mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-03 16:13:25 +08:00
Bump UniverseLib and fix changes to CreatePanel
This commit is contained in:
parent
4602f07c34
commit
10f2b7e849
@ -17,7 +17,7 @@ namespace UnityExplorer
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public static class ExplorerCore
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public static class ExplorerCore
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{
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{
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public const string NAME = "UnityExplorer";
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public const string NAME = "UnityExplorer";
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public const string VERSION = "4.5.4";
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public const string VERSION = "4.5.5";
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public const string AUTHOR = "Sinai";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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public const string GUID = "com.sinai.unityexplorer";
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@ -177,10 +177,10 @@ namespace UnityExplorer.Inspectors
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public override void ConstructPanelContent()
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public override void ConstructPanelContent()
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{
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{
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// hide title bar
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// hide title bar
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this.titleBar.SetActive(false);
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this.TitleBar.SetActive(false);
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this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
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this.UIRoot.transform.SetParent(UIManager.UIRoot.transform, false);
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var inspectContent = UIFactory.CreateVerticalGroup(this.uiRoot, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
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var inspectContent = UIFactory.CreateVerticalGroup(this.uiContent, "InspectContent", true, true, true, true, 3, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(inspectContent, flexibleWidth: 9999, flexibleHeight: 9999);
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// Title text
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// Title text
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@ -75,7 +75,7 @@ namespace UnityExplorer.UI.Panels
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{
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{
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// Tools Row
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// Tools Row
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var toolsRow = UIFactory.CreateHorizontalGroup(this.uiRoot, "ToggleRow", false, false, true, true, 5, new Vector4(8, 8, 10, 5),
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var toolsRow = UIFactory.CreateHorizontalGroup(this.uiContent, "ToggleRow", false, false, true, true, 5, new Vector4(8, 8, 10, 5),
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default, TextAnchor.MiddleLeft);
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default, TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(toolsRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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UIFactory.SetLayoutElement(toolsRow, minHeight: 25, flexibleHeight: 0, flexibleWidth: 9999);
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@ -124,7 +124,7 @@ namespace UnityExplorer.UI.Panels
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// Console Input
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// Console Input
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var inputArea = UIFactory.CreateUIObject("InputGroup", uiRoot);
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var inputArea = UIFactory.CreateUIObject("InputGroup", uiContent);
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UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(inputArea, flexibleWidth: 9999, flexibleHeight: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(inputArea, false, true, true, true);
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inputArea.AddComponent<Image>().color = Color.white;
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inputArea.AddComponent<Image>().color = Color.white;
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@ -89,7 +89,7 @@ namespace UnityExplorer.UI.Panels
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// Actual panel content
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// Actual panel content
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var firstRow = UIFactory.CreateHorizontalGroup(UIRoot, "FirstRow", false, false, true, true, 5, new(2,2,2,2), new(1,1,1,0));
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var firstRow = UIFactory.CreateHorizontalGroup(uiContent, "FirstRow", false, false, true, true, 5, new(2,2,2,2), new(1,1,1,0));
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UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 999);
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UIFactory.SetLayoutElement(firstRow, minHeight: 25, flexibleWidth: 999);
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// Title for "Current Paste:"
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// Title for "Current Paste:"
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@ -102,7 +102,7 @@ namespace UnityExplorer.UI.Panels
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clearButton.OnClick += () => Copy(null);
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clearButton.OnClick += () => Copy(null);
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// Current Paste info row
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// Current Paste info row
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var currentPasteHolder = UIFactory.CreateHorizontalGroup(UIRoot, "SecondRow", false, false, true, true, 0,
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var currentPasteHolder = UIFactory.CreateHorizontalGroup(uiContent, "SecondRow", false, false, true, true, 0,
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new(2, 2, 2, 2), childAlignment: TextAnchor.UpperCenter);
