeof(InteractiveEnumerable);
// fallback to default
else
@ -59,7 +62,7 @@ namespace UnityExplorer.Inspectors.Reflection
public static InteractiveValue Create(object value, Type fallbackType)
{
var type = ReflectionHelpers.GetActualType(value) ?? fallbackType;
var type = ReflectionUtility.GetType(value) ?? fallbackType;
var iType = GetIValueForType(type);
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });
@ -202,7 +205,7 @@ namespace UnityExplorer.Inspectors.Reflection
{
var valueType = Value?.GetType() ?? this.FallbackType;
if (updateType)
m_richValueType = UISyntaxHighlight.ParseFullSyntax(valueType, true);
m_richValueType = SignatureHighlighter.ParseFullSyntax(valueType, true);
if (!Owner.HasEvaluated)
return m_defaultLabel = $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
@ -255,14 +258,8 @@ namespace UnityExplorer.Inspectors.Reflection
string typeName = valueType.FullName;
if (typeName.StartsWith("Il2CppSystem."))
typeName = typeName.Substring(6, typeName.Length - 6);
#if CPP
var cppType = UnhollowerRuntimeLib.Il2CppType.From(valueType);
if (cppType != null && ReflectionHelpers.UnobfuscatedTypeNames.ContainsKey(cppType.FullName))
{
typeName = ReflectionHelpers.UnobfuscatedTypeNames[cppType.FullName];
toString = toString.Replace(cppType.FullName, typeName);
}
#endif
toString = ReflectionProvider.Instance.ProcessTypeNameInString(valueType, toString, ref typeName);
// If the ToString is just the type name, use our syntax highlighted type name instead.
if (toString == typeName)

View File

@ -0,0 +1,360 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Unity;
using UnityEngine;
using UnityExplorer.Core.Inspectors.Reflection;
using UnityExplorer.UI.Reusable;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.Main.Home.Inspectors;
namespace UnityExplorer.Core.Inspectors
{
public class ReflectionInspector : InspectorBase
{
#region STATIC
public static ReflectionInspector ActiveInstance { get; private set; }
static ReflectionInspector()
{
PanelDragger.OnFinishResize += OnContainerResized;
SceneExplorer.OnToggleShow += OnContainerResized;
}
private static void OnContainerResized()
{
if (ActiveInstance == null)
return;
ActiveInstance.ReflectionUI.m_widthUpdateWanted = true;
}
// Blacklists
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
{
#if CPP
// these cause a crash in IL2CPP
"Type.DeclaringMethod",
"Rigidbody2D.Cast",
"Collider2D.Cast",
"Collider2D.Raycast",
"Texture2D.SetPixelDataImpl",
"Camera.CalculateProjectionMatrixFromPhysicalProperties",
#endif
};
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
{
// these are redundant
"get_",
"set_",
};
#endregion
#region INSTANCE
public override string TabLabel => m_targetTypeShortName;
internal CacheObjectBase ParentMember { get; set; }
internal ReflectionInspectorUI ReflectionUI;
internal readonly Type m_targetType;
internal readonly string m_targetTypeShortName;
// all cached members of the target
internal CacheMember[] m_allMembers;
// filtered members based on current filters
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
// actual shortlist of displayed members
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ExplorerConfig.Instance.Default_Page_Limit];
internal bool m_autoUpdate;
public ReflectionInspector(object target) : base(target)
{
if (this is StaticInspector)
m_targetType = target as Type;
else
m_targetType = ReflectionUtility.GetType(target);
m_targetTypeShortName = SignatureHighlighter.ParseFullSyntax(m_targetType, false);
ReflectionUI.ConstructUI();
CacheMembers(m_targetType);
FilterMembers();
}
public override void CreateUIModule()
{
BaseUI = ReflectionUI = new ReflectionInspectorUI(this);
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
public override void Destroy()
{
base.Destroy();
if (this.BaseUI.Content)
GameObject.Destroy(this.BaseUI.Content);
}
internal void OnPageTurned()
{
RefreshDisplay();
}
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
internal bool IsBlacklisted(MethodInfo method) => bl_memberNameStartsWith.Any(it => method.Name.StartsWith(it));
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
internal string AppendArgsToSig(ParameterInfo[] args)
{
string ret = " (";
foreach (var param in args)
ret += $"{param.ParameterType.Name} {param.Name}, ";
ret += ")";
return ret;
}
public void CacheMembers(Type type)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionUtility.GetAllBaseTypes(type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (this is InstanceInspector)
flags |= BindingFlags.Instance;
foreach (var declaringType in types)
{
var target = Target;
target = target.Cast(declaringType);
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
infos = infos.Concat(declaringType.GetProperties(flags));
infos = infos.Concat(declaringType.GetFields(flags));
foreach (var member in infos)
{
try
{
var sig = GetSig(member);
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var mi = member as MethodInfo;
var pi = member as PropertyInfo;
var fi = member as FieldInfo;
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
continue;
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
if (args != null)
{
if (!CacheMember.CanProcessArgs(args))
continue;
sig += AppendArgsToSig(args);
}
if (cachedSigs.Contains(sig))
continue;
cachedSigs.Add(sig);
if (mi != null)
list.Add(new CacheMethod(mi, target, ReflectionUI.m_scrollContent));
else if (pi != null)
list.Add(new CacheProperty(pi, target, ReflectionUI.m_scrollContent));
else
list.Add(new CacheField(fi, target, ReflectionUI.m_scrollContent));
list.Last().ParentInspector = this;
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
m_allMembers = sorted.ToArray();
}
public override void Update()
{
base.Update();
if (m_autoUpdate)
{
foreach (var member in m_displayedMembers)
{
if (member == null) break;
member.UpdateValue();
}
}
if (ReflectionUI.m_widthUpdateWanted)
{
if (!ReflectionUI.m_widthUpdateWaiting)
ReflectionUI.m_widthUpdateWaiting = true;
else
{
UpdateWidths();
ReflectionUI.m_widthUpdateWaiting = false;
ReflectionUI.m_widthUpdateWanted = false;
}
}
}
internal void OnMemberFilterClicked(MemberTypes type, Button button)
{
if (ReflectionUI.m_lastActiveMemButton)
{
var lastColors = ReflectionUI.m_lastActiveMemButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
ReflectionUI.m_lastActiveMemButton.colors = lastColors;
}
ReflectionUI.m_memberFilter = type;
ReflectionUI.m_lastActiveMemButton = button;
var colors = ReflectionUI.m_lastActiveMemButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
ReflectionUI.m_lastActiveMemButton.colors = colors;
FilterMembers(null, true);
ReflectionUI.m_sliderScroller.m_slider.value = 1f;
}
public void FilterMembers(string nameFilter = null, bool force = false)
{
int lastCount = m_membersFiltered.Count;
m_membersFiltered.Clear();
nameFilter = nameFilter?.ToLower() ?? ReflectionUI.m_nameFilterText.text.ToLower();
foreach (var mem in m_allMembers)
{
// membertype filter
if (ReflectionUI.m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != ReflectionUI.m_memberFilter)
continue;
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
{
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
continue;
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
continue;
}
// name filter
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
continue;
m_membersFiltered.Add(mem);
}
if (force || lastCount != m_membersFiltered.Count)
RefreshDisplay();
}
public void RefreshDisplay()
{
var members = m_membersFiltered;
ReflectionUI.m_pageHandler.ListCount = members.Count;
// disable current members
for (int i = 0; i < m_displayedMembers.Length; i++)
{
var mem = m_displayedMembers[i];
if (mem != null)
mem.Disable();
else
break;
}
if (members.Count < 1)
return;
foreach (var itemIndex in ReflectionUI.m_pageHandler)
{
if (itemIndex >= members.Count)
break;
CacheMember member = members[itemIndex];
m_displayedMembers[itemIndex - ReflectionUI.m_pageHandler.StartIndex] = member;
member.Enable();
}
ReflectionUI.m_widthUpdateWanted = true;
}
internal void UpdateWidths()
{
float labelWidth = 125;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
var width = cache.GetMemberLabelWidth(ReflectionUI.m_scrollContentRect);
if (width > labelWidth)
labelWidth = width;
}
float valueWidth = ReflectionUI.m_scrollContentRect.rect.width - labelWidth - 20;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
cache.SetWidths(labelWidth, valueWidth);
}
}
#endregion // end instance
}
}

View File

@ -1,6 +1,6 @@
using System;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.Core.Inspectors.Reflection
{
public class StaticInspector : ReflectionInspector
{

View File

@ -0,0 +1,186 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.Core
{
public static class ReflectionUtility
{
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
/// <summary>
/// Helper for IL2CPP to get the underlying true Type (Unhollowed) of the object.
/// </summary>
/// <param name="obj">The object to get the true Type for.</param>
/// <returns>The most accurate Type of the object which could be identified.</returns>
public static Type GetType(this object obj)
{
if (obj == null)
return null;
return ReflectionProvider.Instance.GetActualType(obj);
}
/// <summary>
/// Cast an object to its underlying Type.
/// </summary>
/// <param name="obj">The object to cast</param>
/// <returns>The object, cast to the underlying Type if possible, otherwise the original object.</returns>
public static object Cast(this object obj)
=> Cast(obj, GetType(obj));
/// <summary>
/// Cast an object to a Type, if possible.
/// </summary>
/// <param name="obj">The object to cast</param>
/// <param name="castTo">The Type to cast to </param>
/// <returns>The object, cast to the Type provided if possible, otherwise the original object.</returns>
public static object Cast(this object obj, Type castTo)
=> ReflectionProvider.Instance.Cast(obj, castTo);
/// <summary>
/// Check if the provided Type is assignable to IEnumerable.
/// </summary>
/// <param name="t">The Type to check</param>
/// <returns>True if the Type is assignable to IEnumerable, otherwise false.</returns>
public static bool IsEnumerable(this Type t)
=> ReflectionProvider.Instance.IsAssignableFrom(typeof(IEnumerable), t);
/// <summary>
/// Check if the provided Type is assignable to IDictionary.
/// </summary>
/// <param name="t">The Type to check</param>
/// <returns>True if the Type is assignable to IDictionary, otherwise false.</returns>
public static bool IsDictionary(this Type t)
=> ReflectionProvider.Instance.IsAssignableFrom(typeof(IDictionary), t);
public static bool LoadModule(string module)
=> ReflectionProvider.Instance.LoadModule(module);
// cache for GetTypeByName
internal static readonly Dictionary<string, Type> s_typesByName = new Dictionary<string, Type>();
/// <summary>
/// Find a <see cref="Type"/> in the current AppDomain whose <see cref="Type.FullName"/> matches the provided <paramref name="fullName"/>.
/// </summary>
/// <param name="fullName">The <see cref="Type.FullName"/> you want to search for - case sensitive and full matches only.</param>
/// <returns>The Type if found, otherwise null.</returns>
public static Type GetTypeByName(string fullName)
{
s_typesByName.TryGetValue(fullName, out Type ret);
if (ret != null)
return ret;
foreach (var type in from asm in AppDomain.CurrentDomain.GetAssemblies()
from type in asm.TryGetTypes()
select type)
{
if (type.FullName == fullName)
{
ret = type;
break;
}
}
if (s_typesByName.ContainsKey(fullName))
s_typesByName[fullName] = ret;
else
s_typesByName.Add(fullName, ret);
return ret;
}
// cache for GetBaseTypes
internal static readonly Dictionary<string, Type[]> s_cachedTypeInheritance = new Dictionary<string, Type[]>();
/// <summary>
/// Get all base types of the provided Type, including itself.
/// </summary>
public static Type[] GetAllBaseTypes(this object obj) => GetAllBaseTypes(GetType(obj));
/// <summary>
/// Get all base types of the provided Type, including itself.
/// </summary>
public static Type[] GetAllBaseTypes(this Type type)
{
if (type == null)
throw new ArgumentNullException("type");
var name = type.AssemblyQualifiedName;
if (s_cachedTypeInheritance.TryGetValue(name, out Type[] ret))
return ret;
List<Type> list = new List<Type>();
while (type != null)
{
list.Add(type);
type = type.BaseType;
}
ret = list.ToArray();
s_cachedTypeInheritance.Add(name, ret);
return ret;
}
/// <summary>
/// Safely get all valid Types inside an Assembly.
/// </summary>
/// <param name="asm">The Assembly to find Types in.</param>
/// <returns>All possible Types which could be retrieved from the Assembly, or an empty array.</returns>
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
try
{
return asm.GetExportedTypes();
}
catch
{
return e.Types.Where(t => t != null);
}
}
catch
{
return Enumerable.Empty<Type>();
}
}
/// <summary>
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
/// </summary>
/// <param name="e">The Exception to convert to string.</param>
/// <param name="innerMost">Should the inner-most Exception of the stack be used? If false, the Exception you provided will be used directly.</param>
/// <returns>The exception to string.</returns>
public static string ReflectionExToString(this Exception e, bool innerMost = false)
{
if (innerMost)
{
while (e.InnerException != null)
{
#if CPP
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
break;
#endif
e = e.InnerException;
}
}
return $"{e.GetType()}: {e.Message}";
}
}
}

View File

@ -6,9 +6,9 @@ using System.Text;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Runtime.Il2Cpp;
namespace UnityExplorer.Unstrip
namespace UnityExplorer
{
public class AssetBundle
{
@ -18,7 +18,7 @@ namespace UnityExplorer.Unstrip
public static AssetBundle LoadFromFile(string path)
{
var iCall = ICallHelper.GetICall<d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal");
var iCall = ICallManager.GetICall<d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal");
var ptr = iCall.Invoke(IL2CPP.ManagedStringToIl2Cpp(path), 0u, 0UL);
@ -29,7 +29,7 @@ namespace UnityExplorer.Unstrip
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0)
{
var iCall = ICallHelper.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
var iCall = ICallManager.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
var ptr = iCall(((Il2CppStructArray<byte>) binary).Pointer, crc);
@ -48,7 +48,7 @@ namespace UnityExplorer.Unstrip
public UnityEngine.Object[] LoadAllAssets()
{
var iCall = ICallHelper.GetICall<d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
var iCall = ICallManager.GetICall<d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(""), Il2CppType.Of<UnityEngine.Object>().Pointer);
if (ptr == IntPtr.Zero)
@ -63,7 +63,7 @@ namespace UnityExplorer.Unstrip
public T LoadAsset<T>(string name) where T : UnityEngine.Object
{
var iCall = ICallHelper.GetICall<d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal");
var iCall = ICallManager.GetICall<d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal");
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(name), Il2CppType.Of<T>().Pointer);
if (ptr == IntPtr.Zero)

View File

@ -4,10 +4,10 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
namespace UnityExplorer.Helpers
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ICallHelper
public static class ICallManager
{
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();

View File

@ -0,0 +1,107 @@
#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
public class Il2CppProvider : RuntimeProvider
{
public override void Initialize()
{
Reflection = new Il2CppReflection();
TextureUtil = new Il2CppTextureUtil();
}
public override void SetupEvents()
{
Application.add_logMessageReceived(
new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
//SceneManager.add_sceneLoaded(
// new Action<Scene, LoadSceneMode>(ExplorerCore.Instance.OnSceneLoaded1));
//SceneManager.add_activeSceneChanged(
// new Action<Scene, Scene>(ExplorerCore.Instance.OnSceneLoaded2));
}
internal delegate IntPtr d_LayerToName(int layer);
public override string LayerToName(int layer)
{
var iCall = ICallManager.GetICall<d_LayerToName>("UnityEngine.LayerMask::LayerToName");
return IL2CPP.Il2CppStringToManaged(iCall.Invoke(layer));
}
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
{
var iCall = ICallManager.GetICall<d_FindObjectsOfTypeAll>("UnityEngine.Resources::FindObjectsOfTypeAll");
var cppType = Il2CppType.From(type);
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(cppType.Pointer));
}
public override int GetSceneHandle(Scene scene)
=> scene.handle;
//Scene.GetRootGameObjects();
internal delegate void d_GetRootGameObjects(int handle, IntPtr list);
public override GameObject[] GetRootGameObjects(Scene scene) => GetRootGameObjects(scene.handle);
public static GameObject[] GetRootGameObjects(int handle)
{
if (handle == -1)
return new GameObject[0];
int count = GetRootCount(handle);
if (count < 1)
return new GameObject[0];
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(count);
var iCall = ICallManager.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
iCall.Invoke(handle, list.Pointer);
return list.ToArray();
}
//Scene.rootCount;
internal delegate int d_GetRootCountInternal(int handle);
public override int GetRootCount(Scene scene) => GetRootCount(scene.handle);
public static int GetRootCount(int handle)
{
return ICallManager.GetICall<d_GetRootCountInternal>("UnityEngine.SceneManagement.Scene::GetRootCountInternal")
.Invoke(handle);
}
}
}
public static class UnityEventExtensions
{
public static void AddListener(this UnityEvent action, Action listener)
{
action.AddListener(listener);
}
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
{
action.AddListener(listener);
}
}
#endif

