Storm/Process_Movement.hpp
explorer 2dc81b9839 adjust special infected shotgun scaling
also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127)
also remove scope check i've competely forgot about in draw_crosshair.hpp
2024-11-01 16:43:34 +03:00

22 lines
772 B
C++

void* Original_Process_Movement_Caller;
void __thiscall Redirected_Process_Movement(void* Unknown_Parameter, void* Player, void* Move_Data)
{
if (*(__int32*)((unsigned __int32)Player + 5324) < 0)
{
*(__int32*)((unsigned __int32)Move_Data + 36) &= ~1564;
*(__int32*)((unsigned __int32)Move_Data + 36) |= 4 * *(__int8*)((unsigned __int32)Player + 4636);
*(double*)((unsigned __int32)Move_Data + 44) = 0.;
}
(decltype(&Redirected_Process_Movement)(Original_Process_Movement_Caller))(Unknown_Parameter, Player, Move_Data);
void* Ability = *(void**)((unsigned __int32)Client_Module + 7644532 + (((*(unsigned __int32*)((unsigned __int32)Player + 7892) & 4095) - 4097) << 4));
if (Ability != nullptr)
{
*(float*)((unsigned __int32)Ability + 1636) = 0.f;
}
}