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new(2, 2, 2, 2), childAlignment: TextAnchor.UpperCenter);
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// Actual current paste info label
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// Actual current paste info label
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@ -83,7 +83,7 @@ namespace UnityExplorer.UI.Panels
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{
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{
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// ~~~~~~~~~ Active hooks scroll pool
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// ~~~~~~~~~ Active hooks scroll pool
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currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.uiRoot);
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currentHooksPanel = UIFactory.CreateUIObject("CurrentHooksPanel", this.uiContent);
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UIFactory.SetLayoutElement(currentHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutElement(currentHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(currentHooksPanel, true, true, true, true);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(currentHooksPanel, true, true, true, true);
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@ -109,7 +109,7 @@ namespace UnityExplorer.UI.Panels
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// ~~~~~~~~~ Add hooks panel
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// ~~~~~~~~~ Add hooks panel
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addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.uiRoot);
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addHooksPanel = UIFactory.CreateUIObject("AddHooksPanel", this.uiContent);
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UIFactory.SetLayoutElement(addHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutElement(addHooksPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(addHooksPanel, true, true, true, true);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(addHooksPanel, true, true, true, true);
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@ -136,7 +136,7 @@ namespace UnityExplorer.UI.Panels
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// ~~~~~~~~~ Hook source editor panel
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// ~~~~~~~~~ Hook source editor panel
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editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.uiRoot);
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editorPanel = UIFactory.CreateUIObject("HookSourceEditor", this.uiContent);
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UIFactory.SetLayoutElement(editorPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutElement(editorPanel, flexibleHeight: 9999, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(editorPanel, true, true, true, true);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(editorPanel, true, true, true, true);
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@ -54,7 +54,7 @@ namespace UnityExplorer.UI.Panels
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public override void ConstructPanelContent()
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public override void ConstructPanelContent()
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{
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{
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var closeHolder = this.titleBar.transform.Find("CloseHolder").gameObject;
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var closeHolder = this.TitleBar.transform.Find("CloseHolder").gameObject;
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// Inspect under mouse dropdown on title bar
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// Inspect under mouse dropdown on title bar
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@ -76,14 +76,14 @@ namespace UnityExplorer.UI.Panels
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// this.UIRoot.GetComponent<Mask>().enabled = false;
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// this.UIRoot.GetComponent<Mask>().enabled = false;
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, true, true, true, true, 4, padLeft: 5, padRight: 5);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiContent, true, true, true, true, 4, padLeft: 5, padRight: 5);
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this.NavbarHolder = UIFactory.CreateGridGroup(this.uiRoot, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
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this.NavbarHolder = UIFactory.CreateGridGroup(this.uiContent, "Navbar", new Vector2(200, 22), new Vector2(4, 4),
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new Color(0.05f, 0.05f, 0.05f));
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new Color(0.05f, 0.05f, 0.05f));
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//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
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//UIFactory.SetLayoutElement(NavbarHolder, flexibleWidth: 9999, minHeight: 0, preferredHeight: 0, flexibleHeight: 9999);
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NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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NavbarHolder.AddComponent<ContentSizeFitter>().verticalFit = ContentSizeFitter.FitMode.PreferredSize;
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this.ContentHolder = UIFactory.CreateVerticalGroup(this.uiRoot, "ContentHolder", true, true, true, true, 0, default,
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this.ContentHolder = UIFactory.CreateVerticalGroup(this.uiContent, "ContentHolder", true, true, true, true, 0, default,
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new Color(0.1f, 0.1f, 0.1f));
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new Color(0.1f, 0.1f, 0.1f));
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UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(ContentHolder, flexibleHeight: 9999);
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ContentRect = ContentHolder.GetComponent<RectTransform>();
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ContentRect = ContentHolder.GetComponent<RectTransform>();
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@ -161,13 +161,13 @@ namespace UnityExplorer.UI.Panels
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{
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{
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// Log scroll pool
