Add sibling index input to transform tree cells

This commit is contained in:
Sinai 2022-03-10 04:32:19 +11:00
parent 621a9cd72e
commit 0e37e8030c
2 changed files with 42 additions and 8 deletions

View File

@ -17,6 +17,7 @@ namespace UnityExplorer.UI.Widgets
public int ChildCount { get; internal set; }
public string Name { get; internal set; }
public bool Enabled { get; internal set; }
public int SiblingIndex { get; internal set; }
public bool Expanded => Tree.IsCellExpanded(InstanceID);
@ -26,27 +27,32 @@ namespace UnityExplorer.UI.Widgets
Value = transform;
Parent = parent;
InstanceID = transform.GetInstanceID();
SiblingIndex = transform.GetSiblingIndex();
Update(transform, depth);
}
public bool Update(Transform transform, int depth)
{
bool ret = false;
bool changed = false;
if (Value != transform
|| depth != Depth
|| ChildCount != transform.childCount
|| Name != transform.name
|| Enabled != transform.gameObject.activeSelf)
|| Enabled != transform.gameObject.activeSelf
|| SiblingIndex != transform.GetSiblingIndex())
{
changed = true;
Value = transform;
Depth = depth;
ChildCount = transform.childCount;
Name = transform.name;
Enabled = transform.gameObject.activeSelf;
ret = true;
SiblingIndex = transform.GetSiblingIndex();
}
return ret;
return changed;
}
}
}

View File

@ -13,6 +13,7 @@ using UniverseLib.UI;
using UniverseLib.UI.Models;
using UniverseLib.UI.Widgets;
using UniverseLib.UI.Widgets.ScrollView;
using UniverseLib.Utility;
namespace UnityExplorer.UI.Widgets
{
@ -36,6 +37,7 @@ namespace UnityExplorer.UI.Widgets
public ButtonRef ExpandButton;
public ButtonRef NameButton;
public Toggle EnabledToggle;
public InputFieldRef SiblingIndex;
public LayoutElement spacer;
@ -77,6 +79,9 @@ namespace UnityExplorer.UI.Widgets
EnabledToggle.Set(cached.Value.gameObject.activeSelf, false);
if (!SiblingIndex.Component.isFocused)
SiblingIndex.Text = cached.Value.GetSiblingIndex().ToString();
int childCount = cached.Value.childCount;
if (childCount > 0)
{
@ -118,6 +123,17 @@ namespace UnityExplorer.UI.Widgets
OnEnableToggled?.Invoke(cachedTransform);
}
private void OnSiblingIndexEndEdit(string input)
{
if (this.cachedTransform == null || !this.cachedTransform.Value)
return;
if (int.TryParse(input.Trim(), out int index))
this.cachedTransform.Value.SetSiblingIndex(index);
this.SiblingIndex.Text = this.cachedTransform.Value.GetSiblingIndex().ToString();
}
public GameObject CreateContent(GameObject parent)
{
UIRoot = UIFactory.CreateUIObject("TransformCell", parent);
@ -152,10 +168,22 @@ namespace UnityExplorer.UI.Widgets
nameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
nameLabel.alignment = TextAnchor.MiddleLeft;
Color normal = new Color(0.11f, 0.11f, 0.11f);
Color highlight = new Color(0.25f, 0.25f, 0.25f);
Color pressed = new Color(0.05f, 0.05f, 0.05f);
Color disabled = new Color(1, 1, 1, 0);
// Sibling index input
SiblingIndex = UIFactory.CreateInputField(this.UIRoot, "SiblingIndexInput", string.Empty);
SiblingIndex.Component.textComponent.fontSize = 11;
SiblingIndex.Component.textComponent.alignment = TextAnchor.MiddleRight;
var siblingImage = SiblingIndex.GameObject.GetComponent<Image>();
siblingImage.color = new(0f, 0f, 0f, 0.25f);
UIFactory.SetLayoutElement(SiblingIndex.GameObject, 35, 20, 0, 0);
SiblingIndex.Component.GetOnEndEdit().AddListener(OnSiblingIndexEndEdit);
// Setup selectables
Color normal = new(0.11f, 0.11f, 0.11f);
Color highlight = new(0.25f, 0.25f, 0.25f);
Color pressed = new(0.05f, 0.05f, 0.05f);
Color disabled = new(1, 1, 1, 0);
RuntimeHelper.SetColorBlock(ExpandButton.Component, normal, highlight, pressed, disabled);
RuntimeHelper.SetColorBlock(NameButton.Component, normal, highlight, pressed, disabled);