Storm/Finish_Move.hpp
explorer 2dc81b9839 adjust special infected shotgun scaling
also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127)
also remove scope check i've competely forgot about in draw_crosshair.hpp
2024-11-01 16:43:34 +03:00

15 lines
475 B
C++
Executable File

void* Original_Finish_Move_Caller;
void __thiscall Redirected_Finish_Move(void* Unknown_Parameter_1, void* Player, void* Unknown_Parameter_2, void* Move_Data)
{
float X = *(float*)((unsigned __int32)Move_Data + 76);
if (X > 180.f)
{
X -= 360.f;
}
*(float*)((unsigned __int32)Move_Data + 76) = std::clamp(X, -90.f, 90.f);
(decltype(&Redirected_Finish_Move)(Original_Finish_Move_Caller))(Unknown_Parameter_1, Player, Unknown_Parameter_2, Move_Data);
}