UnityExplorer/README.md

166 lines
7.6 KiB
Markdown
Raw Normal View History

2020-08-20 18:53:56 +10:00
<p align="center">
2020-09-12 04:03:53 +10:00
<img align="center" src="icon.png">
2020-08-20 18:53:56 +10:00
</p>
2020-08-22 01:42:29 +10:00
<p align="center">
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a> and <a href="https://github.com/BepInEx/BepInEx">BepInEx</a>.<br><br>
2020-08-10 19:28:10 +10:00
2020-08-22 01:42:29 +10:00
<a href="../../releases/latest">
<img src="https://img.shields.io/github/release/sinai-dev/Explorer.svg" />
2020-08-22 01:42:29 +10:00
</a>
<img src="https://img.shields.io/github/downloads/sinai-dev/Explorer/total.svg" />
2020-08-22 01:42:29 +10:00
</p>
2020-08-22 01:02:04 +10:00
2020-10-01 17:16:00 +10:00
<p align="center">
<img src="https://raw.githubusercontent.com/sinai-dev/Explorer/master/overview.png">
</p>
2020-10-05 23:13:09 +11:00
- [Releases](#releases)
2020-09-14 16:56:42 +10:00
- [How to install](#how-to-install)
- [How to use](#how-to-use)
- [Mod Config](#mod-config)
- [Features](#features)
- [Mouse Control](#mouse-control)
- [Building](#building)
- [Credits](#credits)
2020-10-05 23:13:09 +11:00
## Releases
| Mod Loader | Il2Cpp | Mono |
| ----------- | ------ | ---- |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | ❔ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) |
2020-09-14 16:56:42 +10:00
<b>Il2Cpp Issues:</b>
2020-09-14 16:56:42 +10:00
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full MelonLoader log please).
* Reflection may fail with certain types, see [here](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
* Scrolling with mouse wheel in the Explorer menu may not work on all games at the moment.
2020-08-07 22:24:42 +10:00
## How to install
### MelonLoader
2020-08-08 03:48:35 +10:00
Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
2020-08-07 22:24:42 +10:00
2020-10-05 23:13:09 +11:00
1. Download the relevant release from above.
2020-08-08 05:16:55 +10:00
2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
2020-10-04 20:09:45 +11:00
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `Mods\` folder.
### BepInEx
Requires [BepInEx](https://github.com/BepInEx/BepInEx) to be installed for your game.
2020-10-05 23:13:09 +11:00
1. Download the relevant release from above.
2020-09-27 22:15:54 +10:00
2. Unzip the file into the `BepInEx\plugins\` folder in your game's installation directory, created by BepInEx.
2020-10-04 20:09:45 +11:00
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `plugins\` folder.
2020-08-07 22:24:42 +10:00
## How to use
* Press F7 to show or hide the menu.
2020-09-10 20:47:13 +10:00
* Use the Scene Explorer or the Object Search to start Exploring, or the C# Console to test some code.
* See below for more specific details.
2020-08-07 22:24:42 +10:00
2020-09-10 20:35:41 +10:00
### Mod Config
2020-10-01 20:26:25 +10:00
There is a simple Mod Config for the Explorer. You can access the settings via the "Options" page of the main menu.
2020-09-10 20:36:24 +10:00
2020-10-01 20:26:25 +10:00
`Main Menu Toggle` (KeyCode)
* Sets the keybinding for the Main Menu toggle (show/hide all Explorer windows)
2020-09-10 20:35:41 +10:00
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
* Default: `F7`
2020-10-01 20:26:25 +10:00
`Default Window Size` (Vector2)
* Sets the default width and height for all Explorer windows when created.
2020-09-10 20:35:41 +10:00
* `x` is width, `y` is height.
* Default: `<x>550</x> <y>700</y>`
2020-10-01 20:26:25 +10:00
`Default Items per Page` (Int)
* Sets the default items per page when viewing lists or search results.
