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explorer 6554d9e04e CTerrorPlayer::IsInvulnerable embryo
i'll get rid of server's timer eventually

also there's bug (i'll take look on later) of "correction accumulation" on tickbase when server is paused which causes memory corruption
2024-10-31 13:33:26 +03:00
Byte_Manager optional intersection testing. mindamage is next 2024-10-08 04:41:25 +03:00
Redirection_Manager optional intersection testing. mindamage is next 2024-10-08 04:41:25 +03:00
Calculate_View.hpp almost finished 2024-10-06 22:45:39 +03:00
Copy_Command.hpp CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Draw_Crosshair.hpp almost finished 2024-10-06 22:45:39 +03:00
Draw_Effect.hpp almost finished 2024-10-06 22:45:39 +03:00
Entry_Point.cpp CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Estimate_Velocity.hpp bug fixes, logic fixes 2024-10-18 01:46:40 +03:00
Extended_Interface.hpp game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
Finish_Move.hpp Commit 2024-04-03 22:17:09 +03:00
Get_Glow_Color.hpp instant heal (prototype), minor logic fixes 2024-10-17 05:02:19 +03:00
Interpolate.hpp almost finished 2024-10-06 22:45:39 +03:00
Item_Post_Frame.hpp some progress on prediction redesignment 2024-10-21 06:13:28 +03:00
Move.hpp prediction redesignment (details in description) 2024-10-24 12:39:44 +03:00
Paint.hpp game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
Perform_Shove_Trace.hpp bug fixes, logic fixes 2024-10-18 01:46:40 +03:00
Perform_Trace.hpp CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Play_Footstep_Sound.hpp almost finished 2024-10-06 22:45:39 +03:00
Post_Network_Data_Received.hpp eliminate m_flStamina induced errors as spitter 2024-10-28 10:33:10 +03:00
Process_Movement.hpp eliminate m_flStamina induced errors as spitter 2024-10-28 10:33:10 +03:00
Read_Packets.hpp game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
README.md Update README.md 2024-10-15 01:38:36 +03:00
Run_Command.hpp prediction redesignment (details in description) 2024-10-24 12:39:44 +03:00
Send_Move.hpp game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
Set_Move_Type.hpp CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Spawn_Grenade.hpp bug fixes, logic fixes 2024-10-18 01:46:40 +03:00
Storm.vcxproj CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Storm.vcxproj.filters CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Update_Animations.hpp shotgun seeds (dumped from aw. noop), mindamage (almost) 2024-10-12 05:19:00 +03:00
Update.hpp almost finished 2024-10-06 22:45:39 +03:00
Write_Texture.hpp Commit 2024-04-03 22:17:09 +03:00

to achieve least interpolation time: cl_updaterate -1;cl_interp_ratio 0;cl_interp 0
to queue extra commands: bind key +zoom

code: https://github.com/qwertyuiop3/Storm

credits:
me (for something)
noop (for being helpful, specifically on debugging and reversing)
d3x (for telling me that i don't have to bruteforce prediction frame)
polak (for strafe deltas)
ucuser0 (for his post regarding backup commands)
kamay (for crossproducts of movement)
deniz (for being friend)

songs:
david bowie - art decade
scratch acid - cannibal

edited by "obviously who"