View File

@ -1,110 +1,63 @@
using System;
using System.Collections;
#if CPP
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
using BF = System.Reflection.BindingFlags;
using System.Diagnostics.CodeAnalysis;
#if CPP
using CppType = Il2CppSystem.Type;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnityExplorer.Core.Unity;
using UnhollowerRuntimeLib;
using System.Runtime.InteropServices;
#endif
using System.Reflection;
using System.Collections;
using System.IO;
using System.Diagnostics.CodeAnalysis;
using UnityExplorer.Core;
using CppType = Il2CppSystem.Type;
using BF = System.Reflection.BindingFlags;
namespace UnityExplorer.Helpers
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ReflectionHelpers
public class Il2CppReflection : ReflectionProvider
{
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
// cache for GetTypeByName
internal static readonly Dictionary<string, Type> s_typesByName = new Dictionary<string, Type>();
/// <summary>
/// Find a <see cref="Type"/> in the current AppDomain whose <see cref="Type.FullName"/> matches the provided <paramref name="fullName"/>.
/// </summary>
/// <param name="fullName">The <see cref="Type.FullName"/> you want to search for - case sensitive and full matches only.</param>
/// <returns>The Type if found, otherwise null.</returns>
public static Type GetTypeByName(string fullName)
public Il2CppReflection() : base()
{
s_typesByName.TryGetValue(fullName, out Type ret);
Instance = this;
if (ret != null)
return ret;
foreach (var type in from asm in AppDomain.CurrentDomain.GetAssemblies()
from type in asm.TryGetTypes()
select type)
{
if (type.FullName == fullName)
{
ret = type;
break;
}
}
if (s_typesByName.ContainsKey(fullName))
s_typesByName[fullName] = ret;
else
s_typesByName.Add(fullName, ret);
return ret;
TryLoadGameModules();
}
// cache for GetBaseTypes
internal static readonly Dictionary<string, Type[]> s_cachedTypeInheritance = new Dictionary<string, Type[]>();
/// <summary>
/// Get all base types of the provided Type, including itself.
/// </summary>
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
/// <summary>
/// Get all base types of the provided Type, including itself.
/// </summary>
public static Type[] GetAllBaseTypes(Type type)
public override object Cast(object obj, Type castTo)
{
if (type == null)
throw new ArgumentNullException("type");
var name = type.AssemblyQualifiedName;
if (s_cachedTypeInheritance.TryGetValue(name, out Type[] ret))
return ret;
List<Type> list = new List<Type>();
while (type != null)
{
list.Add(type);
type = type.BaseType;
}
ret = list.ToArray();
s_cachedTypeInheritance.Add(name, ret);
return ret;
return Il2CppCast(obj, castTo);
}
/// <summary>
/// Helper for IL2CPP to get the underlying true Type (Unhollowed) of the object.
/// </summary>
/// <param name="obj">The object to get the true Type for.</param>
/// <returns>The most accurate Type of the object which could be identified.</returns>
public static Type GetActualType(this object obj)
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
{
if (!Il2CppTypeNotNull(type))
return theString;
var cppType = Il2CppType.From(type);
if (cppType != null && s_deobfuscatedTypeNames.ContainsKey(cppType.FullName))
{
typeName = s_deobfuscatedTypeNames[cppType.FullName];
theString = theString.Replace(cppType.FullName, typeName);
}
return theString;
}
public override Type GetActualType(object obj)
{
if (obj == null)
return null;
var type = obj.GetType();
#if CPP
if (obj is Il2CppSystem.Object cppObject)
{
// weird specific case - if the object is an Il2CppSystem.Type, then return so manually.
if (cppObject is CppType)
return typeof(CppType);
@ -122,7 +75,7 @@ namespace UnityExplorer.Helpers
IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
if (RuntimeSpecificsStore.IsInjected(classPtr))
{
var typeByName = GetTypeByName(cppType.FullName);
var typeByName = ReflectionUtility.GetTypeByName(cppType.FullName);
if (typeByName != null)
return typeByName;
}
@ -132,16 +85,15 @@ namespace UnityExplorer.Helpers
if (getType != null)
return getType;
}
#endif
return type;
}
#if CPP
// caching for GetMonoType
private static readonly Dictionary<string, Type> Il2CppToMonoType = new Dictionary<string, Type>();
// keep unobfuscated type name cache, used to display proper name.
internal static Dictionary<string, string> UnobfuscatedTypeNames = new Dictionary<string, string>();
// keep deobfuscated type name cache, used to display proper name.
internal static Dictionary<string, string> s_deobfuscatedTypeNames = new Dictionary<string, string>();
/// <summary>
/// Try to get the Mono (Unhollowed) Type representation of the provided <see cref="Il2CppSystem.Type"/>.
@ -156,7 +108,7 @@ namespace UnityExplorer.Helpers
return Il2CppToMonoType[name];
Type ret = Type.GetType(name);
if (ret == null)
{
string baseName = cppType.FullName;
@ -164,18 +116,18 @@ namespace UnityExplorer.Helpers
ret = AppDomain.CurrentDomain
.GetAssemblies()
.FirstOrDefault(a
.FirstOrDefault(a
=> a.GetName().Name == baseAssembly)?
.TryGetTypes()
.FirstOrDefault(t
=> t.CustomAttributes.Any(ca
.FirstOrDefault(t
=> t.CustomAttributes.Any(ca
=> ca.AttributeType.Name == "ObfuscatedNameAttribute"
&& (string)ca.ConstructorArguments[0].Value == baseName));
if (ret != null)
{
// unobfuscated type was found, add to cache.
UnobfuscatedTypeNames.Add(cppType.FullName, ret.FullName);
// deobfuscated type was found, add to cache.
s_deobfuscatedTypeNames.Add(cppType.FullName, ret.FullName);
}
}
@ -185,14 +137,14 @@ namespace UnityExplorer.Helpers
}
// cached class pointers for Il2CppCast
private static readonly Dictionary<string, IntPtr> CppClassPointers = new Dictionary<string, IntPtr>();
private static readonly Dictionary<string, IntPtr> s_cppClassPointers = new Dictionary<string, IntPtr>();
/// <summary>
/// Attempt to cast the object to its underlying type.
/// </summary>
/// <param name="obj">The object you want to cast.</param>
/// <returns>The object, as the underlying type if successful or the input value if not.</returns>
public static object Il2CppCast(this object obj) => Il2CppCast(obj, GetActualType(obj));
public static object Il2CppCast(object obj) => Il2CppCast(obj, Instance.GetActualType(obj));
/// <summary>
/// Attempt to cast the object to the provided type.
@ -200,7 +152,7 @@ namespace UnityExplorer.Helpers
/// <param name="obj">The object you want to cast.</param>
/// <param name="castTo">The Type you want to cast to.</param>
/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
public static object Il2CppCast(this object obj, Type castTo)
public static object Il2CppCast(object obj, Type castTo)
{
if (!(obj is Il2CppSystem.Object ilObj))
return obj;
@ -234,7 +186,7 @@ namespace UnityExplorer.Helpers
/// <returns>True if successful, false if not.</returns>
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
{
if (CppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
if (s_cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
return il2cppPtr != IntPtr.Zero;
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
@ -242,7 +194,7 @@ namespace UnityExplorer.Helpers
.GetField("NativeClassPtr", BF.Public | BF.Static)
.GetValue(null);
CppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
s_cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
return il2cppPtr != IntPtr.Zero;
}
@ -254,143 +206,92 @@ namespace UnityExplorer.Helpers
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
// cached il2cpp unbox methods
internal static readonly Dictionary<string, MethodInfo> s_unboxMethods = new Dictionary<string, MethodInfo>();
internal static IntPtr s_cppEnumerableClassPtr;
internal static IntPtr s_cppDictionaryClassPtr;
/// <summary>
/// Attempt to unbox the object to the underlying struct type.
/// </summary>
/// <param name="obj">The object which is a struct underneath.</param>
/// <returns>The struct if successful, otherwise null.</returns>
public static object Unbox(this object obj) => Unbox(obj, GetActualType(obj));
/// <summary>
/// Attempt to unbox the object to the struct type.
/// </summary>
/// <param name="obj">The object which is a struct underneath.</param>
/// <param name="type">The type of the struct you want to unbox to.</param>
/// <returns>The struct if successful, otherwise null.</returns>
public static object Unbox(this object obj, Type type)
public override bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom)
{
if (!type.IsValueType)
return null;
if (toAssignTo.IsAssignableFrom(toAssignFrom))
return true;
if (!(obj is Il2CppSystem.Object))
return obj;
var name = type.AssemblyQualifiedName;
if (!s_unboxMethods.ContainsKey(name))
{
s_unboxMethods.Add(name, typeof(Il2CppObjectBase)
.GetMethod("Unbox")
.MakeGenericMethod(type));
}
return s_unboxMethods[name].Invoke(obj, new object[0]);
}
#endif
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
if (toAssignTo == typeof(IEnumerable))
{
try
{
return asm.GetExportedTypes();
if (s_cppEnumerableClassPtr == IntPtr.Zero)
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
if (s_cppEnumerableClassPtr != IntPtr.Zero
&& Il2CppTypeNotNull(toAssignFrom, out IntPtr assignFromPtr)
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, assignFromPtr))
{
return true;
}
}
catch
catch { }
}
else if (toAssignTo == typeof(IDictionary))
{
try
{
return e.Types.Where(t => t != null);
if (s_cppDictionaryClassPtr == IntPtr.Zero)
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
return false;
if (Il2CppTypeNotNull(toAssignFrom, out IntPtr classPtr))
{
if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
return true;
}
}
catch { }
}
return false;
}
public override bool IsReflectionSupported(Type type)
{
try
{
var gArgs = type.GetGenericArguments();
if (!gArgs.Any())
return true;
foreach (var gType in gArgs)
{
if (!Supported(gType))
return false;
}
return true;
bool Supported(Type t)
{
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(t))
return true;
if (!Il2CppTypeNotNull(t, out IntPtr ptr))
return false;
return CppType.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is CppType;
}
}
catch
{
return Enumerable.Empty<Type>();
return false;
}
}
// Helper for IL2CPP to check if a Type is assignable to IEnumerable
#if CPP
internal static IntPtr s_cppEnumerableClassPtr;
#endif
/// <summary>
/// Check if the provided Type is assignable to IEnumerable.
/// </summary>
/// <param name="t">The Type to check</param>
/// <returns>True if the Type is assignable to IEnumerable, otherwise false.</returns>
public static bool IsEnumerable(Type t)
{
if (typeof(IEnumerable).IsAssignableFrom(t))
return true;
#if CPP
try
{
if (s_cppEnumerableClassPtr == IntPtr.Zero)
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
if (s_cppEnumerableClassPtr != IntPtr.Zero
&& Il2CppTypeNotNull(t, out IntPtr classPtr)
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, classPtr))
{
return true;
}
}
catch { }
#endif
return false;
}
// Helper for IL2CPP to check if a Type is assignable to IDictionary
#if CPP
internal static IntPtr s_cppDictionaryClassPtr;
#endif
/// <summary>
/// Check if the provided Type is assignable to IDictionary.
/// </summary>
/// <param name="t">The Type to check</param>
/// <returns>True if the Type is assignable to IDictionary, otherwise false.</returns>
public static bool IsDictionary(Type t)
{
if (typeof(IDictionary).IsAssignableFrom(t))
return true;
#if CPP
try
{
if (s_cppDictionaryClassPtr == IntPtr.Zero)
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
return false;
if (Il2CppTypeNotNull(t, out IntPtr classPtr))
{
if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
return true;
}
}
catch { }
#endif
return false;
}
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
#if CPP
internal static void TryLoadGameModules()
{
LoadModule("Assembly-CSharp");
LoadModule("Assembly-CSharp-firstpass");
Instance.LoadModule("Assembly-CSharp");
Instance.LoadModule("Assembly-CSharp-firstpass");
}
public static bool LoadModule(string module)
public override bool LoadModule(string module)
{
#if ML
var path = Path.Combine("MelonLoader", "Managed", $"{module}.dll");
@ -417,32 +318,45 @@ namespace UnityExplorer.Helpers
return false;
}
#else
// For Mono, just return true and do nothing, Mono will sort it out itself.
public static bool LoadModule(string module) => true;
#endif
// ~~~~~~~~~~ not used ~~~~~~~~~~~~
// cached il2cpp unbox methods
internal static readonly Dictionary<string, MethodInfo> s_unboxMethods = new Dictionary<string, MethodInfo>();
/// <summary>
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
/// Attempt to unbox the object to the underlying struct type.
/// </summary>
/// <param name="e">The Exception to convert to string.</param>
/// <param name="innerMost">Should the inner-most Exception of the stack be used? If false, the Exception you provided will be used directly.</param>
/// <returns>The exception to string.</returns>
public static string ExceptionToString(Exception e, bool innerMost = false)
/// <param name="obj">The object which is a struct underneath.</param>
/// <returns>The struct if successful, otherwise null.</returns>
public static object Unbox(object obj) => Unbox(obj, Instance.GetActualType(obj));
/// <summary>
/// Attempt to unbox the object to the struct type.
/// </summary>
/// <param name="obj">The object which is a struct underneath.</param>
/// <param name="type">The type of the struct you want to unbox to.</param>
/// <returns>The struct if successful, otherwise null.</returns>
public static object Unbox(object obj, Type type)
{
if (innerMost)
if (!type.IsValueType)
return null;
if (!(obj is Il2CppSystem.Object))
return obj;
var name = type.AssemblyQualifiedName;
if (!s_unboxMethods.ContainsKey(name))
{
while (e.InnerException != null)
{
#if CPP
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
break;
#endif
e = e.InnerException;
}
s_unboxMethods.Add(name, typeof(Il2CppObjectBase)
.GetMethod("Unbox")
.MakeGenericMethod(type));
}
return $"{e.GetType()}: {e.Message}";
return s_unboxMethods[name].Invoke(obj, new object[0]);
}
}
}
#endif

View File

@ -0,0 +1,77 @@
#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnityEngine;
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
public class Il2CppTextureUtil : TextureUtilProvider
{
public override Texture2D NewTexture2D(int width, int height)
=> new Texture2D((int)width, (int)height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
internal delegate void d_Blit2(IntPtr source, IntPtr dest);
public override void Blit(Texture2D tex, RenderTexture rt)
{
var iCall = ICallManager.GetICall<d_Blit2>("UnityEngine.Graphics::Blit2");
iCall.Invoke(tex.Pointer, rt.Pointer);
}
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
internal delegate IntPtr d_EncodeToPNG(IntPtr tex);
public override byte[] EncodeToPNG(Texture2D tex)
{
var iCall = ICallManager.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG");
IntPtr ptr = iCall.Invoke(tex.Pointer);
if (ptr == IntPtr.Zero)
return null;
return new Il2CppStructArray<byte>(ptr);
}
// bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable);
internal delegate bool d_LoadImage(IntPtr tex, IntPtr data, bool markNonReadable);
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
{
var il2cppArray = (Il2CppStructArray<byte>)data;
var iCall = ICallManager.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
}
// Sprite Sprite.Create
public override Sprite CreateSprite(Texture2D texture)
{
return CreateSpriteImpl(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
}
internal delegate IntPtr d_CreateSprite(IntPtr texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit,
uint extrude, int meshType, ref Vector4 border, bool generateFallbackPhysicsShape);
public static Sprite CreateSpriteImpl(Texture texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, Vector4 border)
{
var iCall = ICallManager.GetICall<d_CreateSprite>("UnityEngine.Sprite::CreateSprite_Injected");
var ptr = iCall.Invoke(texture.Pointer, ref rect, ref pivot, pixelsPerUnit, extrude, 1, ref border, false);
if (ptr == IntPtr.Zero)
return null;
else
return new Sprite(ptr);
}
}
}
#endif

View File

@ -0,0 +1,53 @@
#if MONO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityExplorer.Core;
namespace UnityExplorer.Core.Runtime.Mono
{
public class MonoProvider : RuntimeProvider
{
public override void Initialize()
{
Reflection = new MonoReflection();
TextureUtil = new MonoTextureUtil();
}
public override void SetupEvents()
{
Application.logMessageReceived += ExplorerCore.Instance.OnUnityLog;
//SceneManager.sceneLoaded += ExplorerCore.Instance.OnSceneLoaded1;
//SceneManager.activeSceneChanged += ExplorerCore.Instance.OnSceneLoaded2;
}
public override string LayerToName(int layer)
=> LayerMask.LayerToName(layer);
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
=> Resources.FindObjectsOfTypeAll(type);
private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionUtility.CommonFlags);
public override int GetSceneHandle(Scene scene)
{
return (int)fi_Scene_handle.GetValue(scene);
}
public override GameObject[] GetRootGameObjects(Scene scene)
{
return scene.GetRootGameObjects();
}
public override int GetRootCount(Scene scene)
{
return scene.rootCount;
}
}
}
#endif

View File

@ -0,0 +1,33 @@
#if MONO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Runtime.Mono
{
public class MonoReflection : ReflectionProvider
{
// Mono doesn't need to explicitly cast things.
public override object Cast(object obj, Type castTo)
=> obj;
// Vanilla GetType is fine for mono
public override Type GetActualType(object obj)
=> obj.GetType();
public override bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom)
=> toAssignTo.IsAssignableFrom(toAssignFrom);
public override bool IsReflectionSupported(Type type)
=> true;
public override bool LoadModule(string module)
=> true;
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
=> theString;
}
}
#endif

View File

@ -0,0 +1,66 @@
#if MONO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
namespace UnityExplorer.Core.Runtime.Mono
{
public class MonoTextureUtil : TextureUtilProvider
{
public override void Blit(Texture2D tex, RenderTexture rt)
{
Graphics.Blit(tex, rt);
}
public override Sprite CreateSprite(Texture2D texture)
{
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
}
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
{
return tex.LoadImage(data, markNonReadable);
}
public override Texture2D NewTexture2D(int width, int height)
{
return new Texture2D(width, height);
}
public override byte[] EncodeToPNG(Texture2D tex)
{
return EncodeToPNGSafe(tex);
}
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod;
public static byte[] EncodeToPNGSafe(Texture2D tex)
{
var method = EncodeToPNGMethod;
if (method.IsStatic)
return (byte[])method.Invoke(null, new object[] { tex });
else
return (byte[])method.Invoke(tex, new object[0]);
}
private static MethodInfo GetEncodeToPNGMethod()
{
if (ReflectionUtility.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionUtility.CommonFlags);
if (method != null)
return m_encodeToPNGMethod = method;
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
return null;
}
}
}
#endif

View File

@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Runtime
{
public abstract class ReflectionProvider
{
public static ReflectionProvider Instance;
public ReflectionProvider()
{
Instance = this;
}
public abstract Type GetActualType(object obj);
public abstract object Cast(object obj, Type castTo);
public abstract bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom);
public abstract bool IsReflectionSupported(Type type);
public abstract string ProcessTypeNameInString(Type type, string theString, ref string typeName);
public abstract bool LoadModule(string module);
}
}

View File

@ -2,8 +2,10 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityExplorer.Runtime
namespace UnityExplorer.Core.Runtime
{
// Work in progress, this will be used to replace all the "if CPP / if MONO"
// pre-processor directives all over the codebase.
@ -12,6 +14,9 @@ namespace UnityExplorer.Runtime
{
public static RuntimeProvider Instance;
public ReflectionProvider Reflection;
public TextureUtilProvider TextureUtil;
public RuntimeProvider()
{
Initialize();
@ -31,5 +36,16 @@ namespace UnityExplorer.Runtime
public abstract void SetupEvents();
// Unity API handlers
public abstract string LayerToName(int layer);
public abstract UnityEngine.Object[] FindObjectsOfTypeAll(Type type);
public abstract int GetSceneHandle(Scene scene);
public abstract GameObject[] GetRootGameObjects(Scene scene);
public abstract int GetRootCount(Scene scene);
}
}

View File

@ -1,50 +1,32 @@
using System;
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
#if CPP
using UnityExplorer.Unstrip;
#endif
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.Helpers
namespace UnityExplorer.Core.Runtime
{
public static class Texture2DHelpers
public abstract class TextureUtilProvider
{
#if MONO
private static bool isNewEncodeMethod = false;
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod;
public static TextureUtilProvider Instance;
public static byte[] EncodeToPNGSafe(this Texture2D tex)
public TextureUtilProvider()
{
var method = EncodeToPNGMethod;
if (method.IsStatic)
return (byte[])method.Invoke(null, new object[] { tex });
else
return (byte[])method.Invoke(tex, new object[0]);
Instance = this;
}
private static MethodInfo GetEncodeToPNGMethod()
{
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
{
isNewEncodeMethod = true;
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
}
public abstract byte[] EncodeToPNG(Texture2D tex);
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
if (method != null)
{
return m_encodeToPNGMethod = method;
}
public abstract Texture2D NewTexture2D(int width, int height);
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
return null;
}
#endif
public abstract void Blit(Texture2D tex, RenderTexture rt);
public static bool IsReadable(this Texture2D tex)
public abstract bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable);
public abstract Sprite CreateSprite(Texture2D texture);
public static bool IsReadable(Texture2D tex)
{
try
{
@ -61,30 +43,30 @@ namespace UnityExplorer.Helpers
}
}
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
{
if (!File.Exists(filePath))
return false;
return Instance.LoadImage(tex, File.ReadAllBytes(filePath), markNonReadable);
}
public static Texture2D Copy(Texture2D orig, Rect rect)
{
Color[] pixels;
if (!orig.IsReadable())
if (IsReadable(orig))
orig = ForceReadTexture(orig);
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
// use full constructor for better compatibility
#if CPP
var _newTex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
#else
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
#endif
_newTex.SetPixels(pixels);
Texture2D newTex = Instance.NewTexture2D((int)rect.width, (int)rect.height);
return _newTex;
newTex.SetPixels(pixels);
return newTex;
}
#if CPP
internal delegate void d_Blit2(IntPtr source, IntPtr dest);
#endif
public static Texture2D ForceReadTexture(Texture2D tex)
{
try
@ -96,12 +78,7 @@ namespace UnityExplorer.Helpers
rt.filterMode = FilterMode.Point;
RenderTexture.active = rt;
#if MONO
Graphics.Blit(tex, rt);
#else
var iCall = ICallHelper.GetICall<d_Blit2>("UnityEngine.Graphics::Blit2");
iCall.Invoke(tex.Pointer, rt.Pointer);
#endif
Instance.Blit(tex, rt);
var _newTex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
@ -129,7 +106,7 @@ namespace UnityExplorer.Helpers
string savepath = dir + @"\" + name + ".png";
// Make sure we can EncodeToPNG it.
if (tex.format != TextureFormat.ARGB32 || !tex.IsReadable())
if (tex.format != TextureFormat.ARGB32 || !IsReadable(tex))
{
tex = ForceReadTexture(tex);
}
@ -140,20 +117,9 @@ namespace UnityExplorer.Helpers
tex.Apply(false, false);
}
#if CPP
data = tex.EncodeToPNG();
#else
if (isNewEncodeMethod)
{
data = (byte[])EncodeToPNGMethod.Invoke(null, new object[] { tex });
}
else
{
data = (byte[])EncodeToPNGMethod.Invoke(tex, new object[0]);
}
#endif
data = Instance.EncodeToPNG(tex);
if (data == null || data.Length < 1)
if (data == null || !data.Any())
{
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
}