* Default: `20`
2020-09-10 20:47:13 +10:00
## Features
2020-09-08 17:09:12 +10:00
2020-08-30 16:49:44 +10:00
### Scene Explorer
2020-08-14 17:51:09 +10:00
2020-08-30 16:49:44 +10:00
* A simple menu which allows you to traverse the Transform heirarchy of the scene.
2020-08-30 16:51:03 +10:00
* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
2020-08-30 16:49:44 +10:00
### Inspectors
Explorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
2020-08-30 16:49:44 +10:00
2020-09-03 20:59:54 +10:00
<b>Tips:</b>
* When in Tab View, GameObjects are denoted by a [G] prefix, and Reflection objects are denoted by a [R] prefix.
* Hold <b>Left Shift</b> when you click the Inspect button to force Reflection mode for GameObjects and Transforms.
2020-08-30 16:49:44 +10:00
### GameObject Inspector
* Allows you to see the children and components on a GameObject.
* Can use some basic GameObject Controls such as translating and rotating the object, destroy it, clone it, etc.
### Reflection Inspector
2020-08-14 17:51:09 +10:00
2020-08-30 16:49:44 +10:00
* The Reflection Inspector is used for all other supported objects.
* Allows you to inspect Properties, Fields and basic Methods, as well as set primitive values and evaluate primitive methods.
* Can search and filter members for the ones you are interested in.
2020-08-07 22:45:32 +10:00
2020-08-30 16:49:44 +10:00
### Object Search
2020-08-07 22:45:32 +10:00
2020-08-30 16:49:44 +10:00
* You can search for an `UnityEngine.Object` with the Object Search feature.
* Filter by name, type, etc.
* For GameObjects and Transforms you can filter which scene they are found in too.
2020-08-07 22:45:32 +10:00
### C# console
2020-08-30 16:49:44 +10:00
* A simple C# console, allows you to execute a method body on the fly.
2020-08-30 16:49:44 +10:00
### Inspect-under-mouse
* Press Shift+RMB (Right Mouse Button) while the Explorer menu is open to begin Inspect-Under-Mouse.
2020-08-30 16:49:44 +10:00
* Hover over your desired object, if you see the name appear then you can click on it to inspect it.
* Only objects with Colliders are supported.
### Mouse Control
Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind Explorer, this is possible but it requires specific patches for that game.
2020-08-07 22:45:32 +10:00
2020-08-30 16:49:44 +10:00
* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
* You can create your own plugin using one of the two plugins above as an example. Usually only a few simple Harmony patches are needed to fix the problem.
2020-08-08 00:02:32 +10:00
2020-09-14 17:07:52 +10:00
For example:
```csharp
using Explorer;
2020-09-28 02:04:03 +10:00
using Harmony; // or 'using HarmonyLib;' for BepInEx
2020-09-14 17:07:52 +10:00
// ...
[HarmonyPatch(typeof(MyGame.MenuClass), nameof(MyGame.MenuClass.CursorUpdate)]
public class MenuClass_CursorUpdate
{
[HarmonyPrefix]
public static bool Prefix()
{
// prevent method running if menu open, let it run if not.
return !ExplorerCore.ShowMenu;
}
2020-09-14 17:07:52 +10:00
}
```
2020-09-08 20:18:37 +10:00
## Building
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one Il2Cpp and one Mono game, with BepInEx and MelonLoader installed for both.
2020-09-08 20:18:37 +10:00
2020-10-01 20:41:48 +10:00
1. Install MelonLoader or BepInEx for your game.
2. Open the `src\Explorer.csproj` file in a text editor.
2020-10-01 20:41:48 +10:00
3. Set the relevant `GameFolder` values for the versions you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader Il2Cpp game.
4. Open the `src\Explorer.sln` project.
2020-10-01 20:41:48 +10:00
5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
5. The DLLs are built to the `Release\` folder in the root of the repository.
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
2020-09-08 20:18:37 +10:00
2020-08-08 00:02:32 +10:00
## Credits
Written by Sinai.
2020-08-09 21:50:55 +10:00
Thanks to:
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
2020-09-09 00:53:31 +10:00
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted.