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2dc81b9839
also explicitly specifying value type seems to be good practice to prevent unintended fraction down-rounding (just what've happened in paint.hpp with color 128 -> 127) also remove scope check i've competely forgot about in draw_crosshair.hpp
15 lines
475 B
C++
Executable File
15 lines
475 B
C++
Executable File
void* Original_Finish_Move_Caller;
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void __thiscall Redirected_Finish_Move(void* Unknown_Parameter_1, void* Player, void* Unknown_Parameter_2, void* Move_Data)
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{
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float X = *(float*)((unsigned __int32)Move_Data + 76);
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if (X > 180.f)
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{
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X -= 360.f;
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}
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*(float*)((unsigned __int32)Move_Data + 76) = std::clamp(X, -90.f, 90.f);
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(decltype(&Redirected_Finish_Move)(Original_Finish_Move_Caller))(Unknown_Parameter_1, Player, Unknown_Parameter_2, Move_Data);
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} |