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explorer 485ff54642 extend interpolation history; events ordering
intentionally was kept until "something" along with watermark inside of datamap lol

jitters in certain scenarios due to interpolation history not being filled which doesn't bothers anyone (probably) so i've removed "fading"
2024-12-06 03:11:27 +03:00
Byte_Manager nothing 2024-11-09 15:31:28 +03:00
Redirection_Manager nothing 2024-11-09 15:31:28 +03:00
Calculate_View.hpp nothing 2024-11-09 15:31:28 +03:00
Copy_Command.hpp extend interpolation history; events ordering 2024-12-06 03:11:27 +03:00
Draw_Crosshair.hpp nothing 2024-11-09 15:31:28 +03:00
Draw_Effect.hpp almost finished 2024-10-06 22:45:39 +03:00
Entry_Point.cpp extend interpolation history; events ordering 2024-12-06 03:11:27 +03:00
Estimate_Velocity.hpp bug fixes, logic fixes 2024-10-18 01:46:40 +03:00
Extended_Interface.hpp extend interpolation history; events ordering 2024-12-06 03:11:27 +03:00
Finish_Move.hpp adjust special infected shotgun scaling 2024-11-01 16:43:34 +03:00
Get_Glow_Color.hpp instant heal (prototype), minor logic fixes 2024-10-17 05:02:19 +03:00
Interpolate.hpp extend interpolation history; events ordering 2024-12-06 03:11:27 +03:00
Item_Post_Frame.hpp some progress on prediction redesignment 2024-10-21 06:13:28 +03:00
Move.hpp extend interpolation history; events ordering 2024-12-06 03:11:27 +03:00
Paint.hpp nothing 2024-11-09 15:31:28 +03:00
Perform_Shove_Trace.hpp extend interpolation history; events ordering 2024-12-06 03:11:27 +03:00
Perform_Trace.hpp extend interpolation history; events ordering 2024-12-06 03:11:27 +03:00
Play_Footstep_Sound.hpp almost finished 2024-10-06 22:45:39 +03:00
Post_Network_Data_Received.hpp nothing 2024-11-09 15:31:28 +03:00
Process_Movement.hpp adjust special infected shotgun scaling 2024-11-01 16:43:34 +03:00
Read_Packets.hpp game update, cwitch::getglowcolor 2024-10-25 08:12:24 +03:00
README.md Update README.md 2024-11-09 17:50:59 +03:00
Run_Command.hpp prediction redesignment (details in description) 2024-10-24 12:39:44 +03:00
Send_Move.hpp nothing 2024-11-09 15:31:28 +03:00
Set_Move_Type.hpp extend interpolation history; events ordering 2024-12-06 03:11:27 +03:00
Spawn_Grenade.hpp revert to old approach 2024-11-05 18:11:13 +03:00
Storm.vcxproj CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Storm.vcxproj.filters CTerrorPlayer::IsInvulnerable embryo 2024-10-31 13:33:26 +03:00
Update_Animations.hpp extend interpolation history; events ordering 2024-12-06 03:11:27 +03:00
Update.hpp almost finished 2024-10-06 22:45:39 +03:00
Write_Texture.hpp Commit 2024-04-03 22:17:09 +03:00

to achieve least interpolation time: cl_updaterate 100;cl_interp_ratio 0;cl_interp 0
to queue extra commands: bind key +zoom

code: https://github.com/qwertyuiop3/Storm

credits:
me (for something)
noop (for being helpful, specifically on debugging and reversing)
d3x (for telling me that i don't have to bruteforce prediction frame)
polak (for strafe deltas)
ucuser0 (for his post regarding backup commands)
kamay (for crossproducts of movement)
deniz (for being friend)

songs:
david bowie - art decade
scratch acid - cannibal

edited by "obviously who"