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// Log scroll pool
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logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.uiRoot, "Logs", out GameObject scrollObj,
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logScrollPool = UIFactory.CreateScrollPool<ConsoleLogCell>(this.uiContent, "Logs", out GameObject scrollObj,
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out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f));
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out GameObject scrollContent, new Color(0.03f, 0.03f, 0.03f));
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UIFactory.SetLayoutElement(scrollObj, flexibleWidth: 9999, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(scrollObj, flexibleWidth: 9999, flexibleHeight: 9999);
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// Buttons and toggles
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// Buttons and toggles
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var optionsRow = UIFactory.CreateUIObject("OptionsRow", this.uiRoot);
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var optionsRow = UIFactory.CreateUIObject("OptionsRow", this.uiContent);
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UIFactory.SetLayoutElement(optionsRow, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutElement(optionsRow, minHeight: 25, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(optionsRow, false, false, true, true, 5, 2, 2, 2, 2);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(optionsRow, false, false, true, true, 5, 2, 2, 2, 2);
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@ -99,17 +99,17 @@ namespace UnityExplorer.UI.Panels
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public override void ConstructPanelContent()
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public override void ConstructPanelContent()
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{
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{
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// Tab bar
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// Tab bar
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var tabGroup = UIFactory.CreateHorizontalGroup(uiRoot, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
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var tabGroup = UIFactory.CreateHorizontalGroup(uiContent, "TabBar", true, true, true, true, 2, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(tabGroup, minHeight: 25, flexibleHeight: 0);
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UIFactory.SetLayoutElement(tabGroup, minHeight: 25, flexibleHeight: 0);
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// Scene Explorer
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// Scene Explorer
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SceneExplorer = new SceneExplorer(this);
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SceneExplorer = new SceneExplorer(this);
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SceneExplorer.ConstructUI(uiRoot);
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SceneExplorer.ConstructUI(uiContent);
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tabPages.Add(SceneExplorer);
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tabPages.Add(SceneExplorer);
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// Object search
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// Object search
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ObjectSearch = new ObjectSearch(this);
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ObjectSearch = new ObjectSearch(this);
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ObjectSearch.ConstructUI(uiRoot);
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ObjectSearch.ConstructUI(uiContent);
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tabPages.Add(ObjectSearch);
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tabPages.Add(ObjectSearch);
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// set up tabs
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// set up tabs
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@ -71,13 +71,13 @@ namespace UnityExplorer.UI.Panels
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{
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{
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// Save button
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// Save button
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var saveBtn = UIFactory.CreateButton(this.uiRoot, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
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var saveBtn = UIFactory.CreateButton(this.uiContent, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
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UIFactory.SetLayoutElement(saveBtn.Component.gameObject, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
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UIFactory.SetLayoutElement(saveBtn.Component.gameObject, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
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saveBtn.OnClick += ConfigManager.Handler.SaveConfig;
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saveBtn.OnClick += ConfigManager.Handler.SaveConfig;
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// Config entries
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// Config entries
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var scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(this.uiRoot, "ConfigEntries", out GameObject scrollObj,
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var scrollPool = UIFactory.CreateScrollPool<ConfigEntryCell>(this.uiContent, "ConfigEntries", out GameObject scrollObj,
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out GameObject scrollContent);
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out GameObject scrollContent);
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scrollPool.Initialize(this);
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scrollPool.Initialize(this);
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@ -87,13 +87,14 @@ namespace UnityExplorer.UI.Panels
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public virtual bool CanDragAndResize => true;
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public virtual bool CanDragAndResize => true;
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public virtual bool NavButtonWanted => true;
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public virtual bool NavButtonWanted => true;
