mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-01-04 00:23:31 +08:00
3.1.5
* Integrate PR from js6pak
This commit is contained in:
parent
8c34aa2be5
commit
0432c6d56c
@ -50,14 +50,13 @@
|
||||
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
|
||||
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
||||
4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
|
||||
3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
|
||||
|
||||
### MelonLoader
|
||||
|
||||
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
|
||||
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll` and `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
||||
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll`
|
||||
|
||||
## Mod Config
|
||||
|
||||
|
@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using BepInEx;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Config;
|
||||
@ -17,14 +16,14 @@ namespace UnityExplorer
|
||||
public class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "3.1.4";
|
||||
public const string VERSION = "3.1.5";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
#if ML
|
||||
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
||||
#elif BIE
|
||||
public static string EXPLORER_FOLDER = Path.Combine(Paths.ConfigPath, "UnityExplorer");
|
||||
public static string EXPLORER_FOLDER = Path.Combine(BepInEx.Paths.ConfigPath, "UnityExplorer");
|
||||
#endif
|
||||
|
||||
public static ExplorerCore Instance { get; private set; }
|
||||
|
@ -71,7 +71,11 @@ namespace UnityExplorer.Helpers
|
||||
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
|
||||
|
||||
// use full constructor for better compatibility
|
||||
#if CPP
|
||||
var _newTex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
|
||||
#else
|
||||
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
|
||||
#endif
|
||||
_newTex.SetPixels(pixels);
|
||||
|
||||
return _newTex;
|
||||
|
@ -88,20 +88,24 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
}
|
||||
|
||||
private static AssetBundle LoadExplorerUi(string id)
|
||||
{
|
||||
return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore).Assembly.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle")));
|
||||
}
|
||||
|
||||
private static byte[] ReadFully(this Stream input)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
input.CopyTo(ms);
|
||||
byte[] buffer = new byte[81920];
|
||||
int read;
|
||||
while ((read = input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
ms.Write(buffer, 0, read);
|
||||
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private static AssetBundle LoadExplorerUi(string id)
|
||||
{
|
||||
return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore).Assembly.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle")));
|
||||
}
|
||||
|
||||
private static void LoadBundle()
|
||||
{
|
||||
AssetBundle bundle = null;
|
||||
|
Loading…
x
Reference in New Issue
Block a user