204
src/Core/SceneExplorer.cs Normal file
View File

@ -0,0 +1,204 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Reusable;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.Inspectors
{
public class SceneExplorer
{
public static SceneExplorer Instance;
public static SceneExplorerUI UI;
internal static Action OnToggleShow;
public SceneExplorer()
{
Instance = this;
UI = new SceneExplorerUI();
UI.ConstructScenePane();
}
private const float UPDATE_INTERVAL = 1f;
private float m_timeOfLastSceneUpdate;
// private int m_currentSceneHandle = -1;
public static Scene DontDestroyScene => DontDestroyObject.scene;
internal Scene m_currentScene;
internal Scene[] m_currentScenes = new Scene[0];
internal GameObject[] m_allObjects = new GameObject[0];
internal GameObject m_selectedSceneObject;
internal int m_lastCount;
internal static GameObject DontDestroyObject
{
get
{
if (!s_dontDestroyObject)
{
s_dontDestroyObject = new GameObject("DontDestroyMe");
GameObject.DontDestroyOnLoad(s_dontDestroyObject);
}
return s_dontDestroyObject;
}
}
internal static GameObject s_dontDestroyObject;
public void Init()
{
RefreshSceneSelector();
}
public void Update()
{
if (SceneExplorerUI.Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
{
return;
}
RefreshSceneSelector();
if (!m_selectedSceneObject)
{
if (m_currentScene != default)
{
var rootObjects = RuntimeProvider.Instance.GetRootGameObjects(m_currentScene);
SetSceneObjectList(rootObjects);
}
}
else
{
RefreshSelectedSceneObject();
}
}
private void RefreshSceneSelector()
{
var newNames = new List<string>();
var newScenes = new List<Scene>();
if (m_currentScenes == null)
m_currentScenes = new Scene[0];
bool anyChange = SceneManager.sceneCount != m_currentScenes.Length - 1;
for (int i = 0; i < SceneManager.sceneCount; i++)
{
Scene scene = SceneManager.GetSceneAt(i);
if (scene == default)
continue;
int handle = RuntimeProvider.Instance.GetSceneHandle(scene);
if (!anyChange && !m_currentScenes.Any(it => handle == RuntimeProvider.Instance.GetSceneHandle(it)))
anyChange = true;
newScenes.Add(scene);
newNames.Add(scene.name);
}
if (anyChange)
{
newNames.Add("DontDestroyOnLoad");
newScenes.Add(DontDestroyScene);
m_currentScenes = newScenes.ToArray();
UI.OnActiveScenesChanged(newNames);
SetTargetScene(newScenes[0]);
SearchPage.Instance.OnSceneChange();
}
}
public void SetTargetScene(int index)
=> SetTargetScene(m_currentScenes[index]);
public void SetTargetScene(Scene scene)
{
if (scene == default)
return;
m_currentScene = scene;
var rootObjs = RuntimeProvider.Instance.GetRootGameObjects(scene);
SetSceneObjectList(rootObjs);
m_selectedSceneObject = null;
UI.OnSceneSelected();
}
public void SetSceneObjectParent()
{
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
{
m_selectedSceneObject = null;
SetTargetScene(m_currentScene);
}
else
{
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
}
}
public void SetTargetObject(GameObject obj)
{
if (!obj)
return;
UI.OnGameObjectSelected(obj);
m_selectedSceneObject = obj;
RefreshSelectedSceneObject();
}
private void RefreshSelectedSceneObject()
{
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
{
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
}
SetSceneObjectList(list);
}
private void SetSceneObjectList(GameObject[] objects)
{
m_allObjects = objects;
RefreshSceneObjectList();
}
internal void RefreshSceneObjectList()
{
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
UI.RefreshSceneObjectList(m_allObjects, out int newCount);
m_lastCount = newCount;
}
internal static void InspectSelectedGameObject()
{
InspectorManager.Instance.Inspect(Instance.m_selectedSceneObject);
}
internal static void InvokeOnToggleShow()
{
OnToggleShow?.Invoke();
}
}
}

View File

@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Search
{
internal enum ChildFilter
{
Any,
RootObject,
HasParent
}
}

View File

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Search
{
internal enum SceneFilter
{
Any,
Asset,
DontDestroyOnLoad,
Explicit,
}
}

View File

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Search
{
internal enum SearchContext
{
UnityObject,
GameObject,
Component,
Custom,
Singleton,
StaticClass
}
}

View File

@ -0,0 +1,227 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main;
namespace UnityExplorer.Search
{
public static class SearchProvider
{
internal static object[] StaticClassSearch(string input)
{
var list = new List<Type>();
var nameFilter = "";
if (!string.IsNullOrEmpty(input))
nameFilter = input.ToLower();
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
list.Add(type);
}
}
return list.ToArray();
}
internal static string[] s_instanceNames = new string[]
{
"m_instance",
"m_Instance",
"s_instance",
"s_Instance",
"_instance",
"_Instance",
"instance",
"Instance",
"<Instance>k__BackingField",
"<instance>k__BackingField",
};
internal static object[] SingletonSearch(string input)
{
var instances = new List<object>();
var nameFilter = "";
if (!string.IsNullOrEmpty(input))
nameFilter = input.ToLower();
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
// Search all non-static, non-enum classes.
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
{
try
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
#if CPP
// Only look for Properties in IL2CPP, not for Mono.
PropertyInfo pi;
foreach (var name in s_instanceNames)
{
pi = type.GetProperty(name, flags);
if (pi != null)
{
var instance = pi.GetValue(null, null);
if (instance != null)
{
instances.Add(instance);
continue;
}
}
}
#endif
// Look for a typical Instance backing field.
FieldInfo fi;
foreach (var name in s_instanceNames)
{
fi = type.GetField(name, flags);
if (fi != null)
{
var instance = fi.GetValue(null);
if (instance != null)
{
instances.Add(instance);
break;
}
}
}
}
catch { }
}
}
return instances.ToArray();
}
internal static object[] UnityObjectSearch(string input, string customTypeInput, SearchContext context,
ChildFilter childFilter, SceneFilter sceneFilter)
{
Type searchType = null;
switch (context)
{
case SearchContext.GameObject:
searchType = typeof(GameObject); break;
case SearchContext.Component:
searchType = typeof(Component); break;
case SearchContext.Custom:
if (string.IsNullOrEmpty(customTypeInput))
{
ExplorerCore.LogWarning("Custom Type input must not be empty!");
return null;
}
if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
searchType = customType;
else
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
else
ExplorerCore.LogWarning($"Could not find a type by the name '{customTypeInput}'!");
break;
default:
searchType = typeof(UnityEngine.Object); break;
}
if (searchType == null)
return null;
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
var results = new List<object>();
// perform filter comparers
string nameFilter = null;
if (!string.IsNullOrEmpty(input))
nameFilter = input.ToLower();
bool canGetGameObject = (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any)
&& (context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType));
string sceneFilterString = null;
if (!canGetGameObject)
{
if (context != SearchContext.UnityObject && (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any))
ExplorerCore.LogWarning($"Type '{searchType}' cannot have Scene or Child filters applied to it");
}
else
{
if (sceneFilter == SceneFilter.DontDestroyOnLoad)
sceneFilterString = "DontDestroyOnLoad";
else if (sceneFilter == SceneFilter.Explicit)
sceneFilterString = SearchPage.Instance.m_sceneDropdown.options[SearchPage.Instance.m_sceneDropdown.value].text;
}
foreach (var obj in allObjects)
{
// name check
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ToLower().Contains(nameFilter))
continue;
if (canGetGameObject)
{
#if MONO
var go = context == SearchContext.GameObject
? obj as GameObject
: (obj as Component).gameObject;
#else
var go = context == SearchContext.GameObject
? obj.TryCast<GameObject>()
: obj.TryCast<Component>().gameObject;
#endif
// scene check
if (sceneFilter != SceneFilter.Any)
{
if (!go)
continue;
switch (context)
{
case SearchContext.GameObject:
if (go.scene.name != sceneFilterString)
continue;
break;
case SearchContext.Custom:
case SearchContext.Component:
if (go.scene.name != sceneFilterString)
continue;
break;
}
}
if (childFilter != ChildFilter.Any)
{
if (!go)
continue;
// root object check (no parent)
if (childFilter == ChildFilter.HasParent && !go.transform.parent)
continue;
else if (childFilter == ChildFilter.RootObject && go.transform.parent)
continue;
}
}
results.Add(obj);
}
return results.ToArray();
}
}
}

290
src/Core/Tests/Tests.cs Normal file
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@ -0,0 +1,290 @@
//using System.Collections;
//using System.Collections.Generic;
//using UnityExplorer.UI;
//using UnityEngine;
//using System;
//using System.Runtime.InteropServices;
//using System.Text;
//using UnityExplorer.Core.Runtime;
//namespace UnityExplorer.Core.Tests
//{
// internal enum TestByteEnum : byte
// {
// One,
// Two,
// Three,
// TwoFiftyFive = 255,
// }
// public static class StaticTestClass
// {
// public static int StaticProperty => 5;
// public static int StaticField = 69;
// public static List<string> StaticList = new List<string>
// {
// "one",
// "two",
// "three",
// };
// public static void StaticMethod() { }
// }
// public class TestClass
// {
// internal static TestByteEnum testingByte = TestByteEnum.One;
// public string AAALongString = @"1
//2
//3
//4
//5";
// public Vector2 AATestVector2 = new Vector2(1, 2);
// public Vector3 AATestVector3 = new Vector3(1, 2, 3);
// public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
// public Rect AATestRect = new Rect(1, 2, 3, 4);
// public Color AATestColor = new Color(0.1f, 0.2f, 0.3f, 0.4f);
// public bool ATestBoolMethod() => false;
// public bool this[int index]
// {
// get => index % 2 == 0;
// set => m_thisBool = value;
// }
// internal bool m_thisBool;
// static int testInt;
// public static List<string> ExceptionList
// {
// get
// {
// testInt++;
// if (testInt % 2 == 0)
// throw new Exception("its even");
// else
// return new List<string> { "one" };
// }
// }
// static bool abool;
// public static bool ATestExceptionBool
// {
// get
// {
// abool = !abool;
// if (!abool)
// throw new Exception("false");
// else
// return true;
// }
// }
// public static string ExceptionString => throw new NotImplementedException();
// public static string ANullString = null;
// public static float ATestFloat = 420.69f;
// public static int ATestInt = -1;
// public static string ATestString = "hello world";
// public static uint ATestUInt = 1u;
// public static byte ATestByte = 255;
// public static ulong AReadonlyUlong = 82934UL;
// public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
// private static TestClass m_instance;
// public object AmbigObject;
// public List<List<List<string>>> ANestedNestedList = new List<List<List<string>>>
// {
// new List<List<string>>
// {
// new List<string>
// {
// "one",
// "two",
// },
// new List<string>
// {
// "three",
// "four"
// }
// },
// new List<List<string>>
// {
// new List<string>
// {
// "five",
// "six"
// }
// }
// };
// public static bool SetOnlyProperty
// {
// set => m_setOnlyProperty = value;
// }
// private static bool m_setOnlyProperty;
// public static bool ReadSetOnlyProperty => m_setOnlyProperty;
// public Texture2D TestTexture;
// public static Sprite TestSprite;
//#if CPP
// public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
// public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
// public static Il2CppSystem.Collections.IList CppIList;
// //public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
// //public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
//#endif
// public TestClass()
// {
// int a = 0;
// foreach (var list in ANestedNestedList)
// {
// foreach (var list2 in list)
// {
// for (int i = 0; i < 33; i++)
// list2.Add(a++.ToString());
// }
// }
//#if CPP
// //TextureSpriteTest();
// CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
// CppHashSetTest.Add("1");
// CppHashSetTest.Add("2");
// CppHashSetTest.Add("3");
// CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
// CppStringTest.Add("1");
// CppStringTest.Add("2");
// //CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
// //CppDictTest.Add("key1", "value1");
// //CppDictTest.Add("key2", "value2");
// //CppDictTest.Add("key3", "value3");
// //CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
// //CppDictTest2.Add(0, 0.5f);
// //CppDictTest2.Add(1, 0.5f);
// //CppDictTest2.Add(2, 0.5f);
//#endif
// }
// //private void TextureSpriteTest()
// //{
// // TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
// // {
// // name = "TestTexture"
// // };
// // TestSprite = TextureUtilProvider.Instance.CreateSprite(TestTexture);
// // GameObject.DontDestroyOnLoad(TestTexture);
// // GameObject.DontDestroyOnLoad(TestSprite);
// // // test loading a tex from file
// // if (System.IO.File.Exists(@"D:\Downloads\test.png"))
// // {
// // var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
// // ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
// // }
// //}
// //public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
// //{
// // arg2 = "this is arg2";
// // return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
// //}
// // test a non-generic dictionary
// public Hashtable TestNonGenericDict()
// {
// return new Hashtable
// {
// { "One", 1 },
// { "Two", 2 },
// { "Three", 3 },
// };
// }
// // test HashSets
// public static HashSet<string> HashSetTest = new HashSet<string>
// {
// "One",
// "Two",
// "Three"
// };
// // Test indexed parameter
// public string this[int arg0, string arg1]
// {
// get
// {
// return $"arg0: {arg0}, arg1: {arg1}";
// }
// }
// // Test basic list
// public static List<string> TestList = new List<string>
// {
// "1",
// "2",
// "3",
// "etc..."
// };
// // Test a nested dictionary
// public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
// {
// {
// 1,
// new Dictionary<string, int>
// {
// {
// "Sub 1", 123
// },
// {
// "Sub 2", 456
// },
// }
// },
// {
// 2,
// new Dictionary<string, int>
// {
// {
// "Sub 3", 789
// },
// {
// "Sub 4", 000
// },
// }
// },
// };
// // Test a basic method
// public static Color TestMethod(float r, float g, float b, float a)
// {
// return new Color(r, g, b, a);
// }
// // A method with default arguments
// public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
// {
// return new Vector3(arg0, arg1, arg2);
// }
// }
//}

View File

@ -1,9 +1,9 @@
using System.Globalization;
using UnityEngine;
namespace UnityExplorer.Unstrip
namespace UnityExplorer.Core.Unity
{
public static class ColorUtilityUnstrip
public static class ColorHelper
{
/// <summary>
/// Converts Color to 6-digit RGB hex code (without # symbol). Eg, RGBA(1,0,0,1) -> FF0000

View File

@ -1,8 +1,8 @@
using UnityEngine;
namespace UnityExplorer.Helpers
namespace UnityExplorer.Core.Unity
{
public static class UnityHelpers
public static class UnityHelper
{
private static Camera m_mainCamera;

View File

@ -3,13 +3,14 @@ using System.IO;
using System.Reflection;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityExplorer.Config;
using UnityExplorer.Helpers;
using UnityExplorer.Input;
using UnityExplorer.Inspectors;
using UnityExplorer.Runtime;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Utility;
namespace UnityExplorer
{
@ -52,7 +53,7 @@ namespace UnityExplorer
InputManager.Init();
ForceUnlockCursor.Init();
CursorUnlocker.Init();
UIManager.ShowMenu = true;
@ -63,8 +64,8 @@ namespace UnityExplorer
{
UIManager.CheckUIInit();
if (MouseInspector.Enabled)
MouseInspector.UpdateInspect();
if (InspectUnderMouse.Enabled)
InspectUnderMouse.UpdateInspect();
else
UIManager.Update();
}

View File

@ -1,138 +0,0 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors
{
public abstract class InspectorBase
{
public object Target;
public abstract string TabLabel { get; }
public bool IsActive { get; private set; }
public abstract GameObject Content { get; set; }
public Button tabButton;
public Text tabText;
internal bool m_pendingDestroy;
public InspectorBase(object target)
{
Target = target;
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
AddInspectorTab();
}
public virtual void SetActive()
{
this.IsActive = true;
Content?.SetActive(true);
}
public virtual void SetInactive()
{
this.IsActive = false;
Content?.SetActive(false);
}
public virtual void Update()
{
if (Target.IsNullOrDestroyed(false))
{
Destroy();
return;
}
tabText.text = TabLabel;
}
public virtual void Destroy()
{
m_pendingDestroy = true;
GameObject tabGroup = tabButton?.transform.parent.gameObject;
if (tabGroup)
{
GameObject.Destroy(tabGroup);
}
int thisIndex = -1;
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
{
thisIndex = InspectorManager.Instance.m_currentInspectors.IndexOf(this);
InspectorManager.Instance.m_currentInspectors.Remove(this);
}
if (ReferenceEquals(InspectorManager.Instance.m_activeInspector, this))
{
InspectorManager.Instance.UnsetInspectorTab();
if (InspectorManager.Instance.m_currentInspectors.Count > 0)
{
var prevTab = InspectorManager.Instance.m_currentInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
InspectorManager.Instance.SetInspectorTab(prevTab);
}
}
}
#region UI CONSTRUCTION
public void AddInspectorTab()
{
var tabContent = InspectorManager.Instance.m_tabBarContent;
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
tabGroup.childForceExpandWidth = true;
tabGroup.childControlWidth = true;
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
tabLayout.minWidth = 185;
tabLayout.flexibleWidth = 0;
tabGroupObj.AddComponent<Mask>();
var targetButtonObj = UIFactory.CreateButton(tabGroupObj);
targetButtonObj.AddComponent<Mask>();
var targetButtonLayout = targetButtonObj.AddComponent<LayoutElement>();
targetButtonLayout.minWidth = 165;
targetButtonLayout.flexibleWidth = 0;
tabText = targetButtonObj.GetComponentInChildren<Text>();
tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
tabText.alignment = TextAnchor.MiddleLeft;
tabButton = targetButtonObj.GetComponent<Button>();
tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(this); });
var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
closeBtnLayout.minWidth = 20;
closeBtnLayout.flexibleWidth = 0;
var closeBtnText = closeBtnObj.GetComponentInChildren<Text>();
closeBtnText.text = "X";
closeBtnText.color = new Color(1, 0, 0, 1);
var closeBtn = closeBtnObj.GetComponent<Button>();
closeBtn.onClick.AddListener(Destroy);
var closeColors = closeBtn.colors;
closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
closeBtn.colors = closeColors;
}
#endregion
}
}

