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explorer e462dff4f5 revert to old approach
i've got problem with imagination regarding reliable method of relative correction on networking errors so old approach is preferable for moment

currently focusing on gmod-x64 fork of segregation so probably won't update l4d2 for period of time

[^\S\r\n]+(?=\r?$)
2024-11-05 18:11:13 +03:00
Byte_Manager optional intersection testing. mindamage is next 2024-10-08 04:41:25 +03:00
Redirection_Manager optional intersection testing. mindamage is next 2024-10-08 04:41:25 +03:00
Calculate_View.hpp almost finished 2024-10-06 22:45:39 +03:00
Copy_Command.hpp revert to old approach 2024-11-05 18:11:13 +03:00
Draw_Crosshair.hpp adjust special infected shotgun scaling 2024-11-01 16:43:34 +03:00
Draw_Effect.hpp almost finished 2024-10-06 22:45:39 +03:00
Entry_Point.cpp CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Estimate_Velocity.hpp bug fixes, logic fixes 2024-10-18 01:46:40 +03:00
Extended_Interface.hpp game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
Finish_Move.hpp adjust special infected shotgun scaling 2024-11-01 16:43:34 +03:00
Get_Glow_Color.hpp instant heal (prototype), minor logic fixes 2024-10-17 05:02:19 +03:00
Interpolate.hpp almost finished 2024-10-06 22:45:39 +03:00
Item_Post_Frame.hpp some progress on prediction redesignment 2024-10-21 06:13:28 +03:00
Move.hpp prediction redesignment (details in description) 2024-10-24 12:39:44 +03:00
Paint.hpp revert to old approach 2024-11-05 18:11:13 +03:00
Perform_Shove_Trace.hpp bug fixes, logic fixes 2024-10-18 01:46:40 +03:00
Perform_Trace.hpp revert to old approach 2024-11-05 18:11:13 +03:00
Play_Footstep_Sound.hpp almost finished 2024-10-06 22:45:39 +03:00
Post_Network_Data_Received.hpp revert to old approach 2024-11-05 18:11:13 +03:00
Process_Movement.hpp adjust special infected shotgun scaling 2024-11-01 16:43:34 +03:00
Read_Packets.hpp game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
README.md Update README.md 2024-10-15 01:38:36 +03:00
Run_Command.hpp prediction redesignment (details in description) 2024-10-24 12:39:44 +03:00
Send_Move.hpp game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
Set_Move_Type.hpp CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Spawn_Grenade.hpp revert to old approach 2024-11-05 18:11:13 +03:00
Storm.vcxproj CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Storm.vcxproj.filters CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Update_Animations.hpp shotgun seeds (dumped from aw. noop), mindamage (almost) 2024-10-12 05:19:00 +03:00
Update.hpp almost finished 2024-10-06 22:45:39 +03:00
Write_Texture.hpp Commit 2024-04-03 22:17:09 +03:00

to achieve least interpolation time: cl_updaterate -1;cl_interp_ratio 0;cl_interp 0
to queue extra commands: bind key +zoom

code: https://github.com/qwertyuiop3/Storm

credits:
me (for something)
noop (for being helpful, specifically on debugging and reversing)
d3x (for telling me that i don't have to bruteforce prediction frame)
polak (for strafe deltas)
ucuser0 (for his post regarding backup commands)
kamay (for crossproducts of movement)
deniz (for being friend)

songs:
david bowie - art decade
scratch acid - cannibal

edited by "obviously who"