mirror of
https://github.com/qwertyuiop3/Storm.git
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485ff54642
intentionally was kept until "something" along with watermark inside of datamap lol jitters in certain scenarios due to interpolation history not being filled which doesn't bothers anyone (probably) so i've removed "fading" |
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Byte_Manager | ||
Redirection_Manager | ||
Calculate_View.hpp | ||
Copy_Command.hpp | ||
Draw_Crosshair.hpp | ||
Draw_Effect.hpp | ||
Entry_Point.cpp | ||
Estimate_Velocity.hpp | ||
Extended_Interface.hpp | ||
Finish_Move.hpp | ||
Get_Glow_Color.hpp | ||
Interpolate.hpp | ||
Item_Post_Frame.hpp | ||
Move.hpp | ||
Paint.hpp | ||
Perform_Shove_Trace.hpp | ||
Perform_Trace.hpp | ||
Play_Footstep_Sound.hpp | ||
Post_Network_Data_Received.hpp | ||
Process_Movement.hpp | ||
Read_Packets.hpp | ||
README.md | ||
Run_Command.hpp | ||
Send_Move.hpp | ||
Set_Move_Type.hpp | ||
Spawn_Grenade.hpp | ||
Storm.vcxproj | ||
Storm.vcxproj.filters | ||
Update_Animations.hpp | ||
Update.hpp | ||
Write_Texture.hpp |
to achieve least interpolation time: cl_updaterate 100;cl_interp_ratio 0;cl_interp 0
to queue extra commands: bind key +zoom
code: https://github.com/qwertyuiop3/Storm
credits:
me (for something)
noop (for being helpful, specifically on debugging and reversing)
d3x (for telling me that i don't have to bruteforce prediction frame)
polak (for strafe deltas)
ucuser0 (for his post regarding backup commands)
kamay (for crossproducts of movement)
deniz (for being friend)
songs:
david bowie - art decade
scratch acid - cannibal
edited by "obviously who"