View File

@ -1,617 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Helpers;
using UnityEngine;
using UnityExplorer.Inspectors.Reflection;
using UnityExplorer.UI.Shared;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine.UI;
using UnityExplorer.Config;
namespace UnityExplorer.Inspectors
{
public class ReflectionInspector : InspectorBase
{
#region STATIC
public static ReflectionInspector ActiveInstance { get; private set; }
static ReflectionInspector()
{
PanelDragger.OnFinishResize += OnContainerResized;
SceneExplorer.OnToggleShow += OnContainerResized;
}
private static void OnContainerResized()
{
if (ActiveInstance == null)
return;
ActiveInstance.m_widthUpdateWanted = true;
}
// Blacklists
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
{
#if CPP
// these cause a crash in IL2CPP
"Type.DeclaringMethod",
"Rigidbody2D.Cast",
"Collider2D.Cast",
"Collider2D.Raycast",
"Texture2D.SetPixelDataImpl",
"Camera.CalculateProjectionMatrixFromPhysicalProperties",
#endif
};
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
{
// these are redundant
"get_",
"set_",
};
#endregion
#region INSTANCE
public override string TabLabel => m_targetTypeShortName;
internal CacheObjectBase ParentMember { get; set; }
internal readonly Type m_targetType;
internal readonly string m_targetTypeShortName;
// all cached members of the target
internal CacheMember[] m_allMembers;
// filtered members based on current filters
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
// actual shortlist of displayed members
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ExplorerConfig.Instance.Default_Page_Limit];
internal bool m_autoUpdate;
// UI members
private GameObject m_content;
public override GameObject Content
{
get => m_content;
set => m_content = value;
}
internal Text m_nameFilterText;
internal MemberTypes m_memberFilter;
internal Button m_lastActiveMemButton;
internal PageHandler m_pageHandler;
internal SliderScrollbar m_sliderScroller;
internal GameObject m_scrollContent;
internal RectTransform m_scrollContentRect;
internal bool m_widthUpdateWanted;
internal bool m_widthUpdateWaiting;
public ReflectionInspector(object target) : base(target)
{
if (this is StaticInspector)
m_targetType = target as Type;
else
m_targetType = ReflectionHelpers.GetActualType(target);
m_targetTypeShortName = UISyntaxHighlight.ParseFullSyntax(m_targetType, false);
ConstructUI();
CacheMembers(m_targetType);
FilterMembers();
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
public override void Destroy()
{
base.Destroy();
if (this.Content)
GameObject.Destroy(this.Content);
}
private void OnPageTurned()
{
RefreshDisplay();
}
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
internal bool IsBlacklisted(MethodInfo method) => bl_memberNameStartsWith.Any(it => method.Name.StartsWith(it));
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
internal string AppendArgsToSig(ParameterInfo[] args)
{
string ret = " (";
foreach (var param in args)
ret += $"{param.ParameterType.Name} {param.Name}, ";
ret += ")";
return ret;
}
public void CacheMembers(Type type)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionHelpers.GetAllBaseTypes(type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (this is InstanceInspector)
flags |= BindingFlags.Instance;
foreach (var declaringType in types)
{
var target = Target;
#if CPP
target = target.Il2CppCast(declaringType);
#endif
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
infos = infos.Concat(declaringType.GetProperties(flags));
infos = infos.Concat(declaringType.GetFields(flags));
foreach (var member in infos)
{
try
{
var sig = GetSig(member);
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var mi = member as MethodInfo;
var pi = member as PropertyInfo;
var fi = member as FieldInfo;
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
continue;
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
if (args != null)
{
if (!CacheMember.CanProcessArgs(args))
continue;
sig += AppendArgsToSig(args);
}
if (cachedSigs.Contains(sig))
continue;
cachedSigs.Add(sig);
if (mi != null)
list.Add(new CacheMethod(mi, target, m_scrollContent));
else if (pi != null)
list.Add(new CacheProperty(pi, target, m_scrollContent));
else
list.Add(new CacheField(fi, target, m_scrollContent));
list.Last().ParentInspector = this;
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
m_allMembers = sorted.ToArray();
}
public override void Update()
{
base.Update();
if (m_autoUpdate)
{
foreach (var member in m_displayedMembers)
{
if (member == null) break;
member.UpdateValue();
}
}
if (m_widthUpdateWanted)
{
if (!m_widthUpdateWaiting)
m_widthUpdateWaiting = true;
else
{
UpdateWidths();
m_widthUpdateWaiting = false;
m_widthUpdateWanted = false;
}
}
}
private void OnMemberFilterClicked(MemberTypes type, Button button)
{
if (m_lastActiveMemButton)
{
var lastColors = m_lastActiveMemButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveMemButton.colors = lastColors;
}
m_memberFilter = type;
m_lastActiveMemButton = button;
var colors = m_lastActiveMemButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveMemButton.colors = colors;
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
}
public void FilterMembers(string nameFilter = null, bool force = false)
{
int lastCount = m_membersFiltered.Count;
m_membersFiltered.Clear();
nameFilter = nameFilter?.ToLower() ?? m_nameFilterText.text.ToLower();
foreach (var mem in m_allMembers)
{
// membertype filter
if (m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != m_memberFilter)
continue;
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
{
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
continue;
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
continue;
}
// name filter
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
continue;
m_membersFiltered.Add(mem);
}
if (force || lastCount != m_membersFiltered.Count)
RefreshDisplay();
}
public void RefreshDisplay()
{
var members = m_membersFiltered;
m_pageHandler.ListCount = members.Count;
// disable current members
for (int i = 0; i < m_displayedMembers.Length; i++)
{
var mem = m_displayedMembers[i];
if (mem != null)
mem.Disable();
else
break;
}
if (members.Count < 1)
return;
foreach (var itemIndex in m_pageHandler)
{
if (itemIndex >= members.Count)
break;
CacheMember member = members[itemIndex];
m_displayedMembers[itemIndex - m_pageHandler.StartIndex] = member;
member.Enable();
}
m_widthUpdateWanted = true;
}
internal void UpdateWidths()
{
float labelWidth = 125;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
var width = cache.GetMemberLabelWidth(m_scrollContentRect);
if (width > labelWidth)
labelWidth = width;
}
float valueWidth = m_scrollContentRect.rect.width - labelWidth - 20;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
cache.SetWidths(labelWidth, valueWidth);
}
}
#region UI CONSTRUCTION
internal GameObject m_filterAreaObj;
internal GameObject m_updateRowObj;
internal GameObject m_memberListObj;
internal void ConstructUI()
{
var parent = InspectorManager.Instance.m_inspectorContent;
this.Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandHeight = false;
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.spacing = 5;
mainGroup.padding.top = 4;
mainGroup.padding.left = 4;
mainGroup.padding.right = 4;
mainGroup.padding.bottom = 4;
ConstructTopArea();
ConstructMemberList();
}
internal void ConstructTopArea()
{
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
nameRow.childForceExpandWidth = true;
nameRow.childForceExpandHeight = true;
nameRow.childControlHeight = true;
nameRow.childControlWidth = true;
nameRow.padding.top = 2;
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
nameRowLayout.minHeight = 25;
nameRowLayout.flexibleHeight = 0;
nameRowLayout.minWidth = 200;
nameRowLayout.flexibleWidth = 5000;
var typeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
var typeLabelText = typeLabel.GetComponent<Text>();
typeLabelText.text = "Type:";
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
typeLabelTextLayout.minWidth = 40;
typeLabelTextLayout.flexibleWidth = 0;
typeLabelTextLayout.minHeight = 25;
var typeDisplayObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
var typeDisplayText = typeDisplayObj.GetComponent<Text>();
typeDisplayText.text = UISyntaxHighlight.ParseFullSyntax(m_targetType, true);
var typeDisplayLayout = typeDisplayObj.AddComponent<LayoutElement>();
typeDisplayLayout.minHeight = 25;
typeDisplayLayout.flexibleWidth = 5000;
// Helper tools
if (this is InstanceInspector)
{
(this as InstanceInspector).ConstructInstanceHelpers();
}
ConstructFilterArea();
ConstructUpdateRow();
}
internal void ConstructFilterArea()
{
// Filters
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
filterLayout.minHeight = 60;
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
filterGroup.childForceExpandWidth = true;
filterGroup.childForceExpandHeight = true;
filterGroup.childControlWidth = true;
filterGroup.childControlHeight = true;
filterGroup.spacing = 4;
filterGroup.padding.left = 4;
filterGroup.padding.right = 4;
filterGroup.padding.top = 4;
filterGroup.padding.bottom = 4;
m_filterAreaObj = filterAreaObj;
// name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
nameFilterGroup.childForceExpandHeight = false;
nameFilterGroup.childForceExpandWidth = false;
nameFilterGroup.childControlWidth = true;
nameFilterGroup.childControlHeight = true;
nameFilterGroup.spacing = 5;
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
nameFilterLayout.minHeight = 25;
nameFilterLayout.flexibleHeight = 0;
nameFilterLayout.flexibleWidth = 5000;
var nameLabelObj = UIFactory.CreateLabel(nameFilterRowObj, TextAnchor.MiddleLeft);
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
nameLabelLayout.minWidth = 100;
nameLabelLayout.minHeight = 25;
nameLabelLayout.flexibleWidth = 0;
var nameLabelText = nameLabelObj.GetComponent<Text>();
nameLabelText.text = "Filter names:";
nameLabelText.color = Color.grey;
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
nameInputLayout.flexibleWidth = 5000;
nameInputLayout.minWidth = 100;
nameInputLayout.minHeight = 25;
var nameInput = nameInputObj.GetComponent<InputField>();
nameInput.onValueChanged.AddListener((string val) => { FilterMembers(val); });
m_nameFilterText = nameInput.textComponent;
// membertype filter
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
memFilterGroup.childForceExpandHeight = false;
memFilterGroup.childForceExpandWidth = false;
memFilterGroup.childControlWidth = true;
memFilterGroup.childControlHeight = true;
memFilterGroup.spacing = 5;
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
memFilterLayout.minHeight = 25;
memFilterLayout.flexibleHeight = 0;
memFilterLayout.flexibleWidth = 5000;
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
memLabelLayout.minWidth = 100;
memLabelLayout.minHeight = 25;
memLabelLayout.flexibleWidth = 0;
var memLabelText = memLabelObj.GetComponent<Text>();
memLabelText.text = "Filter members:";
memLabelText.color = Color.grey;
AddFilterButton(memberFilterRowObj, MemberTypes.All);
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
// Instance filters
if (this is InstanceInspector)
{
(this as InstanceInspector).ConstructInstanceFilters(filterAreaObj);
}
}
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
{
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 70;
var text = btnObj.GetComponentInChildren<Text>();
text.text = type.ToString();
var btn = btnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_memberFilter = type;
m_lastActiveMemButton = btn;
}
btn.colors = colors;
}
internal void ConstructUpdateRow()
{
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
optionsLayout.minHeight = 25;
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
optionsGroup.childForceExpandHeight = true;
optionsGroup.childForceExpandWidth = false;
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
optionsGroup.spacing = 10;
m_updateRowObj = optionsRowObj;
// update button
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
var updateBtnLayout = updateButtonObj.AddComponent<LayoutElement>();
updateBtnLayout.minWidth = 110;
updateBtnLayout.flexibleWidth = 0;
var updateText = updateButtonObj.GetComponentInChildren<Text>();
updateText.text = "Update Values";
var updateBtn = updateButtonObj.GetComponent<Button>();
updateBtn.onClick.AddListener(() =>
{
bool orig = m_autoUpdate;
m_autoUpdate = true;
Update();
if (!orig) m_autoUpdate = orig;
});
// auto update
var autoUpdateObj = UIFactory.CreateToggle(optionsRowObj, out Toggle autoUpdateToggle, out Text autoUpdateText);
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
autoUpdateLayout.minWidth = 150;
autoUpdateLayout.minHeight = 25;
autoUpdateText.text = "Auto-update?";
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { m_autoUpdate = val; });
}
internal void ConstructMemberList()
{
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_memberListObj = scrollobj;
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.spacing = 3;
scrollGroup.padding.left = 0;
scrollGroup.padding.right = 0;
scrollGroup.childForceExpandHeight = true;
m_pageHandler = new PageHandler(m_sliderScroller);
m_pageHandler.ConstructUI(Content);
m_pageHandler.OnPageChanged += OnPageTurned;
}
#endregion // end UI
#endregion // end instance
}
}

View File

@ -8,7 +8,7 @@ using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.UI.Main;
#if CPP
using UnhollowerRuntimeLib;
using BepInEx.IL2CPP;

View File

@ -1,47 +0,0 @@
#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityExplorer.Helpers;
namespace UnityExplorer.Runtime.Il2Cpp
{
public class Il2CppProvider : RuntimeProvider
{
public override void Initialize()
{
ReflectionHelpers.TryLoadGameModules();
}
public override void SetupEvents()
{
Application.add_logMessageReceived(
new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
//SceneManager.add_sceneLoaded(
// new Action<Scene, LoadSceneMode>(ExplorerCore.Instance.OnSceneLoaded1));
//SceneManager.add_activeSceneChanged(
// new Action<Scene, Scene>(ExplorerCore.Instance.OnSceneLoaded2));
}
}
}
public static class UnityEventExtensions
{
public static void AddListener(this UnityEvent action, Action listener)
{
action.AddListener(listener);
}
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
{
action.AddListener(listener);
}
}
#endif

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@ -1,26 +0,0 @@
#if MONO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityExplorer.Runtime.Mono
{
public class MonoProvider : RuntimeProvider
{
public override void Initialize()
{
}
public override void SetupEvents()
{
Application.logMessageReceived += ExplorerCore.Instance.OnUnityLog;
//SceneManager.sceneLoaded += ExplorerCore.Instance.OnSceneLoaded1;
//SceneManager.activeSceneChanged += ExplorerCore.Instance.OnSceneLoaded2;
}
}
}
#endif

View File

@ -1,294 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityExplorer.UI;
using UnityEngine;
using System;
using System.Runtime.InteropServices;
using System.Text;
using UnityExplorer.Unstrip;
#if CPP
using UnhollowerBaseLib;
using UnityExplorer.Helpers;
#endif
namespace UnityExplorer.Tests
{
internal enum TestByteEnum : byte
{
One,
Two,
Three,
TwoFiftyFive = 255,
}
public static class StaticTestClass
{
public static int StaticProperty => 5;
public static int StaticField = 69;
public static List<string> StaticList = new List<string>
{
"one",
"two",
"three",
};
public static void StaticMethod() { }
}
public class TestClass
{
internal static TestByteEnum testingByte = TestByteEnum.One;
public string AAALongString = @"1
2
3
4
5";
public Vector2 AATestVector2 = new Vector2(1, 2);
public Vector3 AATestVector3 = new Vector3(1, 2, 3);
public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
public Rect AATestRect = new Rect(1, 2, 3, 4);
public Color AATestColor = new Color(0.1f, 0.2f, 0.3f, 0.4f);
public bool ATestBoolMethod() => false;
public bool this[int index]
{
get => index % 2 == 0;
set => m_thisBool = value;
}
internal bool m_thisBool;
static int testInt;
public static List<string> ExceptionList
{
get
{
testInt++;
if (testInt % 2 == 0)
throw new Exception("its even");
else
return new List<string> { "one" };
}
}
static bool abool;
public static bool ATestExceptionBool
{
get
{
abool = !abool;
if (!abool)
throw new Exception("false");
else
return true;
}
}
public static string ExceptionString => throw new NotImplementedException();
public static string ANullString = null;
public static float ATestFloat = 420.69f;
public static int ATestInt = -1;
public static string ATestString = "hello world";
public static uint ATestUInt = 1u;
public static byte ATestByte = 255;
public static ulong AReadonlyUlong = 82934UL;
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance;
public object AmbigObject;
public List<List<List<string>>> ANestedNestedList = new List<List<List<string>>>
{
new List<List<string>>
{
new List<string>
{
"one",
"two",
},
new List<string>
{
"three",
"four"
}
},
new List<List<string>>
{
new List<string>
{
"five",
"six"
}
}
};
public static bool SetOnlyProperty
{
set => m_setOnlyProperty = value;
}
private static bool m_setOnlyProperty;
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
public Texture2D TestTexture;
public static Sprite TestSprite;
#if CPP
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
public static Il2CppSystem.Collections.IList CppIList;
//public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
//public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
#endif
public TestClass()
{
int a = 0;
foreach (var list in ANestedNestedList)
{
foreach (var list2 in list)
{
for (int i = 0; i < 33; i++)
list2.Add(a++.ToString());
}
}
#if CPP
TextureSpriteTest();
CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
CppHashSetTest.Add("1");
CppHashSetTest.Add("2");
CppHashSetTest.Add("3");
CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
CppStringTest.Add("1");
CppStringTest.Add("2");
//CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
//CppDictTest.Add("key1", "value1");
//CppDictTest.Add("key2", "value2");
//CppDictTest.Add("key3", "value3");
//CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
//CppDictTest2.Add(0, 0.5f);
//CppDictTest2.Add(1, 0.5f);
//CppDictTest2.Add(2, 0.5f);
#endif
}
private void TextureSpriteTest()
{
TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
{
name = "TestTexture"
};
TestSprite = ImageConversionUnstrip.CreateSprite(TestTexture);
GameObject.DontDestroyOnLoad(TestTexture);
GameObject.DontDestroyOnLoad(TestSprite);
// test loading a tex from file
if (System.IO.File.Exists(@"D:\Downloads\test.png"))
{
var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
}
}
//public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
//{
// arg2 = "this is arg2";
// return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
//}
// test a non-generic dictionary
public Hashtable TestNonGenericDict()
{
return new Hashtable
{
{ "One", 1 },
{ "Two", 2 },
{ "Three", 3 },
};
}
// test HashSets
public static HashSet<string> HashSetTest = new HashSet<string>
{
"One",
"Two",
"Three"
};
// Test indexed parameter
public string this[int arg0, string arg1]
{
get
{
return $"arg0: {arg0}, arg1: {arg1}";
}
}
// Test basic list
public static List<string> TestList = new List<string>
{
"1",
"2",
"3",
"etc..."
};
// Test a nested dictionary
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
{
{
1,
new Dictionary<string, int>
{
{
"Sub 1", 123
},
{
"Sub 2", 456
},
}
},
{
2,
new Dictionary<string, int>
{
{
"Sub 3", 789
},
{
"Sub 4", 000
},
}
},
};
// Test a basic method
public static Color TestMethod(float r, float g, float b, float a)
{
return new Color(r, g, b, a);
}
// A method with default arguments
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
{
return new Vector3(arg0, arg1, arg2);
}
}
}

View File

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.UI.Main
{
public abstract class BaseMenuPage
{
public abstract string Name { get; }
public GameObject Content;
public Button RefNavbarButton { get; set; }
public bool Enabled
{
get => Content?.activeSelf ?? false;
set => Content?.SetActive(true);
}
public abstract void Init();
public abstract void Update();
}
}

View File

@ -4,11 +4,13 @@ using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.CSharp;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.UI.CSConsole;
using UnityExplorer.UI.Main;
namespace UnityExplorer.CSConsole
namespace UnityExplorer.UI.Main.CSConsole
{
public class AutoCompleter
{
@ -45,7 +47,7 @@ namespace UnityExplorer.CSConsole
return;
}
if (!CodeEditor.EnableAutocompletes)
if (!CSharpConsole.EnableAutocompletes)
{
if (m_mainObj.activeSelf)
{
@ -132,7 +134,7 @@ namespace UnityExplorer.CSConsole
{
try
{
var editor = CSConsolePage.Instance.m_codeEditor;
var editor = CSharpConsole.Instance;
if (!editor.InputField.isFocused)
return;
@ -164,7 +166,7 @@ namespace UnityExplorer.CSConsole
public static void CheckAutocomplete()
{
var m_codeEditor = CSConsolePage.Instance.m_codeEditor;
var m_codeEditor = CSharpConsole.Instance;
string input = m_codeEditor.InputField.text;
int caretIndex = m_codeEditor.InputField.caretPosition;
@ -192,9 +194,9 @@ namespace UnityExplorer.CSConsole
public static void ClearAutocompletes()
{
if (CodeEditor.AutoCompletes.Any())
if (CSharpConsole.AutoCompletes.Any())
{
CodeEditor.AutoCompletes.Clear();
CSharpConsole.AutoCompletes.Clear();
}
}
@ -203,8 +205,8 @@ namespace UnityExplorer.CSConsole
try
{
// Credit ManylMarco
CodeEditor.AutoCompletes.Clear();
string[] completions = CSConsolePage.Instance.m_evaluator.GetCompletions(input, out string prefix);
CSharpConsole.AutoCompletes.Clear();
string[] completions = CSharpConsole.Instance.m_evaluator.GetCompletions(input, out string prefix);
if (completions != null)
{
if (prefix == null)
@ -212,7 +214,7 @@ namespace UnityExplorer.CSConsole
prefix = input;
}
CodeEditor.AutoCompletes.AddRange(completions
CSharpConsole.AutoCompletes.AddRange(completions
.Where(x => !string.IsNullOrEmpty(x))
.Select(x => new Suggestion(x, prefix, Suggestion.Contexts.Other))
);
@ -231,7 +233,7 @@ namespace UnityExplorer.CSConsole
x.Substring(0, trimmed.Length),
Suggestion.Contexts.Namespace));
CodeEditor.AutoCompletes.AddRange(namespaces);
CSharpConsole.AutoCompletes.AddRange(namespaces);
IEnumerable<Suggestion> keywords = Suggestion.Keywords
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
@ -240,7 +242,7 @@ namespace UnityExplorer.CSConsole
x.Substring(0, trimmed.Length),
Suggestion.Contexts.Keyword));
CodeEditor.AutoCompletes.AddRange(keywords);
CSharpConsole.AutoCompletes.AddRange(keywords);
}
catch (Exception ex)
{
@ -301,7 +303,7 @@ namespace UnityExplorer.CSConsole
void UseAutocompleteButton()
{
CSConsolePage.Instance.m_codeEditor.UseAutocomplete(hiddenText.text);
CSharpConsole.Instance.UseAutocomplete(hiddenText.text);
}
m_suggestionButtons.Add(buttonObj);

View File

@ -1,9 +1,9 @@
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityExplorer.CSConsole.Lexer;
using UnityExplorer.UI.CSConsole.Lexer;
namespace UnityExplorer.CSConsole
namespace UnityExplorer.UI.CSConsole
{
public struct LexerMatchInfo
{
@ -18,7 +18,7 @@ namespace UnityExplorer.CSConsole
End,
};
public class CSharpLexer
public class CSLexerHighlighter
{
private string inputString;
private readonly Matcher[] matchers;
@ -66,7 +66,7 @@ namespace UnityExplorer.CSConsole
// ~~~~~~~ ctor ~~~~~~~
public CSharpLexer()
public CSLexerHighlighter()
{
startDelimiters = new HashSet<char>(delimiters);
endDelimiters = new HashSet<char>(delimiters);

