* Scene exploration (traverse in the same way as the Unity Editor)
* Inspect GameObjects/Transforms and manipulate them
* Inspect any object with Reflection, set primitive values, etc
* REPL Console for executing on-the-fly code
## Credits
Written by Sinai.
Credits to ManlyMarco for his [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and used the same MCS that he uses*.
<i>* note: I commented out the `SkipVisibilityExt` constructor since it was causing an exception for some reason.</i>
* Currently does <b>not</b> grant locked mouse or prevent clicking-through the menu, be careful of this.
* Simply browse through the scene, search for objects, etc, it's pretty self-explanatory.
If you have any specific questions about it you can contact me here, on NexusMods (Sinaioutlander), or on Discord (Sinai#4637, in MelonLoader discord).