struct Command_Structure { __int8 Additional_Bytes_1[4]; __int32 Command_Number; __int32 Tick_Number; float Angles[3]; float Move[2]; __int32 Frame_Number; __int32 Buttons; __int8 Additional_Bytes_2[9]; __int32 Random_Seed; }; struct Extended_Command_Structure { __int32 Extra_Commands; __int32 Sequence_Shift; }; Extended_Command_Structure Extended_Commands[150]; void* Original_Run_Command_Caller; void __thiscall Redirected_Run_Command(void* Prediction, void* Player, Command_Structure* Command, void* Unknown_Parameter) { Extended_Command_Structure* Extended_Command = &Extended_Commands[Command->Frame_Number]; *(__int32*)((unsigned __int32)Player + 5324) -= Extended_Command->Extra_Commands + Extended_Command->Sequence_Shift; (decltype(&Redirected_Run_Command)(Original_Run_Command_Caller))(Prediction, Player, Command, Unknown_Parameter); if (__builtin_return_address(0) == (void*)((unsigned __int32)Client_Module + 423107)) { *(__int32*)((unsigned __int32)Player + 5324) += Extended_Command->Sequence_Shift; Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744); Global_Variables->Current_Time = (*(__int32*)((unsigned __int32)Player + 5324) - 1) * Global_Variables->Interval_Per_Tick; } }