View File

@ -1,24 +1,128 @@
using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using UnityExplorer.Input;
using UnityExplorer.CSConsole.Lexer;
using UnityExplorer.Core.CSharp;
using UnityExplorer.UI.CSConsole;
using System.Linq;
using UnityExplorer.Core.Input;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using System.Collections.Generic;
using System.Reflection;
using UnityExplorer.UI.Shared;
using UnityExplorer.Helpers;
using UnityExplorer.UI.Reusable;
using UnityExplorer.UI.Main.CSConsole;
namespace UnityExplorer.CSConsole
namespace UnityExplorer.UI.Main
{
// Handles most of the UI side of the C# console, including syntax highlighting.
public class CodeEditor
public class CSharpConsole : BaseMenuPage
{
public override string Name => "C# Console";
public static CSharpConsole Instance { get; private set; }
//public UI.CSConsole.CSharpConsole m_codeEditor;
public ScriptEvaluator m_evaluator;
public static List<string> UsingDirectives;
public static readonly string[] DefaultUsing = new string[]
{
"System",
"System.Linq",
"System.Collections",
"System.Collections.Generic",
"System.Reflection",
"UnityEngine",
#if CPP
"UnhollowerBaseLib",
"UnhollowerRuntimeLib",
#endif
};
public override void Init()
{
Instance = this;
try
{
//m_codeEditor = new UI.CSConsole.CSharpConsole();
InitConsole();
AutoCompleter.Init();
ResetConsole();
// Make sure compiler is supported on this platform
m_evaluator.Compile("");
foreach (string use in DefaultUsing)
{
AddUsing(use);
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Error setting up console!\r\nMessage: {e.Message}");
MainMenu.Instance.Pages.RemoveAll(it => it is CSharpConsole);
}
}
public override void Update()
{
UpdateConsole();
AutoCompleter.Update();
}
public void AddUsing(string asm)
{
if (!UsingDirectives.Contains(asm))
{
Evaluate($"using {asm};", true);
UsingDirectives.Add(asm);
}
}
public void Evaluate(string code, bool suppressWarning = false)
{
m_evaluator.Compile(code, out Mono.CSharp.CompiledMethod compiled);
if (compiled == null)
{
if (!suppressWarning)
ExplorerCore.LogWarning("Unable to compile the code!");
}
else
{
try
{
object ret = VoidType.Value;
compiled.Invoke(ref ret);
}
catch (Exception e)
{
if (!suppressWarning)
ExplorerCore.LogWarning($"Exception executing code: {e.GetType()}, {e.Message}\r\n{e.StackTrace}");
}
}
}
public void ResetConsole()
{
if (m_evaluator != null)
{
m_evaluator.Dispose();
}
m_evaluator = new ScriptEvaluator(new StringWriter(new StringBuilder())) { InteractiveBaseClass = typeof(ScriptInteraction) };
UsingDirectives = new List<string>();
}
// =================================================================================================
// UI stuff
public InputField InputField { get; internal set; }
public Text InputText { get; internal set; }
public int CurrentIndent { get; private set; }
@ -31,8 +135,7 @@ namespace UnityExplorer.CSConsole
public string HighlightedText => inputHighlightText.text;
private Text inputHighlightText;
private readonly CSharpLexer highlightLexer;
//private readonly StringBuilder sbHighlight;
private CSLexerHighlighter highlightLexer;
internal int m_lastCaretPos;
internal int m_fixCaretPos;
@ -66,9 +169,9 @@ The following helper methods are available:
* <color=#add490>Reset()</color> resets all using directives and variables
";
public CodeEditor()
public void InitConsole()
{
highlightLexer = new CSharpLexer();
highlightLexer = new CSLexerHighlighter();
ConstructUI();
@ -81,7 +184,7 @@ The following helper methods are available:
&& InputManager.GetKeyDown(KeyCode.V);
}
public void Update()
public void UpdateConsole()
{
if (s_copyPasteBuffer != null)
{
@ -101,7 +204,7 @@ The following helper methods are available:
var text = InputField.text.Trim();
if (!string.IsNullOrEmpty(text))
{
CSConsolePage.Instance.Evaluate(text);
Evaluate(text);
return;
}
}
@ -121,7 +224,7 @@ The following helper methods are available:
if (!m_fixwanted)
{
EventSystem.current.SetSelectedGameObject(InputField.gameObject, null);
m_fixwanted = true;
m_fixwanted = true;
}
else
{
@ -209,9 +312,9 @@ The following helper methods are available:
if (character == '"')
stringState = !stringState;
else if (!stringState && character == CSharpLexer.indentOpen)
else if (!stringState && character == CSLexerHighlighter.indentOpen)
CurrentIndent++;
else if (!stringState && character == CSharpLexer.indentClose)
else if (!stringState && character == CSLexerHighlighter.indentClose)
CurrentIndent--;
}
@ -278,8 +381,8 @@ The following helper methods are available:
}
// check if should add auto-close }
int numOpen = InputField.text.Where(x => x == CSharpLexer.indentOpen).Count();
int numClose = InputField.text.Where(x => x == CSharpLexer.indentClose).Count();
int numOpen = InputField.text.Where(x => x == CSLexerHighlighter.indentOpen).Count();
int numClose = InputField.text.Where(x => x == CSLexerHighlighter.indentClose).Count();
if (numOpen > numClose)
{
@ -324,13 +427,13 @@ The following helper methods are available:
public void ConstructUI()
{
CSConsolePage.Instance.Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
var mainLayout = CSConsolePage.Instance.Content.AddComponent<LayoutElement>();
var mainLayout = Content.AddComponent<LayoutElement>();
mainLayout.preferredHeight = 500;
mainLayout.flexibleHeight = 9000;
var mainGroup = CSConsolePage.Instance.Content.AddComponent<VerticalLayoutGroup>();
var mainGroup = Content.AddComponent<VerticalLayoutGroup>();
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = true;
@ -340,7 +443,7 @@ The following helper methods are available:
// Main group object
var topBarObj = UIFactory.CreateHorizontalGroup(CSConsolePage.Instance.Content);
var topBarObj = UIFactory.CreateHorizontalGroup(Content);
LayoutElement topBarLayout = topBarObj.AddComponent<LayoutElement>();
topBarLayout.minHeight = 50;
topBarLayout.flexibleHeight = 0;
@ -418,7 +521,7 @@ The following helper methods are available:
int fontSize = 16;
var inputObj = UIFactory.CreateSrollInputField(CSConsolePage.Instance.Content, out InputFieldScroller consoleScroll, fontSize);
var inputObj = UIFactory.CreateSrollInputField(Content, out InputFieldScroller consoleScroll, fontSize);
var inputField = consoleScroll.inputField;
@ -447,7 +550,7 @@ The following helper methods are available:
#region COMPILE BUTTON
var compileBtnObj = UIFactory.CreateButton(CSConsolePage.Instance.Content);
var compileBtnObj = UIFactory.CreateButton(Content);
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
compileBtnLayout.preferredWidth = 80;
compileBtnLayout.flexibleWidth = 0;
@ -468,7 +571,7 @@ The following helper methods are available:
{
if (!string.IsNullOrEmpty(inputField.text))
{
CSConsolePage.Instance.Evaluate(inputField.text.Trim());
Evaluate(inputField.text.Trim());
}
}
@ -493,5 +596,15 @@ The following helper methods are available:
this.InputText = mainTextInput;
this.inputHighlightText = highlightTextInput;
}
// ================================================================================================
private class VoidType
{
public static readonly VoidType Value = new VoidType();
private VoidType() { }
}
}
}

View File

@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexer
namespace UnityExplorer.UI.CSConsole.Lexer
{
public class CommentMatch : Matcher
{
@ -12,9 +12,9 @@ namespace UnityExplorer.CSConsole.Lexer
public override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
public override IEnumerable<char> StartChars => new char[] { lineCommentStart[0], blockCommentStart[0] };
public override IEnumerable<char> EndChars => new char[] { blockCommentEnd[0] };
public override bool IsImplicitMatch(CSharpLexer lexer) => IsMatch(lexer, lineCommentStart) || IsMatch(lexer, blockCommentStart);
public override bool IsImplicitMatch(CSLexerHighlighter lexer) => IsMatch(lexer, lineCommentStart) || IsMatch(lexer, blockCommentStart);
private bool IsMatch(CSharpLexer lexer, string commentType)
private bool IsMatch(CSLexerHighlighter lexer, string commentType)
{
if (!string.IsNullOrEmpty(commentType))
{
@ -41,6 +41,6 @@ namespace UnityExplorer.CSConsole.Lexer
return false;
}
private bool IsEndLineOrEndFile(CSharpLexer lexer, char character) => lexer.EndOfStream || character == '\n' || character == '\r';
private bool IsEndLineOrEndFile(CSLexerHighlighter lexer, char character) => lexer.EndOfStream || character == '\n' || character == '\r';
}
}

View File

@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexer
namespace UnityExplorer.UI.CSConsole.Lexer
{
// I use two different KeywordMatch instances (valid and invalid).
// This class just contains common implementations.
@ -15,7 +15,7 @@ namespace UnityExplorer.CSConsole.Lexer
private readonly HashSet<string> shortlist = new HashSet<string>();
private readonly Stack<string> removeList = new Stack<string>();
public override bool IsImplicitMatch(CSharpLexer lexer)
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
{
if (!char.IsWhiteSpace(lexer.Previous) &&
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))

View File

@ -1,9 +1,9 @@
using System.Collections.Generic;
using UnityExplorer.Unstrip;
using UnityEngine;
using System.Linq;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.CSConsole.Lexer
namespace UnityExplorer.UI.CSConsole.Lexer
{
public abstract class Matcher
{
@ -15,9 +15,9 @@ namespace UnityExplorer.CSConsole.Lexer
public virtual IEnumerable<char> StartChars => Enumerable.Empty<char>();
public virtual IEnumerable<char> EndChars => Enumerable.Empty<char>();
public abstract bool IsImplicitMatch(CSharpLexer lexer);
public abstract bool IsImplicitMatch(CSLexerHighlighter lexer);
public bool IsMatch(CSharpLexer lexer)
public bool IsMatch(CSLexerHighlighter lexer)
{
if (IsImplicitMatch(lexer))
{

View File

@ -1,12 +1,12 @@
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexer
namespace UnityExplorer.UI.CSConsole.Lexer
{
public class NumberMatch : Matcher
{
public override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
public override bool IsImplicitMatch(CSharpLexer lexer)
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
{
if (!char.IsWhiteSpace(lexer.Previous) &&
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))

View File

@ -1,7 +1,7 @@
using System.Collections.Generic;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexer
namespace UnityExplorer.UI.CSConsole.Lexer
{
public class StringMatch : Matcher
{
@ -10,7 +10,7 @@ namespace UnityExplorer.CSConsole.Lexer
public override IEnumerable<char> StartChars => new[] { '"' };
public override IEnumerable<char> EndChars => new[] { '"' };
public override bool IsImplicitMatch(CSharpLexer lexer)
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
{
if (lexer.ReadNext() == '"')
{
@ -21,6 +21,6 @@ namespace UnityExplorer.CSConsole.Lexer
return false;
}
private bool IsClosingQuoteOrEndFile(CSharpLexer lexer, char character) => lexer.EndOfStream || character == '"';
private bool IsClosingQuoteOrEndFile(CSLexerHighlighter lexer, char character) => lexer.EndOfStream || character == '"';
}
}

View File

@ -2,7 +2,7 @@
using System.Linq;
using UnityEngine;
namespace UnityExplorer.CSConsole.Lexer
namespace UnityExplorer.UI.CSConsole.Lexer
{
public class SymbolMatch : Matcher
{
@ -21,7 +21,7 @@ namespace UnityExplorer.CSConsole.Lexer
public override IEnumerable<char> StartChars => symbols.Select(s => s[0]);
public override IEnumerable<char> EndChars => symbols.Select(s => s[0]);
public override bool IsImplicitMatch(CSharpLexer lexer)
public override bool IsImplicitMatch(CSLexerHighlighter lexer)
{
if (lexer == null)
return false;

View File

@ -1,15 +1,14 @@
using System;
using System.Collections.Generic;
using UnityExplorer.Unstrip;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UnityExplorer.UI.Shared;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.Reusable;
using System.IO;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Modules
namespace UnityExplorer.UI.Main
{
public class DebugConsole
{

View File

@ -3,11 +3,11 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Inspectors;
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.UI.Modules
namespace UnityExplorer.UI.Main
{
public class HomePage : MainMenu.Page
public class HomePage : BaseMenuPage
{
public override string Name => "Home";

View File

@ -1,147 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Inspectors.Reflection;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.UI.Main;
namespace UnityExplorer.Inspectors
namespace UnityExplorer.UI.Main.Home
{
public class InspectorManager
public class InspectorManagerUI
{
public static InspectorManager Instance { get; private set; }
public InspectorManager()
{
Instance = this;
ConstructInspectorPane();
}
public InspectorBase m_activeInspector;
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
public GameObject m_tabBarContent;
public GameObject m_inspectorContent;
public void Update()
public void OnSetInspectorTab(InspectorBase inspector)
{
for (int i = 0; i < m_currentInspectors.Count; i++)
{
if (i >= m_currentInspectors.Count)
break;
m_currentInspectors[i].Update();
}
}
public void Inspect(object obj, CacheObjectBase parentMember = null)
{
#if CPP
obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
#endif
UnityEngine.Object unityObj = obj as UnityEngine.Object;
if (obj.IsNullOrDestroyed(false))
{
return;
}
// check if currently inspecting this object
foreach (InspectorBase tab in m_currentInspectors)
{
if (ReferenceEquals(obj, tab.Target))
{
SetInspectorTab(tab);
return;
}
#if CPP
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
{
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
{
SetInspectorTab(tab);
return;
}
}
#endif
}
InspectorBase inspector;
if (obj is GameObject go)
inspector = new GameObjectInspector(go);
else
inspector = new InstanceInspector(obj);
if (inspector is ReflectionInspector ri)
ri.ParentMember = parentMember;
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void Inspect(Type type)
{
if (type == null)
{
ExplorerCore.LogWarning("The provided type was null!");
return;
}
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
{
if (ReferenceEquals(tab.Target as Type, type))
{
SetInspectorTab(tab);
return;
}
}
var inspector = new StaticInspector(type);
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void SetInspectorTab(InspectorBase inspector)
{
MainMenu.Instance.SetPage(HomePage.Instance);
if (m_activeInspector == inspector)
return;
UnsetInspectorTab();
m_activeInspector = inspector;
inspector.SetActive();
Color activeColor = new Color(0, 0.25f, 0, 1);
ColorBlock colors = inspector.tabButton.colors;
ColorBlock colors = inspector.BaseUI.tabButton.colors;
colors.normalColor = activeColor;
colors.highlightedColor = activeColor;
inspector.tabButton.colors = colors;
inspector.BaseUI.tabButton.colors = colors;
}
public void UnsetInspectorTab()
public void OnUnsetInspectorTab()
{
if (m_activeInspector == null)
return;
m_activeInspector.SetInactive();
ColorBlock colors = m_activeInspector.tabButton.colors;
ColorBlock colors = InspectorManager.Instance.m_activeInspector.BaseUI.tabButton.colors;
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
m_activeInspector.tabButton.colors = colors;
m_activeInspector = null;
InspectorManager.Instance.m_activeInspector.BaseUI.tabButton.colors = colors;
}
#region INSPECTOR PANE
public void ConstructInspectorPane()
{
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
@ -234,11 +123,11 @@ namespace UnityExplorer.Inspectors
invisGroup.spacing = 10;
// inspect under mouse button
AddMouseInspectButton(topRowObj, MouseInspector.MouseInspectMode.UI);
AddMouseInspectButton(topRowObj, MouseInspector.MouseInspectMode.World);
AddMouseInspectButton(topRowObj, InspectUnderMouse.MouseInspectMode.UI);
AddMouseInspectButton(topRowObj, InspectUnderMouse.MouseInspectMode.World);
}
private static void AddMouseInspectButton(GameObject topRowObj, MouseInspector.MouseInspectMode mode)
private static void AddMouseInspectButton(GameObject topRowObj, InspectUnderMouse.MouseInspectMode mode)
{
var inspectObj = UIFactory.CreateButton(topRowObj);
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
@ -249,7 +138,7 @@ namespace UnityExplorer.Inspectors
inspectText.text = "Mouse Inspect";
inspectText.fontSize = 13;
if (mode == MouseInspector.MouseInspectMode.UI)
if (mode == InspectUnderMouse.MouseInspectMode.UI)
inspectText.text += " (UI)";
var inspectBtn = inspectObj.GetComponent<Button>();
@ -261,11 +150,10 @@ namespace UnityExplorer.Inspectors
void OnInspectMouseClicked()
{
MouseInspector.Mode = mode;
MouseInspector.StartInspect();
InspectUnderMouse.Mode = mode;
InspectUnderMouse.StartInspect();
}
}
#endregion
}
}

View File

@ -1,14 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.UI.Reusable;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.Inspectors.GameObjects
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public class ChildList
{

View File

@ -1,16 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip;
//using TMPro;
using UnityExplorer.UI.Reusable;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
using UnityExplorer.Core.Input;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.Inspectors.GameObjects
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public class ComponentList
{
@ -77,7 +77,7 @@ namespace UnityExplorer.Inspectors.GameObjects
var text = s_compListTexts[i];
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetType(comp), true);
var toggle = s_compToggles[i];
#if CPP

View File

@ -1,15 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
using UnityExplorer.Unstrip;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.Inspectors.GameObjects
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public class GameObjectControls
{

