mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-06 01:23:31 +08:00
create subfolder for standalone
This commit is contained in:
parent
7a8b5b50d1
commit
21408993c2
@ -82,9 +82,9 @@ namespace UnityExplorer
|
||||
SceneManager.add_sceneLoaded(new Action<Scene, LoadSceneMode>((Scene a, LoadSceneMode b) => { OnSceneLoaded(); }));
|
||||
SceneManager.add_activeSceneChanged(new Action<Scene, Scene>((Scene a, Scene b) => { OnSceneLoaded(); }));
|
||||
}
|
||||
catch (Exception ex)
|
||||
catch
|
||||
{
|
||||
LogWarning($"Exception setting up Unity event listeners!\r\n{ex}");
|
||||
// exceptions here are non-fatal, just ignore.
|
||||
}
|
||||
#else
|
||||
Application.logMessageReceived += OnUnityLog;
|
||||
|
@ -45,9 +45,15 @@ namespace UnityExplorer
|
||||
{
|
||||
if (s_explorerFolder == null)
|
||||
{
|
||||
s_explorerFolder = new Uri(Assembly.GetExecutingAssembly().CodeBase).AbsolutePath;
|
||||
s_explorerFolder = Uri.UnescapeDataString(s_explorerFolder);
|
||||
s_explorerFolder = Path.GetDirectoryName(s_explorerFolder);
|
||||
s_explorerFolder =
|
||||
Path.Combine(
|
||||
Path.GetDirectoryName(
|
||||
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase)
|
||||
.AbsolutePath)),
|
||||
"UnityExplorer");
|
||||
|
||||
if (!Directory.Exists(s_explorerFolder))
|
||||
Directory.CreateDirectory(s_explorerFolder);
|
||||
}
|
||||
|
||||
return s_explorerFolder;
|
||||
|
Loading…
x
Reference in New Issue
Block a user