mirror of
https://github.com/qwertyuiop3/Storm.git
synced 2024-12-22 14:47:24 +08:00
485ff54642
intentionally was kept until "something" along with watermark inside of datamap lol jitters in certain scenarios due to interpolation history not being filled which doesn't bothers anyone (probably) so i've removed "fading"
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
struct Global_Variables_Structure
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{
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__int8 Additional_Bytes_1[12];
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float Current_Time;
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float Frame_Time;
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__int8 Additional_Bytes_2[8];
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float Interval_Per_Tick;
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};
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float Update_Animation_Time;
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__int8 Update_Animation_Type;
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void Redirected_Update_Animations()
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{
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Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
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float Previous_Current_Time = Global_Variables->Current_Time;
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Global_Variables->Current_Time = Update_Animation_Time;
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float Previous_Frame_Time = Global_Variables->Frame_Time;
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Global_Variables->Frame_Time = Global_Variables->Interval_Per_Tick * Update_Animation_Type;
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__int32 Entity_Number = 0;
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Traverse_Animation_List_Label:
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{
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if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7479624))
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{
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void* Animation_List = *(void**)((unsigned __int32)Client_Module + 7479612);
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if ((*(__int8*)((unsigned __int32)Animation_List + 8 * Entity_Number + 4) & 1) != 0)
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{
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using Update_Animation_Type = void(__thiscall**)(void* Entity);
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void* Entity = *(void**)((unsigned __int32)Animation_List + 8 * Entity_Number);
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*(float*)((unsigned __int32)Entity + 328) = Update_Animation_Time - Global_Variables->Frame_Time;
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(*Update_Animation_Type(*(unsigned __int32*)Entity + 808))(Entity);
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}
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Entity_Number += 1;
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goto Traverse_Animation_List_Label;
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}
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}
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Global_Variables->Frame_Time = Previous_Frame_Time;
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Global_Variables->Current_Time = Previous_Current_Time;
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} |