View File

@ -1,33 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.Unstrip;
//using TMPro;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Inspectors.GameObjects;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.Inspectors
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public class GameObjectInspector : InspectorBase
public class GameObjectInspectorUI : InspectorBaseUI
{
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
public static GameObjectInspector ActiveInstance { get; private set; }
public GameObject TargetGO;
// sub modules
private static ChildList s_childList;
private static ComponentList s_compList;
private static GameObjectControls s_controls;
// static UI elements (only constructed once)
private static bool m_UIConstructed;
private static GameObject s_content;
public override GameObject Content
{
@ -55,86 +39,23 @@ namespace UnityExplorer.Inspectors
private static Text m_sceneText;
private static string m_lastScene;
public GameObjectInspector(GameObject target) : base(target)
internal void RefreshTopInfo()
{
ActiveInstance = this;
var target = GameObjectInspector.ActiveInstance.TargetGO;
string name = target.name;
TargetGO = target;
if (!TargetGO)
if (m_lastName != name)
{
ExplorerCore.LogWarning("Target GameObject is null!");
return;
}
// one UI is used for all gameobject inspectors. no point recreating it.
if (!m_UIConstructed)
{
m_UIConstructed = true;
s_childList = new ChildList();
s_compList = new ComponentList();
s_controls = new GameObjectControls();
ConstructUI();
}
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
internal void ChangeInspectorTarget(GameObject newTarget)
{
if (!newTarget)
return;
this.Target = this.TargetGO = newTarget;
}
// Update
public override void Update()
{
base.Update();
if (m_pendingDestroy || !this.IsActive)
return;
RefreshTopInfo();
s_childList.RefreshChildObjectList();
s_compList.RefreshComponentList();
s_controls.RefreshControls();
if (GameObjectControls.s_sliderChangedWanted)
GameObjectControls.UpdateSliderControl();
}
private void RefreshTopInfo()
{
if (m_lastName != TargetGO.name)
{
m_lastName = TargetGO.name;
m_lastName = name;
m_nameInput.text = m_lastName;
}
if (TargetGO.transform.parent)
if (target.transform.parent)
{
if (!m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(true);
var path = TargetGO.transform.GetTransformPath(true);
var path = target.transform.GetTransformPath(true);
if (m_lastPath != path)
{
m_lastPath = path;
@ -149,26 +70,26 @@ namespace UnityExplorer.Inspectors
else if (m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(false);
if (m_lastEnabledState != TargetGO.activeSelf)
if (m_lastEnabledState != target.activeSelf)
{
m_lastEnabledState = TargetGO.activeSelf;
m_lastEnabledState = target.activeSelf;
m_enabledToggle.isOn = TargetGO.activeSelf;
m_enabledText.text = TargetGO.activeSelf ? "Enabled" : "Disabled";
m_enabledText.color = TargetGO.activeSelf ? Color.green : Color.red;
m_enabledToggle.isOn = target.activeSelf;
m_enabledText.text = target.activeSelf ? "Enabled" : "Disabled";
m_enabledText.color = target.activeSelf ? Color.green : Color.red;
}
if (m_lastLayer != TargetGO.layer)
if (m_lastLayer != target.layer)
{
m_lastLayer = TargetGO.layer;
m_layerDropdown.value = TargetGO.layer;
m_lastLayer = target.layer;
m_layerDropdown.value = target.layer;
}
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != TargetGO.scene.name)
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != target.scene.name)
{
m_lastScene = TargetGO.scene.name;
m_lastScene = target.scene.name;
if (!string.IsNullOrEmpty(TargetGO.scene.name))
if (!string.IsNullOrEmpty(target.scene.name))
m_sceneText.text = m_lastScene;
else
m_sceneText.text = "None (Asset/Resource)";
@ -179,41 +100,42 @@ namespace UnityExplorer.Inspectors
private static void OnApplyNameClicked()
{
if (ActiveInstance == null)
if (GameObjectInspector.ActiveInstance == null)
return;
ActiveInstance.TargetGO.name = m_nameInput.text;
GameObjectInspector.ActiveInstance.TargetGO.name = m_nameInput.text;
}
private static void OnEnableToggled(bool enabled)
{
if (ActiveInstance == null)
if (GameObjectInspector.ActiveInstance == null)
return;
ActiveInstance.TargetGO.SetActive(enabled);
GameObjectInspector.ActiveInstance.TargetGO.SetActive(enabled);
}
private static void OnLayerSelected(int layer)
{
if (ActiveInstance == null)
if (GameObjectInspector.ActiveInstance == null)
return;
ActiveInstance.TargetGO.layer = layer;
GameObjectInspector.ActiveInstance.TargetGO.layer = layer;
}
internal static void OnBackButtonClicked()
{
if (ActiveInstance == null)
if (GameObjectInspector.ActiveInstance == null)
return;
ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
GameObjectInspector.ActiveInstance.ChangeInspectorTarget(
GameObjectInspector.ActiveInstance.TargetGO.transform.parent.gameObject);
}
#region UI CONSTRUCTION
private void ConstructUI()
internal void ConstructUI()
{
var parent = InspectorManager.Instance.m_inspectorContent;
var parent = InspectorManager.UI.m_inspectorContent;
s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
@ -234,12 +156,12 @@ namespace UnityExplorer.Inspectors
ConstructTopArea(scrollContent);
s_controls.ConstructControls(scrollContent);
GameObjectInspector.s_controls.ConstructControls(scrollContent);
var midGroupObj = ConstructMidGroup(scrollContent);
s_childList.ConstructChildList(midGroupObj);
s_compList.ConstructCompList(midGroupObj);
GameObjectInspector.s_childList.ConstructChildList(midGroupObj);
GameObjectInspector.s_compList.ConstructCompList(midGroupObj);
LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
Canvas.ForceUpdateCanvases();
@ -301,7 +223,7 @@ namespace UnityExplorer.Inspectors
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
m_pathInput = pathInputObj.GetComponent<InputField>();
m_pathInput.text = TargetGO.transform.GetTransformPath();
m_pathInput.text = GameObjectInspector.ActiveInstance.TargetGO.transform.GetTransformPath();
m_pathInput.readOnly = true;
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
@ -348,7 +270,7 @@ namespace UnityExplorer.Inspectors
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
m_nameInput = nameInputObj.GetComponent<InputField>();
m_nameInput.text = TargetGO.name;
m_nameInput.text = GameObjectInspector.ActiveInstance.TargetGO.name;
var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
@ -405,7 +327,7 @@ namespace UnityExplorer.Inspectors
m_layerDropdown.options.Clear();
for (int i = 0; i < 32; i++)
{
var layer = LayerMaskUnstrip.LayerToName(i);
var layer = RuntimeProvider.Instance.LayerToName(i);
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
}
//var itemText = layerDropdownObj.transform.Find("Label").GetComponent<Text>();
@ -451,6 +373,6 @@ namespace UnityExplorer.Inspectors
return midGroupObj;
}
#endregion
#endregion
}
}

View File

@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public abstract class InspectorBaseUI
{
public abstract GameObject Content { get; set; }
public Button tabButton;
public Text tabText;
public void AddInspectorTab(InspectorBase parent)
{
var tabContent = InspectorManager.UI.m_tabBarContent;
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
tabGroup.childForceExpandWidth = true;
tabGroup.childControlWidth = true;
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
tabLayout.minWidth = 185;
tabLayout.flexibleWidth = 0;
tabGroupObj.AddComponent<Mask>();
var targetButtonObj = UIFactory.CreateButton(tabGroupObj);
targetButtonObj.AddComponent<Mask>();
var targetButtonLayout = targetButtonObj.AddComponent<LayoutElement>();
targetButtonLayout.minWidth = 165;
targetButtonLayout.flexibleWidth = 0;
tabText = targetButtonObj.GetComponentInChildren<Text>();
tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
tabText.alignment = TextAnchor.MiddleLeft;
tabButton = targetButtonObj.GetComponent<Button>();
tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(parent); });
var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
closeBtnLayout.minWidth = 20;
closeBtnLayout.flexibleWidth = 0;
var closeBtnText = closeBtnObj.GetComponentInChildren<Text>();
closeBtnText.text = "X";
closeBtnText.color = new Color(1, 0, 0, 1);
var closeBtn = closeBtnObj.GetComponent<Button>();
closeBtn.onClick.AddListener(parent.Destroy);
var closeColors = closeBtn.colors;
closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
closeBtn.colors = closeColors;
}
}
}

View File

@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public class MouseInspectorUI
{
internal Text s_objNameLabel;
internal Text s_objPathLabel;
internal Text s_mousePosLabel;
internal GameObject s_UIContent;
public MouseInspectorUI()
{
ConstructUI();
}
#region UI Construction
internal void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
s_UIContent.AddComponent<Mask>();
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
baseRect.sizeDelta = new Vector2(700, 150);
var group = content.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
// Title text
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
s_mousePosLabel = mousePosObj.GetComponent<Text>();
s_mousePosLabel.text = "Mouse Position:";
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objNameLabel = hitLabelObj.GetComponent<Text>();
s_objNameLabel.text = "No hits...";
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objPathLabel = pathLabelObj.GetComponent<Text>();
s_objPathLabel.fontStyle = FontStyle.Italic;
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
pathLayout.minHeight = 75;
pathLayout.flexibleHeight = 0;
s_UIContent.SetActive(false);
}
#endregion
}
}

View File

@ -1,56 +1,31 @@
using System;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityEngine.UI;
using UnityExplorer.Unstrip;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.Core.Inspectors.Reflection;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public enum MemberScopes
public class InstanceInspectorUI
{
All,
Instance,
Static
}
public class InstanceInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
internal MemberScopes m_scopeFilter;
internal Button m_lastActiveScopeButton;
public InstanceInspector(object target) : base(target) { }
private void OnScopeFilterClicked(MemberScopes type, Button button)
public InstanceInspectorUI(InstanceInspector parent)
{
if (m_lastActiveScopeButton)
{
var lastColors = m_lastActiveScopeButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveScopeButton.colors = lastColors;
}
m_scopeFilter = type;
m_lastActiveScopeButton = button;
var colors = m_lastActiveScopeButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveScopeButton.colors = colors;
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
Parent = parent;
}
internal InstanceInspector Parent;
public void ConstructInstanceHelpers()
{
if (!typeof(Component).IsAssignableFrom(m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
if (!typeof(Component).IsAssignableFrom(Parent.m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(Parent.m_targetType))
return;
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var rowObj = UIFactory.CreateHorizontalGroup(Parent.ReflectionUI.Content, new Color(0.1f, 0.1f, 0.1f));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandWidth = true;
rowGroup.childControlWidth = true;
@ -63,16 +38,14 @@ namespace UnityExplorer.Inspectors.Reflection
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
if (typeof(Component).IsAssignableFrom(m_targetType))
if (typeof(Component).IsAssignableFrom(Parent.m_targetType))
{
ConstructCompHelper(rowObj);
}
ConstructUObjHelper(rowObj);
// WIP
if (m_targetType == typeof(Texture2D))
if (Parent.m_targetType == typeof(Texture2D))
ConstructTextureHelper();
}
@ -87,9 +60,9 @@ namespace UnityExplorer.Inspectors.Reflection
labelText.text = "GameObject:";
#if MONO
var comp = Target as Component;
var comp = Parent.Target as Component;
#else
var comp = (Target as Il2CppSystem.Object).TryCast<Component>();
var comp = (Parent.Target as Il2CppSystem.Object).TryCast<Component>();
#endif
var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
@ -114,9 +87,9 @@ namespace UnityExplorer.Inspectors.Reflection
labelText.text = "Name:";
#if MONO
var uObj = Target as UnityEngine.Object;
var uObj = Parent.Target as UnityEngine.Object;
#else
var uObj = (Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
var uObj = (Parent.Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
#endif
var inputObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
@ -126,16 +99,6 @@ namespace UnityExplorer.Inspectors.Reflection
var inputField = inputObj.GetComponent<InputField>();
inputField.readOnly = true;
inputField.text = uObj.name;
//var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
//var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
//goBtnLayout.minHeight = 25;
//goBtnLayout.minWidth = 200;
//goBtnLayout.flexibleWidth = 0;
//var text = goBtnObj.GetComponentInChildren<Text>();
//text.text = comp.name;
//var btn = goBtnObj.GetComponent<Button>();
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
}
internal bool showingTextureHelper;
@ -145,7 +108,7 @@ namespace UnityExplorer.Inspectors.Reflection
internal void ConstructTextureHelper()
{
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var rowObj = UIFactory.CreateHorizontalGroup(Parent.ReflectionUI.Content, new Color(0.1f, 0.1f, 0.1f));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleHeight = 0;
@ -170,7 +133,7 @@ namespace UnityExplorer.Inspectors.Reflection
var labelText = labelObj.GetComponent<Text>();
labelText.text = "Texture Viewer";
var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
var textureViewerObj = UIFactory.CreateScrollView(Parent.ReflectionUI.Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
viewerGroup.childForceExpandHeight = false;
viewerGroup.childForceExpandWidth = false;
@ -209,10 +172,10 @@ namespace UnityExplorer.Inspectors.Reflection
{
constructedTextureViewer = true;
var tex = Target as Texture2D;
var tex = Parent.Target as Texture2D;
#if CPP
if (!tex)
tex = (Target as Il2CppSystem.Object).TryCast<Texture2D>();
tex = (Parent.Target as Il2CppSystem.Object).TryCast<Texture2D>();
#endif
if (!tex)
@ -251,10 +214,10 @@ namespace UnityExplorer.Inspectors.Reflection
if (string.IsNullOrEmpty(name))
name = "untitled";
var savePath = $@"{Config.ExplorerConfig.Instance.Default_Output_Path}\{name}.png";
var savePath = $@"{Core.Config.ExplorerConfig.Instance.Default_Output_Path}\{name}.png";
inputField.text = savePath;
saveBtn.onClick.AddListener(() =>
saveBtn.onClick.AddListener(() =>
{
if (tex && !string.IsNullOrEmpty(inputField.text))
{
@ -272,13 +235,10 @@ namespace UnityExplorer.Inspectors.Reflection
if (File.Exists(path))
File.Delete(path);
if (!tex.IsReadable())
tex = Texture2DHelpers.ForceReadTexture(tex);
#if CPP
byte[] data = tex.EncodeToPNG();
#else
byte[] data = tex.EncodeToPNGSafe();
#endif
if (TextureUtilProvider.IsReadable(tex))
tex = TextureUtilProvider.ForceReadTexture(tex);
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
File.WriteAllBytes(path, data);
}
@ -288,7 +248,7 @@ namespace UnityExplorer.Inspectors.Reflection
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
var image = imageObj.AddComponent<Image>();
var sprite = ImageConversionUnstrip.CreateSprite(tex);
var sprite = TextureUtilProvider.Instance.CreateSprite(tex);
image.sprite = sprite;
var fitter = imageObj.AddComponent<ContentSizeFitter>();
@ -304,9 +264,9 @@ namespace UnityExplorer.Inspectors.Reflection
{
m_textureViewerObj.SetActive(enabled);
m_filterAreaObj.SetActive(!enabled);
m_memberListObj.SetActive(!enabled);
m_updateRowObj.SetActive(!enabled);
Parent.ReflectionUI.m_filterAreaObj.SetActive(!enabled);
Parent.ReflectionUI.m_memberListObj.SetActive(!enabled);
Parent.ReflectionUI.m_updateRowObj.SetActive(!enabled);
}
public void ConstructInstanceFilters(GameObject parent)
@ -350,7 +310,7 @@ namespace UnityExplorer.Inspectors.Reflection
var btn = btnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
btn.onClick.AddListener(() => { Parent.OnScopeFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
@ -358,8 +318,8 @@ namespace UnityExplorer.Inspectors.Reflection
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_scopeFilter = type;
m_lastActiveScopeButton = btn;
Parent.m_scopeFilter = type;
Parent.m_lastActiveScopeButton = btn;
}
btn.colors = colors;

View File

@ -0,0 +1,288 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.Core.Inspectors.Reflection;
using UnityExplorer.UI.Reusable;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Main.Home.Inspectors
{
public class ReflectionInspectorUI : InspectorBaseUI
{
public ReflectionInspectorUI(ReflectionInspector parent)
{
this.Parent = parent;
}
public ReflectionInspector Parent;
// UI members
private GameObject m_content;
public override GameObject Content
{
get => m_content;
set => m_content = value;
}
internal Text m_nameFilterText;
internal MemberTypes m_memberFilter;
internal Button m_lastActiveMemButton;
internal PageHandler m_pageHandler;
internal SliderScrollbar m_sliderScroller;
internal GameObject m_scrollContent;
internal RectTransform m_scrollContentRect;
internal bool m_widthUpdateWanted;
internal bool m_widthUpdateWaiting;
internal GameObject m_filterAreaObj;
internal GameObject m_updateRowObj;
internal GameObject m_memberListObj;
internal void ConstructUI()
{
var parent = InspectorManager.UI.m_inspectorContent;
this.Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandHeight = false;
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.spacing = 5;
mainGroup.padding.top = 4;
mainGroup.padding.left = 4;
mainGroup.padding.right = 4;
mainGroup.padding.bottom = 4;
ConstructTopArea();
ConstructMemberList();
}
internal void ConstructTopArea()
{
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
nameRow.childForceExpandWidth = true;
nameRow.childForceExpandHeight = true;
nameRow.childControlHeight = true;
nameRow.childControlWidth = true;
nameRow.padding.top = 2;
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
nameRowLayout.minHeight = 25;
nameRowLayout.flexibleHeight = 0;
nameRowLayout.minWidth = 200;
nameRowLayout.flexibleWidth = 5000;
var typeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
var typeLabelText = typeLabel.GetComponent<Text>();
typeLabelText.text = "Type:";
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
typeLabelTextLayout.minWidth = 40;
typeLabelTextLayout.flexibleWidth = 0;
typeLabelTextLayout.minHeight = 25;
var typeDisplayObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
var typeDisplayText = typeDisplayObj.GetComponent<Text>();
typeDisplayText.text = SignatureHighlighter.ParseFullSyntax(Parent.m_targetType, true);
var typeDisplayLayout = typeDisplayObj.AddComponent<LayoutElement>();
typeDisplayLayout.minHeight = 25;
typeDisplayLayout.flexibleWidth = 5000;
// instance helper tools
if (Parent is InstanceInspector instanceInspector)
{
instanceInspector.CreateInstanceUIModule();
instanceInspector.InstanceUI.ConstructInstanceHelpers();
}
ConstructFilterArea();
ConstructUpdateRow();
}
internal void ConstructFilterArea()
{
// Filters
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
filterLayout.minHeight = 60;
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
filterGroup.childForceExpandWidth = true;
filterGroup.childForceExpandHeight = true;
filterGroup.childControlWidth = true;
filterGroup.childControlHeight = true;
filterGroup.spacing = 4;
filterGroup.padding.left = 4;
filterGroup.padding.right = 4;
filterGroup.padding.top = 4;
filterGroup.padding.bottom = 4;
m_filterAreaObj = filterAreaObj;
// name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
nameFilterGroup.childForceExpandHeight = false;
nameFilterGroup.childForceExpandWidth = false;
nameFilterGroup.childControlWidth = true;
nameFilterGroup.childControlHeight = true;
nameFilterGroup.spacing = 5;
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
nameFilterLayout.minHeight = 25;
nameFilterLayout.flexibleHeight = 0;
nameFilterLayout.flexibleWidth = 5000;
var nameLabelObj = UIFactory.CreateLabel(nameFilterRowObj, TextAnchor.MiddleLeft);
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
nameLabelLayout.minWidth = 100;
nameLabelLayout.minHeight = 25;
nameLabelLayout.flexibleWidth = 0;
var nameLabelText = nameLabelObj.GetComponent<Text>();
nameLabelText.text = "Filter names:";
nameLabelText.color = Color.grey;
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
nameInputLayout.flexibleWidth = 5000;
nameInputLayout.minWidth = 100;
nameInputLayout.minHeight = 25;
var nameInput = nameInputObj.GetComponent<InputField>();
nameInput.onValueChanged.AddListener((string val) => { Parent.FilterMembers(val); });
m_nameFilterText = nameInput.textComponent;
// membertype filter
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
memFilterGroup.childForceExpandHeight = false;
memFilterGroup.childForceExpandWidth = false;
memFilterGroup.childControlWidth = true;
memFilterGroup.childControlHeight = true;
memFilterGroup.spacing = 5;
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
memFilterLayout.minHeight = 25;
memFilterLayout.flexibleHeight = 0;
memFilterLayout.flexibleWidth = 5000;
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
memLabelLayout.minWidth = 100;
memLabelLayout.minHeight = 25;
memLabelLayout.flexibleWidth = 0;
var memLabelText = memLabelObj.GetComponent<Text>();
memLabelText.text = "Filter members:";
memLabelText.color = Color.grey;
AddFilterButton(memberFilterRowObj, MemberTypes.All);
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
// Instance filters
if (Parent is InstanceInspector instanceInspector)
{
instanceInspector.InstanceUI.ConstructInstanceFilters(filterAreaObj);
}
}
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
{
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 70;
var text = btnObj.GetComponentInChildren<Text>();
text.text = type.ToString();
var btn = btnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { Parent.OnMemberFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_memberFilter = type;
m_lastActiveMemButton = btn;
}
btn.colors = colors;
}
internal void ConstructUpdateRow()
{
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
optionsLayout.minHeight = 25;
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
optionsGroup.childForceExpandHeight = true;
optionsGroup.childForceExpandWidth = false;
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
optionsGroup.spacing = 10;
m_updateRowObj = optionsRowObj;
// update button
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
var updateBtnLayout = updateButtonObj.AddComponent<LayoutElement>();
updateBtnLayout.minWidth = 110;
updateBtnLayout.flexibleWidth = 0;
var updateText = updateButtonObj.GetComponentInChildren<Text>();
updateText.text = "Update Values";
var updateBtn = updateButtonObj.GetComponent<Button>();
updateBtn.onClick.AddListener(() =>
{
bool orig = Parent.m_autoUpdate;
Parent.m_autoUpdate = true;
Parent.Update();
if (!orig) Parent.m_autoUpdate = orig;
});
// auto update
var autoUpdateObj = UIFactory.CreateToggle(optionsRowObj, out Toggle autoUpdateToggle, out Text autoUpdateText);
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
autoUpdateLayout.minWidth = 150;
autoUpdateLayout.minHeight = 25;
autoUpdateText.text = "Auto-update?";
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { Parent.m_autoUpdate = val; });
}
internal void ConstructMemberList()
{
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
m_memberListObj = scrollobj;
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.spacing = 3;
scrollGroup.padding.left = 0;
scrollGroup.padding.right = 0;
scrollGroup.childForceExpandHeight = true;
m_pageHandler = new PageHandler(m_sliderScroller);
m_pageHandler.ConstructUI(Content);
m_pageHandler.OnPageChanged += Parent.OnPageTurned;
}
}
}