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public ButtonRef NavButton;
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public ButtonRef NavButton { get; internal set; }
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public PanelDragger Dragger;
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public PanelDragger Dragger { get; internal set; }
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public override GameObject UIRoot => uiRoot;
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public override GameObject UIRoot => uiRoot;
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protected GameObject uiRoot;
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protected GameObject uiRoot;
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public RectTransform Rect;
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protected GameObject uiContent;
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public GameObject titleBar;
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public RectTransform Rect { get; private set; }
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public GameObject TitleBar { get; private set; }
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public virtual void OnFinishResize(RectTransform panel)
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public virtual void OnFinishResize(RectTransform panel)
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{
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{
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@ -247,29 +248,28 @@ namespace UnityExplorer.UI.Panels
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}
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}
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// create core canvas
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// create core canvas
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uiRoot = UIFactory.CreatePanel(Name, UIManager.PanelHolder);
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uiRoot = UIFactory.CreatePanel(Name, UIManager.PanelHolder, out uiContent);
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Rect = this.uiRoot.GetComponent<RectTransform>();
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Rect = this.uiRoot.GetComponent<RectTransform>();
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
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//UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiRoot, false, false, true, true, 0, 2, 2, 2, 2, TextAnchor.UpperLeft);
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int id = this.uiRoot.transform.GetInstanceID();
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int id = this.uiRoot.transform.GetInstanceID();
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transformToPanelDict.Add(id, this);
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transformToPanelDict.Add(id, this);
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//content = panelContent;
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.uiContent, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
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//UIFactory.SetLayoutGroup<VerticalLayoutGroup>(this.content, false, false, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
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// Title bar
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// Title bar
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titleBar = UIFactory.CreateHorizontalGroup(uiRoot, "TitleBar", false, true, true, true, 2,
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TitleBar = UIFactory.CreateHorizontalGroup(uiContent, "TitleBar", false, true, true, true, 2,
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new Vector4(2, 2, 2, 2), new Color(0.06f, 0.06f, 0.06f));
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new Vector4(2, 2, 2, 2), new Color(0.06f, 0.06f, 0.06f));
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UIFactory.SetLayoutElement(titleBar, minHeight: 25, flexibleHeight: 0);
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UIFactory.SetLayoutElement(TitleBar, minHeight: 25, flexibleHeight: 0);
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// Title text
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// Title text
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var titleTxt = UIFactory.CreateLabel(titleBar, "TitleBar", Name, TextAnchor.MiddleLeft);
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var titleTxt = UIFactory.CreateLabel(TitleBar, "TitleBar", Name, TextAnchor.MiddleLeft);
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UIFactory.SetLayoutElement(titleTxt.gameObject, minWidth: 250, minHeight: 25, flexibleHeight: 0);
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UIFactory.SetLayoutElement(titleTxt.gameObject, minWidth: 250, minHeight: 25, flexibleHeight: 0);
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// close button
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// close button
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var closeHolder = UIFactory.CreateUIObject("CloseHolder", titleBar);
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var closeHolder = UIFactory.CreateUIObject("CloseHolder", TitleBar);
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UIFactory.SetLayoutElement(closeHolder, minHeight: 25, flexibleHeight: 0, minWidth: 30, flexibleWidth: 9999);
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UIFactory.SetLayoutElement(closeHolder, minHeight: 25, flexibleHeight: 0, minWidth: 30, flexibleWidth: 9999);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(closeHolder, false, false, true, true, 3, childAlignment: TextAnchor.MiddleRight);
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UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(closeHolder, false, false, true, true, 3, childAlignment: TextAnchor.MiddleRight);
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var closeBtn = UIFactory.CreateButton(closeHolder, "CloseButton", "—");
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var closeBtn = UIFactory.CreateButton(closeHolder, "CloseButton", "—");
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@ -283,11 +283,11 @@ namespace UnityExplorer.UI.Panels
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};
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};
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if (!CanDragAndResize)
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if (!CanDragAndResize)
