Storm/Run_Command.hpp

38 lines
816 B
C++

struct Command_Structure
{
__int8 Additional_Bytes_1[4];
__int32 Command_Number;
__int32 Tick_Number;
float Angles[3];
float Move[2];
__int32 Frame_Number;
__int32 Buttons;
__int8 Additional_Bytes_2[9];
__int32 Random_Seed;
};
struct Extended_Command_Structure
{
__int32 Extra_Commands;
};
Extended_Command_Structure Extended_Commands[150];
void* Original_Run_Command_Caller;
void __thiscall Redirected_Run_Command(void* Prediction, void* Player, Command_Structure* Command, void* Unknown_Parameter)
{
Extended_Command_Structure* Extended_Command = &Extended_Commands[Command->Frame_Number];
*(__int32*)((unsigned __int32)Player + 5324) -= Extended_Command->Extra_Commands;
(decltype(&Redirected_Run_Command)(Original_Run_Command_Caller))(Prediction, Player, Command, Unknown_Parameter);
}