View File

@ -1,41 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.UI.Shared;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Unstrip;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Reusable;
namespace UnityExplorer.Inspectors
namespace UnityExplorer.UI.Main.Home
{
public class SceneExplorer
public class SceneExplorerUI
{
public static SceneExplorer Instance;
internal static Action OnToggleShow;
public SceneExplorer()
{
Instance = this;
ConstructScenePane();
}
private static bool Hiding;
private const float UPDATE_INTERVAL = 1f;
private float m_timeOfLastSceneUpdate;
// private int m_currentSceneHandle = -1;
public static Scene DontDestroyScene => DontDestroyObject.scene;
internal Scene m_currentScene;
internal Scene[] m_currentScenes = new Scene[0];
private GameObject m_selectedSceneObject;
private int m_lastCount;
internal static bool Hiding;
private Dropdown m_sceneDropdown;
private Text m_sceneDropdownText;
@ -45,90 +22,13 @@ namespace UnityExplorer.Inspectors
public PageHandler m_pageHandler;
private GameObject m_pageContent;
private GameObject[] m_allObjects = new GameObject[0];
private readonly List<GameObject> m_shortList = new List<GameObject>();
private readonly List<Text> m_shortListTexts = new List<Text>();
private readonly List<Toggle> m_shortListToggles = new List<Toggle>();
internal readonly List<GameObject> m_shortList = new List<GameObject>();
internal static GameObject DontDestroyObject
public void OnActiveScenesChanged(List<string> newNames)
{
get
{
if (!s_dontDestroyObject)
{
s_dontDestroyObject = new GameObject("DontDestroyMe");
GameObject.DontDestroyOnLoad(s_dontDestroyObject);
}
return s_dontDestroyObject;
}
}
internal static GameObject s_dontDestroyObject;
public void Init()
{
RefreshSceneSelector();
}
public void Update()
{
if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
{
return;
}
RefreshSceneSelector();
if (!m_selectedSceneObject)
{
if (m_currentScene != default)
{
#if CPP
SetSceneObjectList(SceneUnstrip.GetRootGameObjects(m_currentScene.handle));
#else
SetSceneObjectList(m_currentScene.GetRootGameObjects());
#endif
}
}
else
{
RefreshSelectedSceneObject();
}
}
//internal void OnSceneChange()
//{
// m_sceneDropdown.OnCancel(null);
// RefreshSceneSelector();
//}
private void RefreshSceneSelector()
{
var newNames = new List<string>();
var newScenes = new List<Scene>();
if (m_currentScenes == null)
m_currentScenes = new Scene[0];
bool anyChange = SceneManager.sceneCount != m_currentScenes.Length - 1;
for (int i = 0; i < SceneManager.sceneCount; i++)
{
Scene scene = SceneManager.GetSceneAt(i);
if (scene == default)
continue;
if (!anyChange && !m_currentScenes.Any(it => it.GetHandle() == scene.GetHandle()))
anyChange = true;
newScenes.Add(scene);
newNames.Add(scene.name);
}
newNames.Add("DontDestroyOnLoad");
newScenes.Add(DontDestroyScene);
m_sceneDropdown.options.Clear();
foreach (string scene in newNames)
@ -136,77 +36,8 @@ namespace UnityExplorer.Inspectors
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
}
if (anyChange)
{
m_sceneDropdown.OnCancel(null);
m_sceneDropdownText.text = newNames[0];
SetTargetScene(newScenes[0]);
SearchPage.Instance.OnSceneChange();
}
m_currentScenes = newScenes.ToArray();
}
public void SetTargetScene(Scene scene)
{
if (scene == default)
return;
m_currentScene = scene;
#if CPP
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene.handle);
#else
GameObject[] rootObjs = scene.GetRootGameObjects();
#endif
SetSceneObjectList(rootObjs);
m_selectedSceneObject = null;
if (m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(false);
m_mainInspectBtn.SetActive(false);
}
m_scenePathText.text = "Scene root:";
//m_scenePathText.ForceMeshUpdate();
}
public void SetTargetObject(GameObject obj)
{
if (!obj)
return;
m_scenePathText.text = obj.name;
//m_scenePathText.ForceMeshUpdate();
m_selectedSceneObject = obj;
RefreshSelectedSceneObject();
if (!m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(true);
m_mainInspectBtn.SetActive(true);
}
}
private void RefreshSelectedSceneObject()
{
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
{
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
}
SetSceneObjectList(list);
}
private void SetSceneObjectList(GameObject[] objects)
{
m_allObjects = objects;
RefreshSceneObjectList();
m_sceneDropdown.OnCancel(null);
m_sceneDropdownText.text = newNames[0];
}
private void SceneListObjectClicked(int index)
@ -218,35 +49,19 @@ namespace UnityExplorer.Inspectors
var obj = m_shortList[index];
if (obj.transform.childCount > 0)
SetTargetObject(obj);
SceneExplorer.Instance.SetTargetObject(obj);
else
InspectorManager.Instance.Inspect(obj);
}
private void OnSceneListPageTurn()
internal void RefreshSceneObjectList(GameObject[] allObjects, out int newCount)
{
RefreshSceneObjectList();
}
private void OnToggleClicked(int index, bool val)
{
if (index >= m_shortList.Count || !m_shortList[index])
return;
var obj = m_shortList[index];
obj.SetActive(val);
}
private void RefreshSceneObjectList()
{
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
var objects = m_allObjects;
var objects = allObjects;
m_pageHandler.ListCount = objects.Length;
//int startIndex = m_sceneListPageHandler.StartIndex;
int newCount = 0;
newCount = 0;
foreach (var itemIndex in m_pageHandler)
{
@ -257,7 +72,7 @@ namespace UnityExplorer.Inspectors
if (itemIndex >= objects.Length)
{
if (i > m_lastCount || i >= m_shortListTexts.Count)
if (i > SceneExplorer.Instance.m_lastCount || i >= m_shortListTexts.Count)
break;
GameObject label = m_shortListTexts[i].transform.parent.parent.gameObject;
@ -301,11 +116,46 @@ namespace UnityExplorer.Inspectors
}
}
}
m_lastCount = newCount;
}
#region UI CONSTRUCTION
private void OnSceneListPageTurn()
{
SceneExplorer.Instance.RefreshSceneObjectList();
}
private void OnToggleClicked(int index, bool val)
{
if (index >= m_shortList.Count || !m_shortList[index])
return;
var obj = m_shortList[index];
obj.SetActive(val);
}
internal void OnGameObjectSelected(GameObject obj)
{
m_scenePathText.text = obj.name;
//m_scenePathText.ForceMeshUpdate();
if (!m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(true);
m_mainInspectBtn.SetActive(true);
}
}
internal void OnSceneSelected()
{
if (m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(false);
m_mainInspectBtn.SetActive(false);
}
m_scenePathText.text = "Scene root:";
//m_scenePathText.ForceMeshUpdate();
}
#region UI CONSTRUCTION
public void ConstructScenePane()
{
@ -346,7 +196,7 @@ namespace UnityExplorer.Inspectors
void SetSceneFromDropdown(int val)
{
//string scene = m_sceneDropdown.options[val].text;
SetTargetScene(m_currentScenes[val]);
SceneExplorer.Instance.SetTargetScene(val);
}
GameObject scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
@ -372,20 +222,7 @@ namespace UnityExplorer.Inspectors
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
backButton.colors = colors;
backButton.onClick.AddListener(() => { SetSceneObjectParent(); });
void SetSceneObjectParent()
{
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
{
m_selectedSceneObject = null;
SetTargetScene(m_currentScene);
}
else
{
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
}
}
backButton.onClick.AddListener(() => { SceneExplorer.Instance.SetSceneObjectParent(); });
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(scenePathGroupObj);
Image image = scenePathLabel.GetComponent<Image>();
@ -422,7 +259,7 @@ namespace UnityExplorer.Inspectors
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
inspectButton.colors = colors;
inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });
inspectButton.onClick.AddListener(() => { SceneExplorer.InspectSelectedGameObject(); });
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
@ -474,10 +311,10 @@ namespace UnityExplorer.Inspectors
leftLayout.minWidth = 350;
Update();
SceneExplorer.Instance.Update();
}
OnToggleShow?.Invoke();
SceneExplorer.InvokeOnToggleShow();
}
}
@ -544,6 +381,6 @@ namespace UnityExplorer.Inspectors
inspectBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
}
#endregion
#endregion
}
}

View File

@ -1,34 +1,18 @@
using System;
using System.Collections.Generic;
using UnityExplorer.CSConsole;
using UnityExplorer.Core.CSharp;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.Config;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.CSConsole;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.CSConsole;
namespace UnityExplorer.UI
namespace UnityExplorer.UI.Main
{
public class MainMenu
{
public abstract class Page
{
public abstract string Name { get; }
public GameObject Content;
public Button RefNavbarButton { get; set; }
public bool Enabled
{
get => Content?.activeSelf ?? false;
set => Content?.SetActive(true);
}
public abstract void Init();
public abstract void Update();
}
public static MainMenu Instance { get; set; }
public PanelDragger Dragger { get; private set; }
@ -36,8 +20,8 @@ namespace UnityExplorer.UI
public GameObject MainPanel { get; private set; }
public GameObject PageViewport { get; private set; }
public readonly List<Page> Pages = new List<Page>();
private Page m_activePage;
public readonly List<BaseMenuPage> Pages = new List<BaseMenuPage>();
private BaseMenuPage m_activePage;
// Navbar buttons
private Button m_lastNavButtonPressed;
@ -57,14 +41,18 @@ namespace UnityExplorer.UI
Pages.Add(new HomePage());
Pages.Add(new SearchPage());
Pages.Add(new CSConsolePage());
Pages.Add(new CSharpConsole());
Pages.Add(new OptionsPage());
ConstructMenu();
foreach (Page page in Pages)
for (int i = 0; i < Pages.Count; i++)
{
var page = Pages[i];
page.Init();
if (!Pages.Contains(page))
i--;
}
// hide menu until each page has init layout (bit of a hack)
@ -97,7 +85,7 @@ namespace UnityExplorer.UI
m_activePage?.Update();
}
public void SetPage(Page page)
public void SetPage(BaseMenuPage page)
{
if (page == null || m_activePage == page)
return;
@ -118,7 +106,7 @@ namespace UnityExplorer.UI
m_activePage?.Content?.SetActive(false);
// unique case for console page, at the moment this will just go here
if (m_activePage is CSConsolePage)
if (m_activePage is CSharpConsole)
AutoCompleter.m_mainObj?.SetActive(false);
m_activePage = page;
@ -252,7 +240,7 @@ namespace UnityExplorer.UI
navLayout.minHeight = 25;
navLayout.flexibleHeight = 0;
foreach (Page page in Pages)
foreach (BaseMenuPage page in Pages)
{
GameObject btnObj = UIFactory.CreateButton(navbarObj);
Button btn = btnObj.GetComponent<Button>();

View File

@ -3,14 +3,12 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Config;
using UnityExplorer.Helpers;
using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.Reusable;
namespace UnityExplorer.UI.Modules
namespace UnityExplorer.UI.Main
{
public class OptionsPage : MainMenu.Page
public class OptionsPage : BaseMenuPage
{
public override string Name => "Options";

View File

@ -2,12 +2,9 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
using UnityExplorer.Core.Input;
using System.IO;
using UnityExplorer.Inspectors;
#if CPP
using UnityExplorer.Unstrip;
#endif
using UnityExplorer.Core.Inspectors;
namespace UnityExplorer.UI
{

View File

@ -4,43 +4,17 @@ using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Inspectors;
using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.UI.Reusable;
using System.Reflection;
#if CPP
using UnhollowerRuntimeLib;
#endif
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core;
using UnityExplorer.Search;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Modules
namespace UnityExplorer.UI.Main
{
internal enum SearchContext
{
UnityObject,
GameObject,
Component,
Custom,
Singleton,
StaticClass
}
internal enum SceneFilter
{
Any,
Asset,
DontDestroyOnLoad,
Explicit,
}
internal enum ChildFilter
{
Any,
RootObject,
HasParent
}
public class SearchPage : MainMenu.Page
public class SearchPage : BaseMenuPage
{
public override string Name => "Search";
@ -61,7 +35,7 @@ namespace UnityExplorer.UI.Modules
private Button m_selectedContextButton;
private readonly Dictionary<SearchContext, Button> m_contextButtons = new Dictionary<SearchContext, Button>();
private Dropdown m_sceneDropdown;
internal Dropdown m_sceneDropdown;
private int m_lastSceneCount = -1;
private GameObject m_extraFilterRow;
@ -154,7 +128,7 @@ namespace UnityExplorer.UI.Modules
if (m_context != SearchContext.StaticClass)
{
var name = UISyntaxHighlight.ParseFullSyntax(obj.GetActualType(), true);
var name = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetType(obj), true);
if (unityObj && m_context != SearchContext.Singleton)
{
@ -169,7 +143,7 @@ namespace UnityExplorer.UI.Modules
else
{
var type = obj as Type;
text.text = UISyntaxHighlight.ParseFullSyntax(type, true);
text.text = SignatureHighlighter.ParseFullSyntax(type, true);
}
var label = text.transform.parent.parent.gameObject;
@ -242,11 +216,14 @@ namespace UnityExplorer.UI.Modules
m_resultListPageHandler.CurrentPage = 0;
if (m_context == SearchContext.StaticClass)
StaticClassSearch();
m_results = SearchProvider.StaticClassSearch(m_nameInput.text);
else if (m_context == SearchContext.Singleton)
SingletonSearch();
m_results = SearchProvider.SingletonSearch(m_nameInput.text);
else
UnityObjectSearch();
m_results = SearchProvider.UnityObjectSearch(m_nameInput.text, m_customTypeInput.text, m_context, m_childFilter, m_sceneFilter);
if (m_results == null)
m_results = new object[0];
RefreshResultList();
@ -256,217 +233,6 @@ namespace UnityExplorer.UI.Modules
m_resultCountText.text = "No results...";
}
internal void StaticClassSearch()
{
var list = new List<Type>();
var nameFilter = "";
if (!string.IsNullOrEmpty(m_nameInput.text))
nameFilter = m_nameInput.text.ToLower();
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
list.Add(type);
}
}
m_results = list.ToArray();
}
internal string[] s_instanceNames = new string[]
{
"m_instance",
"m_Instance",
"s_instance",
"s_Instance",
"_instance",
"_Instance",
"instance",
"Instance",
"<Instance>k__BackingField",
"<instance>k__BackingField",
};
private void SingletonSearch()
{
var instances = new List<object>();
var nameFilter = "";
if (!string.IsNullOrEmpty(m_nameInput.text))
nameFilter = m_nameInput.text.ToLower();
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
// Search all non-static, non-enum classes.
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
{
try
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
#if CPP
// Only look for Properties in IL2CPP, not for Mono.
PropertyInfo pi;
foreach (var name in s_instanceNames)
{
pi = type.GetProperty(name, flags);
if (pi != null)
{
var instance = pi.GetValue(null, null);
if (instance != null)
{
instances.Add(instance);
continue;
}
}
}
#endif
// Look for a typical Instance backing field.
FieldInfo fi;
foreach (var name in s_instanceNames)
{
fi = type.GetField(name, flags);
if (fi != null)
{
var instance = fi.GetValue(null);
if (instance != null)
{
instances.Add(instance);
break;
}
}
}
}
catch { }
}
}
m_results = instances.ToArray();
}
internal void UnityObjectSearch()
{
Type searchType = null;
switch (m_context)
{
case SearchContext.GameObject:
searchType = typeof(GameObject); break;
case SearchContext.Component:
searchType = typeof(Component); break;
case SearchContext.Custom:
if (string.IsNullOrEmpty(m_customTypeInput.text))
{
ExplorerCore.LogWarning("Custom Type input must not be empty!");
return;
}
if (ReflectionHelpers.GetTypeByName(m_customTypeInput.text) is Type customType)
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
searchType = customType;
else
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
else
ExplorerCore.LogWarning($"Could not find a type by the name '{m_customTypeInput.text}'!");
break;
default:
searchType = typeof(UnityEngine.Object); break;
}
if (searchType == null)
return;
var allObjects = ResourcesUnstrip.FindObjectsOfTypeAll(searchType);
var results = new List<object>();
// perform filter comparers
string nameFilter = null;
if (!string.IsNullOrEmpty(m_nameInput.text))
nameFilter = m_nameInput.text.ToLower();
bool canGetGameObject = (m_sceneFilter != SceneFilter.Any || m_childFilter != ChildFilter.Any)
&& (m_context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType));
string sceneFilter = null;
if (!canGetGameObject)
{
if (m_context != SearchContext.UnityObject && (m_sceneFilter != SceneFilter.Any || m_childFilter != ChildFilter.Any))
ExplorerCore.LogWarning($"Type '{searchType}' cannot have Scene or Child filters applied to it");
}
else
{
if (m_sceneFilter == SceneFilter.DontDestroyOnLoad)
sceneFilter = "DontDestroyOnLoad";
else if (m_sceneFilter == SceneFilter.Explicit)
sceneFilter = m_sceneDropdown.options[m_sceneDropdown.value].text;
}
foreach (var obj in allObjects)
{
// name check
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ToLower().Contains(nameFilter))
continue;
if (canGetGameObject)
{
#if MONO
var go = m_context == SearchContext.GameObject
? obj as GameObject
: (obj as Component).gameObject;
#else
var go = m_context == SearchContext.GameObject
? obj.TryCast<GameObject>()
: obj.TryCast<Component>().gameObject;
#endif
// scene check
if (m_sceneFilter != SceneFilter.Any)
{
if (!go)
continue;
switch (m_context)
{
case SearchContext.GameObject:
if (go.scene.name != sceneFilter)
continue;
break;
case SearchContext.Custom:
case SearchContext.Component:
if (go.scene.name != sceneFilter)
continue;
break;
}
}
if (m_childFilter != ChildFilter.Any)
{
if (!go)
continue;
// root object check (no parent)
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
continue;
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
continue;
}
}
results.Add(obj);
}
m_results = results.ToArray();
}
private void OnResultPageTurn()
{
RefreshResultList();

View File

@ -1,120 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using UnityExplorer.CSConsole;
namespace UnityExplorer.UI.Modules
{
public class CSConsolePage : MainMenu.Page
{
public override string Name => "C# Console";
public static CSConsolePage Instance { get; private set; }
public CodeEditor m_codeEditor;
public ScriptEvaluator m_evaluator;
public static List<string> UsingDirectives;
public static readonly string[] DefaultUsing = new string[]
{
"System",
"System.Linq",
"System.Collections",
"System.Collections.Generic",
"System.Reflection",
"UnityEngine",
#if CPP
"UnhollowerBaseLib",
"UnhollowerRuntimeLib",
#endif
};
public override void Init()
{
Instance = this;
try
{
m_codeEditor = new CodeEditor();
AutoCompleter.Init();
ResetConsole();
// Make sure compiler is supported on this platform
m_evaluator.Compile("");
foreach (string use in DefaultUsing)
{
AddUsing(use);
}
}
catch (Exception e)
{
// TODO remove page button from menu?
ExplorerCore.LogWarning($"Error setting up console!\r\nMessage: {e.Message}");
}
}
public override void Update()
{
m_codeEditor?.Update();
AutoCompleter.Update();
}
public void AddUsing(string asm)
{
if (!UsingDirectives.Contains(asm))
{
Evaluate($"using {asm};", true);
UsingDirectives.Add(asm);
}
}
public void Evaluate(string code, bool suppressWarning = false)
{
m_evaluator.Compile(code, out Mono.CSharp.CompiledMethod compiled);
if (compiled == null)
{
if (!suppressWarning)
ExplorerCore.LogWarning("Unable to compile the code!");
}
else
{
try
{
object ret = VoidType.Value;
compiled.Invoke(ref ret);
}
catch (Exception e)
{
if (!suppressWarning)
ExplorerCore.LogWarning($"Exception executing code: {e.GetType()}, {e.Message}\r\n{e.StackTrace}");
}
}
}
public void ResetConsole()
{
if (m_evaluator != null)
{
m_evaluator.Dispose();
}
m_evaluator = new ScriptEvaluator(new StringWriter(new StringBuilder())) { InteractiveBaseClass = typeof(ScriptInteraction) };
UsingDirectives = new List<string>();
}
private class VoidType
{
public static readonly VoidType Value = new VoidType();
private VoidType() { }
}
}
}

View File

@ -7,9 +7,9 @@ using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Shared
namespace UnityExplorer.UI.Reusable
{
// To fix an issue with Input Fields and allow them to go inside a ScrollRect nicely.