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titleBar.SetActive(false);
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TitleBar.SetActive(false);
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// Panel dragger
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// Panel dragger
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Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), Rect, this);
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Dragger = new PanelDragger(TitleBar.GetComponent<RectTransform>(), Rect, this);
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Dragger.OnFinishResize += OnFinishResize;
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Dragger.OnFinishResize += OnFinishResize;
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Dragger.OnFinishDrag += OnFinishDrag;
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Dragger.OnFinishDrag += OnFinishDrag;
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@ -61,7 +61,7 @@ namespace UnityExplorer.UI.Panels
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{
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{
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dataHandler = new ButtonListHandler<GameObject, ButtonCell>(buttonScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
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dataHandler = new ButtonListHandler<GameObject, ButtonCell>(buttonScrollPool, GetEntries, SetCell, ShouldDisplayCell, OnCellClicked);
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buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiRoot, "ResultsList", out GameObject scrollObj,
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buttonScrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "ResultsList", out GameObject scrollObj,
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out GameObject scrollContent);
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out GameObject scrollContent);
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buttonScrollPool.Initialize(dataHandler);
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buttonScrollPool.Initialize(dataHandler);
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@ -305,13 +305,13 @@ namespace UnityExplorer.UI.Widgets.AutoComplete
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{
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{
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dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
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dataHandler = new ButtonListHandler<Suggestion, ButtonCell>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
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scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiRoot, "AutoCompleter", out GameObject scrollObj,
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scrollPool = UIFactory.CreateScrollPool<ButtonCell>(this.uiContent, "AutoCompleter", out GameObject scrollObj,
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out GameObject scrollContent);
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out GameObject scrollContent);
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scrollPool.Initialize(dataHandler);
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scrollPool.Initialize(dataHandler);
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UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);
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UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);
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navigationTipRow = UIFactory.CreateHorizontalGroup(this.uiRoot, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
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navigationTipRow = UIFactory.CreateHorizontalGroup(this.uiContent, "BottomRow", true, true, true, true, 0, new Vector4(2, 2, 2, 2));
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UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999);
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UIFactory.SetLayoutElement(navigationTipRow, minHeight: 20, flexibleWidth: 9999);
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UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
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UIFactory.CreateLabel(navigationTipRow, "HelpText", "Up/Down to select, Enter to use, Esc to close",
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TextAnchor.MiddleLeft, Color.grey, false, 13);
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TextAnchor.MiddleLeft, Color.grey, false, 13);
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||||||
|
@ -175,13 +175,13 @@
|
|||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UniverseLib.Mono">
|
<Reference Include="UniverseLib.Mono">
|
||||||
<HintPath>packages\UniverseLib.1.2.2\lib\net35\UniverseLib.Mono.dll</HintPath>
|
<HintPath>packages\UniverseLib.1.2.3\lib\net35\UniverseLib.Mono.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Il2Cpp refs -->
|
<!-- Il2Cpp refs -->
|
||||||
<ItemGroup Condition="'$(IsCpp)'=='true'">
|
<ItemGroup Condition="'$(IsCpp)'=='true'">
|
||||||
<Reference Include="UniverseLib.IL2CPP">
|
<Reference Include="UniverseLib.IL2CPP">
|
||||||
<HintPath>packages\UniverseLib.1.2.2\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
<HintPath>packages\UniverseLib.1.2.3\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, processorArchitecture=MSIL">
|
<Reference Include="UnhollowerBaseLib, Version=0.4.22.0, Culture=neutral, processorArchitecture=MSIL">
|
||||||
<HintPath>packages\Il2CppAssemblyUnhollower.BaseLib.0.4.22\lib\net472\UnhollowerBaseLib.dll</HintPath>
|
<HintPath>packages\Il2CppAssemblyUnhollower.BaseLib.0.4.22\lib\net472\UnhollowerBaseLib.dll</HintPath>
|
||||||
|
@ -6,6 +6,6 @@
|
|||||||
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
|
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
|
||||||
<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
|
<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
|
||||||
<package id="Samboy063.Tomlet" version="3.1.3" targetFramework="net472" />
|
<package id="Samboy063.Tomlet" version="3.1.3" targetFramework="net472" />
|
||||||
<package id="UniverseLib" version="1.2.2" targetFramework="net35" />
|
<package id="UniverseLib" version="1.2.3" targetFramework="net35" />
|
||||||
<package id="UniverseLib.Analyzers" version="1.0.3" targetFramework="net35" developmentDependency="true" />
|
<package id="UniverseLib.Analyzers" version="1.0.3" targetFramework="net35" developmentDependency="true" />
|
||||||
</packages>
|
</packages>
|
Loading…
x
Reference in New Issue
Block a user