Storm/Storm.vcxproj.filters
explorer 6554d9e04e CTerrorPlayer::IsInvulnerable embryo
i'll get rid of server's timer eventually

also there's bug (i'll take look on later) of "correction accumulation" on tickbase when server is paused which causes memory corruption
2024-10-31 13:33:26 +03:00

95 lines
3.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header++">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="C++">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Entry_Point.cpp">
<Filter>C++</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Extended_Interface.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Copy_Command.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Post_Network_Data_Received.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Item_Post_Frame.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Finish_Move.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Run_Command.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Read_Packets.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Move.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Play_Footstep_Sound.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Draw_Crosshair.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Interpolate.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Perform_Trace.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Estimate_Velocity.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Draw_Effect.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Calculate_View.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Perform_Shove_Trace.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Get_Glow_Color.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Write_Texture.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Paint.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Spawn_Grenade.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Send_Move.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Update.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Process_Movement.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Update_Animations.hpp">
<Filter>Header++</Filter>
</ClInclude>
<ClInclude Include="Set_Move_Type.hpp">
<Filter>Header++</Filter>
</ClInclude>
</ItemGroup>
</Project>