View File

@ -1,12 +1,12 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityExplorer.Config;
using UnityExplorer.Core.Config;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Shared
namespace UnityExplorer.UI.Reusable
{
public enum Turn
{

View File

@ -5,10 +5,11 @@ using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityExplorer;
using UnityExplorer.Helpers;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI;
namespace UnityExplorer.UI.Shared
namespace UnityExplorer.UI.Reusable
{
// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
public class SliderScrollbar
@ -168,7 +169,7 @@ public static class SliderExtensions
{
if (m_setMethod == null)
{
m_setMethod = typeof(Slider).GetMethod("Set", ReflectionHelpers.CommonFlags, null, new[] { typeof(float), typeof(bool) }, null);
m_setMethod = typeof(Slider).GetMethod("Set", ReflectionUtility.CommonFlags, null, new[] { typeof(float), typeof(bool) }, null);
}
return m_setMethod;
}

View File

@ -1,71 +0,0 @@
//using UnityEngine;
//using System.Collections;
//using UnityEngine.UI;
//using System;
//using UnityEngine.EventSystems;
/////////////// kinda works, not really
//public class ScrollRectEx : ScrollRect, IEventSystemHandler
//{
// internal SliderScrollbar sliderScrollbar;
// private bool ShouldRouteToParent(PointerEventData data)
// => !sliderScrollbar.IsActive
// || sliderScrollbar.m_slider.value < 0.001f && data.delta.y > 0
// || sliderScrollbar.m_slider.value == 1f && data.delta.y < 0;
// private void DoForParents<T>(Action<T> action) where T : IEventSystemHandler
// {
// Transform parent = transform.parent;
// while (parent != null)
// {
// foreach (var component in parent.GetComponents<Component>())
// {
// if (component is T)
// action((T)(IEventSystemHandler)component);
// }
// parent = parent.parent;
// }
// }
// public override void OnScroll(PointerEventData data)
// {
// if (ShouldRouteToParent(data))
// DoForParents<IScrollHandler>((parent) => { parent.OnScroll(data); });
// else
// base.OnScroll(data);
// }
// public override void OnInitializePotentialDrag(PointerEventData eventData)
// {
// DoForParents<IInitializePotentialDragHandler>((parent) => { parent.OnInitializePotentialDrag(eventData); });
// base.OnInitializePotentialDrag(eventData);
// }
// public override void OnDrag(PointerEventData data)
// {
// if (ShouldRouteToParent(data))
// DoForParents<IDragHandler>((parent) => { parent.OnDrag(data); });
// else
// base.OnDrag(data);
// }
// public override void OnBeginDrag(UnityEngine.EventSystems.PointerEventData data)
// {
// if (ShouldRouteToParent(data))
// DoForParents<IBeginDragHandler>((parent) => { parent.OnBeginDrag(data); });
// else
// base.OnBeginDrag(data);
// }
// public override void OnEndDrag(UnityEngine.EventSystems.PointerEventData data)
// {
// if (ShouldRouteToParent(data))
// DoForParents<IEndDragHandler>((parent) => { parent.OnEndDrag(data); });
// else
// base.OnEndDrag(data);
// }
//}

View File

@ -2,8 +2,8 @@
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI.Shared;
using UnityExplorer.Core.Unity;
using UnityExplorer.UI.Reusable;
namespace UnityExplorer.UI
{

View File

@ -1,18 +1,15 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Inspectors;
using UnityExplorer.UI.Modules;
using UnityExplorer.Core.Inspectors;
using UnityExplorer.UI.Main;
using System.IO;
using System.Reflection;
using UnityExplorer.Helpers;
using UnityExplorer.UI.Shared;
using UnityExplorer.Input;
using UnityExplorer.UI.Reusable;
using UnityExplorer.Core.Input;
using System;
using UnityExplorer.Config;
#if CPP
using UnityExplorer.Unstrip;
#endif
using UnityExplorer.Core.Config;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI
{
@ -72,7 +69,7 @@ namespace UnityExplorer.UI
// Create submodules
new MainMenu();
MouseInspector.ConstructUI();
InspectUnderMouse.UI.ConstructUI();
PanelDragger.LoadCursorImage();
// Force refresh of anchors
@ -91,12 +88,12 @@ namespace UnityExplorer.UI
CanvasRoot.SetActive(show);
if (show)
ForceUnlockCursor.SetEventSystem();
CursorUnlocker.SetEventSystem();
else
ForceUnlockCursor.ReleaseEventSystem();
CursorUnlocker.ReleaseEventSystem();
}
ForceUnlockCursor.UpdateCursorControl();
CursorUnlocker.UpdateCursorControl();
}
//public static void OnSceneChange()
@ -118,7 +115,7 @@ namespace UnityExplorer.UI
if (EventSys)
{
if (EventSystem.current != EventSys)
ForceUnlockCursor.SetEventSystem();
CursorUnlocker.SetEventSystem();
#if CPP
// Some IL2CPP games behave weird with multiple UI Input Systems, some fixes for them.
var evt = InputManager.InputPointerEvent;

View File

@ -1,19 +1,20 @@
using System;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityEngine.EventSystems;
using UnityExplorer.Input;
using UnityExplorer.Core.Input;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Config;
using UnityExplorer.Core.Config;
using UnityExplorer.Core;
#if ML
using Harmony;
#else
using HarmonyLib;
#endif
namespace UnityExplorer.UI
namespace UnityExplorer.UI.Utility
{
public class ForceUnlockCursor
public class CursorUnlocker
{
public static bool Unlock
{
@ -37,7 +38,7 @@ namespace UnityExplorer.UI
private static Type CursorType
=> m_cursorType
?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
?? (m_cursorType = ReflectionUtility.GetTypeByName("UnityEngine.Cursor"));
private static Type m_cursorType;
public static void Init()
@ -79,17 +80,17 @@ namespace UnityExplorer.UI
// Setup Harmony Patches
TryPatch(typeof(Cursor),
"lockState",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))),
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_lockState))),
true);
TryPatch(typeof(Cursor),
"visible",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_set_visible))),
true);
TryPatch(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(Prefix_EventSystem_set_current))),
true);
}
catch (Exception e)

View File

@ -2,11 +2,14 @@
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Unstrip;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI
namespace UnityExplorer.UI.Utility
{
public class UISyntaxHighlight
/// <summary>
/// Syntax-highlights a member's signature, by either the Type name or a Type and Member together.
/// </summary>
public class SignatureHighlighter
{
public const string FIELD_STATIC = "#8d8dc6";
public const string FIELD_INSTANCE = "#c266ff";

View File

@ -263,83 +263,94 @@
<ItemGroup>
<Compile Include="Loader\ExplorerBepIn6Plugin.cs" />
<Compile Include="Loader\ExplorerStandalone.cs" />
<Compile Include="Inspectors\MouseInspector.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheField.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CachePaired.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheMember.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheMethod.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheProperty.cs" />
<Compile Include="Inspectors\Reflection\CacheObject\CacheObjectBase.cs" />
<Compile Include="Helpers\Texture2DHelpers.cs" />
<Compile Include="Config\ExplorerConfig.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppReflection.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppTextureUtil.cs" />
<Compile Include="Core\Runtime\Mono\MonoReflection.cs" />
<Compile Include="Core\Runtime\Mono\MonoTextureUtil.cs" />
<Compile Include="Core\Runtime\ReflectionProvider.cs" />
<Compile Include="Core\Runtime\TextureUtilProvider.cs" />
<Compile Include="Core\Inspectors\InspectUnderMouse.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheField.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CachePaired.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheMember.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheMethod.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheProperty.cs" />
<Compile Include="Core\Inspectors\Reflection\CacheObject\CacheObjectBase.cs" />
<Compile Include="Core\Config\ExplorerConfig.cs" />
<Compile Include="ExplorerCore.cs" />
<Compile Include="Loader\ExplorerBepIn5Plugin.cs" />
<Compile Include="Loader\ExplorerMelonMod.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="Inspectors\GameObjects\ChildList.cs" />
<Compile Include="Inspectors\GameObjects\ComponentList.cs" />
<Compile Include="Inspectors\GameObjects\GameObjectControls.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveBool.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveDictionary.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveEnum.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveEnumerable.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveFlags.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveNumber.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveString.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveUnityStruct.cs" />
<Compile Include="Core\ReflectionUtility.cs" />
<Compile Include="Core\Unity\UnityHelper.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\ChildList.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\ComponentList.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\GameObjectControls.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveBool.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveDictionary.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveEnum.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveEnumerable.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveFlags.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveNumber.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveString.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveUnityStruct.cs" />
<Compile Include="Loader\IExplorerLoader.cs" />
<Compile Include="Runtime\Il2Cpp\Il2CppProvider.cs" />
<Compile Include="Runtime\RuntimeProvider.cs" />
<Compile Include="Runtime\Mono\MonoProvider.cs" />
<Compile Include="UI\ForceUnlockCursor.cs" />
<Compile Include="Input\IHandleInput.cs" />
<Compile Include="Tests\Tests.cs" />
<Compile Include="Input\InputManager.cs" />
<Compile Include="Input\InputSystem.cs" />
<Compile Include="Input\LegacyInput.cs" />
<Compile Include="Input\NoInput.cs" />
<Compile Include="UI\Modules\DebugConsole.cs" />
<Compile Include="Inspectors\InspectorManager.cs" />
<Compile Include="Inspectors\Reflection\ReflectionInspector.cs" />
<Compile Include="UI\MainMenu.cs" />
<Compile Include="UI\Modules\CSConsolePage.cs" />
<Compile Include="CSConsole\AutoCompleter.cs" />
<Compile Include="CSConsole\CodeEditor.cs" />
<Compile Include="CSConsole\Lexer\CommentMatch.cs" />
<Compile Include="CSConsole\CSharpLexer.cs" />
<Compile Include="CSConsole\Lexer\KeywordMatch.cs" />
<Compile Include="CSConsole\Lexer\StringMatch.cs" />
<Compile Include="CSConsole\Lexer\Matcher.cs" />
<Compile Include="CSConsole\Lexer\NumberMatch.cs" />
<Compile Include="CSConsole\Lexer\SymbolMatch.cs" />
<Compile Include="CSConsole\Suggestion.cs" />
<Compile Include="CSConsole\ScriptEvaluator.cs" />
<Compile Include="CSConsole\ScriptInteraction.cs" />
<Compile Include="UI\Modules\HomePage.cs" />
<Compile Include="Inspectors\GameObjects\GameObjectInspector.cs" />
<Compile Include="Inspectors\InspectorBase.cs" />
<Compile Include="Inspectors\Reflection\InstanceInspector.cs" />
<Compile Include="Inspectors\Reflection\StaticInspector.cs" />
<Compile Include="UI\Modules\OptionsPage.cs" />
<Compile Include="Inspectors\SceneExplorer.cs" />
<Compile Include="UI\Modules\SearchPage.cs" />
<Compile Include="UI\PanelDragger.cs" />
<Compile Include="Inspectors\Reflection\InteractiveValue\InteractiveValue.cs" />
<Compile Include="UI\Shared\InputFieldScroller.cs" />
<Compile Include="UI\Shared\ScrollRectEx.cs" />
<Compile Include="UI\Shared\SliderScrollbar.cs" />
<Compile Include="UI\Shared\PageHandler.cs" />
<Compile Include="UI\UISyntaxHighlight.cs" />
<Compile Include="Core\Runtime\Il2Cpp\Il2CppProvider.cs" />
<Compile Include="Core\Runtime\RuntimeProvider.cs" />
<Compile Include="Core\Runtime\Mono\MonoProvider.cs" />
<Compile Include="Core\Search\ChildFilter.cs" />
<Compile Include="Core\Search\SceneFilter.cs" />
<Compile Include="Core\Search\SearchContext.cs" />
<Compile Include="Core\Search\SearchProvider.cs" />
<Compile Include="UI\Main\Home\InspectorManagerUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\GameObjects\GameObjectInspectorUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\InspectorBaseUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\Reflection\InstanceInspectorUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\MouseInspectorUI.cs" />
<Compile Include="UI\Main\Home\Inspectors\Reflection\ReflectionInspectorUI.cs" />
<Compile Include="UI\Main\Home\SceneExplorerUI.cs" />
<Compile Include="UI\Utility\CursorUnlocker.cs" />
<Compile Include="Core\Input\IHandleInput.cs" />
<Compile Include="Core\Tests\Tests.cs" />
<Compile Include="Core\Input\InputManager.cs" />
<Compile Include="Core\Input\InputSystem.cs" />
<Compile Include="Core\Input\LegacyInput.cs" />
<Compile Include="Core\Input\NoInput.cs" />
<Compile Include="UI\Main\DebugConsole.cs" />
<Compile Include="Core\InspectorManager.cs" />
<Compile Include="Core\Inspectors\Reflection\ReflectionInspector.cs" />
<Compile Include="UI\Main\MainMenu.cs" />
<Compile Include="UI\Main\CSConsole\CSharpConsole.cs" />
<Compile Include="UI\Main\CSConsole\AutoCompleter.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\CommentMatch.cs" />
<Compile Include="UI\Main\CSConsole\CSLexerHighlighter.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\KeywordMatch.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\StringMatch.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\Matcher.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\NumberMatch.cs" />
<Compile Include="UI\Main\CSConsole\Lexer\SymbolMatch.cs" />
<Compile Include="Core\CSharp\Suggestion.cs" />
<Compile Include="Core\CSharp\ScriptEvaluator.cs" />
<Compile Include="Core\CSharp\ScriptInteraction.cs" />
<Compile Include="UI\Main\Home\HomePage.cs" />
<Compile Include="Core\Inspectors\GameObjects\GameObjectInspector.cs" />
<Compile Include="Core\Inspectors\InspectorBase.cs" />
<Compile Include="Core\Inspectors\Reflection\InstanceInspector.cs" />
<Compile Include="Core\Inspectors\Reflection\StaticInspector.cs" />
<Compile Include="UI\Main\BaseMenuPage.cs" />
<Compile Include="UI\Main\Options\OptionsPage.cs" />
<Compile Include="Core\SceneExplorer.cs" />
<Compile Include="UI\Main\Search\SearchPage.cs" />
<Compile Include="UI\Main\PanelDragger.cs" />
<Compile Include="Core\Inspectors\Reflection\InteractiveValue\InteractiveValue.cs" />
<Compile Include="UI\Reusable\InputFieldScroller.cs" />
<Compile Include="UI\Reusable\SliderScrollbar.cs" />
<Compile Include="UI\Reusable\PageHandler.cs" />
<Compile Include="UI\Utility\SignatureHighlighter.cs" />
<Compile Include="UI\UIManager.cs" />
<Compile Include="Unstrip\AssetBundleUnstrip.cs" />
<Compile Include="Unstrip\ColorUtilityUnstrip.cs" />
<Compile Include="Unstrip\ImageConversionUnstrip.cs" />
<Compile Include="Helpers\ICallHelper.cs" />
<Compile Include="Unstrip\LayerMaskUnstrip.cs" />
<Compile Include="Unstrip\ResourcesUnstrip.cs" />
<Compile Include="Unstrip\SceneUnstrip.cs" />
<Compile Include="Core\Runtime\Il2Cpp\AssetBundle.cs" />
<Compile Include="Core\Unity\ColorHelper.cs" />
<Compile Include="Core\Runtime\Il2Cpp\ICallManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\UIFactory.cs" />
<EmbeddedResource Include="Resources\*" />

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using System;
using System.IO;
using UnityExplorer.Helpers;
using UnityEngine;
#if CPP
using UnhollowerBaseLib;
#endif
namespace UnityExplorer.Unstrip
{
public static class ImageConversionUnstrip
{
// LoadImage helper from a filepath
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
{
if (!File.Exists(filePath))
return false;
return tex.LoadImage(File.ReadAllBytes(filePath), markNonReadable);
}
#if CPP
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
internal delegate IntPtr d_EncodeToPNG(IntPtr tex);
public static byte[] EncodeToPNG(this Texture2D tex)
{
var iCall = ICallHelper.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG");
IntPtr ptr = iCall.Invoke(tex.Pointer);
if (ptr == IntPtr.Zero)
return null;
return new Il2CppStructArray<byte>(ptr);
}
// bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable);
internal delegate bool d_LoadImage(IntPtr tex, IntPtr data, bool markNonReadable);
public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable)
{
var il2cppArray = (Il2CppStructArray<byte>)data;
var iCall = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
}
// Sprite Sprite.Create
internal delegate IntPtr d_CreateSprite(IntPtr texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit,
uint extrude, int meshType, ref Vector4 border, bool generateFallbackPhysicsShape);
public static Sprite CreateSprite(Texture texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, Vector4 border)
{
var iCall = ICallHelper.GetICall<d_CreateSprite>("UnityEngine.Sprite::CreateSprite_Injected");
var ptr = iCall.Invoke(texture.Pointer, ref rect, ref pivot, pixelsPerUnit, extrude, 1, ref border, false);
if (ptr == IntPtr.Zero)
return null;
else
return new Sprite(ptr);
}
#endif
// Simpler CreateSprite helper
public static Sprite CreateSprite(Texture2D texture)
{
#if CPP
return CreateSprite(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
#else
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
#endif
}
}
}

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using System;
using UnityExplorer.Helpers;
using UnityEngine;
#if CPP
using UnhollowerBaseLib;
#endif
namespace UnityExplorer.Unstrip
{
public static class LayerMaskUnstrip
{
#if CPP
internal delegate IntPtr d_LayerToName(int layer);
public static string LayerToName(int layer)
{
var iCall = ICallHelper.GetICall<d_LayerToName>("UnityEngine.LayerMask::LayerToName");
return IL2CPP.Il2CppStringToManaged(iCall.Invoke(layer));
}
#else
public static string LayerToName(int layer) => LayerMask.LayerToName(layer);
#endif
}
}

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using System;
using Mono.CSharp;
using UnityExplorer.Helpers;
#if CPP
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
#endif
namespace UnityExplorer.Unstrip
{
public class ResourcesUnstrip
{
public static UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
{
#if MONO
return UnityEngine.Resources.FindObjectsOfTypeAll(type);
#else
var iCall = ICallHelper.GetICall<d_FindObjectsOfTypeAll>("UnityEngine.Resources::FindObjectsOfTypeAll");
var cppType = Il2CppType.From(type);
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(cppType.Pointer));
#endif
}
#if CPP
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
#endif
}
}

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using System;
using UnityExplorer.Helpers;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityExplorer.Inspectors;
using System.Reflection;
namespace UnityExplorer.Unstrip
{
public static class SceneUnstrip
{
#if MONO
private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionHelpers.CommonFlags);
#endif
public static int GetHandle(this Scene scene)
{
#if CPP
return scene.handle;
#else
return (int)fi_Scene_handle.GetValue(scene);
#endif
}
#if CPP
//Scene.GetRootGameObjects();
internal delegate void d_GetRootGameObjects(int handle, IntPtr list);
public static GameObject[] GetRootGameObjects(Scene scene) => GetRootGameObjects(scene.handle);
public static GameObject[] GetRootGameObjects(int handle)
{
if (handle == -1)
return new GameObject[0];
int count = GetRootCount(handle);
if (count < 1)
return new GameObject[0];
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(count);
var iCall = ICallHelper.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
iCall.Invoke(handle, list.Pointer);
return list.ToArray();
}
//Scene.rootCount;
internal delegate int d_GetRootCountInternal(int handle);
public static int GetRootCount(Scene scene) => GetRootCount(scene.handle);
public static int GetRootCount(int handle)
{
return ICallHelper.GetICall<d_GetRootCountInternal>("UnityEngine.SceneManagement.Scene::GetRootCountInternal")
.Invoke(handle);
}
#endif
}
}